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LilyRain

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Posts posted by LilyRain


  1. 2 hours ago, MACKxBOLAN said:

    thats what im all pissy about, I have the 626sd, i also have the stubby 626, that i bought after the nerfs, to see if i had any better luck. 

     I believe the nerfs were across the board with all variants of the oca, specifically with the nerf of the Drop Off distance.

    Yes, effective range was nerfed for both silenced and non-silenced OCAs. For Silenced OCA specifically, it lost 20m range on everything (Effective Range: 50 -> 30 || Min damage Range: 55 -> 35)

     

    The purchase of Silenced-OCA might seem like a bad deal at first, but you must remember that previously it had an accuracy at 10m of 36cm (now buffed to 33cm). With that base accuracy, it was impossible to compete with the silenced OCA anywhere 30m+ because it just can't reliably hit at that distance. It will easily lose to Rifles and Assault Rifles and other weapons that excel at those ranges. The strat was to stretch a bit with the PMG as that weapon was able to extend a bit with crouching. Now... LO simply reversed the table around. They made the PMG OCA and OCA PMG. Better even Silenced OCA is now more reliable within 30m with its slightly better base accuracy and less shot modifier cap (it slightly doesn't bloom as much = more accuracy at full-automatic fire). You did NOT make a bad purchase, in fact you were lucky.

     

    2 hours ago, MACKxBOLAN said:

    Now that SD model has that extra range, n thats why i bought it. After the nerfs it had less punch, a higher ttk, really no better or worse than the stubby 626.

    Yes and no. It now kills in 0.672s rather than 0.7s so ttk is lower but yes, it doesn't always beat the non-silenced version.

     

    Both can kill in 0.672s but SD is more accurate and can extend further, the non-silenced CAN BE MODDED to kill even faster with Cooling Jacket, that's why it is a hit or miss. If you can get close with it then it becomes a beast and will outperform the silenced version in Close Battles, but most of the time, if you just want to play without getting in the habit of changing weapons throughout the mission when needed (you should change weapons as the situation demands), the Silenced-version is more reliable for the simple fact that losing almost half of your range as well as accuracy just to change ttk from 0.672s to 0.62s isn't really that much worth it. Silenced OCA has too much going for it and will serve you better overall.

     

    2 hours ago, MACKxBOLAN said:

    So to be fair i must report that, I gave the sd another try, and I got smashed most of the day, except this one mission. I fkn Wasted Everyone, i even killed a gold. Ya they were probly dethreating, but the point is the weapon killed them.

    So, I have come to the conclusion that aside from the nerf being too much, that most of the time its because of a hack function, that either shields the players health or effect your hit regs. Mind you im not just sprayin n prayin. 

     I'm talking about seeing the rounds hit the target but appear in a white or grey hit. And Im not trying to over range the weapon. Ya know i guess i'm too old for this shit, my nitro has become inert along with Me. 

    Yes, you might be having some hitreg issues or packet loss as there are no known cheats that affect player health. If such cheats existed you'd see people standing like Supermen, GTA style and tank everything.

     

    Rest assured, such cheats do not exist.

    • Like 3

  2. 20 hours ago, MACKxBOLAN said:

     Cuz Whoever is working on these 'Nerfs, is a Mole. 

    whos mission it is to destroy the game, and it Worked.   

    This I can agree with.

     

    4 hours ago, MACKxBOLAN said:

    Not anymore, They nerfed it, and all its variants. They reduced the damage drop off. and now the gun dont work. 

     It worked good before the nerf. But funny how the blatants have no problem drillin you with it. 

    Ya know it dont take much skill to press your nos button, U tell me why then, I had no issue with wheelies and now all the sudden, a 4x4 vegas 4 slot w/N3 wont wheelie from a dead stop. Ya know n im not the Wheelie guy, I like Trucks. Its the fkn Point. 

    While the range of OCA was reduced, it gained accuracy and rate of fire. It also gains 20% more accuracy from crouching now but you won't need it with how quickly it can kill Players.

     

    If OCA's range is too short for you try the 'Whisper' variant. It deals full-damage up to 30 meters. The weapon is on a tier of its own and is objectively more cheesy than the previous PMG... the fact that they didn't buff weapons alongside the OCA is baffling.. an all-around buff would've been nice especially to non-meta weapons but that's a whole discussion on its own. You got your answer

    • Like 1

  3. 7 hours ago, Hexerin said:

    I've said it before, and I'll continue saying it. I would love them to reintroduce this as a new mod. The slower fire rate was incredible on certain guns.

