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LilyRain

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Posts posted by LilyRain


  1. 7 minutes ago, qb said:

    This game was made on 0.9-1.1s TTK (even longer in RTW times due to mods) yet you persist on lower TTK being better, like all CoD kids claiming it's competitive when it's not.

    Please, do yourself a favour and stop posting nonsense, you half-patootie everything without any thought. You clearly lack any kind of mechanical skill and brain activity to realise less RNG and higher TTK in the range I've specified is superior to this non-sense we have now. Bloom is a lazy attempt at lengthening TTK and we have way too much of it.

    I don't want to see stupid comments like "LOL LTL #1 PLACE IN ASYLUM AGAINST BEST PLAYERS XD", I want to see how you play. From your comments, you play like LilyV3 (funny how the name even coincides...)

     

    Typical low-quality response from someone who doesn't read, knows literally nothing nor even attempts to do their homework before typing, utterly disappointing. All you're doing is labeling yourself as someone to never be listened to but if that's what you want sure, it is your credibility and your loss. No matter, I'll make life easier for you.

     

    Do you even know CoD? Clearly not. Here are typical time-to-kills in CoD:

    unknown.png

     

    Meanwhile, in THIS very thread, I've already vouched against ttk times being that low. Here, because you can't see, I've clearly placed it in a box for you: 

    unknown.png

     

    Again, reducing bloom and RNG is a wonderful thing, (I'd very much like them gone by next patch) which I ALSO happen to have vouched with in the same thread (lol, see how stupid you look now?). Here, have a look:
    unknown.png

    But again, reducing bloom doesn't justify increasing time-to-kill, especially when it is high enough as is. Those two things are completely different. You're going to have to QUALITATIVELY show why that would be a great idea, which you clearly can't.

     

    "I don't want to see stupid comments like "LOL LTL #1 PLACE IN ASYLUM AGAINST BEST PLAYERS XD" because you're stupid enough to not be capable to play with such an ordeal yourself. You're talking like a low-tier player who can't perform without meta weapons so you don't want to have your delicate feelings hurt in that way. I'm sorry, you're just not relevant. Case and point.

     

    And no, lol. You're also another person who think's I am Lilyv3. Lilyv3 is someone who played mainly in EU. My main character is not in EU.


  2. On 9/4/2021 at 4:40 AM, qb said:

    Imagine thinking dpc latency equals to overall input lag, yikes....

    First, read through things carefully with the intent of understanding the opposing person and stop skimming, you could learn that. Second, could you stop labeling people with hideous names and start being more open-minded? You can be wrong sometimes, it's not bad being wrong.

    I have already covered all of that but it seems you don't read yourself.

     

    On 9/4/2021 at 4:40 AM, qb said:

    Oh and could you show us your good gameplay footage, computer and gamer guru?  We are clearly missing guidance from you, as it seems the majority is in the wrong while you are always right 🙂

    I've already showed how I became MVP in Asylum with a pure Fragile + LTL Loadout to some loud-mouth before but it seems you aren't a forum-regular. Can you do the same? Spoiler alert: You won't.

     

    Merged.

     

    On 9/4/2021 at 3:10 AM, MonkaS said:

    https://spectrum.ieee.org/enabling-superhuman-reflexes-without-feeling-like-a-robot average is 250ms and no its measured in milliseconds 

     

     

    It seems you are still unable to follow or see the bigger picture, but this is an excellent place to start.

     

    System-latency is a global variable. You have it, your opponent has it AND THE SERVER has it too over the entire effective configuration of all of your respective latencies and server refresh rates. And for this very reason, once more, "Lag Shield" is a thing and there is absolutely nothing that you can do about that. It is simply the current available technology that we use to play games.

     

    Plus, that video is a great example to what I was saying, giving more advantages to the person holding the corner. That's literally what the video is showing.

