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LilyRain

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Posts posted by LilyRain


  1. That would be nice. Sadly, gifting is disabled because some people abused it through charging back on alt-accounts. Another shining example of when the acts of some hurts everyone.

     

    What they have done was basically gift their main/temporary accounts then get their money back through charging back. The alt-account would get banned for 'payment evasion' while any gifted account basically gets things for free. This was a despicable act that hurt profits and simply can't be allowed to stay.

     

    Unless LO gets a solution in place, it is unlikely to see gifting coming back.


  2. 2 hours ago, Nijavid said:

    -Some balance changes like Nerfing the IR3/Shotguns and buffing the OCA/Carbine (Yes some of these changes were reverted but it took months)

    Other changes were too controversial while other obvious problems like percs/remote det/Kevlar/Explosives weren't even considered 

    I couldn't agree more. "it took months" is very lenient

     

    The absurd OCA buff (which was absurd because select few meta weapons got buffed rather than buffing everything across the board, garbage weapons weren't touched and LTL actually got nerfed, heh..) took exactly 336 days, starting from the "Weapon Balance" patch on September 16, 2020 all the way till "Med Spray" patch on August 18th, 2021.

     

    Med Spray itself took 378 days from the "MISSION IMPOSSIBLE" patch on August 5, 2020 till the Med Spray patch.

     

    We're no longer talking "months", we're talking in magnitude of years. Naming people isn't allowed but it was already proven that some influential SPCTs 'balance' the game to their liking than what is actually good for the game. Btw, this wasn't the first time OCA-meta was a thing. It flopped before and they decided to repeat history 'just because they can'. This proves it even more.

     

    I was hopeful till the disaster that was the Weapon Balance patch. From now onwards, I'll believe improvements when they actually happen. No reason to hype or give credit to people unless they actually show they learned what is best & show they deserve it.

    • Like 2

  3. 9 minutes ago, Bambola said:

    I have just checked with the Joker Distribution NPC Wilde in Social, using two different accounts, the DMR-AV PR1 and PR2 both are available for permanent purchase for the price you can see on the screenshot above. Perhaps it doesn't show up if you already have it as an account-wide item, that might be a culprit in your case. 

    Oh, I see I see, I wasn't looking properly. There is a sub-menu for weapons so the option isn't immediately viewable. It isn't a straight button purchase like vehicles/mods.

     

    Thanks again, you saved a lot of time and trouble

     

    Heart13SmallWhite.gif


  4. 24 minutes ago, Bambola said:

    ZyDiVdf.jpg

    If I am not mistaken, you can get the permanent version with Joker Tickets. 

     

    There should be a way like this yes, since according to APBDB, DMR-AV unlockers are implemented in the game all the way back to when Nekrova's server was present but I couldn't find this option in the Joker Store. Anne and Wilde aren't showing it, Ophelia and Darrell don't sell weapons.

     

    I hate to trouble you but if that image is fresh, please provide guidance, thanks in advance.


  5. The price is the same because the expectation is NOT to pay for the mods. DMR-users pay for +66.666% damage PER SHOT on vehicles. Yes, LO did a fantastic job in suppressing the Pay2Win aspects in APB (This time around, it can't be sugar-coated it with Pay2SkipGrind, because there is no grind for a permanent/comfortably-sustainable DMR-AV currently in the game).

     

    Equalizing Premium Cooldowns and adding weapons to the Joker Store were a blessing to this game... Spoiler Alert: Joker Distributions' Weapons Contact, Anne, does NOT exchange DMR-AV for Joker Tickets nor you can lease one from a Rank-Progression Contact, not even at R255. The only ways to get DMR-AV is to either buy it straight from ARMAS or continue exchanging 450/500 JTs at Wilde in the Joker Store for PR1 and PR2 respectively, which is far from being reasonable, simply because that is ~35% of all weekly JTs earned assuming the player does all the things going down a drain consistently (rather even much closer to 100% in Jericho due to no one bothering doing Baylan FightClub. People barely even exist to run Asylum with half capacity like once a week. Missed it? Tough luck, say goodbye to roughly all your JTs that you made from playing Missions just to rent a Sniper that can better dent Car Gameplay). Thank God there are other really effective tools to deal with vehicles, still doesn't justify it being like this due to the potential DMR holds.

