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Headshots in APB?

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**Introducing Headshots to APB: Reloaded – A Game-Changing Feature?**

Hey everyone,

I’ve been thinking a lot lately about how APB: Reloaded’s gunplay could evolve, and one feature that keeps coming to mind is **headshots**. As it stands, the game doesn’t reward precision aiming with headshot damage, unlike many other shooters out there. While APB has its unique gameplay elements, introducing headshots could add a new layer of skill and strategy to combat, making firefights more engaging and rewarding for skilled players.

### Here are a few reasons why headshots could be a great addition:

1. **Skill-Based Reward:**
   Headshots would introduce a higher skill ceiling, rewarding players who take the time to line up precise shots. This could encourage more tactical play, rather than relying solely on spray-and-pray or body shots.

2. **Increased Weapon Variety:**
   Right now, weapon choice is often dictated by rate of fire and damage output. If headshots were implemented, guns with higher accuracy but lower damage (like pistols or sniper rifles) might become more viable, adding diversity to combat strategies.

3. **Tactical Depth:**
   With headshots in the game, players would need to make more strategic decisions in combat. Going for body shots might still be the safer bet for consistent damage, but the chance to land a high-damage headshot would add tension and excitement to firefights.

4. **Faster Time-to-Kill (TTK) for Skilled Players:**
   Let’s face it, APB’s TTK can feel a bit slow at times, especially in high-stakes situations. Introducing headshots could speed up TTK for players who are accurate enough, making fights quicker and more dynamic without overhauling the current system.

### Potential Concerns and Solutions:

1. **Balance Issues:**
   A big concern is how headshots could affect weapon balance, especially with fast-firing weapons. To avoid making certain guns overpowered, headshot multipliers could be fine-tuned per weapon type. For example, automatic weapons might have a lower headshot multiplier, while more precision-based guns like snipers or semi-auto rifles could have a higher bonus.

2. **Existing Player Experience:**
   Some players might argue that introducing headshots could drastically change the core gameplay they've grown to love. One way to ease this transition would be to gradually introduce the feature in certain game modes or districts, allowing the community to provide feedback before a full-scale rollout.

3. **Learning Curve for New Players:**
   Headshots naturally favor experienced players with better aim, which could widen the skill gap. To counter this, a training mode or tutorial for aiming mechanics could be introduced to help new players adjust.

### Final Thoughts:

I think adding headshots could give APB: Reloaded a fresh layer of competitiveness and fun, while making it more in line with modern shooter mechanics. However, I understand this would be a big shift, and it’s something that would need careful balancing to make sure it enhances gameplay without breaking what already works.

What does everyone else think? Would you be in favor of headshots being added to the game, or do you feel it would take away from APB’s current charm? Let’s discuss!

 

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How can I edit this post? The formatting seems to be wrong.

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is this a chatgpt forum post?

 

regardless, headshots won’t work in apb - the ttk is already too fast for the maps and player movement, any lower and the game becomes even more of a corner simulator 

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looks like a discord-formatting post..

 

Either way, worst idea since giving cheaters second chances ....

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absolute idiocy. the least we need is headshots so that all the aimbots can 1 shot us more than they are doing it already

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There's tons of games with headshots, so why not play those if the actually sensible thing of aiming to center mass is too tacticool for you.

 

With the balance being already questionable for years with certain guns and constant nerf/buff cycles ever continuing and making other guns become meta while others are turned into shit and then everything reversed and reverse-reversed again, what we really need is putting more variables and damage multipliers in to cater those who somehow think that aiming for head instead of center mass should be a thing...

 

Could as well introduce helmets and actual body armor sets then, to take away your ability to look different. It would no longer be APB, it would be some other bland shooter game.

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The problem with headshots in APB, is that the cover system is so low, that you can still snipe people, without seeing them, by firing at their hitbox with or (and i forget but even possibly without a red reticle), to hit it. Hitting their "head" that isn't visible whatsoever.

