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LilyRain

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Posts posted by LilyRain


  1. 43 minutes ago, Spillra said:

    but everything has been nerfed beyond the point of being playable.

     

    The balance between weapons is fine, sure. But the fact that everything has been nerfed with a  the mind set "lets just add bloom" more or less.

    With the TTK increasing and the accuracy decreasing has just left most weapons feeling slow and clumsy.

     

    Can we at least try to move the gun play towards how it was. Maybe not QS:ing hvrs but at least bring it back towards the more arcade shooter feeling it had back then?

     

    38 minutes ago, cowhorseman said:

    it's not fun when you have to use between 5-15 shots to kill one person, and that one person is spamming medsprays too or using kev it just makes the game even slower. i'm here for quick in and out matchs taht are fun and action packed. not some 3rd person call of duty in the city

    Straight facts. Too bad the game is handled by people who have some sort of phobia when it comes to dying in a PvP game, so they make things overall slower than they should be just to see the respawn map a bit later.

    • Thanks 1

  2. This isn't a problem of visible threat but more so a problem of mindsets.

     

    The Toxics who epicly care about Threat have that mindset carved deep within them. You're not going to change how they see you or have them magically quit the crusade of tbagging for no reason by simply removing threat. It simply doesn't work like that.


  3. 13 minutes ago, FartyBumBumGuff said:

    I was thinking using the epinny things with kevlar so it isn't so slow but only 5 seconds of not being slow per minute would still leave me slow most of the time, satchel charge sounds fun for laying traps, I have brick for the car so could send my car at the enemy and detonate it.

    Yes, that's the right way to think about it! Epinephrine+Kevlar is situational and even then, when Epinehprine is activated you'll hear heart-beats. Problem is your enemies can also hear those heart-beats, so they will be prepared for someone running fast to appear somewhere.

     

    Kevlar users are usually more often dangerous when car-playing (either using cars for tactical positioning and movement or surfing on them with an anti-vehicle weapon such as ALIG or OSMAW), or when holding key locations without multiple-entrances to be flanked (Like that 2nd-floor police station in WaterFront). Otherwise, it is better to grab a decently-dangerous and reliable weapon and just to not use Kevlar. This isn't a problem with Kevlar or the Player, it is simply how the game is. APB is a game of choices and distances. Kevlar will excel in some scenarios and not all because it too is part of a player's loadout. Just like weapons, character mods can also be swapped when needed to suit the current situation.

     

    Oh, good old days! That strategy works nicely if the car is equipped with Explosives 3 mod (especially if it is a big car like Espacio/Pioneer). If you like that playstyle, consider saving up 10,000 Joker Tickets for a 4x4 FireBomb, one of the most explosively-fun things in the game.

     

     

     

     

    • Like 1

  4. 6 hours ago, Thornecroft said:

    And here I am thinking Satchel is the best. Nothing beats blowing up a car full of people dead-set on running you over. Half-sarcastic, it's fun but Epinephrine is definitely the best.

    LOL, that sure brings back a memory where I pretended to be AFK. A driver was about to ram me but I held a Satchel, then released it in such a timing that the driver rammed it mid-air causing it to explode. I didn't proc it like that again but it fulfilled a portion in my APB-soul.

     

    It can be to those experienced with it, Satchel holds a lot of potential!

    Fun fact: It is possible to double-jump from a released-satchel against walls. In some areas, it helps the player to get over things or even a building's roof.

    • Like 1

  5. 38 minutes ago, FartyBumBumGuff said:

    The ones I understand sound like good ideas, the others probably are too. I have never used epinephrine, if you used it with fragile would you be able to run at silly speed? I think making the star do a bit more damage would help new players, it might give them a chance to shoot someone before they die.

    The answer is yes! but it isn't game-breaking silly:

     

    unknown.png

     

    I'm subtracting 1 meter from my distance to my car, because its side to its center is 1 meter.

    Fragile stacks with Epinephrine since both are multiplicative effects. So normally, the current Epinephrine lasts long enough to make one sprint for 40 meters. Fragile, adding 14% will give you an additional ~6 meters. 6 meters are nice to have but its benefit is situational because also, both fragile and epinephrine eat from the player's health.

    All of this happens within 5 seconds because that's how long Epinephrine lasts. If it lasted longer, the difference will also get bigger.

    40 meters within 5 seconds are also pretty considerable, Epinephrine is currently the #1 consumable, followed by Med Spray because Med Spray isn't effective when coupled with Clotting Agent.

    • Thanks 1

  6. #RevertFAR
    #FixRFP
    #RemoveBoltTimers
    #RevertHVRbloom-Damage-Mechanic
    #BuffPIG (750 Stamina Damage → 870)
    #MakeArrestedCriminalsRespawnFaster
    #BuffLTL
    #NerfEpinephrine (+50% Sprint Speed → +30%)
    #RevertJGttk
    #NerfAMGmobilityOrBuffSHAW's&ALIG's
    #SlightlyBuffSTAR4NewPlayerExperience
    #ReworkHighBurnFuel (15% less vehicle health → 75% less explosion damage)
    #AddConditionToMobileSpawnPoint (Invalid if within 40m of objective)

    #RemoveWindUpTimers

    #ReduceGrenadeResupplyDelay (3s → 2s)

    #MakeBoomBoxActuallyExplode

    #NerfPercussionGrenades (400 Health Damage → 300)

    #Add /forfeitmission (forces $100 APB rewards, 200 standing and -1 point of threat)
    #FixVIPmissions (Literally copy the code from Asylum in order to have 1 VIP on each team, then reduce the lives limit in that code from 20 down to 5).
    #GibProgressReportOnAPB1.3

    • Like 3

  7. 13 hours ago, MACKxBOLAN said:

    I would agree it may be unfair to low ranks, but convenient for Vets.

