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Sakebee

Community Manager
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Everything posted by Sakebee

  1. This is part of a hotfix we introduced a few weeks ago. Some of the 3rd party solutions we relied on for our in-game browser updated to be incompatible with our current configuration. The external browser is a workaround for the time being.
  2. If you haven't already, please consider putting in a ticket so our support team can investigate.
  3. The boomboxes will still disappear, but the increased duration means you can drop boomboxes continuously for 100% uptime. With the previous duration, you would have to wait for the cooldown before dropping another.
  4. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 8/19/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW As we discussed last week, this patch is focused primarily on addressing bugs from the Mission Impossible patch. We corrected a few things that slipped through the first time around. In addition to these bugfixes, we are squeezing in a QoL change which allows players to toggle off death themes if they prefer. This will give players more control over griefing scenarios where /ignore is not enough. Finally, we snuck in a few small improvements to mission timers as well as made it so the Boombox can have 100% uptime for all our players who want to rock out all the time. PC CHANGES/FIXES Fixed a bug which caused the client to have larger than normal garbage collection times. This is the issue that is currently being seen on live as periodic hitching. Added in a duration for mods that were previously missing. Fixed a bug related to Med Spray not working as intended. Regeneration should now start correctly when activated. Fixed a bug that made it so Resupply Box would not allow changing of loadouts. Added an option in the settings menu which will allow for globally disabling death themes. Increased the duration of Boombox from 45s -> 60s Made various changes to mission timers. This post is cross-referenced in Game Updates for your convenience. Sakebee
  5. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 8/19/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW As we discussed last week, this patch is focused primarily on addressing bugs from the Mission Impossible patch. We corrected a few things that slipped through the first time around. In addition to these bugfixes, we are squeezing in a QoL change which allows players to toggle off death themes if they prefer. This will give players more control over griefing scenarios where /ignore is not enough. Finally, we snuck in a few small improvements to mission timers as well as made it so the Boombox can have 100% uptime for all our players who want to rock out all the time. PC CHANGES/FIXES Fixed a bug which caused the client to have larger than normal garbage collection times. This is the issue that is currently being seen on live as periodic hitching. Added in a duration for mods that were previously missing. Fixed a bug related to Med Spray not working as intended. Regeneration should now start correctly when activated. Fixed a bug that made it so Resupply Box would not allow changing of loadouts. Added an option in the settings menu which will allow for globally disabling death themes. Increased the duration of Boombox from 45s -> 60s Made various changes to mission timers. Sakebee
  6. My understanding is that mission rotation would require some code changes to implement. We are trying to keep those changes minimal since we want our engineers focused on the upgrade at this time. Also, any code changes we make now on live would have to be transferred into the upgrade, essentially creating double the workload.
  7. Hey everyone, Today we'd like to reach out and get some feedback regarding one of our changes in the Mission Impossible patch the other week. Specifically, we changed Baylan missions from Takeouts to Territory Control. There is a long history of complaints about spawn camping in the Baylan district, so our reasoning was that by changing the objective to something more dynamic where movement was required, we could solve that issue. This seems to have worked, but now we are hearing that some players are dissatisfied by the new mission duration. We have gotten some feedback that you guys like to use Baylan to farm money and that the territory control mission takes too long to finish for that purpose (approx ~20 minutes vs the shorter Takeout missions which take ~10 min tops). On the other hand, we have also heard some positive feedback regarding the change because it does seem to solve the spawn camping issue. Because of the way Baylan is coded, we need to choose one or the other at this time (we are unable to rotate missions like with Asylum), so we wanted to open the question up to the community. Which do you prefer? Why? What are the best and worst features of either option for you? Let us know when you have the chance! Sakebee
  8. Can you let me know the name of the mission(s) where this occurred?
  9. We take our ToS seriously and we do discipline users found violating our policies. We believe in giving players a chance to learn from their mistakes. We don't permanently ban accounts for minor infractions, though we do punish them in smaller ways, and these punishments get more severe over time. Our support team investigates each claim and responds accordingly depending on the severity of the infraction and the number of violations on record. If the goal is to improve the APB community, spreading the narrative that we don't enforce our policies is not only incorrect, it is harmful if it prevents people from putting in tickets or using the report function. We rely on those user reports for our investigations.
