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CookiePuss

SPCT
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Everything posted by CookiePuss

  1. Just a guess, but maybe its an effort to discourage constant name changes.
  2. You are free to use whatever mods you like on your NFAS. While RS3 has no negative effects on your performance, it also offers no benefit. I do agree IR3 is a good choice, especially now that the NFAS has a damage drop-off starting at just 10m. Extended mag is certainly the more forgiving of the blue mods. Though even Mag Pull 3 leaves you with 5 shots on a 3stk weapon. Not ideal for less skilled players for sure, but still viable. Bandolier is fine if that's what you choose, just comes down to preference. 3ps3 effects all equip times. Not just switching from your secondary to your primary. Again, just to be clear, Reflex Sight is just taking up a slot in your loadout. It is having no effect on the weapon's performance. I cannot comment on what loadouts you may or may not be seeing in game or why. Though my advice for a 1 slot NFAS would be IR3, a 2 slot IR3 and 3ps3, a 3 slot IR3 3ps3 and a blue mod of your choice. Some may prioritize extended mag over 3ps3 if they need the extra rounds and that fine. That's really all their is to be said about the NFAS and mods.
  3. That's is correct. The mods are working exactly as they should. Im simply explaining how they affect shotguns. I'm afraid I do not understand what you mean by screenshots.
  4. Hopefully weapon balance will continue after 3.5, and hopefully the m1922 is among those weapons taken a look at. Such a fun weapon to wield, it's a shame it's not more useful.
  5. I am not really sure how else to state it. Orange mods on all but one shotgun = wasted mod slot. There is no benefit bestowed by Reflex Sight, as the weapon's spread is not changed. There is no reason to aim down sights with shotguns (aside from the Shredder and utilizing the unique mod on the DOW of course), so no reason to waste a slot on Hunting Sight (outside of the Shredder), and again the weapon's spread is not changed . Same applies to high mag scope. Of the red mods only improved rifling helps performance. Cooling jacket and Heavy Barrel will make shotguns perform worse. Blue mods are common. I'm a big mag pull fan, but some NFAS players like the benefits of extended mag. Bandolier obviously would only be beneficial if you both have very a high kdr and don't equip any method for ammo resupply. Purple mods, contrary to what you imply can also be very useful. Most useful by far is 3ps3. Given the extremely limited range of shotguns since the most recent balance pass (just 7.5m for the JG for instance and no more than 10m for any shotguns besides the DOW and Shredder), the use of secondaries is absolutely critical. In fact, outside of tight interior gameplay you will likely have your secondary equipped more than your primary. So the ability to switch to your shotgun when needed more quickly is very important to winning gunfights. (Not to mention 3ps3 allows you get the first shot off more quickly anytime you equip your pimary, so this applies to climbing ladders, jumping fances, etc.) Tagger is only really situationally useful. Carplay around taller vehicles is greatly aided by the ability to track a tagged opponent's movements, and my personal favorite, jumpshooting a tagged target over a wall. Mobility Sling, like Hunting Sight and HMS is useless since you will not be aiming down sights with your pump and full auto shotguns. (It is however quite useful for the Shredder, or course). This is simply how the game works, and has nothing to do with my or your ability to play the game.
  6. Their choice, but yes that is one option. I sincerely hope not. .k hi Phasing using the entire PC population as matchmaking potential rather than the max 40 Players on the opposing faction at any given time. Other than that, I hope nothing else
  7. Orange mods have no effect on shotguns. I'm sorry but it seems all of your information is simply outdated.
  8. Aside from the inconsequential 0.02 second difference in ttk, none of that is correct I'm afraid. https://apbdb.com/items/Weapon_Shotgun_NFAS https://apbdb.com/items/Weapon_Shotgun_DOW_Slot2_ArmasJB Also, please do not waste a mod slot putting orange mods on a shotgun.
  9. Very true. And yeah DOW is JMB or Marketplace only.
  10. Compared to the NFAS, the DOW trades a .02 slower ttk for twice the range, a tighter spread (even before utilizing the unique mod), and a controllable rate of fire, making the DOW the superior weapon balanced by the higher level of skill required to operate it. tl;dr NFAS easier - DOW better
  11. We only kid. Or at least I only kid. I only speak McDonalds. So good on you.
  12. Still against the rules. Still not helpful in game. Still bannable.
  13. LO has been pretty good thus far showing stuff when it's ready. I assume they same will be true with the RIOT store.
  14. PLAYER MAY NOT, IN CONNECTION WITH PLAYER'S USE OF APB Reloaded SERVICES: 16. Use any scripting or macroing tools, hardware or software. It's listed right in the Code of Conduct. https://www.gamersfirst.com/apb/eula There is no need for the developers to get involved.
  15. I'm having trouble understanding your post, but yes there are absolutely situations in which the NFAS is unbeatable by other weapons. As it should be. All weapons have there effective niches, and many of the meta ones cannot be beaten within theirs. I'm not against rebalancing all shotguns btw, in fact I would welcome it.
  16. The speed difference between sprinting and crouch walking is MASSIVE.
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