MageLO 153 Posted Monday at 04:56 PM Hello everyone, Our standard weekly maintenance will be held this Wednesday (12/18) starting at 9 AM UTC. The game should be back up and running in 4 to 8 hours. Patchnotes Today we're releasing APB: Reloaded Version 1.32 'Mobilize' which also starts off our Christmas 2024 Event, marks the release of the VBR ‘Enchantress’ and contains bugfixes, balance changes as well as skin support for many Legendary weapons. Christmas 2024 The Beacon Returns! Enabled The Beacon Minigame Event district with a rotation of five Minigames. Added the Elfin’ Around Event Role. Added “A Blast From The Past” Gun Game. Added “Redhill Experiments…?” Gun Game. Changed the modification load-outs on some of the 12 Deaths of Christmas weapons. Snowball Fight! Added a login reward awarding players with the HohohoPGL and Snowballs used to pelt opposing players in the face! Added three new levels to the Snowball Fight! Weapon Role from previous years. The Elves are back! The Elves are back in San Paro and have added the following items to their selection of goodies: Sugar Plum Title Game Breaker Title Frozen Title Chill Title Hot Title Candy Cane Weapon Skin Christmas Holly Weapon Skin Snowflake Weapon Skin Santa Sleigh Weapon Skin Sugar Plum Fairy Weapon Skin Nutcracker Weapon Skin Balance HohohoPGL Auto Decreased delay between shots from 0.85s to 0.35s Adjusted Description. OBIR Health Damage per shot decreased from 165x3 to 145x3. Hard Damage modifier increased from 0.12 to 0.14. SBSR ‘Coroner’ Min Damage range reduced from 35m to 25m. Colby M-1922 Effective Range reduced from 30m to 25m. Min Damage Range reduced from 20m to 10m. Miscellaneous changes Switching districts now properly clears your ready state. Fixed an issue causing the ready states of group members to not be updated correctly when a member of the group leaves or joins another district. Added the VBR ‘Enchantress’ to Anne on the Joker Ticket Store. Increased the intro time for the Snowball Fight! GM Minigame from 10s to 120s to allow more players to get into the zone thus increasing lives per team. Added Festive Dumptrucks. The SBSR ‘Coroner’ used in the 12 Deaths of Christmas Minigame now uses the correct stats. Fixed many typos and inconsistencies with Item Names and Descriptions. Fixed the "Casino - Money" and "Nutcracker" skins on the Joker CR-5. Added the following items to Wilde on the Joker Ticket store: CBMP ‘Arrow’ RFP-9-SD “Talon” S-AS PDW “Hotfoot” Norseman ‘Hoenir’ Norseman ‘Hel’ Norseman ‘Tyr’ The following Legendary Weapons are now skinnable: Colby Commander UL-3 Bloody Mary UL-3 Jersey Devil UL-3 Hitchhiker ISSR-C 'Kingdom' N-HVR 243 SD 'Reaper' N-HVR 243 'Sitting Duck' RHD LS1 'Corsair' Raptor 45 'Condor' NFAS 'True Ogre' N-TEC 7c 'New Glory' Thank you for your patience during this period, and we wish you all an amazing Holiday Season! 1 Quote Share this post Link to post Share on other sites
sweetLemonade 110 Posted Wednesday at 01:32 PM On 12/16/2024 at 5:56 PM, MageLO said: OBIR Health Damage per shot decreased from 165x3 to 145x3. Hard Damage modifier increased from 0.12 to 0.14. SBSR ‘Coroner’ Min Damage range reduced from 35m to 25m. Colby M-1922 Effective Range reduced from 30m to 25m. Min Damage Range reduced from 20m to 10m. Added the following items to Wilde on the Joker Ticket store: CBMP ‘Arrow’ RFP-9-SD “Talon” S-AS PDW “Hotfoot” I sincerely don't understand why it took you so long to nerf the OBIR's damage, when it has been a talking point for quite some time amongst lesser skilled players? Neither do I understand the reason for nerfing the M1922's and Coroner's range, when the whisper has a 50m range? You're adjusting the wrong statistics. Do any of the "testers" and main game designer (who is considered a "veteran player") play this game at all? All of these weapon changes you've done for the past few months could've be done in a single patch, I don't understand the reason to be splitting them up into pieces every 2 weeks. The experience is present, but apparently the foresight as to what to do isn't? When on the topic of the joker store: Can we get a 4-slotted skinnable Coywolf for Joker Tickets, along with all the other missing items (such as the Beret or other clothing items from Armas) from there? This is such a trivial addition and there's no reason it's taking so long. Oh, and I'm gonna start the trend already.#RevertBackToOldDispatchSystem #AbolishCDMM Quote Share this post Link to post Share on other sites
