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Everything posted by Yapopal
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Consider a conditional mission in which you cannot change the set of weapons. Before starting a mission, you are given a choice: 1. Showstopper or Colby 45 2. Shotgun or OCA 3. NCR or Obeya. Most players will choose the second option in each of the points because it is more versatile. It is much more difficult for the owner of a shotgun or a sniper rifle to create an advantage during the entire mission. These weapons are too specific and require additional conditions to gain an advantage. But this advantage is small. It will not be difficult for owners of universal guns to destroy these ideal conditions.
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Please make an "Anti-Lag" modifier that doubles your health. In my opinion, it is an excellent option for eliminating the consequences of lags and stutters.
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matchmaking not working on NA WEST??
Yapopal replied to Uhtdred's topic in Social District (General Discussion)
And you haven't figured out what's going on yet, have you? The developers continue to break the game, introducing more and more idiotic innovations. In this topic, we will consider matchmaking. Compare what happened before the cancellation of the district threats and what is now. The developers have already changed course several times. If you look from the outside, they just float in a circle, never reaching any of their intended goals. The cancellation of the districts' threats was made due to complaints from the gold players. Their neighborhood was empty. If the developers could at least analyze something, they would understand that the old matchmaking system lacked several restrictions and rules allowing players to be distributed according to suitable districts. But instead, they simply turned off the threats of the districts and blamed the low population for everything. This led to an even more inhospitable game. Then the developers simply forgot about the problem and began to engage in inter-district matchmaking (they clearly cannot soberly assess their strengths). Years have passed and lo and behold! The developers realized their mistake and started changing the settings of the machaking. This whole fucking journey has brought us to the point in space and time where we are now. It's dark, damp, and stinks. It was this point that the veterans pointed out with their wonderful tips for improving the game. They have achieved their goal. Breathe deeply and through your nose. I congratulate you! -
The health interface is not informative
Yapopal replied to Yapopal's topic in Social District (General Discussion)
I agree with you. And I'm not suggesting adding a health bar. The phrase “health interface” refers to a set of visual screen effects as well as audio effects. The health interface is already in the game. It's just not informative in some situations. -
The health interface is not informative
Yapopal replied to Yapopal's topic in Social District (General Discussion)
I didn't mean a health bar or anything like that. The game already has a health interface. It is a combination of visual and audio effects. The player must assess the condition of his character when making decisions, but the game does not inform the player well, because of this, the player makes wrong decisions. -
The health interface does not perform its functions in some situations. Let's take the AP 45 or OCA with a silencer, during a fight against players with this weapon, I do not get enough information to assess the condition of the character. The sound of bullets hitting, the blushing screen, where is it all? Are we going to play a shooter here or an online addition to GTA SA? I don't use configs, graphics settings are at maximum. Why is everything so bad?
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Most of the "cheaters" are players from the gray zone. Anti-cheat will not affect the number of "cheaters"
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I like Corsair, even though he's useless. Useless because it is replaced by ATC44. Changing characteristics does not give this weapon any advantages. Perhaps it is worth adding an effect to slow down the enemy after the second hit at the optimal distance?
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Cheaters will be pleased. Thanks Matt, great job. You're probably thinking now how fucked up these whiners are. It's a routine for you and you won't pay attention to it. And that's why all your efforts are flying away the trash can. You continue in the same spirit, I hope you will understand your mistakes someday.
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Because it will cause problems with the selection of opponents. That's what a bunch of local trolls will tell you. At the moment, the matchmaking system is set up for a quick selection of players. Often the forces of the teams are not equal. And the administration somehow doesn't give a shit about it. They've been walking in the same circle for years, making the same mistakes and not going to change. Ignore false bans for more than six months. Then declare an amnesty and release an update that they have been working on for several years, remove the anti-cheat.... Sounds dumb, doesn't it? But they did it... A lot of attention is paid to investing on their website. With this approach, any investment will go down the drain.
