Yapopal 170 Posted October 29 (edited) The health interface does not perform its functions in some situations. Let's take the AP 45 or OCA with a silencer, during a fight against players with this weapon, I do not get enough information to assess the condition of the character. The sound of bullets hitting, the blushing screen, where is it all? Are we going to play a shooter here or an online addition to GTA SA? I don't use configs, graphics settings are at maximum. Why is everything so bad? Edited October 29 by Yapopal 1 Quote Share this post Link to post Share on other sites
Nagletz 215 Posted October 30 It's a weird fashion of late 2000's - early 2010's games, its just how apb is, just get used to it already. How do you imagine apb with healthbars tho? And... Quote Why is everything so bad? Depression is a serious issue, just saying. Quote Share this post Link to post Share on other sites
MACKxBOLAN 432 Posted October 30 I've never seen this function in apb, I see allot calling '85 but that seems to be an estimate. I don't believe an enemy damage bar would work in apb. War thunder has something like this, mainly used in the Naval area. Where target are slow moving and miles away, and you can repair under fire. So relative to apb where targets are moving much faster at closer ranges. Where everyone has the same health (excluding kev and fragile). The time to rehealth or repair is much smaller. Too many variables to install a health bar, or pop up box. not enough room on the screen. With WT there are different vehicles with different damage models and health. The Health/damage box only shows up if you hit them, and is really only used or needed for large heavy armored targets. I realize I'm comparing apples to oranges but in apb that health number could change very fast based on too many variables. Use of med spray is instant, not a long repair over time. Or the guy could trip n fall, so by the time the damage box shows up with a value, the opp could have med sprayed, fallen, been shot by a tm. That said, I don't believe it would be a simple thing to program in. Quote Share this post Link to post Share on other sites
Yapopal 170 Posted October 30 I didn't mean a health bar or anything like that. The game already has a health interface. It is a combination of visual and audio effects. The player must assess the condition of his character when making decisions, but the game does not inform the player well, because of this, the player makes wrong decisions. Quote Share this post Link to post Share on other sites
vsb 6171 Posted October 30 do you have “low quality health hud” checked in your video settings? Quote Share this post Link to post Share on other sites
CookiePuss 5379 Posted October 30 2 hours ago, Fubukigata said: Lmao why would you post that? 1 Quote Share this post Link to post Share on other sites
Fubukigata 14 Posted October 30 8 minutes ago, CookiePuss said: Lmao why would you post that? Lmao 1 : To explain that the health info are trackable and possible 2 : To show off how script kiddies does it. 3 Quote Share this post Link to post Share on other sites
CookiePuss 5379 Posted October 30 1 hour ago, Fubukigata said: Lmao 1 : To explain that the health info are trackable and possible 2 : To show off how script kiddies does it. fair enough 1 Quote Share this post Link to post Share on other sites
Temporal 21 Posted October 31 APB don't need healthbars. Get used to it. Quote Share this post Link to post Share on other sites
Yapopal 170 Posted October 31 8 minutes ago, Temporal said: APB don't need healthbars. Get used to it. I agree with you. And I'm not suggesting adding a health bar. The phrase “health interface” refers to a set of visual screen effects as well as audio effects. The health interface is already in the game. It's just not informative in some situations. 2 Quote Share this post Link to post Share on other sites
Temporal 21 Posted October 31 6 minutes ago, Yapopal said: I agree with you. And I'm not suggesting adding a health bar. The phrase “health interface” refers to a set of visual screen effects as well as audio effects. The health interface is already in the game. It's just not informative in some situations. For me it's plenty informative. It all boils down to making choice from that information to stick head out of corner to pew pew now or wait few seconds more. Quote Share this post Link to post Share on other sites
Bruhd101 25 Posted November 6 (edited) On 10/31/2024 at 5:07 PM, VanilleKeks said: The absolute state of modern SARD APB After seeing the video (well I already know online cheaters 95% of the time are the worst people you would ever meet) and with how IP and hardware bans seem "easily by passable" Edited November 6 by Bruhd101 Quote Share this post Link to post Share on other sites
yourrandomnobody74 106 Posted November 6 (edited) On 10/30/2024 at 6:17 PM, Fubukigata said: Such healthbars has been worked arround. But not by devs. Implenting them above all players name plate would be an interesting thing, but imagine how it would degrate the FPS HUI experience. I'm genuinely against addition of these health bars to shooter games, as it dumbs the game down tremendously. However, in APB, which doesn't claim to be a competitive shooter (look at Apex, they're "competitive" yet they added HUDs to much of the communities despise) I'd definitely make it a top priority QoL change (especially after they iron out the Kismet / Scaleform dilemma they currently have) Edited November 6 by yourrandomnobody74 Quote Share this post Link to post Share on other sites
Noob_Guardian 418 Posted Tuesday at 06:13 AM On 11/6/2024 at 4:01 PM, yourrandomnobody74 said: I'm genuinely against addition of these health bars to shooter games, as it dumbs the game down tremendously. However, in APB, which doesn't claim to be a competitive shooter (look at Apex, they're "competitive" yet they added HUDs to much of the communities despise) I'd definitely make it a top priority QoL change (especially after they iron out the Kismet / Scaleform dilemma they currently have) I'd hate a healthbar in APB. It was a bad change to APEX. All it did in APEX (thats excluding the initial and possible ongoing issue of it negating mirage's invisibility) was basically scream "APE THIS GUY HERE". If they didn't add it, people would still play aggressively but now it just feels worse when you missed a single bullet and he got away, or you know you really should charge because if you don't hes going to heal up from 2 bullets to down, at least before you could estimate via damage numbers and make a decision, but now it's laid out in a way encourages you to push and finish enemies quickly where before you may have been more passive about it. The game is about survival, but they once again made it about getting more kills instead after they upped red zone damage so people -won't- run straight into red zone for kills. In APB I can see it being a negative change, especially if you sniped someone, and your teamates spamming chat HIT HIM ALMOST DEAD SHOOT HIM NOW DAN!@#!@#!%$ like ugh. Quote Share this post Link to post Share on other sites
CookiePuss 5379 Posted Tuesday at 11:28 AM 5 hours ago, Noob_Guardian said: In APB I can see it being a negative change, especially if you sniped someone, and your teamates spamming chat HIT HIM ALMOST DEAD SHOOT HIM NOW DAN!@#!@#!%$ like ugh. We already do that though. And not just with snipers. “He’s one shot! He’s one shot!” Quote Share this post Link to post Share on other sites
BlatMan 712 Posted Tuesday at 06:58 PM There is a little beep when you've recovered most of your health, but it's inconsistent. Sometimes it beeps at full health, sometimes only at 75HP. Idk if it's desync, or if it's not timed properly for clotting agent. Quote Share this post Link to post Share on other sites