    ------------------------------------------------------------

     

    Again, "250ms is the reaction time to PHYSICALLY demanding movements of the human body" that involve the visual-stimulus, which the link YOU JUST POSTED shows. They are doing trials to literally intercept a ball with a gun that shoots a ball with a wire attached to it. Moreover, that research itself shows what gamers actually stand for and ACHIEVED. Upgrading one's own reflexes without actually becoming a robot is what gamers do and that's what they did, they achieved that "80 ms" reduction just like in the video I showed you prior, averaging reaction times in the 120ms region without external help. It is simply what makes humans unique, they improve with training and reflex time is no exception.

     

    Which brings us back to the current-topic and that's exactly what I am trying to remind you, you'd only be delaying the inevitable. By the time YOU react, your opponent would still be at full health and YOU would require the same time-to-kill to kill them. It happened a lot on Twitch, Reverse and other good players commonly turn around and pull a reversal to those attacking them from behind as soon as they get shot, so your estimation of "0.29-0.395 seconds" to react is very far from the truth (unless you used to play in the Bronze district). Seriously, 0.29-395 seconds is getting shot by FBW 2.5 to 3 times.... a lot of players can react within that time and start doing something. It is far from "insanity"

     

    Therefore, if you increase time-to-kill, you'd actually be shooting yourself in the foot because you'd be guaranteeing your own death. Simply because the person who shot you from the back actually gets more chances to miss. It isn't like you're increasing their time to kill but not yours (unless that's what you want, make certain weapons more garbage so you get to win more easily, because you know for a fact that LO would never balance all weapons at once. Scummy to be honest, nothing more).

     

    More importantly, if you are winning a fight, you'd be giving more time for another opponent to jump in and mess that up. That is already common because the central time to kill in APB is 0.75s, which is already lengthy enough.

     

    Increasing time-to-kill is not a great idea. APB shouldn't become more MOBA-like and you are yet to justify why such a stupid move is a great idea.


  3. 5 hours ago, MonkaS said:

    Do you know what the average reaction speed is? its 250 ms now add that to the average overall system latency(20-55ms) + network latency(20-90ms) and you have 0.29-0.395 seconds. You are already tagged for 50% of your health in the amount of time it takes to just get and react to the information thats insane. Also EAC is not free don't know who told you that but they're lying and your reading comprehension is garbage LO dropped EAC because EAC reneged on there contract to PROPERLY implement EAC which was part of there licensing agreement. Also yes fix the netcode and servers its not a 5head thing its literally LO's job to make video games you don't see me asking a forklift driver to build rockets for space x I don't care how fudged up the code is ITS there job if they can't fix it than it just needs to die already.

    Not a single thing you wrote in there is correct, I'm very disappointed in you, nothing but an ill-mannered loud-mouth.

     

    If your reaction time to clicking a mouse is 250ms then I am deeply, deeply sorry for you. 250ms is the reaction time to PHYSICALLY demanding movements of the human body. It seems you can't even Google things right. There is this website called "Human Benchmark" which contains a reaction test for clicking. The test obviously pertains to how fast your monitor's refresh rate is but you can easily do 200ms on a 60hz monitor (and it happens to be the average). Here, see the profile for yourself (I hope you can read a simple graph): https://humanbenchmark.com/tests/reactiontime

    As an added bonus, here are examples to reaction times with a decent gaming monitor: 

     

    Clearly the average time is half of what you stated. 250ms to click/start moving a mouse..... really?

     

    If your computer's latency is 55ms, you better start cleaning it up and optimizing it for gaming because it is nothing but a toaster. Here is a fresh Latency test on my own system, which clearly show that latency is in MICRO seconds, not ms (and that's with both Twitch and a game running): unknown.png

     

    Network Latency goes both ways, not just to your perspective. That's why "Lag Shield" is a common term in online gaming, but you obviously didn't know that either.

     

    There is nothing "insane" about it, you're just too slow.

    -----------------------------

    EAC is free but glaciers already showed you that.

    -----------------------------

    "I don't care how fudged up the code is ITS there job if they can't fix it than it just needs to die already"

    Or you can just leave with some dignity rather than show the entire world how clueless you truly are. 'Just fix it or kill it 5Head' eh? If it is that simple you can do it for them.

    What an absolute fool.

