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LilyRain

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Posts posted by LilyRain


  1. Truth be told, most Hackusators end up providing false-proof just to try and get someone banned. Literally all the videos/clips I see that claim aimbotting show the user legit missing shots, it just got to a pathetic point honestly. But regardless, proof is proof. If Hackers are indeed abundant, you're welcome to show proof.

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    Let me give you a solid piece of advice.

     

    With the exception of macro-users (which aren't hard to beat because of the game's rules and that they suck to begin with), real Cheaters are so rare you'd actually be lucky to get the chance of making them hate you through killing them (better yet arrest them, yes, it is possible. #LTLMasterRace). Once per year you'd get that singular person (no name and shame, sorry) who legit speedhacks around the map but other than that, not much really.

     

    INSTEAD, focus on yourself:

    1- You MUST be able to tell distances in meters to something without an indicator with an error of +/- 5 meters MAX (you may use your own vehicle, last-stage VIP/team_death_match head indicator or anything to help but you MUST be able to tell distances without an indicator sooner or later. This is vital, sorry. Please practice this promptly).

    2- Refer to APBDB to learn the weapons by heart FIRST, you'll get to see what is possible and what isn't and at what distance (APB is a game of distances with a lot of nonsense after all). Trust me, you'll be surprised (e.g DMR sniper actually doing more damage and killing with 2 shots instead of 3 at 88+ meters, because it appears to shoot some sort of rocket-powered bullets).

    3- Check if you have packet loss through the chat-command /fps. It doesn't matter if you play well when the server won't receive your commands because of a bad connection (this happened at a certain district in Eu for a decent number of people, all other districts were fine). Make it a habit as connecting to a game IS NOT ENOUGH, you'll never know when your connection will fail you through instability.

    4- Adjust your mouse and make sure your mouse-surface is smooth (trust me, you'd be fighting with your own mouse rather than your opponent, which is simply horrible).

    5- After getting killed, Press O to open up the options and fine tune your mouse sensitivity as needed. Don't relax on copying a streamer's settings, fine tune them slightly to suit YOUR arm and mouse weight.

    6- Know what to expect at whatever ping you have and play accordingly. If you have 180ms ping and playing against someone who mastered the game with 20ms ping, you COULD force them into playing at YOUR pace, else you're fighting an uphill battle that won't be easily winnable if you rely on switching primary/secondary weapons (yes, weapon switching must be approved by the server just like driving, so it is ping reliant). So don't get excited about the natural advantage they have. This is simply today's technology. Instead, be proud they struggled and got rekt against someone with high ping that can't switch as fast, it means you got gud.

    7- Disable mouse acceleration and apply mouse fix, it'll help you better build mouse muscle memory. Mouse acceleration is not only active by default but it is also pure garbage. Some games bypass this but you better apply it yourself everywhere and get it over with once and for all.

     

    Another tip: APB doesn't give a flying ♣♦♠♥ if you win/lose especially if you are at Max Rank since getting more standing then and there is utterly meaningless. Leaderboards are simply fight club stages that also show nothing of value and get wiped clean next week. Any match that you play gets wiped when you press k and start the next mission. The game gives zero damns and therefore neither should you. You're better off trying to play the best possible at the given situation rather than focus on what cannot be changed to be a better player overall, for BOTH APB and any other game out there. Even the best players die here and there, it is PvP and dying is part of the game. If you can't stand dying, don't play. Instead, learn from your deaths.

     

    Don't tbag anyone unless tbagged upon first (yes, tbagging is considered an act of war), don't rage-DM anyone, don't say ♣♦♠♥. Simply Arrest/kill and be on your way, that is the ultimate way to live and also happens to be the best way to piss off the macroers/trash players who actually do all of that to see you rage (yes, that is their objective, just to piss off people. Don't play into it like a spoiled fool).

     

    Don't be a crybaby, play the No U card whenever possible. Don't give them the attention they seek. Thank me later.

    • Like 3

  2. Soon™

     

    But how soon can not be accurately answered as there is no solid ETA. LO wishes to dish out the New Engine first as it supposedly makes working with the game easier (I don't see how altering weapon stats would differ as they've already done that promptly, such as reverting that Improved Rifling 3's alternate downside of slowing down the rate of fire, but I'll give them the benefit of the doubt. Lie or not, can't really MAKE them do what they don't want to or can't, irrespective of it having a high-chance of killing everything they have worked for [imagine wanting to delay the core aspect that is gameplay and expect things to fly because they won't. That is simply wishful thinking at its best]). They have made decent progress with the New Engine after back-tracing some issues and that's why they are a bit behind what they have previously let us experience (open beta tests). The C.E.O showed that they got collisions working again and are now working at the Financial District.