 

They increased cover height to try and fix it, but it still happens plenty, but not as frequently.

 

Pistols are based on what's most accurate and viable. .45, fr0g, and FBW are the dominant pistols because they are the most accurate with the best ttks for it, with enough damage potential to be a problem. PDW and NFA are much much more niche and harder to use and almost worthless. The RSA and act isn't used as much, not because headshots don't exist, but because the game's gameplay style favors CQC-Mid over Mid-Long when it comes to secondaries. While great for shotguns or SMGs, other sidearms are better if already within close range, and with 3rd person view, getting to an enemy to attack them within the best range of your primary is often more effective.

 

It'd also have to cause a whole tonne of balance issues, because shotguns and snipers are a thing. Having HVR or whatever they did to the strife, or add in any accurate weapon like oscar with easy headshot accuracy.

 

TTK is high for a reason, they tried to re-increase it via RTW test districts but they didnt actually do it or balance it properly and turned most people off it. (Some weapons were massively bad because increased bloom and recoil, that never existed in the RTW version.)

 

Almost every instance of TTK lowering has caused massive overpowered headaches. Ogre, S1-NA, ATAC - Prenerf, ACES pre-nerf, DOW, Shredder  All weapons that were able to -consistently- hit TTK easily with no ROF reduction due to bloom or recoil were nerfed. Headshots would further feed into issues with those and other weapons. I can't imagine much fun against headshotting NTECs, Obeyas, and NSSWs, .-.

 

Overall, it's been suggested a number of times. There's nothing particularly bad about making it. Though there's a LOT of both map, hitbox, and weapon balance that would have to go into it, that makes it not really worth changing to.

Edited by Noob_Guardian
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Instead of 3-4 tapping with 45AP to switch to primary, people will just headshot with 45AP...

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Headshots in PvP games serve nobody except cheaters. Leave headshots in singleplayer/coop PvE games where they belong.

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On 10/18/2024 at 4:02 PM, Hexerin said:

Headshots in PvP games serve nobody except cheaters. Leave headshots in singleplayer/coop PvE games where they belong.

The only game I could think of where headshots kinda served everyone and not just extremely competitive players or cheaters on PVP was the "other game" with clunky movement but where you get rid of edgy broomstick witches and wizards instantly and get rid of that broomstick in the process, Dudes flying around DeLoreans with rockets, dudes in any other weaponized vehicles nonsense, dudes trying to laser minigun you or using their explosive special ammo nonsense while doing all that with regular "straight from the store" type of guns or military weapons from the 20th century you buy for less than 50k 

 

headshots for this game tho would have been a little understandable if this was long before getting parred against a full group that has been sweating the game with 90%+ accuracy since 2014

But people here do make a point especially with a bunch of defend missions

Considering people could just camp kills while above of someone

Edited by Bruhd101

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16 hours ago, Hexerin said:

Headshots in PvP games serve nobody except cheaters. Leave headshots in singleplayer/coop PvE games where they belong.

Should be a sticky post, this one ^.^

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On 10/9/2024 at 12:11 PM, reign said:

 

4. **Faster Time-to-Kill (TTK) for Skilled Players:**
   Let’s face it, APB’s TTK can feel a bit slow at times, especially in high-stakes situations. Introducing headshots could speed up TTK for players who are accurate enough, making fights quicker and more dynamic without overhauling the current system.

 

 

I think you should take a break from social media scrolling or treat whatever hyperactive disorder you have, if you believe APB is "slow" and needs a faster TTK.

  

On 10/17/2024 at 6:03 AM, Noob_Guardian said:

TTK is high for a reason, they tried to re-increase it via RTW test districts but they didnt actually do it or balance it properly and turned most people off it. (Some weapons were massively bad because increased bloom and recoil, that never existed in the RTW version.)