     

    There are still traces of things yet to be done and this is a shining example of one of them: Making DMR-SD as effective as DMR-AV when it comes to neutralizing vehicles. It would be nice and objectively better if the G1C payment is to enjoy the more immersive sound the DMR-AV provides & not actually affect gameplay, especially in an important aspect that is neutralizing vehicles.

    • Thanks 1

  6. 12 hours ago, Theronguard said:

    Nvrmind, was trying to understand why u want the FAR reverted? I overthinked on this one. Have a good-day

    No probs, good day to you too

    Glaciers above gave an excellent answer

     

    12 hours ago, FakeBungo said:

    FAR was seemingly a garbage gun to begin with, did they try to buff it? its one of those stupid guns you can only get on Armas so not many people bother to try it.

    They tried to nerf it, kekw:
    unknown.png

     

    The gave the weapon that is the successor to the STAR an N-tec treatment, 'just because'.

     

    They are too lazy to the point where they'd rather nerf weapons that don't need to be nerfed to give the illusion that garbage-weapons will be able to 'compete', totally forgetting the bloom-fest that they are continuing to expand and that garbage-weapons are still leagues behind.

     

    Like come on, FAR, N-tec and STAR already have multiple disadvantages in CQC (ttk because these weapons are better off with improved rifling as well as mobility, they require marksman mode to hit anything 98% of the time) and also can't full-auto at their optimum ranges. Why were these nerfs necessary? They accomplish nothing positive, just more clunky gameplay and helping guarantee OCA 'Whisper' wins.


  7. 1 hour ago, Theronguard said:

    Why didnt u put more than #revertfar then....0_0? Hmm

    I saw the database though its kinda close to the scope ntec in bloom but not quite, ntec in general has better marksman modifier. 

    Because nothing more is needed.

    Thank you but I already know all of that. There are a handful of weapons with similar Shot Modifier Cap as well.

     

    I was asking you as to why you mentioned the number of slots for Scoped N-tec and why you thought I was advocating for a 3-slot variant about a weapon I did not even mention nor really changes much if it indeed gets a 3-slot version.


  8. 1 hour ago, FakeBungo said:

    the balance changes are so depressing i don't even care to look at them. but LO have already ruined the nfas and stabba pig from what ive played with in game (do SPCT actually think LTL is OP? lmao). their hvr change was so stupid too.

    Exactly this!

     

    While I am happy with the nerfs they did to vehicles and high-burn fuel, 'Buff OCA & nerf LTL' affirmed my stance into 'I'll believe it when I see it'. Changes were just too volatile without sense nor direction and this was one of the things that shouldn't have happened. They've also been going back on forth on the N-tec and Carbine when all they should've done was buff non-meta weapons to "balance" things out more.

     

    It is sad to see that the majority of "balancing" was simply skewing the balance away from a balanced state into more of whatever personal taste they have rather than objectively make the game more balanced throughout.

    • Like 1

  9. 4 minutes ago, Zian said:

    I'm hoping. I just was trying to take the jump to see if they'd respond on here rather than me having to assume when I made my account in the first place.

    Also given that I have moved from where I originally lived when I first made the account, my IP address is different I am sure.

    It'll all be well, no worries. A lot of people also use VPNs to play since latency and routing are horrible (especially from Australia), so your IP being different won't really stop you or Support from seeing evidence and supporting you.

    One more thing, you may sign in to your E-mail and search for: gamersfirst - validation

     

    This will bring up the very first E-mail when you signed up, from which you can easily and accurately know the date at which your account was created. It should look like this:

    unknown.png

    I'm hiding MY date for security-reasons but it is straightforward. I hope this comes in handy.