    What would be more incredible is for the Player to actually control their fire-rate when that's due yet still retain full-fire-rate up close for a chance against the almighty CQC-weapons (because balancing in this game takes extra measures to bias for the range in question for whatever genius reason, which is flawed in essence because there should be 0% bias in "balancing").

     

    But if that mod is to become its own thing at the Player's discretion then it won't really harm anything, so why not. Nothing wrong with more options.


  4. 12 hours ago, cowhorseman said:

    not really no your seeing a copy of yourself that is around 98% accurate to yourself. if you want to see yourself in 3rd person youtube has videos on that 

     

     

    now onto more pressing matters. what is the best kind of egg? i like over easy chicken eggs  

    Try an Ostrich Egg because #SizeMatters


  5. On 7/2/2021 at 7:55 PM, qb said:

     Ok, how can TTK be the influence of someone's "competitive-level reflexes and situational awareness"? In fact, how can TTK be something that influences the competitiveness of a game?

    You've basically called people who play games like Quake, Apex, Dirty Bomb and other aim-based FPS' "lacking in reflex and situational awareness"

    Reflex and situational awareness != longer time to track someone without RNG interefering with your accuracy (high TTK in its pure form, perfectly illustrated in games I've mentioned)

    Is it so hard to hold your mouse on a target for just a bit longer? Like I've mentioned, increasing the TTK would be allow for so much room to balance weapons around.

    I think you should stop judging someone's intent without reading what their actual point was first. Both of our visions of making this game are different, doesn't mean one is worse than the other... (mine apparently is though..)

    Thank you for your time, I know I won't be getting mine back for trying to argue with you, It'll definitely be my last time. 🙂

    Too many mistakes were made in there, I'm afraid. I'm determined at this point that you are just a casual-fan who doesn't know things too well to make proper connections.

     

    You actually used Dirty Bomb as an example of high-ttk & situational awareness, wow... is there a single shotgun on APB capable of downing an opponent in a single shot?! Dirty Bomb has that.. Dirty Bomb also comes with headshot multipliers and special abilities.. You also seem to forget that maps in Dirty Bomb are too linear to miss someone getting through. The game is pretty much a re-skinned Counter Strike with a twist and that's why it works. It doesn't support your point of view at all.

     

    The same can be said for Quake. Not only ttk isn't high for the game's layout but you also forget that THERE IS NO PASSIVE HEALING in that game, at all (unlike APB of course). Which is yet another reason as to why you don't just copy other games and expect that to work for APB. Here are examples of how devastating Quake Weapons can be: https://www.youtube.com/watch?v=A-2dlAx73hg

    Apex Legends ttk is high? Nonsense.. pure nonsense, just watch this: https://www.youtube.com/watch?v=GM8ywIBMyro
    There are weapons in there that kill as fast as the better ones in APB do, some are even faster than current OCA. There are even 0.4s ttks in there! 

    - Moreover, Apex features headshots (something APB clearly doesn't), so there are weapons that can kill instantly in that game that aren't just 'OSMAW'.

    - Apex's maps are also larger with less cover (WaterFront Haters will hate being there, no joke). This effectively makes the game more playable and dangerous with its given ttks.

    - Additionally, Apex's sole point is to kill and survive as it is a 3-squad BR so you are expected as a Player to be with your Squad at all times. APB is mission-based so it is possible to be separated when multiple-objectives demand so. So in Apex it is more likely to get fewer 1v1 fights

    - There is also less situational awareness in Apex as you can tag opponents without them knowing, something that changed APB forever the day Spotter-Mod got introduced.. Coincidence?

     

    Plus, I already thanked you for trying. You just proved that you can't read anything presented to you hence no wonder you got all your knowledge wrong, both in APB and in other games.

     

    On 7/2/2021 at 7:55 PM, qb said:

    Again, you missed my point entirely. What I've said is that them trying to get into the BR market is good thinking, future proof thinking. Attracting a lot of different crowds is very possible in APB. 

    Yes, I was present. The way they imagined it was flawed, but that's due to engine constraints. I was talking about the future of the game after the EU.

