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Next weapon to be added to test districts

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4 hours ago, Kevkof said:

They literally own all the rights to APB Reloaded, nothing changes for the players in the near future. 

Ok, I know i can take your word. guess i need to calm down..

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On ‎9‎/‎26‎/‎2019 at 11:38 AM, Hexerin said:

That's... literally the point of the PMG.

so it's the Point of Shooting a SMG above 40 meters and easily hit anything like it was a laser? with 5 bullets only?

I'm sorry, but you're bullshiting!  

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1 hour ago, Kakalaki said:

so it's the Point of Shooting a SMG above 40 meters and easily hit anything like it was a laser? with 5 bullets only?

I'm sorry, but you're bullshiting!  

Max damage for the PMG ends at 35m.

 

At 40m even with a stationary target you need to rely on RNG to be able to get a single kill with s full mag.

 

So while you can get some kills at the range you gave, it's not consistent, and it's not going to be min stk.  

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Imo like others stated there are more SMG(-ish) weapons that need a rework before they touch CAP-40...

 

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33 minutes ago, ZoriaDunne said:

We need a Minigun.

And chopper gunners. Maybe a tactical nuke or two; very urban crime, right?

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3 hours ago, Evagelyne said:

And chopper gunners. Maybe a tactical nuke or two; very urban crime, right?

Totally, urban crime with civillians taking walks around like nothing is happening, REALISM!!!

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4 hours ago, ZoriaDunne said:

We need a Minigun.

and if animations were a problem, they could just do what they did with the pdw, or what destiny did with the sweet business

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1 hour ago, Uru! said:

and if animations were a problem, they could just do what they did with the pdw, or what destiny did with the sweet business

For a Minigun, I would just tweak a bit the animation player does when carrying a heavy item. (Ammo boxes, PCs, Safes, etc) adjust the hands to the minigun and done.
Player can only walk. it has a delay to start shooting, like Ogre, and it overheats if you shoot for too long.
Wouldn't be game breaking if player has literally 0 mobility while using Miniguns, easy prey for snipers or any Ntec user, etc.
But it would be something to fear at certains areas.
And it pissed me off more because the old APB concept had a minigun in it.

 

Edited by ZoriaDunne
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14 hours ago, ZoriaDunne said:

We need a Minigun.

Yes. This. 100%. LO More heavy weapons please.

13 hours ago, Evagelyne said:

And chopper gunners. Maybe a tactical nuke or two; very urban crime, right?

How about some make-shift Gunships?

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49 minutes ago, KnifuWaifu said:

How about some make-shift Gunships?

Love it.

 

Those pictures creep me out LOL, I'm terrified of heights... my stomach inverts when I fall long distances in video games! 😮

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23 minutes ago, Evagelyne said:

Love it.

 

Those pictures creep me out LOL, I'm terrified of heights... my stomach inverts when I fall long distances in video games! 😮

Thanks!

Lucky for you the Gunships I'm suggesting (Espacios) mostly stay on the ground but I went ahead and hid those images for you anyway.

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19 hours ago, CookiePuss said:

Max damage for the PMG ends at 35m.

 

At 40m even with a stationary target you need to rely on RNG to be able to get a single kill with s full mag.

 

So while you can get some kills at the range you gave, it's not consistent, and it's not going to be min stk.  

that's what APB Database is saying, but it is far away from reality. just check the Oscar for example

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4 hours ago, Kakalaki said:

that's what APB Database is saying, but it is far away from reality. just check the Oscar for example

If you would like, I'd be happy to meet you in game in order to demonstrate the limits of both weapons.

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1 minute ago, CookiePuss said:

If you would like, I'd be happy to meet you in game in order to demonstrate the limits of both weapons.

dood ... apb db says Oscar min dmg range 35m ... same for dropoff range ... thats not even Close to how it is for real

 

Please explain while it is still 4stk above 35m?

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8 minutes ago, Kakalaki said:

dood ... apb db says Oscar min dmg range 35m ... same for dropoff range ... thats not even Close to how it is for real

 

Please explain while it is still 4stk above 35m?

Overdamage.

If you land all 8 bullets from 4 bursts, you are doing 1190 damage at 35m.

Damage then ramps down from there giving you a small bit of leeway.

Edited by CookiePuss
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On 9/25/2019 at 3:42 PM, GhosT said:

There's other SMGs that need to be changed, and the CAP40 being perfectly balanced is not one of them.

 

Check out the ACES, Norsemen or the H-9.

+1

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17 hours ago, CookiePuss said:

Overdamage.

If you land all 8 bullets from 4 bursts, you are doing 1190 damage at 35m.

Damage then ramps down from there giving you a small bit of leeway.

mkay i see - thanks for explaining

 

14 hours ago, SacheM said:

+1

what about the manic?

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On 9/25/2019 at 3:42 PM, GhosT said:

There's other SMGs that need to be changed, and the CAP40 being perfectly balanced is not one of them.

 

Check out the ACES, Norsemen or the H-9.

Yesterday I found out that I have permanent aces rifle and decided to try it out. God it’s so bad, with that ttk it has a huge downside as horizontal recoil. What’s the point of that weapon when you can take laser gun Atac with 0.7ttk

Edited by Lign

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1 hour ago, Lign said:

aces rifle and decided to try it out. God it’s so bad, with that ttk it has a huge downside

To help the ttk,i usually pair it with an fbw or a .45, its kinda fun synergy imo

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5 minutes ago, blackaceRD said:

To help the ttk,i usually pair it with an fbw or a .45

I don't get it.

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1 hour ago, CookiePuss said:

I don't get it.

i mean, shoot 2-3 bullets with a .45 and switch to ace and finish off, maybe not considered a smart move but i like to play aces rifle like that

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40 minutes ago, CookiePuss said:

>laser gun

>atac

 

 

Pick one. 

 

I pick both cuz it's one of the laser guns of APB.

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3 minutes ago, GhosT said:

 

I pick both cuz it's one of the laser guns of APB.

And it has the fastest ttk among all laser guns. Doesn't make sense to me. You either have slow ttk but insanely good accuracy or you have fast ttk but with the accuracy that you need put effort in to make kills like ntec. Don't get me wrong, ntec is easily controllable and it needs nerf but comparing to atac where you just need to hold lmb for easy kills it requires a bit of skill

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