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Sakebee

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Everything posted by Sakebee

  1. Essentially it has to do with how the database is set up. There is no easy way to do a capitalization change without messing things up on the backend. I would need to confirm with our engineers, but it is likely that name "a" and "A" are treated similarly in the database (though represent differently visually to the end user). Thus, if you want to change from "a" to "A," the sequence necessary is "a" -> "B" (placeholder name) -> "A" (hence the updated instructions in ARMAS).
  2. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 11/25/2020. The patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW This update continues our ongoing weapon changes as we dial in on weapon utility and identity. Though we are continuing to sand out some rough edges at the top end, this pass sprinkles in some love to popular but less relevant weapon lines by bringing their stats closer to our established baseline. As always, this is a gradual process. We won't address every gun that needs work in this update. If there are guns you feel still need a pass, please be sure to politely outline which weapons those are and why you feel that way on our forums. PC CHANGES/FIXES Weapon Balance Percussion Grenade The Percussion Grenade has received the following changes: Stamina damage has been reduced from 350 to 200 Explosion radius has been reduced slightly from 5.5 meters to 5 meters. The radius in which the Percussion grenade deals its maximum damage has been reduced from 3 meters to 2 meters. Percussion grenades had their radius reduced to encourage accurate throws over spamming them. Users now need to be more precise if they wish to do full damage. The stamina damage was also reduced to prevent combining the explosion with Stabba - PIG in order to achieve a near instant stun of the enemy player. Stabba - PIG The Stabba - PIG has received the following change: Stamina damage has been increased from 675 to 750. Due to percussion grenades having their stamina damage reduced, the stamina damage of Stabba - PIG has been increased once again. R-2 ‘Harbinger’ The R-2 ‘Harbinger’ has received the following changes: It will no longer drastically decrease your accuracy when switching to it. The delay before bloom begins to recover has been reduced slightly going from 0.34 to 0.32 seconds. Its Health damage has been increased from 250 to 280. It has also had a slight reduction in it’s equip time going from 1.0 seconds to 0.8 seconds. R-2 ‘Harbinger’ will no longer be very inaccurate when switching to it. The recovery delay has also been decreased slightly, allowing for a lower time to kill at max range. The damage was also buffed, which increases overall efficiency and makes missing shots less punishing. Finally, the equip time was also reduced, increasing the overall versatility. Colby M-1922 (Tommy Gun) The Colby M-1922 has received the following change: Overall recoil reduced by 50%. The overall recoil of the Colby M-1922 was decreased, which will make it a more viable pick. Colby PMG The Colby PMG has received the following change: The PMG had its crouch modifier adjusted slightly going from 1.0 to 0.9 and making it so it once again gains a bit of accuracy when crouched. The PMG will now become more accurate when the user is crouching, thereby creating a tradeoff between mobility and accuracy. OCA / OCA-SD The OCA and OCA-SD variants (Whisper not included) have received the following changes: The OCA and OCA-SD variants have had their crouch modifier adjusted, going from 0.8 to 0.95. This means that they will no longer gain as much accuracy when crouched. The effective range has been adjusted. The dropoff now starts at 17.5 meters rather than 30. The dropoff range has also been adjusted, now dealing its minimum damage after 7.5 meters rather than 20 meters. This means these weapons will now deal their minimum damage of 37 damage per shot at 25 meters rather than 50 meters. Standing in contrast to the PMG, OCA variants are now slightly less accurate when crouching. Combined with their damage drop-off being shortened, so that it now starts dropping off at 17.5 meters, this makes them more appropriate for mobile gunfights. N-HVR 243 (Scout) The Scout has received the following changes: Its health damage has been reduced slightly down from 600 to 575. Its equip time has also been made faster to compensate now sitting at 0.7 seconds rather than 0.8 seconds. N-HVR 243 had its damage decreased from 600 to 575. This won’t dramatically change the weapon, but will punish the user slightly