    • Like 2

  4. 54 minutes ago, Noob_Guardian said:

    You mean "put back to normal" after gold lock?

     

    Gold lock caused half the pop (1000 to 500) to leave in 3 months on Joker. Then it went to 400 and hovered before fluctuating and then dropping to what we have now over the next few years. With hard lock, you had silvers and bronzes who used to be "decent" I wouldn't say "great" but they at least could get a kill or two, or hit you with an hvr and give you a bad day, have their skills drop to like, brain dead levels of "inability" and I have literally no better way to say it.

     

    It helped "protect" them sure which is great, however, it worsened dethreating, worsened overall skill level, and made the disparity between the skill levels even worse.

    Yes, they're put back to normal now. That's how they used to be years ago and the game was indeed much more populated back then. That massive decline had a lot of reasons behind it. Players could no longer play with their friends that can't keep up, more clans became requiring Gold status (some did before but a lot were recruiting simply to get larger and socialize better, etc). But you already know all these things well ❤️

     

    I was referring to the lesser/smaller decline that happened a bit afterwards (which you already covered), when players saturated and settled in to the new environment of threat-locked districts. There was a point in time where threat segregation was switched off causing further decline before switching it on again. And now off again.

    • Like 3

  5. 23 minutes ago, glaciers said:

    i think that teamplay and premades should be prioritized in just about every facet of apb, so i disagree

    They are already prioritized enough over the fact that their mere-existence is an added quality.

     

    Whatever state a game is in, being in a premade adds to that so we don't need to give them added layers of security. We are already at the point where even most premades wouldn't dare play solo. Your point is not invalid but APB is already there. We don't need to make it worse.

     

    23 minutes ago, glaciers said:

    say the average ttk of smgs is .7s and weapon x is considered trash because it has a ttk of .9s - if the average ttk of smgs is changed to .9s, weapon x will no longer be considered trash

    Not every correct idea on paper would be nice in practice.

     

    They will be because that would be too slow. Plus, it indirectly buffs corner camping, car gameplay and lower the skill ceiling. APB is a 3rd-person shooter, it doesn't need that much leniency.

     

    That would also require slowing down shotguns because they are already the kings of CQC. There is no way people would appreciate a shotgun fire rate of 0.9s or a 3-shot-to-kill rework. It just won't happen.


     

    23 minutes ago, glaciers said:

    a ghost shot is effectively a missed shot, lowering damage (or increasing stk) makes missed shots less punishing

     

    valid point about single fire/semi auto weapons still experiencing ghost shots, lowering rof probably wouldn't be effective

    Less punishing but things stack up. 

     

    The opponent is on the same field and is also likely to be punished by it. RNG-luck due to server responsiveness will still exist and statistically more of it. People wouldn't appreciate seeing more ghost-shots over the course of their session-time.

     

    "Less punishing" is also dependent on weapon-type. So unless APB becomes assault rifles and SMGs only game, your statement will never be globally true.

     

    23 minutes ago, glaciers said:

    I doubt bloom and spread will ever be significantly reduced at the current ttk, as it would push too many weapons closer to min ttk, and too many weapons have competitive min ttks for that

    I doubt that will happen as well but that would in fact be a good thing. It is what sets the meta apart, having the best min-ttks and often being close to achieving it. OCA will be the same as it is by far the easiest weapon in the game to use, N-tec will still be the top assault rifle, Oscar will still deserve the oscar-award as it won't even be affected, CR762 will also remain great, etc.

     

    What we would see is STAR being a tad better (which is important for new player experience) and weapons that spread too much for their own good will also be overall better. That's exactly what the people want, buffing their favourite but gimped-for-no-reason weapons.

     

    30 minutes ago, glaciers said:

    i don't think this sentence makes sense, but consistent tracking is just as much of a skill as twitch aim

    Indeed, they are all important but the ttk isn't as low as 0.3s to require an increase. There is nothing wrong with spending 0.7s per target compared to 0.9s or any other amount. Switching to other targets and giving them their fair tracking in succession is more indicative of skill than tunnel-visioning a single target Final Fantasy Boss style.