     

    Regarding weapons, they kept the door open saying Weapon Balancing is an ongoing and endless process (and it is) but expect minimal to no changes before the New Engine is out. However, whether they go back to pre-LO era, mainstream balancing into something that makes sense & easier to deal with or continue trying to make every weapon its own identity like chess-pieces and further pursue the impossibility of magically making that reasonably fair to everyone 'just because' (even though it kept failing for years) remains unanswered.


  3. On 12/1/2021 at 5:27 PM, yourrandomnobody74 said:

    You gotta keep in mind that Little Orbit is essentially the core dev team that has been working on this game for so long, just with a new front-end so to say, which as you've said, seem to be incapable of realizing that they're not helping the game by keeping it in this borked state of gameplay.

    Little Orbit is doing the same thing G1 did back in the days, just be a megaphone for someone that the engine upgrade is the holy saviour of APB.

    Indeed, gameplay is at the center of everything AND also happens to be parallel to the Engine Upgrade. If it takes 6 shots to kill with N-TEC or 0.7s to kill with OCA, then that will also be the case after the Engine Upgrade & delaying balancing in theory is simply foolish. However, giving them the benefit of the doubt that changing stats indeed takes more effort and time with the current setup then they should at least PLAN ahead and implement better gameplay solutions early with the new Engine. Things like the HVR-crosshair-size-damage shouldn't exist after the engine goes live.

     

    MattScott himself declared that the New Engine won't be enough, so there is a light of hope there. While LO has a roadmap to fix things like New Player Experience, matchmaking through phasing, etc, the concern is how fast they'll get these things done. Perhaps they are financially pressured and have no choice but to immediately go for sponsorships when the new engine goes live but I believe it is a mistake to put that as first priority, no matter how financially pressurized they may be. It is simply a recipe that will throw all their hard work into the bin.

     

     

    • Like 1

  4. 4 minutes ago, Nagletz said:

    Thats just a one person, not enough i think. I see momma's programmers in chat appearing every week, and be like  "imma do better just hire me", so why not? Don't tell me they dont have money lol

     

    1 minute ago, CookiePuss said:

    They don't have money. 

    Indeed they don't. Remember that they sold APB's IP for extra funds. They wouldn't have done that if they had $

    • Like 1

  5. 25 minutes ago, jmiIos said:

    Holy fuck you are stupid,

    i am not gonna call you any names since i already got a warning because of people like you, not that people like you deserve to be talked to any better.

    And from what i have seen people on discord don't seem to think much better of you than me, you are quite "something"

     

    VanilleKeks knew i wasn't talking about nades,

    "I don't really think this is a good idea. If you remove explosions from Asylum it will just turn into even more of a frag grenade spamfest."

     

    but sure, choose to be a "redditor" and poke the smallest holes to try and "prove your points", keep thinking you did something by making long paragraphs and lying, it will get you somewhere.

    Seems like this is your life, lying and poking the smallest holes in things that everyone knows what someone was talking about already, pathethic and miserable, yikes.

     

    I stopped reading after that, it's not even worth it, bye

    And you're still making shadow replies without clicking on the quote button, typical.

     

    Perhaps you're getting warnings because you don't even read the forum rules... Why would you ever be listened to when you simply exist to be a rage-copypasta and nothing else? I mean I've already given you the golden statement in big coloured text: "I will however support this if you can prove that explosives are overpowered". You're simply unable to provide any proof or proper reasoning to remove explosives from fightclub, so that's that. Your rage won't make it any better.

     

    Simply disappointing.

    • Like 1

  6. 1 hour ago, jmiIos said:

    nobody talked about removing nades.

    We know. All you talked about was "fweqa".

     

    Grenades are considered "explosives" and O-PGL is a grenade launcher. Additionally, grenades are more dangerous than O-PGL. They explode 20% faster and are much more silent in comparison so if anything they deserve to be touched before O-PGL (and they did get a spam-nerf already). You should take a step back and think things through because your poor anger-management is preventing you from putting something concrete.

    1 hour ago, jmiIos said:

    Timer starts once it's fired, not when it falls on the ground, again, you trying to make it sound as if most opgl players just shoot opgl up close or in front of themselves. It's totally not the case that all opgl users spam it from far away and by the time it lands the timer is already up and it's literally impossible to dodge it, even if spotted and trying to run away that's not enough.

     

    Osmaws  winding up and then have to check 10 corners to make sure it's not fired towards us, osmaws camping on a corner, literally impossible to dodge, even if spotted and start running away it's not enough. It's fight club, literally almost nobody is never not tagged, even a little damage from someone and then opgl or osmaw landing decently far away from the player is enough to kill.

    And that is why you use your ears. O-PGL and OSMAW are incredibly loud with distinct sounds. They literally can't be mistaken for any other weapon.

