reign 2 Posted October 9 **Introducing Headshots to APB: Reloaded – A Game-Changing Feature?** Hey everyone, I’ve been thinking a lot lately about how APB: Reloaded’s gunplay could evolve, and one feature that keeps coming to mind is **headshots**. As it stands, the game doesn’t reward precision aiming with headshot damage, unlike many other shooters out there. While APB has its unique gameplay elements, introducing headshots could add a new layer of skill and strategy to combat, making firefights more engaging and rewarding for skilled players. ### Here are a few reasons why headshots could be a great addition: 1. **Skill-Based Reward:** Headshots would introduce a higher skill ceiling, rewarding players who take the time to line up precise shots. This could encourage more tactical play, rather than relying solely on spray-and-pray or body shots. 2. **Increased Weapon Variety:** Right now, weapon choice is often dictated by rate of fire and damage output. If headshots were implemented, guns with higher accuracy but lower damage (like pistols or sniper rifles) might become more viable, adding diversity to combat strategies. 3. **Tactical Depth:** With headshots in the game, players would need to make more strategic decisions in combat. Going for body shots might still be the safer bet for consistent damage, but the chance to land a high-damage headshot would add tension and excitement to firefights. 4. **Faster Time-to-Kill (TTK) for Skilled Players:** Let’s face it, APB’s TTK can feel a bit slow at times, especially in high-stakes situations. Introducing headshots could speed up TTK for players who are accurate enough, making fights quicker and more dynamic without overhauling the current system. ### Potential Concerns and Solutions: 1. **Balance Issues:** A big concern is how headshots could affect weapon balance, especially with fast-firing weapons. To avoid making certain guns overpowered, headshot multipliers could be fine-tuned per weapon type. For example, automatic weapons might have a lower headshot multiplier, while more precision-based guns like snipers or semi-auto rifles could have a higher bonus. 2. **Existing Player Experience:** Some players might argue that introducing headshots could drastically change the core gameplay they've grown to love. One way to ease this transition would be to gradually introduce the feature in certain game modes or districts, allowing the community to provide feedback before a full-scale rollout. 3. **Learning Curve for New Players:** Headshots naturally favor experienced players with better aim, which could widen the skill gap. To counter this, a training mode or tutorial for aiming mechanics could be introduced to help new players adjust. ### Final Thoughts: I think adding headshots could give APB: Reloaded a fresh layer of competitiveness and fun, while making it more in line with modern shooter mechanics. However, I understand this would be a big shift, and it’s something that would need careful balancing to make sure it enhances gameplay without breaking what already works. What does everyone else think? Would you be in favor of headshots being added to the game, or do you feel it would take away from APB’s current charm? Let’s discuss! 1 Quote Share this post Link to post Share on other sites
reign 2 Posted October 9 How can I edit this post? The formatting seems to be wrong. Quote Share this post Link to post Share on other sites
vsb 6169 Posted October 9 is this a chatgpt forum post? regardless, headshots won’t work in apb - the ttk is already too fast for the maps and player movement, any lower and the game becomes even more of a corner simulator 4 Quote Share this post Link to post Share on other sites
safdfsgkjhdgsjkhs 139 Posted October 10 real smart especially with the cheating going on in the game. what a well thought out suggestion! 1 Quote Share this post Link to post Share on other sites
Deadliest 382 Posted Saturday at 10:05 PM yea can't wait to get hack down with 1 instant headshot. Quote Share this post Link to post Share on other sites
Anella 60 Posted Monday at 02:40 PM looks like a discord-formatting post.. Either way, worst idea since giving cheaters second chances .... Quote Share this post Link to post Share on other sites
Victoria97 8 Posted Wednesday at 01:05 PM absolute idiocy. the least we need is headshots so that all the aimbots can 1 shot us more than they are doing it already Quote Share this post Link to post Share on other sites
Chinook 144 Posted Wednesday at 07:42 PM There's tons of games with headshots, so why not play those if the actually sensible thing of aiming to center mass is too tacticool for you. With the balance being already questionable for years with certain guns and constant nerf/buff cycles ever continuing and making other guns become meta while others are turned into shit and then everything reversed and reverse-reversed again, what we really need is putting more variables and damage multipliers in to cater those who somehow think that aiming for head instead of center mass should be a thing... Could as well introduce helmets and actual body armor sets then, to take away your ability to look different. It would no longer be APB, it would be some other bland shooter game. Quote Share this post Link to post Share on other sites
Noob_Guardian 416 Posted 23 hours ago (edited) The problem with headshots in APB, is that the cover system is so low, that you can still snipe people, without seeing them, by firing at their hitbox with or (and i forget but even possibly without a red reticle), to hit it. Hitting their "head" that isn't visible whatsoever. They increased cover height to try and fix it, but it still happens plenty, but not as frequently. Pistols are based on what's most accurate and viable. .45, fr0g, and FBW are the dominant pistols because they are the most accurate with the best ttks for it, with enough damage potential to be a problem. PDW and NFA are much much more niche and harder to use and almost worthless. The RSA and act isn't used as much, not because headshots don't exist, but because the game's gameplay style favors CQC-Mid over Mid-Long when it comes to secondaries. While great for shotguns or SMGs, other sidearms are better if already within close range, and with 3rd person view, getting to an enemy to attack them within the best range of your primary is often more effective. It'd also have to cause a whole tonne of balance issues, because shotguns and snipers are a thing. Having HVR or whatever they did to the strife, or add in any accurate weapon like oscar with easy headshot accuracy. TTK is high for a reason, they tried to re-increase it via RTW test districts but they didnt actually do it or balance it properly and turned most people off it. (Some weapons were massively bad because increased bloom and recoil, that never existed in the RTW version.) Almost every instance of TTK lowering has caused massive overpowered headaches. Ogre, S1-NA, ATAC - Prenerf, ACES pre-nerf, DOW, Shredder All weapons that were able to -consistently- hit TTK easily with no ROF reduction due to bloom or recoil were nerfed. Headshots would further feed into issues with those and other weapons. I can't imagine much fun against headshotting NTECs, Obeyas, and NSSWs, .-. Overall, it's been suggested a number of times. There's nothing particularly bad about making it. Though there's a LOT of both map, hitbox, and weapon balance that would have to go into it, that makes it not really worth changing to. Edited 23 hours ago by Noob_Guardian Quote Share this post Link to post Share on other sites
Haganu 103 Posted 12 hours ago Instead of 3-4 tapping with 45AP to switch to primary, people will just headshot with 45AP... Quote Share this post Link to post Share on other sites