more for delaying between shots. Hitting the first shot, missing the 2nd, but hitting the 3rd will still result in a kill - but with slightly less room for error. This means accuracy when firing will be paramount. Since damage was reduced slightly, we've given it a faster equip time so you can begin firing that much sooner. N-HVR 762 (HVR) The N-HVR 762 has received the following change: Its health damage has been reduced slightly down from 800 to 770. We’ve decreased the damage of N-HVR 762 (HVR) to 770 in order to cut back on the number of 1-shot combinations with secondary weapons. AR-97 ‘Misery’ The AR-97 ‘Misery’ has received the following changes: Its jump modifier has been adjusted slightly so it’s in line with other assault rifles, now sitting at 11 rather than 8. The misery had its overall recoil reduced by 40%. We’ve decreased the overall recoil of the AR-97 ‘Misery’ significantly, but also decreased its jumping accuracy in order to balance out the changes. Colby RSA The Colby RSA has received the following changes: Its walk modifier has been adjusted from 1.75 to 1.5, meaning that it’ll now lose less accuracy when moving while aiming downsights. Its Fire Interval has been made faster. It now sits at 0.88 down from 0.9, making it a 1.76 TTK Revolver. Its equip time is now 0.9 seconds down from 1.0 seconds. Colby RSA is now more accurate when moving while aiming down sights. This should make the gun feel less clunky to use. It is also now capable of shooting faster, and the equip time has been lowered to bring it in line with the ACT 44. Scoped N-TEC 5 The Scoped N-TEC 5 has received the following changes: Its maximum bloom has been reduced significantly down to 1.55 from 2.1. Its crouch modifier has been changed from 0.9 to 0.8 making it more accurate while crouched. Lastly, the Scoped N-TEC had its Effective Range increased by 5 meters, now sitting at 55 meters rather than 50. We’ve increased the viability of the Scoped variety of the N-TEC by increasing the accuracy of its full-automatic spray. We’ve also slightly increased its effective range and made it more accurate while crouched to give it a distinct feel from its non-scoped brethren. Other We also wanted to call attention to a small addition to the text regarding name changes on ARMAS. We now clarify that the name change option is not designed for capitalization changes. If you would like to make such a change, you will need to purchase 2 separate name changes and completely log out of the game in between each name change. This post is cross-referenced in Game Updates for your convenience. Sakebee
  3. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 11/25/2020. The patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW This update continues our ongoing weapon changes as we dial in on weapon utility and identity. Though we are continuing to sand out some rough edges at the top end, this pass sprinkles in some love to popular but less relevant weapon lines by bringing their stats closer to our established baseline. As always, this is a gradual process. We won't address every gun that needs work in this update. If there are guns you feel still need a pass, please be sure to politely outline which weapons those are and why you feel that way on our forums. PC CHANGES/FIXES Weapon Balance Percussion Grenade The Percussion Grenade has received the following changes: Stamina damage has been reduced from 350 to 200 Explosion radius has been reduced slightly from 5.5 meters to 5 meters. The radius in which the Percussion grenade deals its maximum damage has been reduced from 3 meters to 2 meters. Percussion grenades had their radius reduced to encourage accurate throws over spamming them. Users now need to be more precise if they wish to do full damage. The stamina damage was also reduced to prevent combining the explosion with Stabba - PIG in order to achieve a near instant stun of the enemy player. Stabba - PIG The Stabba - PIG has received the following change: Stamina damage has been increased from 675 to 750. Due to percussion grenades having their stamina damage reduced, the stamina damage of Stabba - PIG has been increased once again. R-2 ‘Harbinger’ The R-2 ‘Harbinger’ has received the following changes: It will no longer drastically decrease your accuracy when switching to it. The delay before bloom begins to recover has been reduced slightly going from 0.34 to 0.32 seconds. Its Health damage has been increased from 250 to 280. It has also had a slight reduction in it’s equip time going from 1.0 seconds to 0.8 seconds. R-2 ‘Harbinger’ will no longer be very inaccurate when switching to it. The recovery delay has also been