MageLO 325 Posted Tuesday at 05:12 PM Hello everyone, Our standard weekly maintenance will be held this Wednesday (10/15) starting at 9 AM UTC. The game should be back up and running in 8 to 10 hours. Halloween 2025 - The Epidemic Returns The spookiest season of the year is just around the corner and with it we decided to give Epidemic yet another run this year. However, we've heard your feedback from last years run about how tying the new rewards to a role requiring you to complete daily activities felt like a chore and really didn't let you grind the role even if you wanted to so this year we've changed the main role to require you to finish matches instead. We have also increasing the amount of Joker Tickets earned per level of the role from 150 to 250 and have added a new weapon skin called "Glow in the Dark (White)" as part of finishing the role! Additionally, along with Epidemic you can expect Trick & Treat as well as the hunts for Pumpkins around Financial and Waterfront! You can learn all things about Halloween in our dedicated blog post here. Joker M9S 'Pulse Check' We initially planned to release the Joker M9S 'Pulse Check' along with the Joker C9S 'Prototype' as part of the Legends patch - However, as the Halloween patch grew in scope especially in terms of Balance changes we have decided that we're going to release the Joker M9S 'Pulse Check' as part of the Halloween patch! The Joker M9S 'Pulse Check' is a fast firing, high damage Legendary pistol with an integrated XTD-7s Silencer helping you stay undetected while roaming the streets of San Paro - As with all new Legendary Weapons this weapon will be sold by Anne on the Joker Ticket store. Balance Additionally this patch we're going to make large balance adjustments to almost all SMG's as well as trying to find a better balance between where we want the OBIR and Oblivion to sit in terms of overall power. SMG Balance SMG's have always been rather situational in APB: Reloaded's overall gunplay with most players chosing more versatile medium to long range weapons over SMG's. We're generally fine with this approach but think that SMG's should be slightly stronger and more consistent overall than they currently are, thus we have tweaked most SMG's to varying degrees usually focusing on improving their base accuracy slightly as well as lowering how much accuracy they lose during sustained fire. This should improve how SMG's feel to play across the board and lower the amount of "feels bad" moments when using them past 15~ meters. We also want to acknowledge the problematic state that Shotguns are currently in with most shotguns feeling like they're not consistent or unfun to play/play against. We are currently also in the initial phases of a shotgun rework to address their overall annoyance of shotguns when playing or playing against them. This new design approach is still some time out but should hopefully place shotguns in a better spot for players but also for us to balance. PMG Accuracy At Ten Metres decreased from 34 to 33. Effective Range increased from 20m to 25m. Recovery per second increased from 6.9 to 7. PMG-SD Accuracy At Ten Metres decreased from 34 to 31. Effective Range increased from 20m to 25m. Recovery per second increased from 6.9 to 7. OCA-EW Radius At Ten Metres decreased from 36 to 35. Crouch modifier decreased from 1 to 0.9. Recovery per second increased from 5.15 to 5.18. OCA Whisper Radius At Ten Metres decreased from 34 to 32. Recovery Per Second increased from 5.15 to 5.18. ACES SMG Overall Shot Modifier Cap decreased from 2 to 1.5. CAP40 Radius At Ten Metres decreased from 36 to 35. Crouch modifier decreased from 1 to 0.9. H-9 Curse Health Damage increased from 105 to 111. Effective range increased from 30m to 35m. Marksmanship modifier decreased from 0.98 to 0.85. Overall Shot Modifier Cap decreased from 1.5 to 1. Jump modifier decreased from 4.4 to 2.2. Manic Overall Shot Modifier Cap decreased from 0.68 to 0.6. Norsemen Crouch modifier decreased from 1 to 0.9. Recovery per second increased from 7.1 to 7.2. Pistol Balance Reduced the delay of all traditional secondary weapons from 1s to 0.5s. Dev note: To encourage swapping secondaries more frequently we're lowering the resupply delay for secondaries from 1 second to 0.5 seconds allowing players to fully resupply their secondaries much faster. This change does not affect the Flare Gun or Firework Launcher. Act 