Hexerin 1140 Posted October 8, 2019 9 hours ago, Mitne said: Eh. Anyone even reads blog from time to time? Did you even bother to read the thread before coming in trying to be sassy (and failing miserably)? Share this post Link to post Share on other sites
Mitne 724 Posted October 8, 2019 1 hour ago, Hexerin said: Did you even bother to read the thread before coming in trying to be sassy (and failing miserably)? So about them EMP grenades. Anyone else super curious as to how exactly they'll work? I did, did you? Who else gonna tell you how they gonna work other than man himself? Or you got some secret juicy info from behind scenes? Nah? Then stop being sassy yourself. Share this post Link to post Share on other sites
LilyV3 323 Posted October 9, 2019 (edited) 22 hours ago, Mitne said: Eh. Anyone even reads blog from time to time? NOTE: This is still being developed and tested, so some of these details are subject to change. The EMP Grenade will be a brand new unlockable alternative to other grenade options. When thrown, instead of a regular explosion, the grenade will trigger an Electromagnetic Pulse effect that will last for a certain duration. Anything in the radius of that field will be affected until it dissipates. Two of the larger complaints about the gameplay right now is that Vehicle Spawns can be really frustrating to destroy, and that it's very common for combat to revolve around getting into vehicles to avoid taking damage / regenerate health and postpone the fight. The EMP helps offset these issues by giving players an optional tool that deals with these. The effects of an EMP field are: Disabling BoomBox Vehicles are electrified and: People inside of them take damage every few seconds. Can be prevented from entering vehicles. Alarms are silenced. Lights are turned off. Vehicle is no longer available for spawning. Remote detonation can no longer be triggered. The vehicle will explode if remote detonation is active. Mobile radar is disabled. Accelerator is disabled, vehicle can still turn and break, but not accelerate. A HUD message will show up showing that you are affected by EMP. Source: https://www.gamersfirst.com/apb/news/2019/7/23/content-update this would be the most broken way ever, why would it prevent spawning a car? spawning a car gives you a new one. and i cannot wait for the trolly corner map areas to disable cars and the next spot is just free to claim because the others never arrive there in time. This idea would lead to: not more tactical choices, but a lot more potential to troll. like running good luck trying to find a civilian car to chase runners. this would be 1000'% troll potential with no real tactical addition than pissing people off. at least, if that ever would come true, make a blue mod that protects the car from EMP. This would allow one Team to keep a working car but losing the option to use it as a car spawner Edited October 9, 2019 by LilyV3 Share this post Link to post Share on other sites
illgot 379 Posted October 9, 2019 21 minutes ago, LilyV3 said: this would be the most broken way ever, why would it prevent spawning a car? spawning a car gives you a new one. and i cannot wait for the trolly corner map areas to disable cars and the next spot is just free to claim because the others never arrive there in time. This idea would lead to: not more tactical choices, but a lot more potential to troll. like running good luck trying to find a civilian car to chase runners. this would be 1000'% troll potential with no real tactical addition than pissing people off. at least, if that ever would come true, make a blue mod that protects the car from EMP. This would allow one Team to keep a working car but losing the option to use it as a car spawner The EMP grenade seems too specialized for something that temporarily disables the listed features. Unless the radius is 20 meters, I don't see much use for it over a Conc grenade which can permanently disable all player vehicles with 1 direct hit (unless a player is using blowtorch to repair their vehicle). I would rather see the Satchel Bomb be converted to use these EMP features. Satchel Bomb has no real purpose in the game that grenades can not fill so why not just convert it into an EMP bomb? Share this post Link to post Share on other sites