  10. You logged in to APB and found your things missing, meaning you have access to your account. This is good

     

    You may browse ARMAS history to show Support that you really bought these items before. Purchase History is no joke, it exists for such reasons. I heard people using it and got their things back, perhaps you can do the same.

    • Like 1

  11. 13 hours ago, FakeBungo said:

    Volcano should do less damage to players because you have to be really bad to miss both rockets, they could also consider making it have slightly slower projectile speed than the Osmaw for balance too, the reason being its harder to dodge 2 rockets than it is one.

    I wouldn't touch Osmaw's max range just to band-aid fix camping objectives from super far away.

    OPGL is pretty balanced, they just need to fix the tracer and grenade projectile so its actually easy to see and therefore dodge it, or know where the player who is using OPGL is.

    Now THIS is more on point, I really wish OP was half as smart as you.


  12. 4 hours ago, asper said:

    your IGN?

     

    I'm not sure if you're planning to show me how you Mobile Cover and Blowtorch at 90+ meters with HVR or literally outright stupid to have a constructive reply.

    No matter, it is common courtesy to give yours first so I get to show you the errors of your ways in-game as well.


  13. 2 hours ago, asper said:

    What do you have against me? 😄

    Because from the looks of it, you're just disfavouring my suggestion and putting it in the worst light possible.

    Again, you based your suggestion on only 2 points. The first being a wrong 'fact' and the second being subjective and personal-opinion about what 'feels good'. Neither of them are valid enough nor accurate to warrant a change.

     

    Perhaps suggest some real numbers and stress why they would fit. You might get more support if you hit a reasonable mark.

    3 hours ago, asper said:

    Of course that a heavy and altering weapon sway based on your movement and however much you'd be aiming for will increase the weapon's use difficulty, so will a greatly increased zoom - people don't use High Mag Scope for a reason. Those that do probably prefer it that way, but even so any weapon is way harder to play with that mod equipped.

    Again, you didn't research enough.

     

    The reason people don't use High Mag Scope not because 'it is harder, but because the marksman benefit is the exact same as Hunting Sight 3 so there is no point in using it. Additionally, it removes the crosshair (but people are getting into using overlays so these days, that is slightly less of a factor than it used to be, still a factor nontheless).

     

    I guarantee you, if High Mag Scope is changed to give a better Marksman Modifier (meaning more accuracy), you WILL get to see it being used.

     

    And you need to step back and think about what you presented here. You are aware people don't like excessive-zoom yet you are forcing a change that people don't really like without even objectively showing why it would be better for the game. That's simply not the way. I am sorry but calling that stunt stupid would in fact be a compliment for how ridiculous you really were in this portion.

     

    3 hours ago, asper said:

    And of course that 'on paper' there are ammo vending places, but that doesn't mean everybody will sacrifice a car spawn for it, a better position or their blowtorch/shield.

     

    Previously, you have suggested: "removing a magazine of ammo from the reserves would've also been a good nerf. Constant resupply will mean that the points wouldn't be under watch forever".

     

    If such a change happens and Snipers get to carry one less magazine, why would a Sniper who camps objectives on purpose from afar require/choose Mobile Car Spawner over Mobile Supply Unit....? Why would they need blowtorch and shield when they aren't car-playing nor having much competition over that range due to APB's aggressive damage-reduction-over-range guaranteeing them having superior damage output over the likes of OSCAR, N-tec, etc?

     

    Shield, that's a good one. If you haven't noticed, Players use their own vehicle as cover if none exists.

     

    3 hours ago, asper said:

    I want to see more good montages made for this game which is why I pointed out the fact that getting kills with Snipers will feel 'that much better'. The odds for an 'HVR-only' montage would be way higher.

    You are epicly late for the party. HVR-only montages were uploaded years upon years to YouTube back in the day when HVR gameplay was more fluid.

     

    In the current days when most Montage-makers play with clay/molten-icecream graphics, what your suggesting would only mean getting to see the target closer as they die. It won't make Sniper-gameplay actually fluid again nor bring back some of the Sniper-mains who played nothing but Snipers. It'll actually push them away.