decreased slightly, allowing for a lower time to kill at max range. The damage was also buffed, which increases overall efficiency and makes missing shots less punishing. Finally, the equip time was also reduced, increasing the overall versatility. Colby M-1922 (Tommy Gun) The Colby M-1922 has received the following change: Overall recoil reduced by 50%. The overall recoil of the Colby M-1922 was decreased, which will make it a more viable pick. Colby PMG The Colby PMG has received the following change: The PMG had its crouch modifier adjusted slightly going from 1.0 to 0.9 and making it so it once again gains a bit of accuracy when crouched. The PMG will now become more accurate when the user is crouching, thereby creating a tradeoff between mobility and accuracy. OCA / OCA-SD The OCA and OCA-SD variants (Whisper not included) have received the following changes: The OCA and OCA-SD variants have had their crouch modifier adjusted, going from 0.8 to 0.95. This means that they will no longer gain as much accuracy when crouched. The effective range has been adjusted. The dropoff now starts at 17.5 meters rather than 30. The dropoff range has also been adjusted, now dealing its minimum damage after 7.5 meters rather than 20 meters. This means these weapons will now deal their minimum damage of 37 damage per shot at 25 meters rather than 50 meters. Standing in contrast to the PMG, OCA variants are now slightly less accurate when crouching. Combined with their damage drop-off being shortened, so that it now starts dropping off at 17.5 meters, this makes them more appropriate for mobile gunfights. N-HVR 243 (Scout) The Scout has received the following changes: Its health damage has been reduced slightly down from 600 to 575. Its equip time has also been made faster to compensate now sitting at 0.7 seconds rather than 0.8 seconds. N-HVR 243 had its damage decreased from 600 to 575. This won’t dramatically change the weapon, but will punish the user slightly more for delaying between shots. Hitting the first shot, missing the 2nd, but hitting the 3rd will still result in a kill - but with slightly less room for error. This means accuracy when firing will be paramount. Since damage was reduced slightly, we've given it a faster equip time so you can begin firing that much sooner. N-HVR 762 (HVR) The N-HVR 762 has received the following change: Its health damage has been reduced slightly down from 800 to 770. We’ve decreased the damage of N-HVR 762 (HVR) to 770 in order to cut back on the number of 1-shot combinations with secondary weapons. AR-97 ‘Misery’ The AR-97 ‘Misery’ has received the following changes: Its jump modifier has been adjusted slightly so it’s in line with other assault rifles, now sitting at 11 rather than 8. The misery had its overall recoil reduced by 40%. We’ve decreased the overall recoil of the AR-97 ‘Misery’ significantly, but also decreased its jumping accuracy in order to balance out the changes. Colby RSA The Colby RSA has received the following changes: Its walk modifier has been adjusted from 1.75 to 1.5, meaning that it’ll now lose less accuracy when moving while aiming downsights. Its Fire Interval has been made faster. It now sits at 0.88 down from 0.9, making it a 1.76 TTK Revolver. Its equip time is now 0.9 seconds down from 1.0 seconds. Colby RSA is now more accurate when moving while aiming down sights. This should make the gun feel less clunky to use. It is also now capable of shooting faster, and the equip time has been lowered to bring it in line with the ACT 44. Scoped N-TEC 5 The Scoped N-TEC 5 has received the following changes: Its maximum bloom has been reduced significantly down to 1.55 from 2.1. Its crouch modifier has been changed from 0.9 to 0.8 making it more accurate while crouched. Lastly, the Scoped N-TEC had its Effective Range increased by 5 meters, now sitting at 55 meters rather than 50. We’ve increased the viability of the Scoped variety of the N-TEC by increasing the accuracy of its full-automatic spray. We’ve also slightly increased its effective range and made it more accurate while crouched to give it a distinct feel from its non-scoped brethren. Other We also wanted to call attention to a small addition to the text regarding name changes on ARMAS. We now clarify that the name change option is not designed for capitalization changes. If you would like to make such a change, you will need to purchase 2 separate name changes and completely log out of the game in between each name change. Sakebee