RoxieBragg 1 Posted Wednesday at 06:10 PM Thank you for nerfing the tommy gun. Dear lord, it has been ridiculous lately lol Quote Share this post Link to post Share on other sites
sweetLemonade 110 Posted Wednesday at 06:52 PM (edited) The "Redhill Experiments...?" and "Prototype Testing Grounds" events are ENTIRELY IDENTICAL in essence. Did you have any testers to tell you this? What is this absurdity? No, it's not fun to play in a 1STK weapons in a (smaller) district in which you stutter every second from unoptimized particles. Everytime I play the STAR 'Deadeye' and PMG-SD 'Staple Gun', I get reminded how bad almost every gun is in this game. In terms of accuracy numbers (disregard TTK), the no-accuracy penalty from movement and MM_Mod ~0 on them are amazing. Now imagine that, ~0.9 - 1.1s TTK and the return of sprintshooting? Amazing. I forgot how great sprintshooting is in closing in on corners when someone is holding you. No wonder it was a mechanic that was a thing since RTW days. It was there for a reason, to balance out pushing people pixel-peeping you from corners. Longer TTK was also a thing cause of the situation above. I will say, however, the OSCAR Bricklayer's FoV when in marksmanship mode is FANTASTIC. Playing around with FoV as the main differentiator between Hunting Sight (IT SHOULD NOT AFFECT THE MM MODIFIER) levels is how it should be done. Edited Wednesday at 07:47 PM by yourrandomnobody74 Quote Share this post Link to post Share on other sites
CookiePuss 5382 Posted Wednesday at 07:00 PM 5 hours ago, yourrandomnobody74 said: I don't understand the reason to be splitting them up into pieces every 2 weeks. are you under the impression thatbalance is finished but LO is only pushing some out every 2 weeks? Quote Share this post Link to post Share on other sites
sweetLemonade 110 Posted Wednesday at 07:12 PM (edited) 17 minutes ago, CookiePuss said: are you under the impression thatbalance is finished but LO is only pushing some out every 2 weeks? I'm under the impression that segmenting updates in chunks every few weeks is not a sustainable way to balance a dying game. This is a live-service with 300 pop, drastic changes are necessary. The game designer is a person with 10 years of experience in this game. One can easily pinpoint the big hotspots the game has in terms of game design. Just look at them basically copy-pasting a previous event (look at post above). I can think of a more creative event on the spot without the need for duplication due to lack of means / creativity:A melee-only candy cane Beacon event game. Edited Wednesday at 07:19 PM by yourrandomnobody74 Quote Share this post Link to post Share on other sites
VanilleKeks 746 Posted Wednesday at 07:21 PM (edited) Not sure about those OBIR changes, but it's something. You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category. I appreciate any nerfs to that abomination though. Edited Wednesday at 07:22 PM by VanilleKeks Quote Share this post Link to post Share on other sites
killersan6 32 Posted Wednesday at 08:29 PM 1 hour ago, VanilleKeks said: Not sure about those OBIR changes, but it's something. You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category. I appreciate any nerfs to that abomination though. It's just another balance change that do nothing. Its always done this way. Quote Share this post Link to post Share on other sites
RoxieBragg 1 Posted Thursday at 12:03 AM Thank for the Xmas event. We can't play it on NA because the server has been crashing over and over for the past hour+ and about once an hour before that. FIX. YOUR. SHIT. LO. Quote Share this post Link to post Share on other sites
MattScott 15245 Posted Thursday at 12:51 AM We are deploying a fix to servers now for the crash. 1 Quote Share this post Link to post Share on other sites
xnyuu 25 Posted Thursday at 01:15 AM 24 minutes ago, MattScott said: We are deploying a fix to servers now for the crash. hi Matt. Quote Share this post Link to post Share on other sites
Ardita 73 Posted Thursday at 08:02 AM On 12/16/2024 at 5:56 PM, MageLO said: The Elves are back! The Elves are back in San Paro and have added the following items to their selection of goodies: @MageLO will I this year be able to buy the Elf ears through Armas Marketplace? Quote Share this post Link to post Share on other sites