  10. Hello everyone, We have some server maintenance this week on Wednesday 8/12/2020. The maintenance is scheduled to start at 9 AM UTC and will last up to 2 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW We had a large patch last week. We are still gathering data and feedback on those changes. While we let things settle, we are working on addressing some bugs we discovered with the Mission Impossible patch. Next week we will be addressing some fixes for those bugs. This post is cross-referenced under Game Updates for your convenience. Sakebee
  11. Hello everyone, We have some server maintenance this week on Wednesday 8/12/2020. The maintenance is scheduled to start at 9 AM UTC and will last up to 2 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW We had a large patch last week. We are still gathering data and feedback on those changes. While we let things settle, we are working on addressing some bugs we discovered with the Mission Impossible patch. Next week we will be addressing some fixes for those bugs. Sakebee
  12. Thank you @Infinito. This is the best thing you can do to help us track down the issue. Please send both your logs and your latency tests my way if you have suddenly gotten stuttering/latency spikes recently (detailed instructions are in the linked post).
  13. To clarify, logs and latency tests are two separate things. To run a latency test, go in-game and run the /latencytest command. This will run a 10 minute test and save those results to a .csv file in your game directory, which is usually in C:\Program Files (x86)\Gamersfirst\APB Reloaded\APBGame\logs A log file lives in the same place, but will actually have the .log file extension. You can also enable more extensive logging to help us narrow down the issue further by doing the following: Go to …\APBGame\Config Find DefaultGame.ini Find [APBGame.cAPBGameReplicationInfo] Set m_bStatsWithPlayerData=true Set m_bActorTickStats=true Once you have these files, you can upload them to a file hosting service and send them to me via Forum DM (if you have a lot of files, you might want to zip your log folder and send the entire thing my way). Please be sure to add any additional information (server, instance, date, time, ...) which can help us troubleshoot the issue. As a reminder, please be sure not to post these files publicly as they can contain personal info, like your IP address.
  14. Hey everyone - a few of you have mentioned that you feel like latency spikes/stuttering have increased recently. If this is the case for you, please send latency tests and game logs my way. This will help us chase down what might be causing the issue. Thanks!
  15. We mentioned a few additions to the patch notes for this Wed. As promised, here are the specifics on those additions: Increased the Cooldown for Remote Detonator from 0s -> 90s The new Mobile Cover Orange mod will be available from the Joker Store for 100 JT. The OP will be updated to reflect these changes as well.
  16. Hey guys! We really appreciate all your feedback. Keep it coming, but please put it in the thread we made for that purpose:
  17. If you can manage it, our engineers recommend uninstalling and reinstalling the beta client. There is some kind of auth error that is preventing you from showing up in the beta database. Reinstalling would help rule out a client mismatch.
  18. @VladIasi @Leefekyn - I am sorry to hear you are having trouble accessing the beta. Can you confirm for me that you have updated the client fully? If you have any other information, the more we have the better we can troubleshoot the issue.
  19. As you can see, there are a few changes coming in this next patch. There were things that were bound to slip through the cracks and Remote Det is one of those things. After talking to the team we will be adding and testing a cooldown for that before this patch goes live on Wednesday. More details on specifics as the patch gets closer.
