
BlatMan
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15th Anniversary Launch Party
BlatMan replied to MageLO's topic in Social District (General Discussion)
So now if a player attempts to enter a blocked vehicle, they won't know for 1.7s if they're going to enter the vehicle or not. Meh, can't play anyway. Server downtime, and now APB won't launch on Linux. I'm not installing anything LO codes that requires administrative rights. I don't play some games due to them having too many different anti-cheats that can conflict with each other. It's bad enough when I get a call for work saying all the servers are down because a bad update was pushed out, but at least I'm getting paid for it. If you can't write a basic 'if then' statement to detect if a player is running too fast, then there's no way you can handle writing your own kernel level anti-cheat. -
Yeah !! GFAC client has been installed
BlatMan replied to Westford's topic in Social District (General Discussion)
DXVK better utilizes the CPU cores. Sadly it's not longer working with this fake anti-cheat. Then again, there's too many other "features" that make the game currently unplayable, like lack of unopposed missions and cross-district loading screens. And that video about cheating is garbage at best. They can't even use a normal person to talk. -
Yeah !! GFAC client has been installed
BlatMan replied to Westford's topic in Social District (General Discussion)
It's useless if LO ignore the low hanging fruit on Twitch and Youtube. What does GFAC stand for? Get Facked? -
An update regarding the 15-Year Anniversary
BlatMan replied to MageLO's topic in Social District (General Discussion)
They got a taste of Tasty Burger and opened their 3rd eye. -
remove cross region-server matchmaking please?
BlatMan replied to Uhtdred's topic in Social District (General Discussion)
Are they still using Path Network Inc. for DDoS protection? I swear all these issues is their DDoS solution, or lack of solution. I'm not blaming Path, I'm blaming the APB devs for not configuring it correctly. Maybe they're just being cheap and don't get the best routes. When Reloaded first added the DDoS protection, the hitreg was terrible with it enabled. When disabled, it felt like a different game. I could aim at the edge of a player's hitbox and still hit them. With it enabled, I have to put most of my crosshair on the wall they're leaning behind. Sometimes a player moves weirdly and I subconsciously aim where they really should be and get the kill. -
APB Reloaded 15-Year Anniversary
BlatMan replied to MageLO's topic in Social District (General Discussion)
Most games use 44.1K or 48K for their audio. A lot of professional audio doesn't support > 192K sampling rate. It's not needed since we can't hear into the ultrasonic range. The garbage collection freezes are a problem. Idk how those can be fixed. All the content added over the years has made it worse. -
APB Reloaded 15-Year Anniversary
BlatMan replied to MageLO's topic in Social District (General Discussion)
Will this kernel level anti-cheat run in userspace on Linux? I don't trust an in-house kernel driver, mainly from a system stability standpoint. I was one of many who had to fix servers when Crowdstrike released that broken driver. Removal of instantly getting into blocked doors is going to feel really awkward. Why bother? I guess fixing things that didn't need fixing is to be expected, and this is why I don't trust your kernel driver. -
Hidden changes that cause caution
BlatMan replied to Yapopal's topic in Social District (General Discussion)
He can't even figure out how to post important info on the official forums. Do you really think they have a working up and coming anti-cheat? -
15th Anniversary AMA with Matt!
BlatMan replied to MageLO's topic in Social District (General Discussion)
This isn't APB's fault. It runs on Nvidia and AMD's latest GPUs. It runs on Windows and Linux. It doesn't need DX12. It barely utilizes DX9. The only graphics intense part of APB is the particles, and that's because APB overuses them, going against Epic's best practices for Unreal Engine 3. It will be far less work if they reworked a few particles like vehicle explosions, muzzle flash, and blood. -
The Scoped NTEC-5 needs a change
BlatMan replied to koenyboy500's topic in Social District (General Discussion)
Currently, the Scoped N-TEC is only good for crouch spraying. If you need to stand and shoot, there's other rifles that work better. The movement penalty wouldn't be so bad if APB's aim didn't skip around. The minimum rotation is way too high for a shooter. You have to wiggle left and right to compensate for the lack of camera precision. There's also a lot of locations with cover that require moving slightly to raise the gun high enough to shoot over the cover. You can't take advantage of those spots if your weapon loses accuracy while moving ADS. -
The Amazing APB Reloaded 3D Render Community
BlatMan replied to JenzAmaka's topic in Breakwater Galleria (Creations/Fan Art)
With SARD gone, you should be able to use NinjaRipper. I was going to try it but APB wouldn't login on my Windows PC for whatever reason. Capturing with Vulkan and RenderDoc works again, so there's still hope. -
It won't work atm. They will need to change the inventory system so it doesn't treat each item as a unique item. Instead of having 10 different unique IR3 mods, it needs to be a single IR3, with a quantity counter. If they want to keep the money sink, then restrict how many weapons can equip the mod at a time based on the counter. If it were me doing the change, I'd only use the quantity counter for selling items. I'd let you attach any mod even if not unlocked, but it will be greyed out until you unlock it or purchase it. This will help with joker ticket rentals for new players. I'd make it a separate database, and slowly merge accounts as users sign in. APB might already do that, but I doubt it.
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Your Account is not able to trade anymore
BlatMan replied to UnwelcomeD's topic in Social District (General Discussion)
I don't know if it's still the same way. You used to get trade banned for signing in from the same location as another account that got trade banned. Their system is terrible at determining "location". If you HWID changes, or your public IP address changes, you get temporarily trade locked. An ISP that uses CGNAT can possibly give the same public IPV4 address to multiple APB players. Chances are low, but it's more than 0. -
Back in the Streets AMA with Matt
BlatMan replied to MageLO's topic in Social District (General Discussion)
Providing those ban stats will be useless for legit players, but cheaters will be able to use those stats to determine what is getting them banned. Are more bans a good thing? Does it mean the anti-cheat is working as intended? Does it mean there's more cheaters? What percentage of cheaters are caught? Besides, a bronze player won't know the difference between an aimbot and the character turning when shooting.