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Emily

01/10 Wednesday - UnChristmas Patch

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Hello everyone,

Our scheduled weekly maintenance will take place on Wednesday, January 10th, beginning at 9 AM UTC.

Please note, this week's maintenance will extend slightly longer than usual, due to the removal of a recent event. We expect the downtime to be in the range of 4 to 6 hours.

 

Patch notes:

VIP Missions have been re-enabled for missions that consist of at least three or more players.

Bug fix: Fixed an issue related to Witnessing and it should once again work as intended.

 

Your patience and understanding during this maintenance period are greatly appreciated.

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Ok, but What happened to the forum, Why all the threads out of order in this Social area. 

Could it be that (Gasp) Chaos has struck again and Foiled the Forum?

 

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2 hours ago, Emily said:

VIP Missions have been re-enabled for missions that consist of at least three or more players.

nice i love the VIP missions(and yea im not crazy thx)

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4 hours ago, Emily said:

VIP Missions have been re-enabled for missions that consist of at least three or more players.

Just leave it disabled, it's fucking trash.

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Posted (edited)
4 hours ago, Emily said:

VIP Missions have been re-enabled for missions that consist of at least three or more players.

 

off to a bad start for 2024 

 

 

Edited by vsb

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You guys have had already feedback from community about VIP missions and you decided to re-enable them? What a shame

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20 hours ago, Emily said:

[...]

Bug fix: Fixed an issue related to Witnessing and it should once again work as intended.

[...]

Thank you VERY, VERY, VERY much, as that finally means our boys and girls in blue can actually start playing once more and go on RP patrols again!!!

Edited by StevenDeckard

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11 minutes ago, StevenDeckard said:

Thank you VERY, VERY, VERY much, as that finally means our boys and girls in blue can actually start playing once more and go on RP patrols again!!!

Bruno had a good time during this 😮

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1 hour ago, StevenDeckard said:

Thank you VERY, VERY, VERY much, as that finally means our boys and girls in blue can actually start playing once more and go on RP patrols again!!!

you could have just got the crims to be in a group

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29 minutes ago, Heal said:

What you mean exactly?

i found that any crim that was in a group could get witnessed,but solo players couldnt be

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4 hours ago, ninjarrrr said:

i found that any crim that was in a group could get witnessed,but solo players couldnt be

Wow, sadly I didn't knew that.

 

But thank you for clarify my question.

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16 hours ago, Yukate said:

You guys have had already feedback from community about VIP missions and you decided to re-enable them? What a shame

Because LO doesn't give a shit about the playerbase.

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On 1/9/2024 at 8:11 AM, Emily said:

VIP Missions have been re-enabled for missions that consist of at least three or more players.

It was a huge win when they were off, and majority praised them being disabled. Then you re-enabled them? VIP missions suck period. You can have 20 vs 20 players they will still suck. Please disable them again next patch.

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4 minutes ago, R3ACT3M said:

It was a huge win when they were off, and majority praised them being disabled. Then you re-enabled them? VIP missions suck period. You can have 20 vs 20 players they will still suck. Please disable them again next patch.

what he said

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VIP missions are a great concept, but only work for certain mission sizes and balanced teams. Those are rarely met.

 

2v2 VIPs suck, even if the players are evenly matched, because half of the VIP team is marked, and they can only die 7(?) times. And getting 23 kills on the non-VIP team is absurd in that time, so the best chance is to hole up in some camp spot and wait out the long mission timer, and the camp spot only lasts until the grenade/rocket spam starts. It's honestly in the best interest of the attacking team to just throw themselves at the VIP with little care of survival, because they'd be hard pressed to run out of lives before the mission ends.

 

Go the opposite direction to massive 4+v4+ VIP missions, and now the VIP defenders can just go crazy, their deaths won't hurt the mission, and they just need to run up the kill count.

 

I feel the best solution that isn't just disabling VIP missions is to even the playing field and give both sides VIPs and death limits for the non-VIPs.

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Booooooo, do away with the VIP missions.

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Somehow you  brought back the car glitch, the one that sticks players to their car when they exit the seat. Guess that's expected when you hire people based on checkboxes and not intelligence.

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On 1/14/2024 at 5:20 AM, BlatMan said:

Somehow you  brought back the car glitch, the one that sticks players to their car when they exit the seat. Guess that's expected when you hire people based on checkboxes and not intelligence.

Make this as sticky post 😉

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