Jump to content
Sign in to follow this  
reign

Headshots in APB?

Recommended Posts

**Introducing Headshots to APB: Reloaded – A Game-Changing Feature?**

Hey everyone,

I’ve been thinking a lot lately about how APB: Reloaded’s gunplay could evolve, and one feature that keeps coming to mind is **headshots**. As it stands, the game doesn’t reward precision aiming with headshot damage, unlike many other shooters out there. While APB has its unique gameplay elements, introducing headshots could add a new layer of skill and strategy to combat, making firefights more engaging and rewarding for skilled players.

### Here are a few reasons why headshots could be a great addition:

1. **Skill-Based Reward:**
   Headshots would introduce a higher skill ceiling, rewarding players who take the time to line up precise shots. This could encourage more tactical play, rather than relying solely on spray-and-pray or body shots.

2. **Increased Weapon Variety:**
   Right now, weapon choice is often dictated by rate of fire and damage output. If headshots were implemented, guns with higher accuracy but lower damage (like pistols or sniper rifles) might become more viable, adding diversity to combat strategies.

3. **Tactical Depth:**
   With headshots in the game, players would need to make more strategic decisions in combat. Going for body shots might still be the safer bet for consistent damage, but the chance to land a high-damage headshot would add tension and excitement to firefights.

4. **Faster Time-to-Kill (TTK) for Skilled Players:**
   Let’s face it, APB’s TTK can feel a bit slow at times, especially in high-stakes situations. Introducing headshots could speed up TTK for players who are accurate enough, making fights quicker and more dynamic without overhauling the current system.

### Potential Concerns and Solutions:

1. **Balance Issues:**
   A big concern is how headshots could affect weapon balance, especially with fast-firing weapons. To avoid making certain guns overpowered, headshot multipliers could be fine-tuned per weapon type. For example, automatic weapons might have a lower headshot multiplier, while more precision-based guns like snipers or semi-auto rifles could have a higher bonus.

2. **Existing Player Experience:**
   Some players might argue that introducing headshots could drastically change the core gameplay they've grown to love. One way to ease this transition would be to gradually introduce the feature in certain game modes or districts, allowing the community to provide feedback before a full-scale rollout.

3. **Learning Curve for New Players:**
   Headshots naturally favor experienced players with better aim, which could widen the skill gap. To counter this, a training mode or tutorial for aiming mechanics could be introduced to help new players adjust.

### Final Thoughts:

I think adding headshots could give APB: Reloaded a fresh layer of competitiveness and fun, while making it more in line with modern shooter mechanics. However, I understand this would be a big shift, and it’s something that would need careful balancing to make sure it enhances gameplay without breaking what already works.

What does everyone else think? Would you be in favor of headshots being added to the game, or do you feel it would take away from APB’s current charm? Let’s discuss!

 

  • Like 1

Share this post


Link to post
Share on other sites

How can I edit this post? The formatting seems to be wrong.

Share this post


Link to post
Share on other sites

is this a chatgpt forum post?

 

regardless, headshots won’t work in apb - the ttk is already too fast for the maps and player movement, any lower and the game becomes even more of a corner simulator 

  • Like 4

Share this post


Link to post
Share on other sites

looks like a discord-formatting post..

 

Either way, worst idea since giving cheaters second chances ....

Share this post


Link to post
Share on other sites

There's tons of games with headshots, so why not play those if the actually sensible thing of aiming to center mass is too tacticool for you.

 

With the balance being already questionable for years with certain guns and constant nerf/buff cycles ever continuing and making other guns become meta while others are turned into shit and then everything reversed and reverse-reversed again, what we really need is putting more variables and damage multipliers in to cater those who somehow think that aiming for head instead of center mass should be a thing...

 

Could as well introduce helmets and actual body armor sets then, to take away your ability to look different. It would no longer be APB, it would be some other bland shooter game.

Share this post


Link to post
Share on other sites

The problem with headshots in APB, is that the cover system is so low, that you can still snipe people, without seeing them, by firing at their hitbox with or (and i forget but even possibly without a red reticle), to hit it. Hitting their "head" that isn't visible whatsoever.

 

They increased cover height to try and fix it, but it still happens plenty, but not as frequently.

 

Pistols are based on what's most accurate and viable. .45, fr0g, and FBW are the dominant pistols because they are the most accurate with the best ttks for it, with enough damage potential to be a problem. PDW and NFA are much much more niche and harder to use and almost worthless. The RSA and act isn't used as much, not because headshots don't exist, but because the game's gameplay style favors CQC-Mid over Mid-Long when it comes to secondaries. While great for shotguns or SMGs, other sidearms are better if already within close range, and with 3rd person view, getting to an enemy to attack them within the best range of your primary is often more effective.

 

It'd also have to cause a whole tonne of balance issues, because shotguns and snipers are a thing. Having HVR or whatever they did to the strife, or add in any accurate weapon like oscar with easy headshot accuracy.

 

TTK is high for a reason, they tried to re-increase it via RTW test districts but they didnt actually do it or balance it properly and turned most people off it. (Some weapons were massively bad because increased bloom and recoil, that never existed in the RTW version.)

 

Almost every instance of TTK lowering has caused massive overpowered headaches. Ogre, S1-NA, ATAC - Prenerf, ACES pre-nerf, DOW, Shredder  All weapons that were able to -consistently- hit TTK easily with no ROF reduction due to bloom or recoil were nerfed. Headshots would further feed into issues with those and other weapons. I can't imagine much fun against headshotting NTECs, Obeyas, and NSSWs, .-.

 

Overall, it's been suggested a number of times. There's nothing particularly bad about making it. Though there's a LOT of both map, hitbox, and weapon balance that would have to go into it, that makes it not really worth changing to.

Edited by Noob_Guardian

Share this post


Link to post
Share on other sites

Instead of 3-4 tapping with 45AP to switch to primary, people will just headshot with 45AP...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...