     

    I'd actually rather fight OSMAWs, they are easy targets and generally slow. An OSMAW takes 1.75 seconds to rev up, enough to actually kill them twice.

     

    1 hour ago, jmiIos said:

    I didn't even start talking about the other opgl that explodes as soon as it hits something and deals tons of damage, super fast between each shoot, the same with the other one shooting concs.

    The EOL series is widely known as a collection of trash launchers and cheap Legendaries. if anything they'll either get buffed or stay the same.

     

    1 hour ago, jmiIos said:

    And don't even get me started on stun opgl. I still remember the time when there were 2 trolls playing stun opgls, it went from 20v19 to 20v8 in under 5 mins, and that was just 2 stun opgls.

    Unlike the regular O-PGL, O-PGL CD can never 1-shot even if the explosion is dead-center. If you can kill the regular O-PGL (and you should), you can also kill O-PGL CD.

     

    1 hour ago, jmiIos said:

    AND don't even get me started on when multiple people use opgls shooting it from far away and exploding as soon as it lands, doesn't matter if spotted.

    Doesn't really matter when most people are just OCAing and JGing. Literally two of the best weapons for Asylum.

     

    1 hour ago, jmiIos said:

    But ofc you will just say oH kEep BEing Mad, not even worth arguing with you.

    Keep being mad. I genuinely gave you a shot but you chose to be stupid.

     

    1 hour ago, jmiIos said:

    OCA can't be fired away from 100m away and explode as soon as it lands and kill or tag multiple players 95, again, literally nobody complains about oca except shotgun , flack jacket and medspray user. So no, you are lying too.

    "literally nobody complains about oca"

    Really? Did you miss the OCA-nerf? Looks like you did but now I am certain about my hunches. Thank you for telling us that you are an OCA-Player who couldn't kill an O-PGLer and OSMAWer.

     

    1 hour ago, jmiIos said:

    NHVR can't be fired away from 100m away and explode as soon as it lands and kill or tag multiple players 95. NHVR is annoying, opgl is not.

    If O-PGL isn't annoying (and you didn't prove it being overpowered), why remove it? Come on, now.

     

    There you have it, you killed your own thread.

     

    1 hour ago, jmiIos said:

    nade spamming could easily be fixed by removing joker ammo

    Outright removing joker vending machines is a worse solution than the currently active longer resupply time.

     

    Joker vending machines in Asylum are placed in dangerous locations anyways.

     

    1 hour ago, jmiIos said:

    I am fine with jg being removed from the game

    *Laughs in CSG/TAS-20*

     

    1 hour ago, jmiIos said:

    Literally nothing to do with frustration, stop lying.

     

    And the "MAJORITY"(LOL) it's just people sitting on forums that are voting and those that use explosives, if actual players saw and voted it would be WAY more yes votes. I have seen TONS of people wanting explosives removed from fc, this people just don't use forums, i made this thread expecting them to see it but oh well, it's just people like you that use forums now.

    I hope this isn't just pure frustration but you make it seem so. 

    I hope your next response is rather more serious and has correct facts. You'll get nowhere like this.


  7. 13 hours ago, jmiIos said:

    fweqa

    A very interesting explanation but APB is a 3rd-person game. Remove explosives and corner-campers will simply camp and win every corner-fight till they run out of ammo. I guarantee you that you won't enjoy that either (unless you are the Camper).

     

    You can easily kill a Demolitions-Player if you just push them or bait them to waste their rocket(s)/grenades. Explosives also take considerable time to detonate and with the recent change to grenades, a good-grenade takes 3 seconds to resupply so that's 6 seconds in total plus resupplying other ammunition wasted by a vending machine or a car spawner (you could die in FightClub if you wait that long). They're not spammable in FightClub anymore (not that they were a problem prior).


    Gentle reminder that Concussion Grenades used to be able to kill a person at full-health then got nerfed a bit because 'we want to be Supermen who don't die easily, this is too much BabyRage' (I mean if you can't stand dying in a PvP game, perhaps don't play). No surprise this game won't appeal to new players, it is just nerf after nerf to the point where most weapons are now garbage and this entire formula looks absolutely stupid on APB. With how much time it takes to kill a single person in this game, good luck killing them before they get back to their corner. Moreover, because consumables exist... campers can also med spray or epinephrine back to the next wall. Removing Explosives in FightClub at the current state of the game is nothing but drawbacks without merits.

    By the way, FightClub is an excellent place to advance weapon roles. It would be outright stupid to prevent New Players an okayish opportunity at getting 150 grenade kills to get the Concussion Grenade, which is essential for almost everything. Re-opening this topic with an empty thread out of nothing but your frustration of dying to an explosive is helpless-feedback. Why don't we instead disable OCA or JG in fightclub so more people actually get to play till weaker-weapons get some buffs, hmm? See how stupid this 'disable something' is getting? Without actual explanation, you'd get nowhere.
     