     


  6. 6 hours ago, glaciers said:

    -apb is a team based game at its core, i dont think its unreasonable to lean into that with higher ttks, especially when there will eventually be a matchmaking system capable of separating premade and solos

     

    -weapons considered trash because of higher ttks are considered so because of the disparity between average/meta ttk and and their own higher ttk, if the average ttk was lengthened this disparity would lessen

     

    -increasing ttk by lowering damage (missed shots are pess punishing) or decreasing rof (less chance of shots falling between frames) would lessen the effects of poor network code, not that the game should be balanced around such a thing anyway

     

    -weapons would need to be rebalanced regardless, theres no reason that bloom and spread would not be taken into account

    i think a longer ttk would allow for more accurate weapons as well, as minimum ttk moving closer to effective ttk would mean weapons dont need the artificial rng the current ttk requires

     

     

    overall im not certain i support a longer ttk, while it would have a lot of benefits i think the biggest obstacle would be many players finding the slower game pace less fun than other shooters

    - It is unreasonable because the game is already heavily leaning towards teamplay, to the point where it is so easy and coordination isn't even heavily needed to neutralize a target. 'Playing chess & checkmating the target' is indeed the way to go, but going one in at a time still does the trick quite easily, so we don't need to skew the game more towards teamplay. It is already there.

     

    - Yes, the disparity would lessen but won't make APB a better game as garbage weapons will still remain the same. Clunky and slow and that's why it is a weak solution.

     

    - Lowering damage per shot wont help the netcode against ghost-shots as that will only change the weight of the shot upon being registered. Reducing rate of fire won't either as there are a lot of 1-shot weapons that get their shots ghosted (e.g snipers, pig and even shotguns every now and then). It is a matter of the server being ready to receive input at the time of the shot. Therefore, by increasing ttk, the chances of ghost-shots per fight would actually increase as well and they'd be slightly more common.

     

    - Bloom and spread should go down but they will never be fully removed like some suggested in a previous thread, because 'we're not allowed to have real recoil'. It is either this or that and that's the problem. More importantly, reducing bloom doesn't also mean ttk should be increased nor objectively supplements that stance in any capacity.

     

    The benefits don't outweigh the costs. Longer ttk is a mistake and would only be an indication of "skill" if time-to-kill was instant like a P90-SMG in Counter Strike. An average ttk of 0.75 is fine as is and happens to be on the lengthy-side for a shooter. People such as qb mentioned APEX in a previous thread alongside wanting wall-jumps in APB (heh). Little he knew opponents in APEX can be dealt with much faster than 0.7s because headshots exist (unlike APB of course) and I already showed him a video on YouTube that shows ttks across weapons, that's why he couldn't say a word here or debunk anything and resorted to emotional-wars, which won't do him any favors. Any game with long-ttk either happens to take place in an open arena or have a higher-damaging mechanic to emphasize "skill" through being able to aim to the head. He really has no clue to what he's talking about.

     

    I'm certain it will take another 11+ months to revert the long-ttk mistake and that's exactly what they want, see APB go into the grave because they can't leave it and move on otherwise.

     

    5 hours ago, Hexerin said:

    You are completely delusional and clearly have no capacity for rational discussion. I will no longer be responding to you on this topic.

    You were meant to debunk what I've said but we both know it is un-debunkable, hence you won't even make an attempt. Simply because you can't.

     

    I'm glad you realized your mistake. At least try to be more civil next time or just come back after learning how to debate with facts. Your manners are as weak as your arguments, you are already a meme in the community.

     

    3 hours ago, MonkaS said:

    - nope it would be always if matchmaking actually had the pool it needed for far matches

     

    - nope they dropped it due to EAC refusing to properly implement it in apb after stating they would.

     

    - you are full of it the game had longer ttk and the maps were designed for longer ttk 

    - The pool won't be enough in a 40v40 district, that's why LO is working towards "Phasing" in the first place and even then, a premade is still a premade. Better Matchmaking doesn't mean solo-players would magically get forced to become a premade.