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Let's take a conditional average player. Silver, average skill level, knows how to shoot and think ahead. Who do you think is a cheater? Gold, sharp as diarrhea, destroys the entire enemy team in an instant. Who is he really? An experienced player who exploits game vulnerabilities and weaknesses in the rules. Anticheat does not see the difference between them. Both players do not break the rules. Now ask yourself the question: will anything change in your understanding of the situation if the anti-cheat works? Your position can be described as follows: I don't want to play against cheaters. How to satisfy your desire with minimal expenditure of funds and resources? Answer: To allow you to refuse to fight with an unpleasant player without leaving the game. Ask the administration to add to the game the possibility of exiting the mission, expanding the capabilities of the "blacklist", global selection of opponents (impossible), tightening the rules for editing the client, and so on. Anti-cheat needs time to identify the fraudster. It may take, say, one day. During this time, the victims will get the impression that the anti-cheat does not work. That is, regardless of the state of the anti-cheat, the players' opinion about it will not change.
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Make the character collision block a little bit narrower. The body is quite flexible, and there are many places in the game where it is easy to pass in real life, but the character gets stuck there. Also, when they collide with another character, both stop. I think it's worth making the characters more slippery and not able to interfere with each other when in close contact.
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Change your habits.
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Perhaps my conclusions are wrong. Calling for reinforcements works as an escalation. The selection of opponents is aimed at equalizing the number of players in the team, without paying attention to the level of their abilities. Is this really the case?
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The AP 45 is balanced for playing without lags and delays. An unmodified copy of the game is not capable of stable operation. Removal from the server also plays a role. Using this gun provokes the player to enter the gray area. The AP 45 needs a nerf, at least until the developers solve the problem of lags and delays (that is, never).
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Илюха забей болт. Этим очень глубоко уважаемым сеньорам абсолютно параллельно.
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There is always a pool of free players. One player or ten - it doesn't matter. Escalation, cancellation of district threats, reduction of the maximum number of players in the district - all these are negative factors that reduce the pool of free players. The first factor, escalation, has been added to the game to balance missions. But in fact, escalation has the opposite effect. She randomly changes the balance of power and does not strive for balance. There is also a high chance of a complete breakdown of the mission. The second factor is the cancellation of district threats. The cancellation occurred due to the outflow of population on the American server. The administration did not bother and canceled the threat on all servers. The result was a decrease in the population of the European north, which led to an even greater collapse. It was a wrong move. It was worth changing the deterrent factor - the multiplier of experience points. The multiplier of experience points and currency should be much smaller. That is, a conditional gold player in the bronze district cannot earn anything because of the experience point multiplier equal to 0.1. It is also necessary to change the player's search system. Upon receiving five stars, the player is hunted for a certain period of time, the death of the player does not cancel the hunt. And the third factor is the decrease in the maximum number of players in the district. This decision was made due to the heavy load on the servers or the game. The result is lags, stuttering. I do not know what exactly lies at the root of the problem. But perhaps optimization will be the solution. For example, canceling the download of prints of clothes of third-party characters. Blocking part of the traffic packets responsible for the shots (you don't care who shoots at whom not in your mission?) If something does not work correctly, it must be destroyed, turned off, redone from scratch. I'm annoyed by such a dumb approach to things. If you have a system that does not work well, you need to understand why this is happening. To do this, you need to make small adjustments to the system and draw conclusions from the results obtained. Based on the findings, make new adjustments until the desired operating mode is obtained. If changing the system becomes unprofitable, then only then it needs to be deleted and a new system built. For example, the fundamental problem of the game is the imbalance of the opponents. The imbalance is caused by a low pool of available players who match each other in terms of playing skills. The quality of the player pool depends on the presence or absence of district threats. District threats are a great system, but it didn't work like shit! And it didn't work because of the crappy setup! At the heart of this system is the deterrence factor - the multiplier of experience points and currency. That is, the efficiency of the system depends on the change of this multiplier. Just a few numbers in the code. What is the administration doing? The administration ignores the system settings, simply turns it off. Without offering any alternatives, it disables one of the main game systems affecting its quality. The inter-district selection of rivals is wet dreams. With a reasonable approach, this system should have been ready before shutting down the old system. Its production required too many resources... why am I writing all this? I want to explain to the administration why they fail so often. And I want to explain why this is happening.