    I will however support this if you can prove that explosives are overpowered.

    • Like 1

  8. As good as the N-TEC is, I wouldn't call this an "N-TEC period" because it isn't the king of 0.7s to kill. The game contains weapons that can kill in 0.7s more consistently and with more ease, while the N-TEC has to choose between shooting or moving, it can't do both effectively.

     

    APB is a game of choice-vs-choice over a distance where the shootout occurs. It would help to know what weapon you attempted to use against an N-TEC and at what distance.


  9. On 11/2/2021 at 2:42 PM, Hexerin said:

    How to fix RFP:

    • Sprint Modifier: 3 -> 1.5
    • Run Modifier: 1.75 -> 1.1
    • Walk Modifier: 1.2 -> 1
    • Jump Modifier: 7 -> 5
    • Health Damage: 110 -> 125
    • Dropoff Range: 40m -> 30m
    • Min Damage Range: 55m -> 60m
    • Minimum Damage: 30% -> 50%

    "Fang" variant:

    • Modification: Improved Rifling 3 -> Improved Rifling 1

    "Swift Silver" variant:

    • Modification: Heavy Barrel 1 -> Mobility Sling

    "Comanche" variant:

    • Modification: Extended Magazine 3 -> Bandolier 1

     

    These changes accomplish the following:

    • Can now be fired from the hip with normal accuracy like it's supposed to be (and used to be capable of).
    • Returns to 3 STK, which makes it viable again. Of the 9 bullets shot, allows for 1 to miss. 8 bullets = 1,000 health damage.
    • Shorter range, but a more gradual falloff with a higher minimum damage keeps it feeling good. Requires all 9 bullets at 31m.
    • Prevents the return of the "pocket OBIR" issue, that led to it being effectively deleted from the game in the first place.

     

    • Sprint Modifier: 3 -> 1.5
    • Run Modifier: 1.75 -> 1.1
    • Walk Modifier: 1.2 -> 1
    • Jump Modifier: 7 -> 5

                 ✓ ♥ 

    • Health Damage: 110 -> 125
    • Dropoff Range: 40m -> 30m
    • Min Damage Range: 55m -> 60m
    • Minimum Damage: 30% -> 50%

                           

     

    Interesting suggestions as prior to October 4th, 2019, the RFP did 133 Health Damage per shot (7.5187 shots to kill), making it easier to guarantee a kill by the 8th shot. With your suggestion of 125 however, RFP will barely get 8 shots to kill on the suggested Dropoff Range of 30 meters, giving it a fine ttk of 1.05s. If the User is 31 meters away from the target, 9 shots will make the ttk 1.1s. Ultimately, RFP will sandwich FBW, situationally being both better and worse (FBW can still 6 shot-to-kill up to 32 meters, not very impressively ahead but can switch back to a primary faster due to less commitment-time of having no burst intervals to worry about). I like this, RFP won't be as insane as it used to be but it won't be useless either.

     

    At its worst (60m+), RFP will require 16 shots to kill (ttk = 2.5s). It will be a decent support damage choice due to its reliable accuracy but won't see much use since it isn't very promising. The new Min Damage Range and Min Damages won't be a problem. If anything they'll reduce the 'exaggerated uselessness' of weapons outside their Dropoff Ranges (a problem APB really suffers from).  SeemsGoodMan!

     

    -----------------------------------------------------------------------------------------------

     

    "Fang" variant:

    • Modification: Improved Rifling 3 -> Improved Rifling 1

    Yes, this was a substantial issue that made RFP epicly protruding before. There were ideas such as replacing the mod with a Tagger but +3 meters from Improved Rifling 1 won't be a problem. This must happen.

     

    "Swift Silver" variant:

    • Modification: Heavy Barrel 1 -> Mobility Sling

    I believe the point here is to make Swift Silver a bit less accurate (since Heavy Barrel helps accuracy). Either choices are fine because with the suggested new Health Damage of 125 per shot, Heavy Barrel 1 will effectively make the weapon always require 9+ shots to kill (ttk = 1.1s+), while Mobility Sling will increase Equip Time from 0.35s to 0.4. Both are hit or miss, I can't think of a reason to object to either atm.

     

    "Comanche" variant:

    • Modification: Extended Magazine 3 -> Bandolier 1

    Yeah, a Tier 3 mod on a Secondary is questionable (Magazine Capacity of 24 → 31 looks ridiculous). Increasing Reload Time is also terrible. Bandolier is indeed the more tame option.

    -----------------------------------------------------------------------------------------------

    Definitely a decent attempt at fixing RFP. It'll be a decent choice in the pool of Secondary Weapons again and tuning it from there if needed won't be difficult.

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