MageLO 374 Posted Friday at 04:21 PM Hello everyone, as of this post the Legends Patch is officially Live! You can find all of the new additions and changes below. Major Additions & Changes Added new Financial Contacts Zombie and LaRocha which raise the level cap to Rank 290 and award six weapon unlocks, five modifications, clothing presets and many inventory expansions. Added EMP Grenade to the game which is unlocked at Grenadier Level 3, unlocks for the EMP have been awarded retroactively who are currently Grenadier Level 3 or higher. The EMP is a fast traveling, explode on impact grenade that will disable electronic devices such as vehicles including some of their modifications for up to 10 seconds. Players may only carry two EMP's at a time. Vehicles have varying amounts of base resistance to the EMP with a lot of the lower end vehicles being unaffected or affected for only a fraction of the EMP's base duration of 10 seconds. If a vehicle is spawned as a mission objective it will have another 40% EMP resistance applied to it. The following modifications will be disabled while a Vehicle is affected by the EMP Grenade: Brick Mobile Supply Unit Mobile Spawn Point Mobile Radar Tower Nitro Booster Meteor Players inside a vehicle affected by the EMP will take constant ticking damage which can be lethal if they do not exit the car in time. Added the new Joker C9S 'Prototype' Legendary to Anne on the Joker Ticket store. The C9S is a fast firing, fully automatic SMG by default which turns into a highly accurate, moderate rate of fire, semi-automatic carbine whilst inside Marksmanship mode. Added large changes to a building complex in Financial Block 42 to improve attacker flow and make defending harder. Misc Changes Changes the firing type of the SBSR Coroner and IRS to Semi-Automatic. Grenades can now be deleted and repurchased from contacts assuming players have the unlock for them. Added Golden OPGL JT3 to the Joker Ticket Store. Adds Ankle Socks for Female characters very early into Contact progression. Fixed numerous client crashes. Fixes an issue related to Mobile Radar Tower and re-enables it. Reduces Mobile Radar tower spotting range from 20m to 12m. Thank you for your patience and we hope you enjoy the Legends update! Additionally, we'd appreciate feedback about all things Legends and will make adjustments if needed. 1 1 Quote Share this post Link to post Share on other sites
EC2Jonathan 33 Posted Friday at 06:47 PM (edited) MCD APPROVES THIS POST! - Edited Friday at 06:48 PM by EC2Jonathan Quote Share this post Link to post Share on other sites
purpleHorizons 135 Posted Friday at 06:53 PM (edited) 2 hours ago, MageLO said: Added EMP Grenade to the game which is unlocked at Grenadier Level 3, unlocks for the EMP have been awarded retroactively who are currently Grenadier Level 3 or higher. The EMP is a fast traveling, explode on impact grenade that will disable electronic devices such as vehicles including some of their modifications for up to 10 seconds. Players may only carry two EMP's at a time. Vehicles have varying amounts of base resistance to the EMP with a lot of the lower end vehicles being unaffected or affected for only a fraction of the EMP's base duration of 10 seconds. If a vehicle is spawned as a mission objective it will have another 40% EMP resistance applied to it. The following modifications will be disabled while a Vehicle is affected by the EMP Grenade: Brick Mobile Supply Unit Mobile Spawn Point Mobile Radar Tower Nitro Booster Meteor Players inside a vehicle affected by the EMP will take constant ticking damage which can be lethal if they do not exit the car in time. Added large changes to a building complex in Financial Block 42 to improve attacker flow and make defending harder. Added Golden OPGL JT3 to the Joker Ticket Store. • Not a single image using imgsli to showcase the changes to the map, the new clothing items or the new rank icons. • Not a single description of what the mods do. • Introducing a separate grenade type to compensate for fundamental gameplay mechanic issues (low TTK + large bullet spread) and map design, which will introduce performance overhead due to the particle effects • Hide EMPs to new characters to level 3 role. • Introducing the 3-slotted OPGL for permanent use, while keeping weapons such as the 1-slotted CSG & other weapons which aren't in the JT