Ichinose 64 Posted Thursday at 11:57 AM Quote Colby M-1922 Effective Range reduced from 30m to 25m. Min Damage Range reduced from 20m to 10m. This is completely un-necessary, the gun was balanced and fine. Quote Share this post Link to post Share on other sites
Uhtdred 240 Posted Thursday at 11:59 AM 1 minute ago, Ichinose said: This is completely un-necessary, the gun was balanced and fine. the gun was op as hell Quote Share this post Link to post Share on other sites
Reprimand 101 Posted Thursday at 01:14 PM 1 hour ago, Ichinose said: This is completely un-necessary, the gun was balanced and fine. I disagree. It's an absolute laser at close range. Quote Share this post Link to post Share on other sites
sweetLemonade 110 Posted Thursday at 02:07 PM 18 hours ago, VanilleKeks said: You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category. it has a 1.2s TTK mate... If you die by an OBIR in CQC, then it's purely a skill issue. 51 minutes ago, Reprimand said: I disagree. It's an absolute laser at close range. 2 hours ago, Uhtdred said: the gun was op as hell ^ two examples of people who don't understand that: Close-Quarter-Combat Guns Are Supposed To Be Good In.... close quarters. The Whisper has a 50m range fyi. Quote Share this post Link to post Share on other sites
Ardita 73 Posted Thursday at 02:38 PM 1 hour ago, Reprimand said: I disagree. It's an absolute laser at close range. If you know how to handle it, yes. If not. You shoot bullets through the clouds Quote Share this post Link to post Share on other sites
Reprimand 101 Posted Thursday at 03:38 PM 1 hour ago, yourrandomnobody74 said: Close-Quarter-Combat Guns Are Supposed To Be Good In.... close quarters. The Whisper has a 50m range fyi. Yes, but people are begging for that to be nerfed too. Quote Share this post Link to post Share on other sites
VanilleKeks 746 Posted Thursday at 04:02 PM 1 hour ago, yourrandomnobody74 said: it has a 1.2s TTK mate... If you die by an OBIR in CQC, then it's purely a skill issue. Ah yes, because I am talking about someone triple bursting me in CQC with an OBIR. Not the fact that it has insane QS burst and more hip fire / jump accuracy than necessary. Feel free to further out yourself as clueless with another reply though. Quote Share this post Link to post Share on other sites
sweetLemonade 110 Posted Thursday at 05:37 PM 1 hour ago, VanilleKeks said: ... because I am talking about someone triple bursting me in CQC with an OBIR... ...and more hip fire / jump accuracy than necessary. I'm not sure that we're playing the same game. You have to be standing still or crouched to have usable accuracy in hipfire. This is akin to any non-CQC gun in this game apart from obvious outliers such as the ISSR-B, Oblivion, Coroner Are you referring to the fact you don't gain bullet spread when bursting someone while you're stationary? Adding more bullet spread to hipfire won't solve what you're trying to achieve. The jump accuracy is still less than clearly superior guns at the moment and I sincerely don't see why it's an issue. 1 hour ago, VanilleKeks said: Not the fact that it has insane QS burst.... This is a completely different topic. This is a issue of the underlying game design (short interval TTK & low character health, inseparable variables) than anything else. Increasing it's equip delay won't solve the issue it has, it will only make the gun feel clunkier (as seen with similar nerfs throughout the years) All heavy-hitting guns suffer from the same issue you're referring to (tag & finish off with pistol scenario) Quote Share this post Link to post Share on other sites
Romique 14 Posted Thursday at 07:39 PM On 12/16/2024 at 7:56 PM, MageLO said: Hello everyone, Our standard weekly maintenance will be held this Wednesday (12/18) starting at 9 AM UTC. The game should be back up and running in 4 to 8 hours. Patchnotes Today we're releasing APB: Reloaded Version 1.32 'Mobilize' which also starts off our Christmas 2024 Event, marks the release of the VBR ‘Enchantress’ and contains bugfixes, balance changes as well as skin support for many Legendary weapons. Christmas 2024 The Beacon Returns! Enabled The Beacon Minigame Event district with a rotation of five Minigames. Added the Elfin’ Around Event Role. Added “A Blast From The Past” Gun Game. Added “Redhill Experiments…?” Gun Game. Changed the modification load-outs on some of the 12 Deaths of Christmas weapons. Snowball Fight! Added a login reward awarding players with the HohohoPGL and Snowballs used to pelt opposing players in the face! Added three new levels to the Snowball Fight! Weapon