     

    - That's because you still have to sponsor/buy them better servers. LO succeeded in getting EAC to integrate into the client but the server-side of things didn't go well as MattScott himself explained:

    unknown.png

    You made an appearance on that thread so you should already be aware of this. @Hexerin should also see this because he was bluffing before bailing when he claimed that "LO dropped EAC because Epic was attempting to hike the price up while also cutting half the product away from the contract. It had nothing to do with being "too expensive"". It is in fact the opposite, LO attempted a price-reduction and that didn't fly. And even now EAC is free for Game Developers but you still have to help LO with the server integration. We will all be grateful to you if you do. Just "fix the net code and servers" 5Head :monkaS:.

     

    - Having even longer ttks than what we currently have doesn't mean we should go back there. The game also had epicly-tanky vehicles at one point, which didn't support "more skill" when it comes to dispatching vehicles. More time doesn't always equal more skill, because there is a point where too much of it will have the negative effect and that's what needs to be seen, we are already at that point for BOTH infantry and vehicles.


  7. 5 minutes ago, qb said:

    I'm not gonna even try get in an arguement with you as you are completely delusional and lack any kind of awareness what makes a game competitive and skill-based, this can be clearly deduced from all of the posts you derail with your "anti long TTK talk"

    I do agree the arguements the previous posts have been very vague and not thought through of completely (as people can't visualize what long TTK and no RNG/bloom would look like)

    However, your arguements are very weak and you calling everyone opposing you "a troll", "incompetent" , "making a fool of himself" , "puking words" do not make your arguements better nor do they devalue the opinion you are opposing. They just enforce the fact you are extremely childish and inexperienced in arguing, and moreso inexperienced in this game and what makes a FPS/TPS game skill based and good to play.

    If you think you are so much better and you are so familiar with APB, care to share some gameplay and show us how this game is played at a higher level? As we all clearly lack the knowledge, guide us great APB guru 🙂

    You better not since you don't know who you're addressing.

     

    I have laid out exactly why longer-ttk in APB would be the last thing APB needs but it seems you also did not read a word. You also didn't objectively lay out why longer-tkks would work for APB, simply because you can't.

     

    I don't see you people using CCG or a "skill based" weapon that actually takes time to neutralize targets, so learn your place and yes, I have arrested some of the best players in both NA and EU, with Fragile equipped nontheless.

     

    Now who are YOU to talk? What are your achievements other than empty forum replies with a smiley face?


  8. 29 minutes ago, Hexerin said:

    They aren't garbage because they take too long to kill, they're garbage because the game's TTK is so short compared to them. By lengthening the TTK (through reducing the damage of the current strongest weapons), these garbage weapons will naturally become strong because the TTK is now at their level (while the current strongest weapons also remain strong). The fact that you can't see this most simple and basic of facts brings many questions about your competency in these types of discussions.

    That's the most weak argument I've seen in a while. You wouldn't do a better job if you were the one in charge of balancing.

     

    Making the meta weaker to give more weight to garbage weapons won't make them any less garbage and won't make the game better. The game simply doesn't accommodate for more ttk. There are cars and walls everywhere. Currently even the dominant strat is to tank everything and heal it off with CA3 behind walls or get back in a car, like it never happened. If you increase ttk, no one will die at the top-level but you clearly aren't good enough to have experienced it. You're only good at providing false-feedback to be able to 'compete', So no, you aren't the person with enough "competency" to discuss such things because you ignore every factor other than the one you want. Nothing but sheer simplicity, which never worked historically for APB nor will ever work.

     

    32 minutes ago, Hexerin said:

    LO dropped EAC because Epic was attempting to hike the price up while also cutting half the product away from the contract. It had nothing to do with being "too expensive".

    Yes, and having enough time to get behind cover is literally one of the points. As the game currently stands, attempting to approach the enemy (or even simply cross the street) is a death sentence that the victim can do literally nothing about. This is part of why car gameplay is so prevalent, it's the only way to actually do anything in most situations in the game. The low TTK is also why corner camping with the third-person perspective is so strong, a longer TTK allows the pushers to actually push in and fight without having to resort to explosive spam.