store out of sight for the players ("we'll never introduce osmaw/opgl to JT store" btw) For a patch that was +2 years in the making, of which half a year is spent on server outages (still on-going), this is dreadful. What exactly makes this patch appealing to anyone coming back to this? The game still has the atrocious car entrance delay (still hasn't been changed, fundamentally flawed implementation), it has a non-functioning kernel-level AC and the gameplay mechanics are still the same trash for +10 years now? Missions are a unbalanced mess, Waterfront (remember the "We'll have another balancing pass" mention?) is still an afterthought in terms of balancing The UI is still made of 2 separate frameworks (Kismet & Scaleform), without a change in direction in sight. What makes this funnier is that, from the last 3 AMAs, UI changes were labeled as "not high on priority list", yet the "Vault" was created. Clown show. Edited Friday at 07:01 PM by purpleHorizons Quote Share this post Link to post Share on other sites
RoxieBragg 6 Posted Friday at 07:12 PM 18 minutes ago, purpleHorizons said: • Not a single image using imgsli to showcase the changes to the map, the new clothing items or the new rank icons. • Not a single description of what the mods do. • Introducing a separate grenade type to compensate for fundamental gameplay mechanic issues (low TTK + large bullet spread) and map design, which will introduce performance overhead due to the particle effects • Hide EMPs to new characters to level 3 role. • Introducing the 3-slotted OPGL for permanent use, while keeping weapons such as the 1-slotted CSG & other weapons which aren't in the JT store out of sight for the players ("we'll never introduce osmaw/opgl to JT store" btw) For a patch that was +2 years in the making, of which half a year is spent on server outages (still on-going), this is dreadful. What exactly makes this patch appealing to anyone coming back to this? The game still has the atrocious car entrance delay (still hasn't been changed, fundamentally flawed implementation), it has a non-functioning kernel-level AC and the gameplay mechanics are still the same trash for +10 years now? Missions are a unbalanced mess, Waterfront (remember the "We'll have another balancing pass" mention?) is still an afterthought in terms of balancing The UI is still made of 2 separate frameworks (Kismet & Scaleform), without a change in direction in sight. What makes this funnier is that, from the last 3 AMAs, UI changes were labeled as "not high on priority list", yet the "Vault" was created. Clown show. Its on the fucking website. https://www.gamersfirst.com/apb/news/2026/3/27/apb-legends 1 1 Quote Share this post Link to post Share on other sites
RoxieBragg 6 Posted Friday at 07:15 PM 2 hours ago, MageLO said: Hello everyone, as of this post the Legends Patch is officially Live! You can find all of the new additions and changes below. Major Additions & Changes Added new Financial Contacts Zombie and LaRocha which raise the level cap to Rank 290 and award six weapon unlocks, five modifications, clothing presets and many inventory expansions. Added EMP Grenade to the game which is unlocked at Grenadier Level 3, unlocks for the EMP have been awarded retroactively who are currently Grenadier Level 3 or higher. The EMP is a fast traveling, explode on impact grenade that will disable electronic devices such as vehicles including some of their modifications for up to 10 seconds. Players may only carry two EMP's at a time. Vehicles have varying amounts of base resistance to the EMP with a lot of the lower end vehicles being unaffected or affected for only a fraction of the EMP's base duration of 10 seconds. If a vehicle is spawned as a mission objective it will have another 40% EMP resistance applied to it. The following modifications will be disabled while a Vehicle is affected by the EMP Grenade: Brick Mobile Supply Unit Mobile Spawn Point Mobile Radar Tower Nitro Booster Meteor Players inside a vehicle affected by the EMP will take constant ticking damage which can be lethal if they do not exit the car in time. Added the new Joker C9S 'Prototype' Legendary to Anne on the Joker Ticket store. The C9S is a fast firing, fully automatic SMG by default which turns into a highly accurate, moderate rate of fire, semi-automatic carbine whilst inside Marksmanship mode. Added