  20. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 8/5/2020. We are posting our notes a little early this week because there are a lot of changes to cover this time around (see overview for more details). The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW Our PC patch this week deals primarily with missions. Since Little Orbit took over, there has been a lot of talk about mission balance. We have been carefully listening to everyone's feedback and noting areas of improvement for some time now, but since Missions are the core of APB, these weren't changes we wanted to rush into. Any modifications to these core systems needed a strong understanding of APB gameplay and how everything fits together. As such, that is how we would like to frame this discussion: holistically. We are going to cover each of our goals for missions in a general sense before diving into the specifics in the changelog. This first mission pass is intended to provide as much improvement as possible to the APB player's experience without fundamentally changing any of the existing missions you know and love. Our efforts here were focused on reducing pain points, like unwieldy timers, odd group sizes for missions, or awkward objectives. We wanted our missions to flow. Additionally, we wanted to introduce as many opportunities for counter-play as we could to emphasize opportunities for skillful and exciting back and forth between players. Another area we knew we could improve upon is novelty. Many of our hardcore players have done the same set of missions thousands of times. In order to add some variety, we've gone back and found 50 missions that were previously disabled, added them back to the available mission pool, and updated them all to current mission standards. This means that, in addition to improved gameplay flow, there are also now many more missions to experience in any one gameplay session. Finally, our third area is balance. With so many different missions and objectives, it was important to us that each felt as fair as possible to either side. Many of our timing, point, and grouping changes were in service to this goal. There are many more changes than we have space to cover here or which can neatly fit into our three main pillars of Mission Flow, Mission Novelty, and Mission Balance. We will include a more detailed list of these changes in the change log below, but we encourage you to try them out for yourselves when the patch goes live. An important part of this process of improving APB is community feedback, so be sure to let us know what you think once you've gotten a chance to play! PC CHANGES/FIXES Mission Changes We've manually adjusted stage timers and point totals to account for various mission factors. Some examples include: Number of objectives Distance between objectives Size of task items (Small, Medium, Large) Objective location (Streets, Satellites, Open Areas) Final stage timers and point totals for stages that have points have been reworked to focus more on point totals and less on timers. Bonus time missions now end early when unopposed to prevent stage time pooling. Bonus time based missions now begin with a larger timer. Stage timers have been normalized when swapping between attack and defend stages. Missions where the first stage involves three objectives have had their stage timers increased to prevent the defenders from having an immediate advantage. Moved all VIP/Escort missions to a minimum group size of 3. Re-evaluated the minimum group sizes for every mission in the game. 50 previously disabled missions have been added back into the available mission pool and are updated to current mission standards. Modification Changes Turned Mobile Cover into an Orange Character Modification and reduced its HP value slightly, 650 HP -> 600 HP High Burn Fuel will now reduce Vehicle HP by 15%, in addition to its current effect. Consumable Changes Reduced the current HP damage of Epinephrine Injector from 50% damage -> 25% damage. Med Spray now also doubles your base HP regeneration in addition to its previous effect Renamed Resupply Box (Large) -> Resupply Box Resupply Box is now a medium size item Resupply Box has all the same functionality of the current Resupply Box (Large) Added Consumables into Wilde's shop in Social at the following prices: Epinephrine Injector - 5 charges for 2,000 APB$ Med Spray - 5 charges for 2,000 APB$ Resupply Box - 5 charges for 2,000 APB$ Satchel Charge - 5 charges for 2,000 APB$ Boom Box - 10 charges for 2,000 APB$ Changed how cooldowns work for deployables. The Cooldown starts right away, and the item will now last for a set amount of time unless destroyed: Mobile Cover (orange mod) Cooldown: 120s