44 Effective Range increased from 60m to 70m. Misc Balance OBIR Minimum Damage range increased from 80m to 85m. Equip time increased from 0.8s to 1.0s. Dev note: The OBIR has been underperforming since it had its damage reduced so we're trying to improve the guns effectiveness at range without reintroducing the same frustration the weapon caused prior to its nerfs. S-247 'Oblivion' Equip time increased from 0.95s to 1.2s Walk modifier increased from 0.25 to 1.10. Jump modifier increased from 8 to 16. Dev note: The Oblivion has been a hot topic and has largely replaced the OBIR in the meta - We've heard the feedback about the gun being a little too good at almost all ranges so we're pulling back on its Close Range power a little bit as well as fixing an unintended behavior the gun had which made it gain accuracy on the move. Joker SR15 Carbine Accuracy AT Ten Metres reduced from 22 to 21. Overall Shot Modifier Cap reduced from 1.6 to 1.4 Equip time reduced from 1s to 0.8s. Dev note: With the large changes to SMG's above we feared that the Carbine would struggle to be effective within its intended distances, because of this we're giving it slightly better base accuracy and tigher max bloom which should also make running Cooling Jacket a compelling option again. Miscellaneous changes Changed the priority layer for the following interactions to be on the same layer as that of interacting with your Vehicles cargo: Opening Doors, Climbing Ladders, Climbing Fences, Spawning Vehicles - Players will now need to look towards the object they want to interact with if multiple are present. This change aims to remove clunky interacts where parking a car next to other interactable objects would often prioritize the wrong interaction. Picking up task items is now prioritized over Breaking into vehicles to prevent a clunky interaction if an item was dropped next to a vehicle that could be broken into. Thank you for your patience and don't get spooked! 2 1 Quote Share this post Link to post Share on other sites
Ardita 222 Posted yesterday at 10:50 AM Hopefully shotgun can be a thing again, I miss that and the fights. Thankies for info. 1 Quote Share this post Link to post Share on other sites
raging 7 Posted yesterday at 11:36 AM Sounds good, thank you for the update.. And if you were looking to have a laugh.... 1 Quote Share this post Link to post Share on other sites
MageLO 325 Posted yesterday at 12:08 PM The servers are back online - Please let us know if you encounter any issues! Quote Share this post Link to post Share on other sites
Yapopal 208 Posted yesterday at 12:38 PM Please pay attention to optimizing the particles effects of shotgun. Quote Share this post Link to post Share on other sites
MageLO 325 Posted yesterday at 01:39 PM Known issues: The ACT 44 remains unchanged in this patch - The Range buff will instead be shipped in the next patch. The Yakuza is displaying the wrong skin when applied to the M9S 'Pulse Check'. Quote Share this post Link to post Share on other sites
EC2Jonathan 27 Posted yesterday at 01:48 PM MCD APPROVES OF THIS POST! HOWEVER, WITH THE CARBINE BEING BUFFED WHERE DOES THIS LEAVE OUR VBR IN THE META? - Quote Share this post Link to post Share on other sites
Victoria97 53 Posted yesterday at 01:53 PM (edited) I am shocked its all up not in 8-10 hours but in 5 hours. aside that...legendary patch promised new contacts new levels new clothes... was there no chance to add at least 1 new clothing item for this halloween event?? Will legendary patch at least come for xmas event then? We are all eager to wait for it. Nerf the 45 already! Stop nerfing OCA whisper! Its 2nd time you nerfed it! Carbine was already bs...didnt need buff! Its funny to see that nerfs always avoid meta 45 (obviously due to tears of lets call them veterans so i dont get banned for using harsher terms), but instead you keep nerfing guns paid with g1c, oca whisper is among rare guns i bought for g1c so that i could witness you turn it into complete shiat, opposed to usage of 10 day ocas and 10 day pmgs which are buffed as it is...but no lets buff 10 day pmg little bit more logic. NERF 45 !! Or delete the cursed broken pistol already! Nobody cares for Obir anymore, nobody uses it at first place! When was last time you devs went into spectating mod and actually observed missions and ppl who play them? I play missions on daily basis and I cant remember last time I seen anybody uses obir. Same thing is for oscar. Oscar used to be weapon of skill..if you seen someone using oscar you knew he got 5000+ gameplay hours. Instead with got blatant usage of 45 bs and 10 day ntecs, pmgs, ocas. Thats your meta! With that said I am happy that Halloween event comes so early but I hoped for more new things. 