    Hiking the price up has nothing to do with "expensive", wow, just wow. Statement of the century right here, Ladies and Gentlemen. You can't even troll right.

     

    So you want longer ttks because you can't drive a car worth only $100 per spawn, okay.

     

    That is horribly wrong and a hard disagree. 3rd-person always gives the advantage to the one holding the corner. If ttk is lengthened, by the time the pusher reaches the corner, he/she will have to fight with reduced HP anyways because they tanked some shots along the way. If anything, you'd only be delaying the inevitable and making it even easier on the camper. If anything, lower-ttk makes the player holding the corner more vulnerable if they make a mistake and they would think twice about peeking all the things, because any damage they receive matters.

     

    34 minutes ago, Hexerin said:

    Seriously Lily, you need to start thinking. The game was literally designed for a significantly longer TTK in the first place, and most of the game's ongoing balance problems can be traced back to G1/RG's decision to massively reduce it when they acquired the game a decade ago.

    And you still have the tenacity to tell people to think, astonishing. You don't even think yourself before puking words.

     

    No, take your rage elsewhere. This isn't APEX nor Quake. Take your longer-ttk nonsense to a game where it belongs or just go and play them.

     

    Familiarize yourself with APB and play against actual good players before further making a fool out of yourself.


  9. 2 minutes ago, MonkaS said:

    - premades will always have a huge advantage regardless of ttk 

     

    - sooooo fix the net code and servers? with current ttk its already almost unplayable so who cares

     

    - yea no one is advocating for more bloom should be less bloom and slower ttk so tracking matters more and not rng like it does now

    - "Always" isn't right and can never be true. The longer the time-to-kill the greater the premade advantage. We should be getting less of that, not more.

     

    - Better dedicated servers cost money. Recall that LO dropped EAC for BattleEye because it was expensive. Perhaps if you'd be so kind and sponsor/fund the servers for LO then that could be feasible.

     

    - There will be nothing to track when it is so easy to find a wall/car to hide behind. This isn't APEX, this is APB. The spatial-design doesn't accommodate for longer ttk.


  10. Higher ttk would be the last straw for APB. Anyone who vouches for longer time-to-kill clearly wants to see the game dead for good.

     

    APB unquestionably has:

    - Epicly easy time for premades. They don't even need good-cohesion. They can be seconds upon seconds apart and still finish the target (assuming the target isn't hiding behind a wall).

    - A handful of weapons that are in massive need for a buff to compete against the meta (if you haven't noticed, these weapons are garbage because THEY TAKE TOO LONG TO KILL).

    - Servers are already suffering to run APB's heavily-modified Unreal-code. Districts used to feature 50v50 Players but were lowered to 40v40 and ghost-shots are still a common sight. Increasing the average tkk would make things more RNG-dependent.
    - Weapons already have massive roleplay-like bloom that will continue to exist because APB is an 'RPG' and thus we can't have nice things such as real-recoil (APB being RPG is the reason why it can't stand in the market, because it is frantically done in a non-appealing way for a shooter).

    Increasing the general time-to-kill will indirectly make all of these worse. A lot worse... No thank you. That's the last thing this game needs.

     


  11. 3 hours ago, Theronguard said:

    For the Whisper variants ...... the oca ew 626 SD is just an oca with a silencer same 17.5m.....says the database. Apb.db

    Yes, that's right. I presume that one in specific has the same range as OCA because of the "Silverado" and "Iron Reaper" modded variants, which have Cooling Jacket 2 and 3 respectively. Thanks for bringing the difference up.

     

    2 hours ago, Theronguard said:

    Agreed.....hackers would be using devlar if it did.

    Yeah, that would be the end, lol


  12. 15 minutes ago, player6755 said:

    ''I can't lose half the player base'' with an answer like that, so we know there will be no punishment for cheaters. then I ask, because only this company does this with cheaters, then I ask, because only this company does this with cheaters and toxics, after they are banned they are unbanned, Money is the reason! this game is still standing today with corruption.

    That would make sense with other Publishers but Little Orbit here has been giving everyone free premium since COVID started.

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