large changes to a building complex in Financial Block 42 to improve attacker flow and make defending harder. Misc Changes Changes the firing type of the SBSR Coroner and IRS to Semi-Automatic. Grenades can now be deleted and repurchased from contacts assuming players have the unlock for them. Added Golden OPGL JT3 to the Joker Ticket Store. Adds Ankle Socks for Female characters very early into Contact progression. Fixed numerous client crashes. Fixes an issue related to Mobile Radar Tower and re-enables it. Reduces Mobile Radar tower spotting range from 20m to 12m. Thank you for your patience and we hope you enjoy the Legends update! Additionally, we'd appreciate feedback about all things Legends and will make adjustments if needed. People are about to log in but when you choose your character we are getting this error. I tried repairing the game and restarting PC, it didnt help. How do we fix this!??????????? Quote Share this post Link to post Share on other sites
EmigrantePT 0 Posted Friday at 07:37 PM 22 minutes ago, RoxieBragg said: People are about to log in but when you choose your character we are getting this error. I tried repairing the game and restarting PC, it didnt help. How do we fix this!??????????? I'm also seeing this message. Quote Share this post Link to post Share on other sites
MageLO 374 Posted Friday at 08:22 PM We're currently working on multiple issues related to GFAC not allowing players to enter the game and will let you know when we believe these issues to be resolved. 2 Quote Share this post Link to post Share on other sites
iRawwwN 296 Posted Friday at 08:31 PM (edited) wtf is the purple mod icon Edited Friday at 08:31 PM by iRawwwN Quote Share this post Link to post Share on other sites
cowhorseman 475 Posted Friday at 11:52 PM tried repairing game. game no longer loads. can get into FE still. when is that gettign an update? oh yea when hell freezes over. Thanks for breaking everything again. if you guys could do something right for once that would be a miracle. Quote Share this post Link to post Share on other sites
cowhorseman 475 Posted Friday at 11:53 PM 3 hours ago, iRawwwN said: wtf is the purple mod icon Scrub holding a trouble maker over his shoulder after saying GG EZ. like he has any skill what so ever. bet he is using kev 3 percs and a 45 with it. Quote Share this post Link to post Share on other sites
Westford 203 Posted yesterday at 12:49 AM When did LO re-enable Mobile Radar Tower ? The last post/reference I remember was back in Oct 2025 by @EC2Jonathan Quote Share this post Link to post Share on other sites
Blazenrazors 4 Posted yesterday at 12:54 AM 4 hours ago, MageLO said: We're currently working on multiple issues related to GFAC not allowing players to enter the game and will let you know when we believe these issues to be resolved. Any update on this? was hoping to pop on tonight but can't due to GFAC. Quote Share this post Link to post Share on other sites
MStomm 24 Posted 23 hours ago 6 hours ago, iRawwwN said: wtf is the purple mod icon That's lightweight frame, the new Weapon Mod that greatly reduces movement speed penalty for most weapons (Not OSMAW/Volcano) 1 hour ago, Westford said: When did LO re-enable Mobile Radar Tower ? The last post/reference I remember was back in Oct 2025 by @EC2Jonathan With this patch Quote Share this post Link to post Share on other sites
EC2Jonathan 33 Posted 22 hours ago 2 hours ago, Westford said: When did LO re-enable Mobile Radar Tower ? The last post/reference I remember was back in Oct 2025 by @EC2Jonathan MCD will be taking full credit for the return of Mobile Radar Tower(MRT). 8 hours ago, purpleHorizons said: Clown show. Please do not bring us into this. - 1 Quote Share this post Link to post Share on other sites
cowhorseman 475 Posted 21 hours ago 3 hours ago, Blazenrazors said: Any update on this? was hoping to pop on tonight but can't due to GFAC. had to fully uninstall GFAC to have it reinstall so i can even get this to launch. There anti-cheat is so bad it can't even update correctly 1 Quote Share this post Link to post Share on other sites
Westford 203 Posted 16 hours ago 6 hours ago, MStomm said: With this patch Good news, I missed having this mod available. 5 hours ago, EC2Jonathan said: MCD will be taking full credit for the return of Mobile Radar Tower(MRT). - I would like to be the first in thanking you getting this through the LO pipeline. 1 Quote Share this post Link to post Share on other sites
