BlackJana 14 Posted July 28, 2018 Some of you might disagree saying that those are already in a good spot or strong but after playing with all the different kinds of weapons for so long now, I´m quite sure that we need more than those...7(?) guns to be changed. The ACES for example CAN be quite strong but you need too much work and reloading to get out of a teamfight. You got 35 bullets and quite a nice rate of fire but even if you (only) need 15 bullets to kill, you will usually need at least one mag to kill one enemy because there are either too many stray bullets magically passing the target or you die first because you fire in bursts to actually hit every bullet while your friendly neighbourhood OCA just sprays you down on 30m. Another example would actually be the normal NFAS. While the normal can be annoying sometimes, it is definitely not strong enough to compete with the other shotguns and way too weak to go against SMGs. It´s spread is so wide that most of it seems to go around the target and that also reduces its range to something about 3m or so. I know this can sound like whining or trash talk but please be nice. Share this post Link to post Share on other sites
vsb 6171 Posted July 28, 2018 i’d rather they not touch the aces nfas seems perfectly serviceable to me Share this post Link to post Share on other sites
BlackJana 14 Posted July 28, 2018 I kind of know how you feel but I feel like it needs at least a gentle touch so it can compete with OCA and PMG Share this post Link to post Share on other sites
CookiePuss 5378 Posted July 28, 2018 ACES rifle or smg? Im gonna assume smg. I wouldnt be against a little less bloom on it, but thats about it. As for the NFAS, it has the same spread as the JG while having a faster ttk than either the jg or csg. So Im not sure a buff is needed. Share this post Link to post Share on other sites
BlackJana 14 Posted July 28, 2018 Yes, I mean the smg and yes, that's mostly what I had in mind too. True Ogre might be faster if you get past the fuse but the normal NFAS mostly doesn't deal enough damage to have a faster ttk. It should need only 3stk but its damage is so inconsistent, that you often need about 5 to 7. Might be more consistent after shotgun change though, let's see. Share this post Link to post Share on other sites
Aeronaut 647 Posted July 28, 2018 how about a blowtorch with hunting sight 3 and quick fix 3 on it Share this post Link to post Share on other sites
swft 356 Posted July 28, 2018 All I know is that the Yukon bug fix/nerf isn't listed and it's not ok. 4 Share this post Link to post Share on other sites
Xaix 34 Posted July 28, 2018 Yeah, Yukon needs some changes for sure Share this post Link to post Share on other sites
Snubnose 640 Posted July 28, 2018 29 minutes ago, swft said: All I know is that the Yukon bug fix/nerf isn't listed and it's not ok. might not be listed because it's a fix to the mod, but LO should really put it on the list so we know that it's being taken care of.. well, if it's even being taken care of... some clarification would be nice @MattScott Share this post Link to post Share on other sites
CookiePuss 5378 Posted July 28, 2018 (edited) 53 minutes ago, BlackJana said: Yes, I mean the smg and yes, that's mostly what I had in mind too. True Ogre might be faster if you get past the fuse but the normal NFAS mostly doesn't deal enough damage to have a faster ttk. It should need only 3stk but its damage is so inconsistent, that you often need about 5 to 7. Might be more consistent after shotgun change though, let's see. Normal NFAS is .58 ttk, OCA is .64 ttk, JG and CSG are .68 ttk, PMG is .70 ttk, True Ogre is .99 ttk as far as consistency, the upcoming buff should help that... however there is no buff for bad aim 46 minutes ago, swft said: All I know is that the Yukon bug fix/nerf isn't listed and it's not ok. 27 minutes ago, Xaix said: Yeah, Yukon needs some changes for sure 12 minutes ago, Snubnose said: might not be listed because it's a fix to the mod, but LO should really put it on the list so we know that it's being taken care of.. well, if it's even being taken care of... some clarification would be nice @MattScott Yukon is a terrible weapon, so I personally dont care what they do with it. But it functions as the database says it should and it is a legendary. Ive never understood the assumption that the hipfire rof has to be different than the mm rof. Edited July 28, 2018 by CookiePuss Share this post Link to post Share on other sites
Hexerin 1140 Posted July 28, 2018 8 minutes ago, CookiePuss said: Yukon is a terrible weapon, so I personally dont care what they do with it. But it functions as the database says it should and it is a legendary. Ive never understood the assumption that the hipfire rof has to be different than the mm rof. It's not an assumption. The devs confirmed it publicly as a bug, but just never fixed it because it makes them too much money on JMB sales. Share this post Link to post Share on other sites
CookiePuss 5378 Posted July 28, 2018 Just now, Hexerin said: 9 minutes ago, CookiePuss said: Yukon is a terrible weapon, so I personally dont care what they do with it. But it functions as the database says it should and it is a legendary. Ive never understood the assumption that the hipfire rof has to be different than the mm rof. It's not an assumption. The devs confirmed it publicly as a bug, but just never fixed it because it makes them too much money on JMB sales. Interesting... link? I still say I dont care what they do with the weapon. Leave it, nerf / fix it, wont effect my apb experience at all except some players might start using a better secondary. Share this post Link to post Share on other sites