 

I'm glad someone remembers how (intentionally) botched the test districts were.
They were desperately trying to prove the point that current the TTK of most guns is fine
(hint: it is not and it's one of the major issue with the game's balancing)
I hope LO takes another look at this and considers making RTW (and High-TTK maybe?) test districts on OTW or Live for people to try out.
I don't have my hopes up though, as seen with the questionable choices in recent patches (Mobile Cover nerf, LRR addition, questionable COBR-A changes,...)

Edited by yourrandomnobody74

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to make headshots viable in this game you will need to redesign around 70% of the game - game was made for capsule collider as a damage indicator which wont work as a source of few damage indicators... how you gonna change such fundamental thing in a game... lol

imagine that capsule doesnt change when your character is smaller or bigger... 

 

Merged.

 

On 10/19/2024 at 3:56 PM, yourrandomnobody74 said:

I think you should take a break from social media scrolling or treat whatever hyperactive disorder you have, if you believe APB is "slow" and needs a faster TTK.

  

I'm glad someone remembers how (intentionally) botched the test districts were.
They were desperately trying to prove the point that current the TTK of most guns is fine
(hint: it is not and it's one of the major issue with the game's balancing)
I hope LO takes another look at this and considers making RTW (and High-TTK maybe?) test districts on OTW or Live for people to try out.
I don't have my hopes up though, as seen with the questionable choices in recent patches (Mobile Cover nerf, LRR addition, questionable COBR-A changes,...)

i could agree that current guns (like 80% of the changes they made to the recoil/spread of bullets) is trash like those guns have literal no recoil now... 

COBR-a was insanely accurate b4 now its a laser bun
that revolver (the quick one from a pack) jesus that was a mass murdering weapon from close and long range when it came out now its even more broken
lowering ntec bullet spread so i can almost fullauto ppl at 60m... 3 shoots wait like 0.2 sec and 3 shoots again works for most if not all ntecs (if not 3 shooting then 2 shooting with CJ3)
issr was good kinda playable b4 now is complete trash
issr-a now is a laser rifle you laserbeam ppl at 40-50m
JG still trash at more then 10m you better off to switch to anything you have in off hand
OBIR still is laser gun
NHVR is now unusable with those changes... 75% damage lmao
adding increased range by 25% to a mod is insanity in itself it broke even more guns

what i want to say is that its good if the changes are small and subtle. for example why not make "reflex 2 + cj 1" mod? or "mobility sling + hs 1 - cj 1" -> tbh this will make more variation for the guns and not just spal 1 mod on and call it a day

new issr legendary is also insane cqc weapon beats every gun if you can aim properly with it...

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yes we need ttk 0.000001 milisec for the headshots done by aimbot because there is not enough hackerfest rampage going on in fc every day on cop side 2 blatant 40 rank trash accounts harassing entire citadel for weeks and sard doing nothing. 
sard is a mockery, anti cheat agenda is mockery, takes one sec for someone to invite staff to fc silently so he can observe and literally just manually instantly ban person...but nobody cares.

so yes pls put headshot too so i can instantly permanently uninstall apb already and quit the masochistic misery 

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On 10/19/2024 at 9:56 AM, yourrandomnobody74 said:

I think you should take a break from social media scrolling or treat whatever hyperactive disorder you have, if you believe APB is "slow" and needs a faster TTK.

  

I'm glad someone remembers how (intentionally) botched the test districts were.
They were desperately trying to prove the point that current the TTK of most guns is fine
(hint: it is not and it's one of the major issue with the game's balancing)
I hope LO takes another look at this and considers making RTW (and High-TTK maybe?) test districts on OTW or Live for people to try out.
I don't have my hopes up though, as seen with the questionable choices in recent patches (Mobile Cover nerf, LRR addition, questionable COBR-A changes,...)

 

LRR is a fine addition. I'm glad they made it a new mod. I was upset when they reverted the old IR nerf, but it did end up being a buff for some weapons unironically. NSSW and a few others, directly benefit from the mod. But yeah those were so botched back when.

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I have moved this topic to the Game Suggestions section of our forums.

 

- Azukii

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