  4. Here is a list of changes for the 11/19 Alpha build. Please see our Discord server for more details on this update and for instructions on how best to give feedback. New character art has been added (now with more polished job outfits!) Character customization system is in. Currently we only have a few faces, hair, and facial hair alternatives. All options are unlocked right now, but the final version of the game will start the player with some basic options and colors and the opportunity to unlock more as they progress. We are nearly art complete for cinematics, but some audio is missing Improvements have been made to balance via stat and ability tweaking Sirena and Brienze have been adjusted to be less powerful Sirena has only one ability now Sirena is no longer controllable in Mission 3 Some enemy types in Mission 4 have been changed First pass of Chapter 1 itemization has been implemented. The following types are now available for purchase within the Hub: Weapons Armor Trinkets New potions have been added: Speed Potion Fire Resist Accuracy Updated stat screens now show more of a breakdown for units Bags have been overhauled. Different bags now have different slot capacities. Only Basic Bags and Medic Bags are in. Basic Bag – Can be used by anyone Slot 1 – 1 use Slot 2 – 1 use Slot 3 – 1 use Medic Bag – Physician only Slot 1 – 3 use Slot 2 – 2 use Slot 3 – 1 use Party size per mission now increases near the later part of Chapter 1 Song Book has been added for the Harmony System Play songs found throughout the world for team wide buffs (for EA we will provide a few songs from the start) Each ability has a color shown in the number slot on the action bar: Red = Attack Ability Blue = Defense Ability Green = Support Ability Follow the note pattern from your selection in the Song Book to get the corresponding team wide buff! Not following the song is ok; different combinations of notes provide different effects! Opening Main Menu/Title Screen is still placeholder World Map has placeholder elements
  5. The test is currently set up to best gather the information our team needs to chase down our remaining issues. The benefit of financial for a stress test is that this district puts some of the largest demands on our client. Having as many players in that zone at the same time should help us pinpoint where some players are having performance issues.
  6. That was the case for previous tests where we called that out. For this test, the client we have up now should be the client for the weekend. It is a good idea to update early if your connection is limited or slow and you want to make sure you can join on time.
  7. Hey everyone, We have our fourth Open Beta test the weekend of the 21st! This build includes several fixes to issues you helped us uncover in the last test, like characters baking incorrectly, game crashing on clan invite, and assorted audio problems. We’ve also put in a bunch of new data collection technology and will be running both a stress test and a longer Beta window this weekend to help investigate the latency and performance issues some players have reported. Check out our website for full details, and we hope to see you there! Sakebee
  8. Hello everyone, We have our usual server maintenance this week on Wednesday 11/18/2020. The maintenance is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. This post is cross-referenced in Game Updates for your convenience. Sakebee
  9. Hello everyone, We have our usual server maintenance this week on Wednesday 11/18/2020. The maintenance is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. Sakebee
  10. Hello everyone, We have our usual server maintenance this week on Wednesday 11/11/2020. The maintenance is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. This post is cross-referenced in Game Updates for your convenience. Sakebee
  11. Hello everyone, We have our usual server maintenance this week on Wednesday 11/11/2020. The maintenance is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. Sakebee
  12. I am not going to list all the responsibilities and powers of a GM as I don't think that would be productive for general conversation, but I do want to step in here and address a few points of misinformation. Our GMs are our first line of community interaction in game and they are empowered to take disciplinary action in some cases. In others, investigation or coordination with the rest of the team is required, in which case they might ask you to submit a ticket. In either case, we ask that you do listen to them as they help everyone enjoy their time in APB within the bounds of our ToS. Implying that the hard work our GMs do is no different than submitting a ticket is not only incorrect, I feel it is a bit disrespectful to the efforts they put in to make everyone's time better.