greenfield 139 Posted 15 hours ago still unable to launch the game.. Have 2 laptops same issue on both. Initially was kicked out due to GFAC not starting properly, then i tried repair the game, update GFAC, and now the APB laucher won't even start the game at all.. Quote Share this post Link to post Share on other sites
Gothina 22 Posted 15 hours ago 5 hours ago, cowhorseman said: had to fully uninstall GFAC to have it reinstall so i can even get this to launch. There anti-cheat is so bad it can't even update correctly Yeah, this. I found my GFAC here: C:\Program Files (x86)\Steam\steamapps\common\APB Reloaded\TPI\GFAC Quote Share this post Link to post Share on other sites
koenyboy500 80 Posted 14 hours ago I don't understand why THE SBSR series were nerfed. I mean seriously, the weapons were only 'niche'-good and you could just slap the LongRangeRifling on the Marksman/Rifle variant and it becomes a STRAIGHT upgrade from the sniper one....?!?!?? What, are you telling me people 'uncontrollable waterhosed' the SBSR weapons into full-auto-ing all over the place? Get real. The weapons did not need a nerf. 1 Quote Share this post Link to post Share on other sites
purpleHorizons 135 Posted 14 hours ago (edited) 46 minutes ago, koenyboy500 said: I don't understand why THE SBSR series were nerfed. I mean seriously, the weapons were only 'niche'-good and you could just slap the LongRangeRifling on the Marksman/Rifle variant and it becomes a STRAIGHT upgrade from the sniper one....?!?!?? What, are you telling me people 'uncontrollable waterhosed' the SBSR weapons into full-auto-ing all over the place? Get real. The weapons did not need a nerf. It's just the game designer having no vision on how the game should be played. He likely roles a dice and tries to see which gun to nerf next. Either that, or a vocal minority of lesser-skilled players (or perhaps some of his personal friends getting owned by someone using the gun) "forcing" him into this. The same thing happened to the Oblivion in October 2025 9 hours ago, MStomm said: That's lightweight frame, the new Weapon Mod that greatly reduces movement speed penalty for most weapons (Not OSMAW/Volcano) That's sad if true... how do you know? Edited 14 hours ago by purpleHorizons Quote Share this post Link to post Share on other sites
Ardita 237 Posted 12 hours ago 21 hours ago, MageLO said: Fixed numerous client crashes. Quote Share this post Link to post Share on other sites
porkuspigus 4 Posted 11 hours ago I have also the error : ''GFAC didnt load correctly''. I did repair ,but doesnt works. Does anyone have this error? Quote Share this post Link to post Share on other sites
LTUgamer 0 Posted 11 hours ago 3 minutes ago, porkuspigus said: I have also the error : ''GFAC didnt load correctly''. I did repair ,but doesnt works. Does anyone have this error? Everyone has . brother. It's apb issue Quote Share this post Link to post Share on other sites
Rapid99 50 Posted 9 hours ago Saw there was a new update and thought it'd be fun to hop on for a few hours and check out what's been going on. What better time to try and catch people online than right after a new big update, right? Seems the GFACs nonsense just refuses to even allow my game to launch, lol Talk about nostalgia, all these years later and shit is still constantly broken in one way or another. Oh well, maybe i'll have better luck in another 6 years. Quote Share this post Link to post Share on other sites
cowhorseman 475 Posted 9 hours ago 5 hours ago, koenyboy500 said: I don't understand why THE SBSR series were nerfed. I mean seriously, the weapons were only 'niche'-good and you could just slap the LongRangeRifling on the Marksman/Rifle variant and it becomes a STRAIGHT upgrade from the sniper one....?!?!?? What, are you telling me people 'uncontrollable waterhosed' the SBSR weapons into full-auto-ing all over the place? Get real. The weapons did not need a nerf. see the CR762 is broken over pwoered and spam shot by marcos. same with the SR15 and the VBR. so naturelly in order to fix this issue LO nerfed a gun only 3-4 people used. a gun like you said is very niche. it was never really broken, just made people cry because it's non meta and very accurate. Quote Share this post Link to post Share on other sites