    Attracting the BR crowd could lead into people liking mission districts as a fun activity, gathering a huge variety of players.

      

    You completely missed my point here as well. I haven't said building should be added to APB. I've said APB needs it's own thing to differentiate itself from all other games. Something that's not designer related, something gameplay related. Something that requires skill and grind. Something that can win you a fight or an engagement if you have the knowledge and courage and quickwitness to apply in-game.

    And you still run away from proper air strafing and walljumping like the devil from the cross. How can you judge something you haven't experienced in the game itself, nor used in other games?

    I missed nothing, you simply didn't pay any attention to how things were done and failed for APB. LO's mistakes with RIOT were NOT the fault of the existing engine and it would've went down the same with the new engine...

     

    APB's BR RIOT was at its prime exactly before it didn't try to be "it's own thing". LO ignored all feedback and did exactly the opposite, every single round.. They made the BR 'APB' by doing everything APB does in a mission district, such as spawning with purchased weapons upon death, being allowed to buy them rather than hunt for them in the first place, etc... It is very clear what happens when APB tries to be itself, its death accelerates. Streamers quit streaming RIOT, Players stopped playing and adding 3-skins as prize for grinding RIOT clearly didn't change anything (yes, this required insane skill and grind as it was contact-based reward, it clearly paid off, hmm?). It got ultra-bad to the point where it was impossible to launch a BR-round, especially in Jericho as getting that 15-Player requirement was nothing but a dream.

     

    There is nothing as "proper air straffing and wall jumping" and I can judge because I know for a fact they won't work in APB. Ladders exist to be climbed.. any day-1 New Player can laugh at you for saying what you have said. What kind of a game APB would be if it just let you wall-jump all the way to the roof?! Are you thinking straight, Sir? What is there to run from here exactly, the fact that APB isn't the game for you?

     

    On 7/2/2021 at 7:55 PM, qb said:

     You did not understand my point at all. I've just quoted your opinion on Epi's "150% movement speed buff being infesable in APB's spatial-design" and the fact you do not like changes to the movement mechanics. The first one can be something you've experienced and have an opinion on, sure. I don't agree with that. But, talking about something you haven't experienced? 

    Please, I experienced and played all your 'favorite' games and copying them doesn't work for APB, if you like them that much, just play them, yes? plain and simple. They are guaranteed to do what you want better.

     

    And again, Epinephrine isn't a movement system nor a mechanic, it is simply a consumable that modifies existing stats for a set time. Kindly put some effort to understand this simple difference. You didn't really have any point there.

     

    On 7/2/2021 at 7:55 PM, qb said:

    I'm also 99% sure nobody who left the game cares about new content at all. People would still play this game a lot if the core fundamental play of this game wasn't so flawed and RNG based.

    The fact CHANCE decides if you win or lose a duel, the fact missions are unbalanced, the fact so many small QoL changes we've been suggesting for years are not getting listened to and implemented immediately, the fact Waterfront has been an unbalanced mess for 10 years now is why people quit. Oh, and the atrocious anticheat and cheater problem this game had for years, but that's something every F2P game struggles with.

    People who're playing right now are staying because of the designing element of this game and nostalgia and the fact there's currently nothing like APB on the market.

    What makes you sure about this? Are you trying to be a meme? Where is your source on this impossible claim? Did you miss all the people who asked for more content? The reason why they are dishing the new engine to make adding them easier?

     

    Yes and no. Chance is an aftermath of your loadout that you are 100% free to choose. Some weapons come with heavy-RNG yes (and hopefully that gets reduced), but for the time being others are extremely reliable. You always have the choice to pick something that doesn't add fatal-RNG after a couple of shots 'till the dream comes true'. And a lot of them happen to be meta weapons as well so you aren't losing much here other than your favorite weapons that could use a buff.

     

    They better not be your suggestions of wall-jumps and exaggerated air control as those aren't small nor positive QoL changes.

     

    Both WaterFront and Financial feature unbalanced mission areas. WaterFront is simply more range-based and therefore most players won't like it because most players also happen to be CA3-abusing short-mid range players who like to run around walls and stairs to heal the damage they received from running around in the open. They'll naturally play in Financial more as it lets them do that more often. I personally don't mind both maps as there do exist strategies to play in either.