Mitne 724 Posted October 9, 2019 (edited) 1 hour ago, LilyV3 said: this would be the most broken way ever, why would it prevent spawning a car? spawning a car gives you a new one. and i cannot wait for the trolly corner map areas to disable cars and the next spot is just free to claim because the others never arrive there in time. This idea would lead to: not more tactical choices, but a lot more potential to troll. like running good luck trying to find a civilian car to chase runners. this would be 1000'% troll potential with no real tactical addition than pissing people off. at least, if that ever would come true, make a blue mod that protects the car from EMP. This would allow one Team to keep a working car but losing the option to use it as a car spawner I smell it gonna be 2 standard EMP nades at max with flak decreasing it to 1. Unless you stand at resupply vendor or car spawner, good luck abusing them. And spam of EMP nades can be easily countered... with normal nades. Notice description of EMP nades do not imply any damage being directly done to players. I think this nades gonna land in place among concussions - only being used as niche by some players. Edited October 9, 2019 by Mitne Share this post Link to post Share on other sites
vsb 6171 Posted October 9, 2019 2 hours ago, LilyV3 said: this would be the most broken way ever, why would it prevent spawning a car? pretty sure that means carspawner is disabled Share this post Link to post Share on other sites
Kitty Yekaterina 111 Posted October 9, 2019 nice idea but they gonna be useless, after first week of "wow we got new stuff" everybody gonna be back at concs and percs. Since majority situations u use grenades to deliver last blow or to scare ppl out of cover. Cant see how would emp even compete with that. Ok u block entering a car as if doors of car needs electricity to be opened...lel, big deal...majority ppl dont even use enter car enter car enter new car tactics. Ok u block usage of car mods such as car spawn at whole what... 10 sec of grenade working? Car spawn is nerfed at 1 min anyway long time ago. So basically we gaining nothin with this new grenades aside, wow effect of some entirely new stuff added to game after few centuries. Gl. Would be better imo that u added 4 new hairstyles instead of this grenade, or at least ability to combine fringe side and length of all current existing hairstyles. It would ve much permanent bigger wow effect than emp nades nobody gonna use in fight. Share this post Link to post Share on other sites
OPK 5 Posted October 9, 2019 The most use out of these nades will come from dealing with carplays. As in people who have their pioneer/espacio on a leash and jump in the moment they get shot once. Share this post Link to post Share on other sites
Hexerin 1140 Posted October 11, 2019 On 10/9/2019 at 11:31 AM, OPK said: The most use out of these nades will come from dealing with carplays. As in people who have their pioneer/espacio on a leash and jump in the moment they get shot once. A concussion grenade does the job significantly better, while also having the benefit of being able to be used against players on foot as well. Unless they decided to hide half the info about the grenade (which would be asinine), EMP grenade as a concept is DoA. Share this post Link to post Share on other sites
illgot 379 Posted October 11, 2019 2 hours ago, Hexerin said: A concussion grenade does the job significantly better, while also having the benefit of being able to be used against players on foot as well. Unless they decided to hide half the info about the grenade (which would be asinine), EMP grenade as a concept is DoA. They maybe useful if they immediately ejected all players out of their vehicles but with the current list of abilities I don't see a lot of use for them over concs. Share this post Link to post Share on other sites
CookiePuss 5379 Posted October 11, 2019 2 hours ago, illgot said: They maybe useful if they immediately ejected all players out of their vehicles but with the current list of abilities I don't see a lot of use for them over concs. You don't see the use of a grenade that not only disables every single vehicle in the game with one shot, prevents players from being able to escape in a vehicle, and also blocks player health regen upon entering a vehicle by causing damage to anyone inside the vehicle? That's on you. 1 Share this post Link to post Share on other sites
vsb 6171 Posted October 11, 2019 (edited) 25 minutes ago, CookiePuss said: You don't see the use of a grenade that not only disables every single vehicle in the game with one shot, prevents players from being able to escape in a vehicle, and also blocks player health regen upon entering a vehicle by causing damage to anyone inside the vehicle? That's on you. we’ve had concs for years, why do we suddenly need a version that doesn’t actually do any damage i maintain that orbit should have just rebalanced vehicles instead of adding a crappy gimmick item to “counter” carplay edit: also what kind of sound do emp grenades make? Edited October 11, 2019 by Solamente edit Share this post Link to post Share on other sites
CookiePuss 5379 Posted October 11, 2019 13 minutes ago, Solamente said: we’ve had concs for years, why do we suddenly need a version that doesn’t actually do any damage Because you can drive off when concd? You can re enter the vehicle and regen health while being concd? 1 Share this post Link to post Share on other sites