  13. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 11/04/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW This patch puts away Halloween events and decorations until next year. Holiday minigames are turned off and districts return to normal. This is also your two week notice for Halloween ARMAS items! Grab your creepy clothing now before they disappear on 11/18. PC CHANGES/FIXES Halloween event removed from live This post is cross-referenced in Game Updates for your convenience. Sakebee
  14. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 11/04/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW This patch puts away Halloween events and decorations until next year. Holiday minigames are turned off and districts return to normal. This is also your two week notice for Halloween ARMAS items! Grab your creepy clothing now before they disappear on 11/18. PC CHANGES/FIXES Halloween event removed from live Sakebee
  15. Hey everyone, As winter comes around, we are seeing a second surge of cases around the globe. Lockdowns are returning as we weather this together. In these trying times, we continue to stand by our commitment to our community. We are continuing free premium for everyone through the end of November. For everyone out there, please take all the necessary precautions for yourselves, your loved ones, and your communities. Stay safe, practice social distancing, and use a mask in crowded areas or if you need to venture out doors. We continue to get support tickets regarding this free grant. Before you submit a ticket, please read the following: For those of you who didn't have premium already - yay! You should be all set. For those of you who had premium before, there is currently a display issue where it looks like your premium is counting down. Please don't worry! We are aware of the issue, and there is no need for you to submit a support ticket. Your premium will be automatically extended for the length of the free premium period. You are not losing any time or missing out. If you have a reoccurring subscription and find yourself needing to tighten your belts as we remain on lock down, we understand. You will need to end your subscription manually. As above, you will get the automatic premium extension equal to the duration of this event and you will not lose any of your paid time. We hope this answers any questions you might have. Bee safe! Sakebee
  16. We take player account security seriously. The most common source of compromised accounts stems from poor password security. Please make sure you have 2FA on your account and avoid reusing your passwords across services. Also, please remember to never share your information and avoid using unapproved 3rd party programs with APB. Not only is doing so against the TOS, you may be putting your information at risk. We will look into the desync issues that have been reported with 2FA.
  17. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 10/28/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW Community costumes have now been added to the Joker Store. Get into the spirit this spooky season and pick them up for a scarily low 750JT! This post is cross-referenced in Game Updates for your convenience. Sakebee
  18. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 10/28/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW Community costumes have now been added to the Joker Store. Get into the spirit this spooky season and pick them up for a scarily low 750JT!
  19. For those who are having trouble, could you describe what is happening in more detail? What are you seeing? Do you get an error? What specifically doesn't work? EDIT - For those having trouble with the link, here is the full URL: http://apb.patch.beta.gamersfirst.com/APB_Beta_Installer.exe I have confirmed that navigating to that address starts the download on my system. You may have to copy and paste or right click and save as if simply clicking the link does not work. If these workarounds do not solve things for you, please let me know. Thanks!
