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BlatMan

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  1. And then one day you find that other player who does the same thing. You both try flanking through the most obscure route, then smack right into each other. Then it's rage whispers, followed by a group invite. Then they're your new best APB friend.
  2. To be fair, the whole inventory system is stupid. Why do players need to redeem Armas purchases in-game? Other games don't have this problem.
  3. The district moving was the last problem that made me decide not to play anymore. Other games don't have as long of loading screens. Those other games don't crash when loading into a new district too many times. It's bad enough that their anti-cheat software was causing blue screen of death crashes, that it can't be trusted on my main operating system. The matchmaking goes by who is available. It tries to make it fair, but there's only so much it can do with the low player population. Besides, the skill system is meaningless in some ways. Most players are not equally skilled. Two silver ranked players are handled the same way for matchmaking, but their skill set may drastically differ.
  4. It will upset the whales, but I'd remove preset purchasable weapons. Make all purchasable weapons 3 open-slots. Convert all purchased preset weapons to 3 open-slot, except legendary weapons and event or special weapons, like the personalized tagger a few players got.
  5. I watch my ammo count. If it goes down it means the server processed the shot. If it doesn't change, it means the server didn't process the shot. I'm not going by hit registration, just the ammo count. I can't tell what caused the shot to not count. There's no way to monitor what happens to your upload data. I think the main issue is lack of action queuing, as in the server should hold the shot until it's ready to shoot, instead of dropping it if it arrives a little too early. As Frosi pointed out, it's probably the DDoS mitigations affecting hitreg, and it's most likely contributing to the ghost shot issue. I also wonder if the server tickrate itself is causing issues. I remember when we couldn't have the server run faster than 25tps, because it would cause odd physic behavior, like the ambulance doing a front flip when going in reverse.
  6. Ghost shots have always been a problem. The netcode is a mess. With semi-automatics, the weapon shoots client sided but not server sided. You can sometimes immediately shoot after the ghost shot. It will look like a full auto burst, but other players will only see 1 shot. This affects wind up timer weapons. Many times I've had the perfect OSMAW shot lined up, only to have the rocket not fire. With automatics, there's multiple things that can happen. - If you try tap firing faster than the rate of fire, you will appear to shoot faster client sided, but every other shot doesn't happen server sided. - If you double press then hold the fire button, sometimes your weapon will fire full auto client sided until it should be empty, but your ammo doesn't go down. - If you tap fire and stop pressing the fire button at just the right moment, your weapon will shoot server sided, but not client sided. There's also a server sided ghost shot that happens when you fire and switch weapons at the same time. If you fire an RFP-9 and immediately switch to your primary, it will look like your primary fired a burst shot to other players, but no projectile comes out. It fun to do with an OSMAW and Volcano.
  7. The 45 has been 0.8s TTK since it's release. The hell you smoking?
  8. - The .45 is dead to me. Restore it to it's release stats. I think I'm the only person who doesn't have hatred towards others using the .45. - I like the Nano change. It's slow draw time made it useless in most situations. - I like the RFP-9 changes. Maybe it will be usable again. - I don't know how I feel about the FBW change. It's the starting weapon. It's suppose to be not quite good enough at everything. This might make it too accurate, indirectly decreasing it's ttk. - The UL-3 changes don't make sense. The problem with the UL-3 is the slow draw time. It's a secondary designed to be used in close range, but only 1 variant is capable of that. It should be changed to 0.35s, like the FR0G and RFP-9. It doesn't matter though. There's no point in signing in when there's still server sided network problems. This is a shooter, the bullets need to hit where the game says they will hit. You seem to have forgotten that.
  9. And they can't even make this forum functional. I DID NOT PRESS THE POST BUTTON. I'm not even going to say what I was going to say at this point.
  10. Then why did they have to unban cheaters each time they switched anti-cheats?
  11. This game as is will always be DOA on console. It's too resource intensive, and patches can't be pushed immediately due to console policy restrictions. Why does your POS forum submit my posts while I'm mid typing?
  12. What about the DMR-AV? It does the same thing. It also kills faster than the CR762 at +88M. If they want people to use the CR762, how about fixing the corrupt audio on the SLR series. I stopped using it after the 64 bit update because it clips the audio every shot. I then stopped using the CR variants on other characters because they nerfed the damage, making it pointless to use at range. Maybe they're trying to get people to mass purchase joker tickets to get the Anubis, since it's good enough at all ranges.
  13. They don't ban cheaters and want to add bots. Does KRAFTON now own APB Reloaded?
  14. I"m surprised you had enough time to kick them 3 times. Creme De La Crime? It's probably the same bug that lets you call in disconnected teammates by using /dnd, except that step isn't required because they're not in your group.
  15. The issue is you can't just leave the match. If I'm on the opposing team, I rather have the match end early than sit there for a few minutes. I can think of a dozen other solutions, but the core issue is everyone in the mission is locked in the mission until the time runs out.
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