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MattScott

CEO
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Everything posted by MattScott

  1. Hi there, We have been getting hit with constant DDoS attacks since EU came online. Due to the rush to get back online, we hadn't yet fully implemented all the protection systems or finished training the new hardware. Hopefully this will smooth out over the coming days. Please post here if it continues to be an issue. Thanks, Matt
  2. MattScott

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    Hi there, Can you verify this is still happening? We have been getting a strong series of DDoS attacks all day, and we had one earlier during this period when you were having trouble. Thanks, Matt
  3. Excellent. I'm going to lock this thread and mark it as fixed.
  4. Hi all, I believe this issue is fixed. If it's still a problem, please add to this thread. Thanks, Matt
  5. Hi @nitex, The team is reporting this as fixed, but we're waiting on team members to test. Do you mind trying again? Thanks, Matt
  6. Hi @nitex, I believe we got Steam auth working a couple days ago. Amayii submitted an urgent request to the team for us to look at payments. Thanks, Matt
  7. Hi everyone, Only three working days this week, and lots of interruptions with the terrible network move. I don't have a comprehensive update today, but I was told that we are finally "done" with all the major blockers. However we need to make a build and get our test environments put back together, and then we'll see how all the fixes hold together. I'll likely update later this week once I have more information. Thanks, Matt
  8. Hi all, This was a sustained attack against Citadel that exploited part of our infrastructure that wasn’t working properly. The network team has now rebuilt those items, so it shouldn’t be a problem going forward. Thanks, Matt
  9. Hi all, I missed these stats from yesterday, and its a short holiday week for us, so customer support was mostly shutdown Thurs and Fri. As of this morning we have: 434 unanswered tickets 683 total tickets We are answering tickets from 11/11. If your ticket is older than November 11th, and we have not reached out, then I recommend updating your ticket and asking for status. Thanks, Matt
  10. If you're playing on Jericho, I think you're playing on LA servers for now. If you're playing on Citadel, then you're playing on NY servers for now. As soon as our EU servers clear customs, then we'll do some moving around.
  11. Hi all, EDIT: We originally activated 7 Days of Premium for all players and all platforms. We have extended this till 12/22 for a total of 25 days while we continue making adjustments and get the EU servers online. Thanks, Matt
  12. We are working on new server locations. Currently only LA and NY are online.
  13. Hi everyone, All services are back online. We are fine tuning district server assignments to get us through the next couple days. Please note that we are missing all EU-based servers, so Citadel is temporarily running off the new East Coast servers. I'm going to lock this thread for now. Thanks, Matt
  14. Hi all, This is taking agonizingly too long. We are waiting on one more fix to get PC back online. Sorry, Matt
  15. Hi all, XB1 NA/EU and PS4 NA/EU are back online. We're working on bringing up PC. Thanks, Matt
  16. Hi all, The team is troubleshooting an issue with connecting new district servers to the existing worlds. We're close, but I don't think the PC, XB1, or PS4 environments for North America will be ready for another couple hours. Thanks, Matt
  17. Hi all, We are getting closer. The databases are all restored. The network team has been working for 72 hours straight now. The main issue now is some bad hardware that had to be replaced. I hate to throw out dates, but I feel like you have all been in limbo too long. So if I had to start making some guesses, here is how I think the various platforms will come online: PS4 and PC NA = midnight tonight Pacific time XB1, PS4, and PC EU = early morning (7am-ish) tomorrow Pacific time A couple caveats: We are missing some network equipment and a bunch of district boxes that got stuck in customs for the new EU datacenter. This means all of EU will be temporarily running on districts in New York for a couple days till we get the new EU location online properly. And all platforms will be running Financial and Waterfront with no threat segregation for a couple days. Sorry, Matt
  18. Hi all, We’re fixing one internal issue that is still preventing the EU world from being available. I don’t have an eta, but the team is working very hard. The other database restores all started at the same time. Each platform will come online as they finish. Thanks, Matt
  19. Hi all, I have posted an update here: Thanks, Matt
  20. Hi all, I have updated Lixil's original post with more details. These are large databases, so they are taking quite a bit of time to backup, copy, and then restore. We have XB1 North America up. Logging in is very slow for some reason, and we're troubleshooting that. There are also only 5 districts with no threat limitations in Financial and Waterfront because the XB1 population is so small. I think PS4 North America will be next up. We are waiting on the database to finish restoring. All EU environments had to be recreated from scratch, so those are taking a bit longer than expected. PC databases are being restored right now. Thanks, Matt
  21. Hi all, I know this is garbage timing. The team is working as fast as they can to get things cut over. We will do our best to communicate timing. As of right now I don't have any extra information. Sorry, Matt
  22. I should have qualified my statements a little better. Each event requires dev work to integrate achievements and rewards. There is a minor tweak this year to an existing mini-game that required some additional work, but a couple devs spending a week to prep out an event is actually quite short for us.
  23. This is exactly correct. This is a fair criticism. Unfortunately we have to coordinate these larger moves around rigid contract end dates. Pushing this off would require us to wait another year. These will all be brand new servers, but many of the stability/performance issues are related to the 32-bit single threaded server code. While the existing hardware is quite old, in the year and a half since we took over, I have not seen any major issues with the power of the servers. Yes. The “loan” model is the end goal now. Citadel’s database is already pushing max capacity for performance. Our initial tests showed that consolidating worlds further would seriously bottleneck things. The loan model opens up some very cool functionality downstream, while keeping each world small and easier to run. Thanks, Matt
  24. Hi everyone, I missed yesterday’s update, and I’m currently out of town, but here is a quick rundown: - Part of the team had to take a break from the Engine Upgrade to help finish off our new Christmas mini-game. They should wrap up those tasks this week and jump back in soon. - The biggest focus continues to be the building features and removing duplicate items. I added an update to last week’s post once we identified more than 12K duped items. It took 3 days longer than expected to hammer out the commandlet that could properly identify dupes (lights, brushes, static meshes, etc). That process is a bit crazy. Each object type has unique code that compares it with each other object of the same type. On Friday we had cleaned up all the smaller maps and Financial. We’re working on Waterfront over the weekend. Hopefully we’ll have a new build to test soon. - We made some progress with Ambient Occlusion, but that engineer got pulled into other tasks related to the network move happening this weekend. - We shifted some focus to PS4 and XB1 bugs. We tend to pause console development while larger efforts are underway in the code, so that we don’t end up having to work through the same code twice. Currently neither build runs well due to the dupe issue, but we made some good progress anyway. TL;DR - Christmas tasks and the network move ate up some bandwidth. But everyone should be back on APB 2.1 after Thanksgiving. Thanks, Matt
  25. Hi all, Great week. Lots of hard work from CS to dig in and keep the momentum going. We're also hiring potentially 2 more CS agents. We haven't been this low since July. 400 unanswered tickets 620 total tickets We are answering tickets from 11/7-8. So we are now answering tickets in 2 weeks. If your ticket is older than November 7th, and we have not reached out, then I recommend updating your ticket and asking for status. Thanks, Matt
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