1 new legendary which will be sold for overpriced 10-15m's apb cash does not suffice. P.S. would be good if you added all halloween details like for every event on the main page : https://www.gamersfirst.com/apb/news/ So that we know what to do. Edited yesterday at 02:02 PM by Victoria97 Quote Share this post Link to post Share on other sites
MACKxBOLAN 481 Posted yesterday at 02:15 PM none of it matters, if the gun wont kill a gold in a couple shots its worthless. Mostly a golds game, but now we get to hear loud pumpkins and the joker screaming. All these years n they can't shut that joker up Quote Share this post Link to post Share on other sites
MageLO 325 Posted yesterday at 02:46 PM 52 minutes ago, Victoria97 said: P.S. would be good if you added all halloween details like for every event on the main page : https://www.gamersfirst.com/apb/news/ There was an issue preventing the publication of the blog post ahead of the servers coming back online - The original post has been updated with a link to the blog post now. 1 Quote Share this post Link to post Share on other sites
MACKxBOLAN 481 Posted yesterday at 03:54 PM Hahahaha its a crappyer version of the talon, less health damage same gun, n for 80 bucks, hahahahahaa Quote Share this post Link to post Share on other sites
Yapopal 208 Posted 22 hours ago (edited) Please tell me why three random crappy players are equal to three gold players from the same clan? What is the essence of your work with matchmaking if this nonsense has been going on for many years? After your last "painstaking work", I get completely unbalanced missions with a huge team imbalance. You've redone this damn matchmaking many times to no avail. It only causes problems every time. From what I've been observing for many years, I can draw a conclusion. That you don't see the ultimate goal and don't understand what exactly the goal is to improve something. You have been ignoring for many years the problems caused by the game's performance and the AP45 pistol. Many players don't use graphics configurations and fine-tuning of the client, they don't give a shit about it. There are most such players. Why do you keep listening to assholes for whom it is of great importance that something like this "Accuracy At Ten Meters decreased from 34 to 33"? All the weapon changes for this patch are just stomping on the spot. I'll add to that: The real reason for the complete failure of melee weapons such as the OCA or the JG shotgun is the current characteristics of secondary weapons. Carrying a suitcase or bag quickly is something that really needs to be fixed many years ago. Edited 22 hours ago by Yapopal Quote Share this post Link to post Share on other sites
MACKxBOLAN 481 Posted 19 hours ago I aint buying or paying till my account is unlocked an un stagnated from gold. Don't give me your lies about 'Pool' size. because of GM answer to why i turned gold in otw in 2 missions. So thats why ive thought all gold were hacking cuz they had to beat the pool average in all of NA going back decades. Quote Share this post Link to post Share on other sites
koenyboy500 79 Posted 17 hours ago Always warms my heart to see Weapon Changes. Time to numbercrunch >:) But I always thought that the S-247 'Oblivion' was SUPPOSED to gain accuracy when noving? I even put a Moblity Sling on it and promoted it as a bit of a 'counter-sniping' role because of this Quote Share this post Link to post Share on other sites
BlatMan 733 Posted 16 hours ago SMG buff and DMR style rifle nerf. Copying PUBG is a horrible idea, but you've already done it by unbanning cheaters. Does Krafton develop APB now? Quote Share this post Link to post Share on other sites
EC2Jonathan 27 Posted 3 hours ago After many hours in the field conducting research, I can conclude the VBR Huntress is still ON TOP!! - Quote Share this post Link to post Share on other sites
MACKxBOLAN 481 Posted 3 hours ago 34 minutes ago, EC2Jonathan said: VBR Huntress only good for 5 ft, n then ya gotta shoot em 90 times Quote Share this post Link to post Share on other sites