  20. You can download the beta client here.
  21. Hey everyone, We have our third Open Beta test the weekend of the 24th! This build includes major improvements like the inclusion of all districts and the removal of our previous AVX requirements. It is also the first step towards transitioning the 2.1 client to live. If you would like more details on this week’s test or our thoughts on moving forward with 2.1, please head over to our website: https://www.gamersfirst.com/apb/news/2020/10/21/third-open-beta. http://apb.patch.beta.gamersfirst.com/APB_Beta_Installer.exe **Do to some necessary changes that we had to make to which districts are available, creating any new characters will not be possible. Please use your Live accounts and your already existing characters for this Open Beta period.** See you there! Sakebee
  22. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 10/21/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW They say that fear is the best spice… or is it supposed to be hunger? As cold winds blow through the streets of San Paro, we can’t say no to some pumpkin spice with the Headless Horseman, Pumpkin Hunting, and Trick and Treat events! Not only will these events return, but we are introducing three new weapon skins, new titles, some additional weapon balance changes, and some community costumes into the Joker Store! It’s a spooky big patch this Wednesday, Oct 21st, so you should definitely check out our blog for full details! PC CHANGES/FIXES General Added the Headless Horseman, Pumpkin Hunting, and Trick and Treat events Added the Occult and Spaceman weapon skins Halloween Mayhem Costume winners to be added Oct 28th Weapon Changes Colby SNR 850 Health Damage: 300 -> 334 OBIR and FFA Sprint Delay: 0.675 -> 0.4 Colby CSG-20 Stamina Damage: 20 -> 11 (231) R-2 ‘Harbinger’ Marksmanship Speed: 139 -> 275 Recovery Delay: 0.45 -> 0.3 Firework Launcher Health Damage: 600 -> 400 Epinephrine Injector Cooldown: 45 -> 90 N-TEC-5 and N-TEC-Scope Shot Modifier Cap: 2.0 -> 2.1 This post is cross-referenced in Game Updates for your convenience. Sakebee
  23. Hello everyone, A new patch is going up onto the Live servers for PC. This patch will be happening on Wednesday 10/21/2020. The Patch is scheduled to start at 9 AM UTC and will last up to 6 hours. Console will have its normal maintenance starting at 9 AM UTC as well. OVERVIEW They say that fear is the best spice… or is it supposed to be hunger? As cold winds blow through the streets of San Paro, we can’t say no to some pumpkin spice with the Headless Horseman, Pumpkin Hunting, and Trick and Treat events! Not only will these events return, but we are introducing three new weapon skins, new titles, some additional weapon balance changes, and some community costumes into the Joker Store! It’s a spooky big patch this Wednesday, Oct 21st, so you should definitely check out our blog for full details! PC CHANGES/FIXES General Added the Headless Horseman, Pumpkin Hunting, and Trick and Treat events Added the Occult and Spaceman weapon skins Halloween Mayhem Costume winners to be added Oct 28th Weapon Changes Colby SNR 850 Health Damage: 300 -> 334 OBIR and FFA Sprint Delay: 0.675 -> 0.4 Colby CSG-20 Stamina Damage: 20 -> 11 (231) R-2 ‘Harbinger’ Marksmanship Speed: 139 -> 275 Recovery Delay: 0.45 -> 0.3 Firework Launcher Health Damage: 600 -> 400 Epinephrine Injector Cooldown: 45 -> 90 N-TEC-5 and N-TEC-Scope Shot Modifier Cap: 2.0 -> 2.1 Sakebee
  24. Hey guys, This thread has gone quite a bit off-track. I am closing it accordingly. Please remember to treat each other with respect, even if you disagree. Here is a summary of Matt's responses on the subject in one spot: Masks of real-world political figures were added by our predecessors. We made a decision not to sell those kinds of items a while back, including the Trump mask mentioned in the OP. These items were only removed from ARMAS, not from player's inventories. We missed the Nixon mask in that pass and will be correcting that mistake. Thanks everyone, Sakebee
  25. Hey everybody, We remain hot of the trail of our next beta test, but in the meantime our GMs have generously volunteered to run a new batch of Gun Games this weekend! They will put up instances of Gun Game on Jericho and Citadel in Bronze and Gold districts at the following times: Citadel Saturday/Sunday 1 PM UTC Saturday/Sunday 4 PM UTC Saturday/Sunday 7 PM UTC Jericho Saturday/Sunday 11 PM UTC Sunday/Monday 3 AM UTC If you haven't played Gun Game before, this is a minigame where meeting a specific condition (number of kills, a high enough kill-steak, etc) will unlock the next weapon for you to use. There are various flavors, from Pistols to Explosives, and we will be cycling through them as we run these minigames. We are hoping this will be a fun way to earn some extra Joker Tickets as we stay indoors and help us all relax a little when we need it the most. Stay safe, everyone. Sakebee
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