    Still remains the Question of Why the extra slots are there? 

    For the beginner they would assume somewhere in the grind they can get those opened too. 

    Yes. Indeed it will confuse Beginners.

    Perhaps the slots were there initially or for possible future-use, such as those upcoming R255+ Contacts. If the idea was scrapped or wasn't even set in place with those Contacts, the User Interface wasn't updated to reflect it (Just like how changing weapon stats aren't automatically reflected on those bars, someone must update the User Interface separately).

    • Like 1

  8. This makes life easier for Veterans (no reason to change equipment or assign different ones across a premade-team) and at the same time, indirectly makes life even harder on New Players. Not only for instance, they must ram an objective 500 times to get the Tier-4 Ram Equipment (or buy it), they'll  be facing opponents who don't even need to switch equipment at all.

     

    I'd rather fight the root of the problem. This is a consequence of the RPG progression system that doesn't do any benefit existing to the lengths it does in APB. Rework mission-specific equipment.


  9. 18 hours ago, MACKxBOLAN said:

    Dethreating was never as bad a problem as having 30 cheating golds in Bronze dist farming, toxicifying, n ruining the game.

     We would get one or two a day.

     Desegregation only helped hackers, n the MOderator knew that when he did it.

    Only reason Cheaters dethreat is cuz they too weak to fight other golds who have the same tricks n 3rd party tools.

    But no matter, U cry n Selali listens to U and forum trolls who never play, and completely ignored pleas from Real Players not trolls n hax, n Ol Matt still dont know a damn thing about it 6 month later. And no mod or ceo has arrived in district to see what they have Done. 

    But it was because to a Bronze/Silver, a Low-Gold Dethreater is on a whole new level. The Dethreater is dethreating 'to win' against those they can't possibly lose against because dethreaters don't have the courage to play in the real place where they are supposed to. A Bronze can't even differentiate a cheater from someone who's just too good for them to fight. This is simply the truth.

     

    Just think about it, if the game really had 30 Cheaters it would be in a much worse spot (yes, things can get worse than this).

     

    But you are very much right when it comes to the CEO and GMs barely even keeping an eye on Live servers. They'd only care about Streamers getting streamsniped IF they are available at the time.

     

    18 hours ago, AlienTM said:

    in gold district fighting true golds-player which is not gonna become silver in 2-3 matches by the natural way

    That's the ideal scenario but it would also require some sort of district-lock because dethreaters don't really mind spending few matches before losing threat and switching districts. They used to do it before


  10. 14 minutes ago, AlienTM said:

    Bring back only bronze districts for bronzes and greens or bring back all threat districts and lock everybody to their own and make another new threat dist. where everybody can join.The players on NA server will use it cause little players there.But we from EU must have the choice-to play in our own threat districts vs same threat players or to join the free for all district.Is not our fault the NA community left the game 6-7 years ago(thats not the only game they leavin btw)

    But how to prevent deliberate dethreating?


  11. 51 minutes ago, FartyBumBumGuff said:

    All gone, I don't have PS+ so it isn't saved anywhere. The playstations been gathering dust at a friends place ever since, I think he plays some guitar game on it. It's started being slow to start up again, I think it's due another senile moment. You shut it down properly then it complains you didn't and has to scan the files when you switch it back on again.

    Ah, that's unfortunate but you were done with the game. Time well-spent in my opinion. Respect++

     

    I hear PS4s can still do some writing while in Standby Mode, so cutting power during it can cause that. Other people had it worse where they can't even start-up. Questionable system to implement.

     

    But it is at your friend's house, another kind gesture from your end. He/She can diagnose it if they wish


  12. 2 hours ago, FartyBumBumGuff said:

    I had to google him, got me an image of Mr Cowhorseman, I didn't realise who he was.

    lol yes ❤️❤️❤️❤️ 

     

    2 hours ago, FartyBumBumGuff said:

    I played the metal gear PS2 games then didn't play any more until the 5th one Farting Pain on the PS4. I had about 2000 hours and had fully built all the FOB's, had almost developed everything, was doing the events every couple of weeks to swap my last S+ for S++ soldiers and my PS4 pro which I had bought new a few years before decided it was going to forget all it's saved data, piece of useless shit, I have working PS2 and 3 I bought second hand that are ancient compared to this piece of senile overpriced junk that is the PS4.

    Massive respect, that's a lot of work but damn. Perhaps it saved to Cloud before it deleted everything? Would be a lucky shot if it did


  13. 4 hours ago, FartyBumBumGuff said:

    My friend got the taddy putt from a stray human, he came over when we were having a BBQ in the summer in the front yard, we gave him some food and he gave us a kitten, said we'd be able to look after her better. He was african, didn't speak much english, we'd see him a couple of times a week and always gave him food. He disappeared towards the end of summer. I hope he found a place to live before winter.

    You all were great and behaved like a human should, extending to each other as well as giving the cat a future.

     

    May the world continue to have good people ❤️ 

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