     

    People whom are playing right now are either passionate Streamers, those who like to keep their aim from going rusty or simply mind-ill Players. Mind-ill as in enjoy dethreating to feast on weaker/new players or to simply behave wrong towards others because APB is the easiest game that lets them do that (if it wasn't caught on Stream or with unquestionable video evidence, they won't be touched). They'd be banned in other games (if they weren't already) and that's why they dwell here.

    • Like 1

  6. 55 minutes ago, qb said:

    Imagine thinking 150% speed boost from Epi is OP and "doesn't accomodate spatial-design" and better movement system is bad without even trying it? Why are you running away from skill based mechanics like the devil from the cross? This game DESPERATELY needs changes to make it skill based and not RNG favoured. It's the main reason people have quit.

    Epinephrine is not a better "movement system", it is simply a consumable. Plus, there is no "skill" in a panic button that doesn't work well with maps that were designed years before it ever surfaced, the same goes for Med Spray. I mean if you had skill you wouldn't desperately need & vouch for them.

     

    You must also understand that there is no RNG in Epinephrine... It always gives the same effects upon use... you either use it or you don't. The main reason why people quit is the lack of new content. We've been at R255 for years. People simply play other things and progress there. Currently, there is no reason to play APB.

    58 minutes ago, qb said:

    Fortnite has a building system, Apex has airstrafing and walljumping and they both work fine and have an amazing playerbase. This game could have double the playerbase of both games if they considered cattering the game for the competitive crowd FOR ONCE. RP/G1 spent all their time focusing on casuals, dumbing down the game further and further.

    Catering towards the competitive crowd would be nice but not in the ways you are suggesting. APB changed drastically by simply introducing the Mobile Cover consumable (now an orange mod). The last thing we need is a system that lets you spam literal buildings out of them, no thanks Fortnite-fan. For Airstraffing, APB already has an Air Control blue mod that is not enabled for obvious reasons. Airstraffing and Walljumping also do not fit APB.

     

    1 hour ago, qb said:

    Them attacking the BR market is definitely good thinking and it could work out very well, but the game needs BIG refinements in gameplay before they attempt this. The social district also has very good potential to catter the roleplay crowd, also a very huge crowd overall. APB could attract BR lovers, casual roleplay lovers and the old school cops vs robbers scenario lovers all in one game? Along with it's huge designer? It's basically a gem.

    Attacking the BR market was already attempted in the form of RIOT... did you even see how that went? Were you even present?!

     

    1 hour ago, qb said:

    Also, high TTK works extremely fine in whatever game implemented, what are you on about? We've had high TTK districts (albeit implemented badly with a lot of people complaining about it and them not caring 🙂) and they've been wonderful? I remember it clearly, it was one of the most fun times I've had in APB. CA can be accomodated if deemed necessary later on? APB needs BIG and MONUMENTAL changes if it wants to turn into a gold mine for LO. Having that kind of attitude will keep the game crumbling, even after the engine upgrade. Getting more FPS and adding new content won't make people come back, gameplay changes will.

    No, just no.. 

     

    I'll keep this one very simple based on what you yourself put forward. You don't simply cater towards "competitive" play with higher-ttk. You'd only be doing the opposite, catering to players who lack competitive-level reflexes and situational awareness.

     

    Your first step from now is to stop contradicting yourself before questioning what people are on about, thanks for trying.

    • Like 1
    • Thanks 1

  7. 32 minutes ago, qb said:

    Considering how you're vulnerable, can't jump, your strafe speed is only fast if you go in one direction(ADAD speed is the same) and I've played through a ton of iterations of this game, I understand how it was and how it is now. 

    I do agree it was spammable during the 45s CD days and it shifted the meta to a single consumable (making other ones obsolete, other than med spray) but this is the case even now. Epi and Med spray are still the top choices for consumables, people still use it and spam it, albeit epi at a slower pace (slightly) Did the change fix anything?

    Consumables in general are a really hard topic to tackle tbh, maybe allowing us to use all consumables (without the stupid cap and the buying system) at any given time (with the same CD's, so you don't spam epi + med spray all day and get free speed boosts) would make things more interesting? Or just removing them altogether since no one asked for them? Or maybe turn them into some kind of brown mod? To me, I've never considered consumables outright broken or unbalanced in any patch this game had, except the mobile shield (which they've addressed in a decent way tbh)

    To me, movement, gunplay, matchmaking and map balancing are more important and they've always been the thing APB has been lacking all these years. (without counting the performance issues everyone has even to this day, which will hopefully be fixed with the EU or alleviated with clever techniques today's day and age developers use to allow low fps games to feel very fluid in the new EU, making the game playable)

    I'd rather see a whole rework of the movement system in this game and make them more fluid (walljumping, airstrafing, sliding maybe like in apex? all kinds of crazy possibilities), rewarding people who wanna grind and master the mechanics.

