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BlatMan

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  1. APB doesn't have enough range to separate cqc and mid range rifles. 100M is still SMG territory in many other games.
  2. You're changing too many weapons at the same time. At this rate, we're going to end up in the same balance place as before, but with faster average ttk.
  3. Before continuing, I have no idea if this method of extracting APB models is SARD safe. I have tested it on Linux, but not on Windows. I have very little experience with 3D rendering and using Linux. These are the steps I took to get it working, but there's probably a better way. I found an application called RenderDoc. It can be used to capture frames through Vulkan. https://renderdoc.org/ https://github.com/baldurk/renderdoc 1. Install APB through Steam. 2. Install Ge-Proton as a compatibility tool. I use GE-Proton9-10. - More detailed info in this thread: 5. In General, set the the Launch Options to "ENABLE_VULKAN_RENDERDOC_CAPTURE=1 %command%" without the quotes. 6. In Compatibility, check in "Force the use ..." and select GE-Proton9-10. 7. Install RenderDoc. I followed this guide and installed it to "/opt/RenderDoc", but it can be installed anywhere: https://theanswers42.com/2020/08/21/installing-renderdoc-on-linux-the-road-to-happiness/ 8. Open RenderDoc. I just used the terminal command "qrenderdoc" 9. Launch APB by clicking the play button on Steam. 10. Once in the Lobby, go back to RenderDoc. Click File > Attach to Running Instance, and select Wine64-preloader. 10. On the Lobby, you should see the RenderDoc UI on the top left. If not, RenderDoc is not running, and you'll need to troubleshoot. 11. Join Social and go to a customization kiosk. Once loaded into the kiosk, try capturing a frame by pressing F12 or Print Screen. 12. In RenderDoc, click File > Open Capture. Open the capture file /tmp/wine64-preloader_randomnumbers.rdc 13. If successful, you should now see a list of processes on the Event Browser. For me, the character model and textures are located under "Color Pass #3" 14. To save the textures and meshes, go to the Texture tab and click the little save button. It's the floppy disk. Do the same on the Meshes tab. Now you should be able to import the models to your favorite 3D model editor. Blender can import CSV files, but I'm not sure about other app capabilities.
  4. You might be able to get RenderDoc working in Linux. I'm not sure if SARD will stop it. I haven't tried it. Actually, I did try it and it seems to work. https://forums.gamersfirst.com/topic/120-the-amazing-apb-reloaded-3d-render-community/?do=findComment&comment=252086 https://renderdoc.org/ These threads might help you set it up. https://forums.gamersfirst.com/topic/20780-apb-130-on-linux-now-including-easy-non-steam-method/ https://old.reddit.com/r/linux_gaming/comments/iw2mgi/need_help_attaching_renderdoc_to_steam_game/
  5. How are cheaters going to earn points if you can't even detect a player running too fast?
  6. Do you use a mouse with a higher polling rate, and if so, does it cause the fps to drop when set higher than 250hz? I have this issue on Debian and Nobara, running APB through Steam and later versions of GE-Proton. The Proton version doesn't seem to affect it.
  7. APB is unplayable atm. Somehow you managed to make the game stutter while moving the mouse, and the first mission I get is against the stereotypical RGB 0:0:0 black cheater. 200fps while idle, but it drops into the 80s, but feels like 10s, when I turn my camera with the mouse. I've rarely signed in since the server location was switched to US West. Guess I'll try it again next year.
  8. How is having an aimbot going to improve hitreg? If you're aiming at the player, you're aiming at the player.
  9. BlatMan

    Update Error! SSD

    Sorry for the dumb question. Are you unplugging the power from your PC before reseating the SSD? I had a similar issue with Sata SSDs. One would randomly disconnect under load. Unplugging the power supply for a minute fixes it. For safety, I should unplug power before opening the PC, but I got lazy when installing a second SSD. Ironically I gave myself more work troubleshooting the issue.
  10. For the NCR-762, does "pierce up to two targets" mean it can pierce any object, or only players? I'm going to miss spawning my vehicles with the bumper lifted off the ground. It needed to be fixed, but it's one of the quirks that makes APB, APB.
  11. I'm trying to mitigate the lag compensation between players to reduce hitreg problems. Ideally we'd have matching phasing, migrating players to the closest server between matches, but the playerbase is too small for that to work.
  12. I don't get the current server location. It's the worst location latency wise for the majority of the playerbase. It's mostly USA and Brazil, then the rest of the countries in North and South America, then the SEA area. There's also a lot of players from EU who play on NA during EU's off hours. The best location is Florida. It's just about center between the majority of the players geologically. It should provide the lowest average player to player latency, and reduce the maximum latency a single player will most likely have. This will reduce the lag compensation issues between NA and SA players.
  13. The 'IRS' was in a good spot balance wise. This chance is going to make it a little too good. The whole point of it dealing only 350 damage was so the player had to choose a mod to suit how they use the weapon, and to make it risky to miss a shot since a player with CA3 will out heal it. CJ3's bloom downside isn't as much of an issue since waiting that extra few milliseconds no longer means the player will heal enough to become a 4 shot kill. There's not much point to IR3 now. HB3 is going to deal 360 damage, which is more than 350. There's also something really satisfying about the loud BANG with the high recoil. Making it like the DMR is going to make it feel boring. The ACES SMG didn't need more ammo in the magazine. Now EM3 will have 52 rounds, or 3 potential kills. Seems overpowered. I use both weapons regularly, that's why I think these changes will make them overpowered. I rarely see other players using them. Eh, I'll abuse them till they get nerfed, or some other weapon gets overbuffed again.
  14. I can't blame SARD on this one. It doesn't know what movement is allowed since every game is different. The server code should detect the abnormal high send rate from the player and disconnect them.
  15. The Harbinger needs the 65M, otherwise it's pointless to equip over the ACT 44 and RSA. The only reason to equip it is if your primary weapon has less range. There's an over saturation of secondary choices for cqc.
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