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The Amazing APB Reloaded 3D Render Community

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  On 12/13/2018 at 5:17 PM, Queen of Love said:

doesnT works 😞

and now neither starts 😞

Please don't spread misinformation. It still works, I literally just ripped something 5 minutes ago.

 

You HAVE to use NinjaRipper 1.7.1 and you HAVE to use D3D9, anything else will not work.

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Either you are doing something wrong, or there is an issue with your system. It works fine for me, it works fine for everyone else I talked to about this.

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Now works, NR 1.7.1 was not on admin list (U,,u)/

 

Nice this new social.

 

Merged.

 

Really thanks Little Orbit.

Is time to visit ARMAS again ❤️

Merged.

 

Note: for restart APB for play is better delete the d3d9.dll in binaries (the launcher started the scanning revision of data blocks :classic_ohmy:)

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  On 9/29/2018 at 3:44 PM, Yood said:

I liked this project, let's call it a fantastic story in San Paro . who did not know

the source is the old forum .

Surprised to see someone posting my old renders, save for one the Bridget made.  Looking back on it though, god there's so much cringe, important cringe but cringe none the less.

 

Fortunately I've stopped doing APB renders all together though I've kept story scenes on one of my back burners.  Need to get Maya again.

 

Just click on the link in my sig for my most recent car porn renders.  Can never have enough lights.

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  On 1/13/2019 at 5:24 AM, SkittyM said:

Surprised to see someone posting my old renders, save for one the Bridget made.  Looking back on it though, god there's so much cringe, important cringe but cringe none the less.

 

Fortunately I've stopped doing APB renders all together though I've kept story scenes on one of my back burners.  Need to get Maya again.

 

Just click on the link in my sig for my most recent car porn renders.  Can never have enough lights.

it's sad that you stopped . there were good works , some of your ideas impressed me very much .

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  On 1/14/2019 at 2:47 AM, Yood said:

it's sad that you stopped . there were good works , some of your ideas impressed me very much .

I actually had to stop because APB's content is limiting, the only way to pass that is by redoing things from scratch.  Ultimately i chose to make scratch stuff for GTA V instead of APB but you never know, i might scratch make something for APB.  Thinking of doing the Jericho but for now, im content with what I've made so far.

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As some of you may be aware, over the last few weeks I've been going crazy modeling weapons. Specifically I decided to do my best to replicate the style of weapons as they are in APB. It was my absolute end-goal to reach a standard of quality that is equal or even supersedes what was made by RTW/Reloaded. I also specifically designed several models that I believe would fill in gaps nicely in the current weapon roster, i.e. reskins for guns that currently lack them.

 

First, a foreword to how APB weapons actually work. Unlike most games out there, APB has a rather robust (and criminally underused) customisation system. Every weapon is made up of 5 textures: A diffuse, which is used as the template for a guns texture, a normal which gives it 3D detail, a specular texture which is used to determine how shiny parts are and finally 2 colour masks which are used to determine how things are coloured by skins. The Alpha channels for these also hold the transparency information in the first map and the scratches detail mask in the second map

 

Here are some example textures (based on my OMS pistol)

  Reveal hidden contents

 

 

 

OMS (Obeya Military Sidearm)

  Reveal hidden contents

 

STAR-X8 series

  Reveal hidden contents

 

EBR-762

  Reveal hidden contents

 

MSR (Magnum Sniper Rifle)

  Reveal hidden contents

 

PASG-7 (Police Action Shotgun)

  Reveal hidden contents

 

N-AMP 95 (Automatic Machine Pistol)

  Reveal hidden contents

 

SAW 556 (placeholder name, can't think of a good one)

  Reveal hidden contents

 

with those huge walls of images out of the way (and neatly hidden in spoilers), I'm still not done making models, I just felt that now that I have at least one of every category it was time to share. 

Edited by WhiskeyTangoFoxX
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  On 2/17/2019 at 2:32 AM, WhiskeyTangoFoxX said:

As some of you may be aware, over the last few weeks I've been going crazy modeling weapons. Specifically I decided to do my best to replicate the style of weapons as they are in APB. It was my absolute end-goal to reach a standard of quality that is equal or even supersedes what was made by RTW/Reloaded. I also specifically designed several models that I believe would fill in gaps nicely in the current weapon roster, i.e. reskins for guns that currently lack them.

 

First, a foreword to how APB weapons actually work. Unlike most games out there, APB has a rather robust (and criminally underused) customisation system. Every weapon is made up of 5 textures: A diffuse, which is used as the template for a guns texture, a normal which gives it 3D detail, a specular texture which is used to determine how shiny parts are and finally 2 colour masks which are used to determine how things are coloured by skins. The Alpha channels for these also hold the transparency information in the first map and the scratches detail mask in the second map

 

Here are some example textures (based on my OMS pistol)

  Reveal hidden contents

 

 

 

OMS (Obeya Military Sidearm)

  Reveal hidden contents

 

STAR-X8 series

  Reveal hidden contents

 

EBR-762

  Reveal hidden contents

 

MSR (Magnum Sniper Rifle)

  Reveal hidden contents

 

PASG-7 (Police Action Shotgun)

  Reveal hidden contents

 

N-AMP 95 (Automatic Machine Pistol)

  Reveal hidden contents

 

SAW 556 (placeholder name, can't think of a good one)

  Reveal hidden contents

 

with those huge walls of images out of the way (and neatly hidden in spoilers), I'm still not done making models, I just felt that now that I have at least one of every category it was time to share. 

