BlatMan
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How are cheaters going to earn points if you can't even detect a player running too fast?
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APB is unplayable atm. Somehow you managed to make the game stutter while moving the mouse, and the first mission I get is against the stereotypical RGB 0:0:0 black cheater. 200fps while idle, but it drops into the 80s, but feels like 10s, when I turn my camera with the mouse. I've rarely signed in since the server location was switched to US West. Guess I'll try it again next year.
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How is having an aimbot going to improve hitreg? If you're aiming at the player, you're aiming at the player.
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Sorry for the dumb question. Are you unplugging the power from your PC before reseating the SSD? I had a similar issue with Sata SSDs. One would randomly disconnect under load. Unplugging the power supply for a minute fixes it. For safety, I should unplug power before opening the PC, but I got lazy when installing a second SSD. Ironically I gave myself more work troubleshooting the issue.
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For the NCR-762, does "pierce up to two targets" mean it can pierce any object, or only players? I'm going to miss spawning my vehicles with the bumper lifted off the ground. It needed to be fixed, but it's one of the quirks that makes APB, APB.
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I'm trying to mitigate the lag compensation between players to reduce hitreg problems. Ideally we'd have matching phasing, migrating players to the closest server between matches, but the playerbase is too small for that to work.
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I don't get the current server location. It's the worst location latency wise for the majority of the playerbase. It's mostly USA and Brazil, then the rest of the countries in North and South America, then the SEA area. There's also a lot of players from EU who play on NA during EU's off hours. The best location is Florida. It's just about center between the majority of the players geologically. It should provide the lowest average player to player latency, and reduce the maximum latency a single player will most likely have. This will reduce the lag compensation issues between NA and SA players.
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The 'IRS' was in a good spot balance wise. This chance is going to make it a little too good. The whole point of it dealing only 350 damage was so the player had to choose a mod to suit how they use the weapon, and to make it risky to miss a shot since a player with CA3 will out heal it. CJ3's bloom downside isn't as much of an issue since waiting that extra few milliseconds no longer means the player will heal enough to become a 4 shot kill. There's not much point to IR3 now. HB3 is going to deal 360 damage, which is more than 350. There's also something really satisfying about the loud BANG with the high recoil. Making it like the DMR is going to make it feel boring. The ACES SMG didn't need more ammo in the magazine. Now EM3 will have 52 rounds, or 3 potential kills. Seems overpowered. I use both weapons regularly, that's why I think these changes will make them overpowered. I rarely see other players using them. Eh, I'll abuse them till they get nerfed, or some other weapon gets overbuffed again.
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streamer against a speedhacker.
BlatMan replied to Uhtdred's topic in Social District (General Discussion)
I can't blame SARD on this one. It doesn't know what movement is allowed since every game is different. The server code should detect the abnormal high send rate from the player and disconnect them. -
The Harbinger needs the 65M, otherwise it's pointless to equip over the ACT 44 and RSA. The only reason to equip it is if your primary weapon has less range. There's an over saturation of secondary choices for cqc.
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I would have kept the Corsair's minimum damage at 45%. Otherwise, no complaints about the weapon changes. Actually, I take that back. The R2 'Harbinger' Effective range needs to be changed back to 65M. There's no point in this weapon existing if it's limited to 50M. The ACT44 has 60M, and the RSA has 70M. 65M for the R2 seems like a good spot. I rarely used the weapon due to the bloom. Now I have no reason to use it.
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My friend's ban was back when Tiggs was still the community manager. My friend shared the messages. I didn't talk to support. I don't remember any manual bans that seemed unfair under Little Orbit after some context. There was one where the person claimed it was due to a symbol, but that person was extremely toxic in district chat after they were unbanned. I think the symbol was the lesser but easy to show violation. The EAC bans don't count since that's EAC, not LO. I've heard a few people claim they were forced to have a name change, but they also just happened to have drastically different looking characters afterwards, so I think they got banned and didn't want anyone to know. I also saw one of them on with the same name that they supposedly weren't allowed to have. It is a problem that GMs are not associated with LO. At the very least, it gives other players the false sense that the GM's personal beliefs are LO's rules. At worst, the GM will show favoritism towards some players since they know them, and choose to report or not report the player when they see ToS violations.
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Who knows. I've seen GMs mute people simply because they didn't like them. A friend got banned for messaging the GM in district chat about another team who were afk for every mission. We couldn't message the GM with whispers, because they had it disabled. Support didn't give a reason for the ban. I bet their ban was one of the many Matt was talking about when he did the first unban wave. Once one false ban happens, then everyone screams their ban was also false. Then everyone gets unbanned. Although, I think Matt unbanned everyone not out of kindness or uncertainty, but because of problems internally. He probably couldn't filter EAC bans from manual bans. Then again, his office is in area that likes letting shoplifters go if they don't steal too much. Maybe it's a learned behavior.
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My issue with the character collision is when there's a significant latency difference between the two players. I'll get locked in place because the other player is running into me, but on their side they ran around me. Giving the characters soft physics, like they're able to phase through each other if moving fast enough, would feel less clunky.