Duration: 60s Resupply Box Cooldown: 180s Duration: 90s Boombox Cooldown: 60s Duration: 45s Changes to remove the use duration on Spotter, Epinephrine Injector, Blowtorch and Med Spray will be coming in a subsequent patch Weapon Changes Reduced Blowtorch healing rate by 46% Hard damage dealt: -8.8 -> -5.6 Reduced Blowtorch ammo capacity from 800 -> 350 Reduced AAEPD 'Volcano JC' max hard damage from 1227 -> 800 Reduced ISSR-B hard damage from 72.9 -> 45 Reduced ISSR-A hard damage from 70.1 -> 51 Reduced SWARM hard damage from 50.7 -> 40.95 Car Changes Modified the HP values for cars in the following way: Bishada: 900 -> 1,150 (HBF 977) Jericho: 1,100 -> 1,150 (HBF 977) Vegas 4x4: 1,350 -> 1,150 (HBF 977) Vegas: 1,350 -> 1300 (HBF 1,105) Pioneer: 1,600 -> 1,350 (HBF 1,147) Espacio: 1,600 -> 1,350 (HBF 1,147) Growl: 950 -> 1150 (HBF 977) Mikro 900 -> 950 (HBF 807) Varzuga variants 900 -> 950 (HBF 807) Modified the Cargo Space for the following vehicles: Mikro: 4 -> 5 Vaquero: 4 -> 5 Rally Varzuga: 4 -> 5 Han Coywolf: 2 -> 5 8/4 Additions Increased the Cooldown for Remote Detonator from 0s -> 90s The new Mobile Cover Orange mod will be available from the Joker Store for 100 JT This post is cross-referenced under Game Updates for your convenience. Sakebee
  21. Hello everyone, A new hotfix is going up onto the Live servers for PC. This hotfix will be happening on Saturday 8/1/2020. It is scheduled to start at 9 AM UTC and will last up to 30 minutes. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW It has come to our attention that an update to our 3rd party payment solutions is interfering with players' ability to purchase items from ARMAS successfully through the in-game browser. This hotfix will disable the in-game browser for the time being and direct users to an external webpage instead, where transactions can be completed successfully. CHANGES/FIXES In-game browser now directs to an external page This post is cross-referenced under Game Updates for your convenience. Sakebee
  22. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 8/5/2020. We are posting our notes a little early this week because there are a lot of changes to cover this time around (see overview for more details). The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW Our PC patch this week deals primarily with missions. Since Little Orbit took over, there has been a lot of talk about mission balance. We have been carefully listening to everyone's feedback and noting areas of improvement for some time now, but since Missions are the core of APB, these weren't changes we wanted to rush into. Any modifications to these core systems needed a strong understanding of APB gameplay and how everything fits together. As such, that is how we would like to frame this discussion: holistically. We are going to cover each of our goals for missions in a general sense before diving into the specifics in the changelog. This first mission pass is intended to provide as much improvement as possible to the APB player's experience without fundamentally changing any of the existing missions you know and love. Our efforts here were focused on reducing pain points, like unwieldy timers, odd group sizes for missions, or awkward objectives. We wanted our missions to flow. Additionally, we wanted to introduce as many opportunities for counter-play as we could to emphasize opportunities for skillful and exciting back and forth between players. Another area we knew we could improve upon is novelty. Many of our hardcore players have done the same set of missions thousands of times. In order to add some variety, we've gone back and found 50 missions that were previously disabled, added them back to the available mission pool, and updated them all to current mission standards. This means that, in addition to improved gameplay flow, there are also now many more missions to experience in any one gameplay session. Finally, our third area is balance. With so many different missions and objectives, it was important to us that each felt as fair as possible to either side. Many of our timing, point, and grouping changes were in service to this goal. There are many more changes than we have space to cover here or which can neatly fit into our three main pillars of Mission Flow, Mission Novelty, and Mission Balance. We will include a more detailed list of these changes in the change log below, but we encourage you to try them out for yourselves when the patch goes live. An important part of this process of improving APB is community feedback, so be sure to let us know what you think once you've gotten a chance to play! PC CHANGES/FIXES Mission Changes We've manually adjusted stage timers and point totals