     

    3 hours ago, asper said:

    I wouldn't expect you to reply to this in any other way, you'll keep saying that I'm in the wrong much like you did about my prior replies. All I care about is that I shared my suggestion with everyone that was willing to read it.

    Because you ARE in the wrong. Your knowledge has obvious mistakes and the way you connect things implies you used to play in the Bronze-District. No offense but again, a Sniper at the edge of the visible playfield using Mobile Cover when they would literally use their own car as cover... Please.

     

    What's wrong with saying you are in the wrong, especially when you rushed to make a thread rather than think and polish it through? Do you always expect people to agree with mistakes and nonsense? What's wrong with you?

     

    3 hours ago, asper said:

    Also, explosives do need a range nerf. OPGL can throw up to 90 meters or so idk but it's too far. OSMAW can shoot over 140 and volcano can literally 1 shot anything at over 80 meters.

    Of course, O-PGL is a grenade launcher. It exists to launch grenades over long distances and mostly to flush out campers in one of the esteemed fortress areas where even a Sniper can't finish them off. There is absolutely nothing wrong with it as is but if you insist on tweaking it, there is nothing much that can be done about O-PGL without substantially changing how grenades are thrown or actually ending up buffing O-PGL and the reasoning for this is very simple:

     

    - Grenade Speed: With the exception of the Snowball and Eight-Ball (which travel at 35 m/s), naturally O-PGL should launch grenades the fastest. In comparison, the conventional Concussion Grenade travels at 15.5 m/s and Low-Yield at 20 m/s. If O-PGL's Grenade Speed is to be reduced from 23.5 to nerf its overall range, all of these must go down as well (which would certainly break the game as a Concussion's Speed is at a good place now). Else, you'll end up with something that looks really stupid since it launches slower than your own hand.

     

    - Fuse Delay: If O-PGL's range is reduced by reducing the Fuse Delay, you'll actually end up buffing the weapon as grenades will explode faster than 5 seconds. Perhaps 4 seconds is an interesting place but ALL weapons across the board will need a small buff to compensate. It also won't really hurt O-PGL's range that much, it'll still be very useful if not even more useful [Brace for Asylum O-PGL Haters].

     

    ------------------------------------------------------

    OSMAW should be an easy fix if its range is to be toned down to 100m. Sounds good.

    ------------------------------------------------------

    83 meters for Volcano but that's a yes and no. The tradeoff lies in it being weaker than OSMAW below 83 meters, so it is like DMR to Snipers in a sense. Bluntly take that away and Volcano would be useless.

     

    Volcano is less dangerous than DMR so its range isn't really a problem, more so you can survive a rocket with Flak Jacket if you are slow enough to need it. Its problem is that it launches 2 rockets when each is already faster than OSMAW.


  14. On 9/10/2021 at 8:02 PM, asper said:

    1. Making the weapons deal less damage or a lot less while moving doesn't change the fact that they've got the longest range in the game, players are still going to camp spots from 100 meters away just because of that

    Quick note: That's not a fact. OSMAW's range is far longer and Players already camped objectives at 142.5 meters with it.
     

    On 9/10/2021 at 8:02 PM, asper said:

     2. When it comes to Snipers, there'll be a way higher skill ceiling and kills with them will overall feel that much better.

    Bullet-based weapons in APB are completely hit-scan as real bullets do not exist. There is no compensation from the player needed to account for gravity, wind, etc.. Therefore, Sniping in this game is one of the easiest things one can do. Therefore, the skill ceiling isn't high at all, especially for N-HVR 762.

     

    What feels satisfying is subjective and irrelevant to balancing.

     

    On 9/10/2021 at 8:02 PM, asper said:

    If anything removing a magazine of ammo from the reserves would've also been a good nerf. Constant resupply will mean that the points wouldn't be under watch forever.

    In theory yes but in practice, Mobile Supply Unit and Resupply Box exist.

     

    On 9/10/2021 at 8:02 PM, asper said:

    Add weapon sway

    That would be interesting and immersive but won't really make the weapon easier/harder to use in a hit-scan game.

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