vsb 6171 Posted October 11, 2019 4 minutes ago, CookiePuss said: Because you can drive off when concd? You can re enter the vehicle and regen health while being concd? but you can drive off after being emp’d too, unless you were going like 2mph in which case a conc would still be better i’d also argue that forcing opp to deal with a vehicle that’s about to explode next to them is more useful than just stopping them from getting in Share this post Link to post Share on other sites
LilyV3 323 Posted October 11, 2019 32 minutes ago, CookiePuss said: Because you can drive off when concd? You can re enter the vehicle and regen health while being concd? without blowtorch you do neither of these because someone that concs your car successfully like this will mostlikely blow it of gien you even initially use a car that survives the conc. i think the EMP will jsut be the lower skilled peoples conc who cannot aim well on driving cars, but this is nto making the EMP's good by default. On 10/9/2019 at 1:11 PM, Solamente said: pretty sure that means carspawner is disabled oh that could be true, was then probably a bit badly worded. Share this post Link to post Share on other sites
CookiePuss 5379 Posted October 11, 2019 37 minutes ago, LilyV3 said: given you even initially use a car that survives the conc Id be surprised if I even saw 3 players not using Pioneer, Espacio, or 4x4 in a game session. What are you even doing if you are driving anything else? Share this post Link to post Share on other sites
GhosT 1301 Posted October 11, 2019 1 minute ago, CookiePuss said: Id be surprised if I even saw 3 players not using Pioneer, Espacio, or 4x4 in a game session. What are you even doing if you are driving anything else? Fresno! 1 Share this post Link to post Share on other sites
CookiePuss 5379 Posted October 11, 2019 27 minutes ago, GhosT said: Fresno! FresNO? More like FresYES amirite? Share this post Link to post Share on other sites
GhosT 1301 Posted October 11, 2019 12 minutes ago, CookiePuss said: FresNO? More like FresYES amirite? Si Share this post Link to post Share on other sites
Fortune Runner 796 Posted October 11, 2019 On 10/8/2019 at 1:41 AM, LilyV3 said: Why would i want to disable a car instead of easily blowing it up? running with packages needs new ways to counter to make the meta change and APB more diverse and fun. 58 minutes ago, CookiePuss said: FresNO? More like FresYES amirite? 46 minutes ago, GhosT said: Si oh please yes and some new car kits too Share this post Link to post Share on other sites
illgot 379 Posted October 11, 2019 6 hours ago, CookiePuss said: You don't see the use of a grenade that not only disables every single vehicle in the game with one shot, prevents players from being able to escape in a vehicle, and also blocks player health regen upon entering a vehicle by causing damage to anyone inside the vehicle? That's on you. If the radius is less than 10 meters you may be lucky to temporarily disable 1-2 vehicles. I would rather permanently disable 1 key vehicle per nade then temporarily shut a couple down and do little actual damage to people or vehicles. Vehicle play doesn't really bother me since I use a volcano half the time. Share this post Link to post Share on other sites
CookiePuss 5379 Posted October 11, 2019 1 hour ago, illgot said: If the radius is less than 10 meters you may be lucky to temporarily disable 1-2 vehicles. I would rather permanently disable 1 key vehicle per nade then temporarily shut a couple down and do little actual damage to people or vehicles. Vehicle play doesn't really bother me since I use a volcano half the time. Ahh... fair enough. Share this post Link to post Share on other sites
LilyV3 323 Posted October 14, 2019 On 10/11/2019 at 5:01 PM, CookiePuss said: Id be surprised if I even saw 3 players not using Pioneer, Espacio, or 4x4 in a game session. What are you even doing if you are driving anything else? you explode of course but even those cares are pretty disabled if conced at full health, so no need für Emp. Share this post Link to post Share on other sites
vsb 6171 Posted October 14, 2019 (edited) 2 hours ago, LilyV3 said: you explode of course but even those cares are pretty disabled if conced at full health, so no need für Emp. laughs in armored engine Edited October 14, 2019 by Solamente typo Share this post Link to post Share on other sites
LilyV3 323 Posted October 14, 2019 13 minutes ago, Solamente said: laughs in armored engine doesn't help, armored engine does not increase HP it just makes you have less time between, ohh fu… dead. After a conc there are just a few bullets more to make it kaboom. Share this post Link to post Share on other sites