    This is what I'd like to the gunplay as well, I'd enjoy longer TTK with accurate guns (with proper range drop off, controllable recoil/bloom etc.) so it rewards the person who grinds his aim, why leave things to chance? It would also allow for much more flexible balancing of such a huge variety of guns that we have (also a problem this game has, they've added way too many guns) And so on and so forth.

    But this answer is out of the scope of this thread and it probably won't happen. 🙂

    hopefully i got my point across, consumables are fine and so are nades (except emp nades lmao imagine inventing a nade type to counter a stupid mechanic people abuse). fixcoremechanicspls..ihatewritingwallsoftext

    Epinephrine isn't best used to engage in such a manner face-2-face or to traverse high-grounds. That is simply suicidal. Plus, straffing doesn't matter when you can literally sprint at 150% of your original speed.

     

    Epinephrine is best used to flank an enemy that is engaging a teammate, finish off a player you got the jump on & attempted to retreat, or to retreat yourself. When used like this or in any other strategically-viable manner, the vulnerability it gives wouldn't matter. The problem is that the spatial-design of APB maps doesn't really best accommodate 150% sprint speed and is a major factor as to why consumables changed if not destroyed APB. Consumables would've been fine if they were just an added small-layer on top with marginal stat-multipliers but they ended up being too potent. They got worse when their potency increased after LO attempted to adjust them. Rather than reducing Epinephrine's x1.5 speed-boost that should've never happened, they kept it but increased the cooldown instead. It doesn't matter if it is usable once every hour, 150% sprint speed is simply not presentable. It fails even on the comical-level to fit APB's gameplay and map design. It got even worse when they reduced the health damage penalty from 50% to 25% as an excuse to make the longer cooldown look okay. Currently, 25% health is a VERY generous amount to pay in order to gain 150% sprint speed. The previous Epinephrine was objectively better as using it was a duality, it would go either way as the User would get the kill or a 50/50 chance at escaping but people disliked having 50% HP chipped away.. They wanted a panic button that guarantees things go in their favor for as little as 400 $APB per press and this is the result. Now one can't go wrong when using Epinephrine at all.. it always works and when it doesn't, the User simply used it in a certain-death situation. The same thing can be said for Med Spray but that thing is even worse because it kept its cooldown of 45s and is borderline an alpha-presentation without Clotting Agent equipped. As I personally vouch for weapons to be buffed, consumables should be nerfed irrespective of their cooldowns (the exception would be Boombox but there is nothing to nerf there, perhaps rig it to actually Boom, that would make it more useful).

     

    Now as fun as APEX Legends can be, it has larger maps that support what it is doing. APB's maps simply do not allow for faster movement or higher-ttk. Clotting Agent 3 is the dominant norm because one can simply tank all bullets as they go from one place to an adjacent cover, passively-utilize CA3 to heal it off as it never even happened then go out again. It works wonders at supporting the abuse that is 3rd-person shooters and the decline in the player base shows. APB's relatively high-ttk for what it can accommodate as a shooter allows this and any higher would make the game even less functional in certain mission areas. APB isn't built to copy Apex or a similar shooter and work off that. Let us keep Apex unique to Apex as that would be best for both games.


  8. 19 minutes ago, qb said:

    ...Why does the meta have to stick to CA3, epinephrine and blowtorch?

     

    6 hours ago, qb said:

    you can buff epinephrine and med spray to a middle value between old stats and current stats. :)

    You clearly do not have a good-grasp of what Epinephrine was, what it is now and where it should be for a proper balance.


  9. 16 minutes ago, BluSoul said:

    Anybody got any tips on making arrests with stabba when you're not in a 1v1? These things are weak as crap.

    If your opponents aren't beginners or with low-consistency, virtually impossible in the open with Stabba alone.

    You'll have to make use of walls and grenades.