XYXYXYXYX 33 Posted July 28, 2018 (edited) I'd say both the aces smg and rifle could use tweaks but only minor ones cause right now the risk involved in using them just isn't worth it despite them not being bad weapons, 3 years ago? they were amazing but with the changes to the Atac, Oca, and new guns like the manic it's like why bother with them? Two kills per mag but most of the time even if your aim is perfect you're likely gonna waste bullets after you've killed someone simply due to the fire rate which means most likely you're gonna have to swap to a secondary in a 1v2 where time is crucial. Meanwhile you have the brain dead easy atac or oca having enough for 3 kills and almost a fourth on top of also killing faster even if not by much atac (0.70 or lower with cj vs the 0.72? with a red preset mod of the aces rifle blocking cj) and most people running the oca are gonna be using cj2/3 so you lose that .01.. ttk advantage on the aces smg which can't run cj due to just like the rifle, red preset mod. Atac and the oca both also have that 'ease of use' thing going for them but your aim and tracking has to be 100% with the aces smg/rifle cause between the fire rate, high shots to kill, and mag size you'll be screwed otherwise. There's a bunch of small things that the atac and oca does better compared to the aces rifle or smg, like being able to actually prefire or handling line of sight breaks better by being able to actually hold lmb for more than what? 2 seconds? and much more. Basically all that the aces rilfe/smg versions have going for them is initial accuracy (god tier hip fire for an AR or the good ads and hipfire on the smg). As to what I think could be changed? I use both guns quite often despite my complaints and one thing comes to mind, increasing the shots that they both take to reach max bloom rather than lowering the actual max bloom. So you have more time with your crosshair being tight allowing for slightly longer bursts and sustained accuracy as well kinda. Edited July 29, 2018 by XYXYXYXYX Share this post Link to post Share on other sites
crusade 89 Posted July 28, 2018 2 hours ago, CookiePuss said: Interesting... link? I still say I dont care what they do with the weapon. Leave it, nerf / fix it, wont effect my apb experience at all except some players might start using a better secondary. One of the counterpart weapons of the Yukon (the 'Nunavut') shoots at about half the speed in hip fire. The mod for the Yukon is described as a select fire mod, nothing about ROF. This is some Blues Clues level shit and you're still scratching your head. I'd throw a beach party if you ever admitted a fault, though. 1 Share this post Link to post Share on other sites
CookiePuss 5378 Posted July 28, 2018 (edited) 47 minutes ago, Crusade said: One of the counterpart weapons of the Yukon (the 'Nunavut') shoots at about half the speed in hip fire. The mod for the Yukon is described as a select fire mod, nothing about ROF. This is some Blues Clues level shit and you're still scratching your head. I'd throw a beach party if you ever admitted a fault, though. Cant they make a gun do whatever they want? The True Ogre has a mod that doubles ammo capacity according to the description, yet it also has an increased fire rate when compare to the normal NFAS, is that gun broken as well? Edited July 28, 2018 by CookiePuss Share this post Link to post Share on other sites
crusade 89 Posted July 28, 2018 1 hour ago, CookiePuss said: Cant they make a gun do whatever they want? Yeah. They could definitely make the HVR do 10,000 soft and hard damage, 1000 mag cap, 0.01sec reload speed, and 0.01sec refire rate. 1 hour ago, CookiePuss said: The True Ogre has a mod that doubles ammo capacity according to the description, yet it also has an increased fire rate when compare to the normal NFAS, is that gun broken as well? Yeah. The bug with the Yukon is that they forgot to add the wind-up timer. Share this post Link to post Share on other sites
CookiePuss 5378 Posted July 28, 2018 Just now, Crusade said: The bug with the Yukon is that they forgot to add the wind-up timer. Honestly, thats not a bad idea for a fix. Share this post Link to post Share on other sites
crusade 89 Posted July 28, 2018 2 minutes ago, CookiePuss said: Honestly, thats not a bad idea for a fix. I think we'd solve more problems if you had your posting rights revoked. Share this post Link to post Share on other sites
vsb 6171 Posted July 28, 2018 1 hour ago, CookiePuss said: Cant they make a gun do whatever they want? pretty sure the issue is that the mod requires 2 separate fire rates for it to work "properly", and thats probably not possible on this engine Just now, Crusade said: I think we'd solve more problems if you had your posting rights revoked. he outranks you thats no way to talk to your reputation seniors Share this post Link to post Share on other sites
CookiePuss 5378 Posted July 28, 2018 10 minutes ago, Crusade said: I think we'd solve more problems if you had your posting rights revoked. Share this post Link to post Share on other sites
crusade 89 Posted July 28, 2018 (edited) 21 minutes ago, BXNNXD said: he outranks you thats no way to talk to your reputation seniors You're right. I'm just not hip enough. 10 minutes ago, CookiePuss said: *gif* Oh boy. He hit me with the gif-only response. Edited July 28, 2018 by Crusade Share this post Link to post Share on other sites