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yourrandomnobody74

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Everything posted by yourrandomnobody74

  1. there lies your problem, the amount of arrows indicates the importance of the pc component. apb is really cpu dependant, likes high clock speeds and high clock speed ram, along with it being really unoptimized.
  2. link By avg. 10ms. Is it noticable? Yes. How difficult is it to notice? Pretty difficult. There's a test on this website where you can test how much input lag you can perceive, people barely get below 15ms right.
  3. Just get a i7 Kaby Lake/Coffee Lake CPU and you're fine for the next few years, since games still seem to prefer Intel+Nvidia over AMD products. Or you could play the gambling card and wait for Zen 2 (or build a 'temp' AM4 build) on 7nm (huge jump compared to the current 14/12nm architechture design, resulting in a possible huge performance increase) in 2019. For the OS, use whatever you prefer. Do you like the old-school classic theme (dwm disabled) and very minimal design of Windows 7? Go for it. Do you not mind updates getting forced down your throat and prefer a more modern UI and 'maybe better performance' of Windows 10? Go for it. As mentioned previously, this game is just broken performance wise and has been for years now. It's not worth making a "APB only" PC. People get 180fps capped in a game like Dirty Bomb which runs on the same engine, so yeah. If you plan on strictly gaming, consider strong singlethread performant CPU's (check passmark's list). RAM Speed and timings also matter for FPS in a game like APB. Oh, and as far as I know, APB literally doesn't even have a visual difference between 1024x768 (the res the UI is made on) vs 1080p. Mostly controlled by .ini edits. Could be wrong I've been rocking a CRT for quite a while now. Oh, and don't blindly read through "performance tweaks" threads for OS and drivers, mostly placebo. EDIT: One amazing thing a fellow old forum member called dreamss recommended is using G-Sync/Freesync in a game like APB, where FPS is just inconsistent. Definitely consider it!
  4. Sincerely hope you're wrong, the scout is straight up gambling when not zoomed in, no matter crouch or not. Having it deal less damage would kill it. yessssss please, agreed on the smg part. idk about the other rifles, haven't played them.
  5. What I meant is implementing the changes on separate districts, like the old RTW TTK & High TTK districts.
  6. Can you actually let us test these ourselves? Having community feedback on changes is important as well. You could implement Test Districts for general gameplay tests, like in the old days!
  7. Actually, now that you've mentioned the UI, one of the bigger projects for G1/RP back in the days was to port APB to Scaleform. Currently, the game runs on half Scaleform, half old UI (forgot the name of it), thus creating a mess when it comes to performance. Is your team gonna tackle that with the UE3.5 upgrade or earlier? If possible, I'd like to see a proper, modern UI similar to Panorama in CSGO, that's not based on 'bloatware' like Flash.
  8. would definitely love to see this option tweakable in-game to test, as most of the time disabling OneFrameThreadLag causes lower input lag in Unreal Engine games. (some games induce stutters, worse performance) wait, does this mean disabling onethreadframelag fixes the fps-dependant input? (the one mentioned in the post above)
  9. not only does it change priority and affinity, you can change your power plan and theres a thing called 'probalance' that lowers the usage of other programs in the background, while keeping all the power on focus on the game (especially if you buy the program, it's free and most of the features can be used free.) well, chilled in social for a while browsing the market, didn't encounter any issues thus far. oh, and messing around with cpu priority is unnecessary. you can put it at above normal (better than high iirc) if you really want to. windows asserts priorities properly on it's own, so no need to fiddle with it.
  10. It's a client sided anti-cheat, different compared to fairfight (checks for stats compared to checking your game) Implementing FairFight again with it would yield to better results most likely.
  11. using a similar, but better program called ProcessLasso. i'm very sure it won't cause any issues, as long as it doesn't inject itself into the game.
  12. so basically youre allowing any kind of apbcompat.ini edits, great to know.
  13. it's placebo, get over it, no scientific way of testing. what im curious about though is where you got this "technical standpoint" info from?
  14. Most definitely true! You can check out most of the weapon stats at 3rd party sites like APBDB and APBVault, but I'm not sure how up to date they are. Hopefully LO will make something similar and implement it in-game/ARMAS.
  15. yeah, this is why you attack QS by attacking HVR damage and the pull out time maybe. great song btw!
  16. Yes, you're right. I'm sorry for being impolite and a douche. My response was too harsh and I didn't read through your post properly. What caught my attention instantly was your proposed Cooling Jacket change which would most definitely break stuff more than it would fix it. The proposed ammo changes are fine but unnecessary honestly, the Improved Rifling change is, well, a buff but not sure how that would translate in practice. I'd like to add, balancing weapon mods is a extremely complex process. Especially with the wide variety of weapons and mods this game has. One can touch a certain mod and alter it slightly, making one gun or a set of guns completely broken or just stronger than anything else. There's a huge thread on weapon balancing, check out the opinions there. IMO, balancing weapons and then the mods would result in a better overall gun play. As I've mentioned numerious times in the huge thread, a test district is more than necessary for this.
  17. I do recall people being unsatisfied with how G1 didn't apply the proper patch in each districts, thus unable to properly test out higher TTK. But you get my point, I find the current ttk a gray zone for me. I neither dislike nor like it. Dirty Bomb is an example of a TTK (higher than APB) I prefer, it enforces more mouse aiming and tracking imo.
  18. The PMG is more powerful than the JG in most CQC scenario, except REALLY CQC and cornerpeeking (we're talking till 10m, even then, the JG just decides to be random and be a 3 shot.) There's a point up until certain guns should be buffed/nerfed, especially the wide variety of guns APB possesses. This is why test districts with feedback and data (kill % vs similar weapons in same range etc.) are splendid for weapon balancing.
  19. Meant high TTK as in RTW ttk or the old high ttk districts. I remember being fascinated and baffled by how nice they were. Yeaaaaaah, I kinda forgot mid-way about the 'focusing balance around what players say' part and how messy that can be.
  20. There isn't any other game that I could think of at that moment. Besides, it's the most popular FPS eSport, so yeah. Comparing APB to Quake/CPMA, PUBG, OW doesn't work out as well because they're completely different games. Fortnite COULD slightly compare to APB, but it's a completely different genre that doesn't focus on weapons that much.
  21. That would bring up the high TTK topic again, which is sadly a far away galaxy as many don't like this approach to the game. Honestly now, I haven't played APB that extensively in a year or so, forgot how quick the NTEC is. A slower recovery time could work out quite well, but as I've said, a test server that has weekly changes applied to it (community as a whole decides on changes by voting) would work wonders!
  22. yeah and this is why a majority of the community shouldn't be entitled to even talk about weapon balancing, and not even think about changing up weapon mods.
  23. That's the thing, if you start the nerf circle, there has to be a gun that becomes dominant over the other. A test district, as mentioned by the user you've quoted, would be fantastic to test out the issues people have with some guns. I find that the NTEC's current state is a nice balance point, from which on other guns are supposed to be buffed and/or nerfed. It's supposed to be the most versatile gun and most played gun, like the AK in CS (IMO) The Scout part, as I've made a post on it as well, I disagree on. A compromise would be to make it like in CS, but that would be essentially the same thing just a bit worse. The HVR, on the damage part you're 100% right, heck I'd even try out 720dmg, like in the old high ttk servers. You have a point on the noscoping part as well. You can noscope to extreme ranges, nerfing it by making the crosshair bigger (a.k.a decreasing crouching accuracy as mentioned), would be interesting to play test at least.
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