  10. 4 hours ago, BluSoul said:

    I mean the damage in remote detonator is nerfed aswell? Already know about the timers.

     

    And why is Remote Detonator 90 sec but Firebomb is 2min lol. All these things they're doing make little sense. I mean like the timers. Brick and Detonator are basically the same as the junk Firebomb.

    So is the damage just as useless as Firebomb for using Brick?

    Xiphos answered the core pretty nicely

    Firebomb's Meteor also cools down in 90 seconds but the game's interface only shows seconds when the remaining timer is less than 60 seconds. So if you activate and cancel meteor, it will display 2 minutes when the timer is actually at 1.5 minutes


  11. 1 hour ago, BluSoul said:

    So yeah, it was a waste of 10k Joker Tickets. They need to make that thing like 2k JT. Or buff Ramming Plate. I mean, they threw a 2min timer on it, and yet it doesn;t do enuff damage to be useful. Which makes 0 sense. I bet Remote Explosion is just as useless, isn't it. (With the exception of catching enemies off guard with it.)

    Yes. Remote Detonator had a cooldown of 1 second, so you could activate it whenever you spawn a car
    It got toned down to 90 seconds as well


  12. 13 hours ago, BluSoul said:

    So does anyone know if they're ever gonna balance the guns in this game?

    While it is nice to be optimistic, they have failed to get even Med Spray right. They also buffed OCA and nerfed LTL. If you knew the roster of weapons this game has then these are all the clues you'd need (there are more of course). So my answer is a hard-no till the Angels descend on them & buff their balancing-insights in order to prove me wrong.

     

    13 hours ago, BluSoul said:

    Also, if they're ever going to make the Firebomb useful? (You can go full speed and hit someone with the bomb and they wont even blow up. But congragulations! You just got a suicide demerit [sometimes]). But it never blows up your target. Just you and/or your car.

    At best, the Firebomb deals 1400 health damage (to players) and only 680.4 hard damage (to player vehicles), with these facts in hand:
    1- You'd only manage to blow up a vehicle that was already pretty damaged with it.
    2- You won't be able to insta-kill a player who has Kevlar equipped (fun fact: you can with a Pioneer because it deals 2,000 health damage on explosion for whatever reason & is yet to be changed down to 1,400... top-tier balancing at its finest).


  13. Thanks for relaying the situation, it is very understandable, no worries

     

    But similarly, I urge you to understand that some recent changes to the gameplay aspect defy all theoretical and practical logic & offer zero benefits to the game, a glaring example is Med Spray.

     

    Kindly revert Med Spray, thank you in advance for making the game better

    • Like 1

  14. LO did announce on a patch note by SakeBee that they will in fact rebuff PIG slightly up to 750 Stamina Damage. They applied everything on the list but that.

     

    It seems the direction is to buff the strongest things that don't need to be buffed (e.g OCA & Med Spray) & nerf the weak weapons, LTL included.

     

    Welcome to the genius, incomplete transient-state of weapon balancing towards the yet-to-be-disclosed "baseline" that clearly doesn't exist & will never succeed.


  15. 16 minutes ago, Shimmer said:

    Are you referring to the mythical engine upgrade?  I wouldnt hold my breath, theyve been promising it to us "next quarter" since 2012.  The new engine isnt going to magically save the game either im not sure why people are under the impression its going to do some sort of voodoo and bring this game back to life.  With the pandemic, and all the issues the current team is having with the engine upgrade (they cant even do it and they have to outsource it to find someone that CAN make it work) im not too optimistic that it will ever see the light of day.  They could have built an entire new APB game in the amount of time theyve worked at trying to make that engine work with APB.   So Matt said he was only going to market the game AFTER the engine upgrade, and hes already stated his team cant handle it...so....in the meantime something needs to be done or this game will quite literally die.  There arent enough players currently and im not sure how theyre even staying afloat.  Im sure theyre bleeding money on this.

    LO wasn't close to owning APB back in 2012, the Developers are different but you make valid points.

    Yes, the Engine Upgrade on its own won't save the game but it'll save the wills of those who do not wish to start over with a new character in another server. The integration of Global Merge is real and was verified in the series of open beta tests. Those who downloaded the client saw it. It should be up day 1 with the client update.

    Hopefully they pull some good game balancing by then or at least admit to their faults and revert some of the recent changes they've been doing 'just because they can'.

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