Role from previous years. The Elves are back! The Elves are back in San Paro and have added the following items to their selection of goodies: Sugar Plum Title Game Breaker Title Frozen Title Chill Title Hot Title Candy Cane Weapon Skin Christmas Holly Weapon Skin Snowflake Weapon Skin Santa Sleigh Weapon Skin Sugar Plum Fairy Weapon Skin Nutcracker Weapon Skin Balance HohohoPGL Auto Decreased delay between shots from 0.85s to 0.35s Adjusted Description. OBIR Health Damage per shot decreased from 165x3 to 145x3. Hard Damage modifier increased from 0.12 to 0.14. SBSR ‘Coroner’ Min Damage range reduced from 35m to 25m. Colby M-1922 Effective Range reduced from 30m to 25m. Min Damage Range reduced from 20m to 10m. Miscellaneous changes Switching districts now properly clears your ready state. Fixed an issue causing the ready states of group members to not be updated correctly when a member of the group leaves or joins another district. Added the VBR ‘Enchantress’ to Anne on the Joker Ticket Store. Increased the intro time for the Snowball Fight! GM Minigame from 10s to 120s to allow more players to get into the zone thus increasing lives per team. Added Festive Dumptrucks. The SBSR ‘Coroner’ used in the 12 Deaths of Christmas Minigame now uses the correct stats. Fixed many typos and inconsistencies with Item Names and Descriptions. Fixed the "Casino - Money" and "Nutcracker" skins on the Joker CR-5. Added the following items to Wilde on the Joker Ticket store: CBMP ‘Arrow’ RFP-9-SD “Talon” S-AS PDW “Hotfoot” Norseman ‘Hoenir’ Norseman ‘Hel’ Norseman ‘Tyr’ The following Legendary Weapons are now skinnable: Colby Commander UL-3 Bloody Mary UL-3 Jersey Devil UL-3 Hitchhiker ISSR-C 'Kingdom' N-HVR 243 SD 'Reaper' N-HVR 243 'Sitting Duck' RHD LS1 'Corsair' Raptor 45 'Condor' NFAS 'True Ogre' N-TEC 7c 'New Glory' Thank you for your patience during this period, and we wish you all an amazing Holiday Season! Dear MAGE and LO - Merry Christmass guys!!!!! i love ur work - i know game is old and all that about LO staff, but still - i whish you all the best! respect Quote Share this post Link to post Share on other sites
Romique 14 Posted Thursday at 07:41 PM 18 hours ago, MattScott said: We are deploying a fix to servers now for the crash. Dear Matt! i whish u all the best! Merry Christmass! and god help us all! ty for keeping that old game alive ! from all of us - whish u luck! Quote Share this post Link to post Share on other sites
Darkzero3802 614 Posted 12 hours ago On 12/18/2024 at 2:21 PM, VanilleKeks said: Not sure about those OBIR changes, but it's something. You're now only 87% dead after two bursts instead of 99%. Maybe this makes the gun less obnoxious at longer ranges with fall off, but the real pain in the butt is that you can CQC it so well compared to other guns in that category. I appreciate any nerfs to that abomination though. The only way you can do well with the OBIR at closer range is to know how to use it. If you dont know how the gun works you wont do well at closer ranges. Thats where the skill gap comes into play between the few newbies who play and the vets who have been around since forever. On another note where do you get these new legendaries perm? The only way I knew how was JMBs and that was forever ago. Quote Share this post Link to post Share on other sites
LilyRain 680 Posted 8 hours ago On 12/18/2024 at 5:32 PM, sweetLemonade said: I sincerely don't understand why it took you so long to nerf the OBIR's damage, when it has been a talking point for quite some time amongst lesser skilled players? Neither do I understand the reason for nerfing the M1922's and Coroner's range, when the whisper has a 50m range? You're adjusting the wrong statistics. Do any of the "testers" and main game designer (who is considered a "veteran player") play this game at all? All of these weapon changes you've done for the past few months could've be done in a single patch, I don't understand the reason to be splitting them up into pieces every 2 weeks. The experience is present, but apparently the foresight as to what to do isn't? You have asked the important questions. Too bad it was openly declared throughout roadmaps that the core-gameplay is literally LO's lowest priority. And no, the testers don't really test/play and half of that army have consistently shown sub-average understanding. Live-Servers are the current testing grounds for APB. 1 Quote Share this post Link to post Share on other sites