LO should hire you to do weapons for them.

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Hopefully in the future they can add proper reload animations on the characters and weapons. I'll try and post something soon.

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  On 2/19/2019 at 4:38 PM, IRyanI said:

Hopefully in the future they can add proper reload animations on the characters and weapons. I'll try and post something soon.

This is what I'm hoping for. It's still pretty jarring to fire any gun and not see the slide on a pistol or ejection port on a rifle not move at all. Just proper gun animations in general would improve the feel for each gun so much

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  On 2/20/2019 at 3:08 AM, SuperToaster said:

This is what I'm hoping for. It's still pretty jarring to fire any gun and not see the slide on a pistol or ejection port on a rifle not move at all. Just proper gun animations in general would improve the feel for each gun so much

Weapon parts used to be animated but this feature was removed for whatever reason

  On 2/17/2019 at 2:37 PM, WhiskeyTangoFoxX said:

Cool as that would be, I doubt that's even possible

I don't see why not. There's many game companies that went on to actually hire their modders - knowing multiple skills helps

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KellySuperCowheroTH2.png

 

Milk Power SuperHero series! More on KellyCustom Discord Channel 😛 

(Free as Usual)

Edited by Queen of Love
pro bono
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I'm not sure if it's just me or not but using ninja ripper i only seem to be having success with the login screen method, any other way and it looks like battleeye kills the proccess.

 

is it still possible to rip chars and cars ingame? any advice would be greatly appreciated.

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  On 4/13/2019 at 8:51 AM, YumiSakura said:

I'm not sure if it's just me or not but using ninja ripper i only seem to be having success with the login screen method, any other way and it looks like battleeye kills the proccess.

 

is it still possible to rip chars and cars ingame? any advice would be greatly appreciated.

you have to use the latest version of NinjaRipper, older versions are not permitted by BE. Also make sure to run the D3D9 wrapper and not intruder, refer to my tutorial for details.

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  On 4/13/2019 at 12:06 PM, WhiskeyTangoFoxX said:

you have to use the latest version of NinjaRipper, older versions are not permitted by BE. Also make sure to run the D3D9 wrapper and not intruder, refer to my tutorial for details.

Thank's whiskey, it was your tutorial i was using to begin with (and a very good one it is too).

 

whilst watching task manager i could see that as soon as BE shows up it shuts down APB, That's using NR 1.7.1 running as admin and D3D9 wrapper, it's the "only" way i have tried so far. one thing i have considered is that my son has fortnite installed on this desktop which also uses BE and i wondered if that "could" be a problem. i wouldnt of thought so but it crossed my mind.

 

either way though i have made a good bit of progress just with my character i ripped so im happy about that. just need to get ingame so i can get a rip of my cars and a few other bits and pieces for props

 

Merged.

Nevermind, it's working now. it was my anti virus interfering 🤣

Edited by YumiSakura

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"Work in progress" rigging is driving me nuts but i think im getting there:

 

Untitled.png

 

The legs are fine, still trying to work out better joint placement for the shoulders. just trial and alot of error at the moment.

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  On 4/29/2019 at 8:22 AM, YumiSakura said:

"Work in progress" rigging is driving me nuts but i think im getting there:

 

 

 

The legs are fine, still trying to work out better joint placement for the shoulders. just trial and alot of error at the moment.

Remove the Hood before assign Weight in auto

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  On 4/8/2019 at 1:01 PM, Queen of Love said:

 

KellySuperCowheroTH2.png

 

 

🤣 why , why do you always exploit women and sex , still called her a cow ?

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  On 5/3/2019 at 11:14 PM, Yood said:

🤣 why , why do you always exploit women and sex , still called her a cow ?

Cause yes. Nekos meow loves milk. 

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why would you do all these stuff ? isn't it waist of time ? if all active members on this page would team up together im sure you could do something big. 

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  On 5/5/2019 at 4:38 PM, PersianTiger said:

why would you do all these stuff ? isn't it waist of time ? if all active members on this page would team up together im sure you could do something big. 

We donT have 150 Milion dollars.

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  On 5/5/2019 at 4:38 PM, PersianTiger said:

why would you do all these stuff ? isn't it waist of time ? if all active members on this page would team up together im sure you could do something big. 

It's not a waste of time if I spent the time doing something I like doing. I like making renders of my characters. I like making scenes, placing assets, working out how to make the in game models look good in blender. I have fun doing it. That alone already makes it not a waste.

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