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To eliminate the problem of unbalanced missions, it is necessary to speed up player rotation and increase the pool of available players. Escalation reduces the pool of available players and causes a problem with a long search for tasks. A disorderly escalation challenge breaks the mission. Escalation is not able to balance the mission. Escalation brings practically no benefit, but causes major problems. It gets to the point that the game becomes simply unplayable. It is impossible to ignore and delay the decision. Escalation is not viable and only causes harm.
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Low TTK is one of the reasons for the population decline. This would have a right to exist if this game had a lot of local servers with low latency. It was much, much more comfortable to play on the Russian server. In most cases, I fail just because of connection delays and low TTK. It comes to the point of absurdity when a character dies after two gun shots.
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I am glad to see developers working on such things. It is a pity that this has not been done before. Please don't slow down, the game needs it badly. Please make shotguns really dangerous. I'm talking about bringing back the old characteristics of the NFAS shotgun. He was competitive and dangerous at short distances. But thanks to the whining of players who prefer a flat playing style and do not recognize anything but meta, this shotgun has become shit. It is also worth increasing the damage of shotguns to critical at short distances (up to 5-7 meters). Pioneer N50 A - increase the ground clearance. Vegas G20 - reduce its ability to ram or reduce its mass. At the moment, it's a crazy iron on wheels. Balkan Varzuga Rally - make it all-wheel drive, reduce weight, lower the center of mass lower, increase power, reduce traction. Make a crazy stool out of it, with a crappy grip on the road, constantly drifting even in a straight line. It's going to be a real Rally. Redesign the Mirage rims.
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Are there any plans to repair graphics settings, as well as a clear 1000% ban on editing client files? By allowing such manipulations, you expose yourself with a bare patootie. For the tenth time I will write about the hatred of AP 45. It just shouldn't exist in a game with such shitty lags and delays. His TTK is much lower than stated. This gun could exist in a smoother game with less response delay. Third-party graphics customization tools solve the problem. But to see the graphics so poor is the lot of cyber athletes.
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Are there any plans to repair the collection car? Will the OPGL grenade collision be fixed? Are there plans to improve the performance of shotguns when shooting at VERY close range? Shotguns are useless and do not provide any advantages at a distance of more than 15 meters. Why doesn't it work backwards? A shotgun has no chance against any cannon at a distance of 50 meters, but any cannon (almost any) easily competes with a shotgun at short range. It doesn't seem right to me. Please correct the particle effect on the bullet marks of the shotgun. This particle effect creates a large load on the graphics card, which leads to a decrease in frame rate. It is necessary to reduce the resolution of the texture, as well as reduce the number of particles. The problem manifests itself when firing an automatic shotgun with a high rate of fire, when one effect is superimposed on another.
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The main goal of the game is to have fun. This game is less and less capable of that. The player does not set himself the task of finding out who is cheating and who is not. The search for evidence is the work of an anti-cheat. I just played against two players from the Turkish Monsters clan. I cannot say anything because I am not competent in this matter. But I definitely don't want to cross paths with them in the future. Many gold players have a number of similar features. They have no server and client latency at all. The character moves chaotically, movements occur in jerks, this can be called a teleport. They lack the very concept of sight reduction. My character dies after two shots from the AP 45, and then I hear the rest of the shots. I would like to emphasize that such situations happen only with gold players. The characters of the silver players are moving normally, the sight is reduced for a while. They react normally, with a delay, to contact and shots. And all this shit happens on one mission. Tell me why the fuck should I keep fighting in these situations? I can spend one or two hours a day playing. I want normal shootouts with normal players. That's why I insist on adding the above functions to the game. I don't think adding these will fix the situation. It's just a compromise between the capabilities of the current administration and the desire of NORMAL players to play. Pay attention to the size of the population. It's going down again. The normal interested players came, looked at this shit and took off. The reason for this is the complete disregard of problems, the tacit support of the players of the gray zone, which most of the gold ones are.
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Exiting the game is necessary in order to exit the game. Logical isn't it? The player does not receive a penalty using this function.
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Do you often encounter similar situations now? Every innovation must have its “BUT” (Little Orbit often neglects this). I suggest unlocking the mission exit button BUT I also suggest adding an equivalent penalty for this. If my proposal causes the problems you mentioned. It is worth raising the fine amount.