to account for various mission factors. Some examples include: Number of objectives Distance between objectives Size of task items (Small, Medium, Large) Objective location (Streets, Satellites, Open Areas) Final stage timers and point totals for stages that have points have been reworked to focus more on point totals and less on timers. Bonus time missions now end early when unopposed to prevent stage time pooling. Bonus time based missions now begin with a larger timer. Stage timers have been normalized when swapping between attack and defend stages. Missions where the first stage involves three objectives have had their stage timers increased to prevent the defenders from having an immediate advantage. Moved all VIP/Escort missions to a minimum group size of 3. Re-evaluated the minimum group sizes for every mission in the game. 50 previously disabled missions have been added back into the available mission pool and are updated to current mission standards. Modification Changes Turned Mobile Cover into an Orange Character Modification and reduced its HP value slightly, 650 HP -> 600 HP High Burn Fuel will now reduce Vehicle HP by 15%, in addition to its current effect. Consumable Changes Reduced the current HP damage of Epinephrine Injector from 50% damage -> 25% damage. Med Spray now also doubles your base HP regeneration in addition to its previous effect Renamed Resupply Box (Large) -> Resupply Box Resupply Box is now a medium size item Resupply Box has all the same functionality of the current Resupply Box (Large) Added Consumables into Wilde's shop in Social at the following prices: Epinephrine Injector - 5 charges for 2,000 APB$ Med Spray - 5 charges for 2,000 APB$ Resupply Box - 5 charges for 2,000 APB$ Satchel Charge - 5 charges for 2,000 APB$ Boom Box - 10 charges for 2,000 APB$ Changed how cooldowns work for deployables. The Cooldown starts right away, and the item will now last for a set amount of time unless destroyed: Mobile Cover (orange mod) Cooldown: 120s Duration: 60s Resupply Box Cooldown: 180s Duration: 90s Boombox Cooldown: 60s Duration: 45s Changes to remove the use duration on Spotter, Epinephrine Injector, Blowtorch and Med Spray will be coming in a subsequent patch Weapon Changes Reduced Blowtorch healing rate by 46% Hard damage dealt: -8.8 -> -5.6 Reduced Blowtorch ammo capacity from 800 -> 350 Reduced AAEPD 'Volcano JC' max hard damage from 1227 -> 800 Reduced ISSR-B hard damage from 72.9 -> 45 Reduced ISSR-A hard damage from 70.1 -> 51 Reduced SWARM hard damage from 50.7 -> 40.95 Car Changes Modified the HP values for cars in the following way: Bishada: 900 -> 1,150 (HBF 977) Jericho: 1,100 -> 1,150 (HBF 977) Vegas 4x4: 1,350 -> 1,150 (HBF 977) Vegas: 1,350 -> 1300 (HBF 1,105) Pioneer: 1,600 -> 1,350 (HBF 1,147) Espacio: 1,600 -> 1,350 (HBF 1,147) Growl: 950 -> 1150 (HBF 977) Mikro 900 -> 950 (HBF 807) Varzuga variants 900 -> 950 (HBF 807) Modified the Cargo Space for the following vehicles: Mikro: 4 -> 5 Vaquero: 4 -> 5 Rally Varzuga: 4 -> 5 Han Coywolf: 2 -> 5 8/4 Additions Increased the Cooldown for Remote Detonator from 0s -> 90s The new Mobile Cover Orange mod will be available from the Joker Store for 100 JT Sakebee
  23. This isn't comprehensive, but one other thing you might try is locating any AutoIT script file extensions which may be on your machine. Do a search for these file types and see if anything comes up: *.A3X and *.AU3 If that doesn't work, I recommend checking out the Battleye Website's FAQ and perhaps reaching out to support.
  24. Hello everyone, A new hotfix is going up onto the Live servers for PC. This hotfix will be happening on Saturday 8/1/2020. It is scheduled to start at 9 AM UTC and will last up to 30 minutes. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW It has come to our attention that an update to our 3rd party payment solutions is interfering with players' ability to purchase items from ARMAS successfully through the in-game browser. This hotfix will disable the in-game browser for the time being and direct users to an external webpage instead, where transactions can be completed successfully. CHANGES/FIXES In-game browser now directs to an external page Sakebee
  25. Hey MarnickV, it sounds like you have been going down the list, but just in case I wanted to share our Battleye FAQ thread. There are several troubleshooting suggestions in there as well as some community solutions shared by other players. If none of those work for you, you might try locating the autoit script on your computer itself. Finally, I would consider taking a look at disabling your X-Mousebutton control to see if that is getting flagged.
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