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Salvick

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Everything posted by Salvick

  1. Exactly, look cars are my thing, my first week playing I just purchased premium to design a car and the next day I bought my first set of body kits, and I always managed my business with a policy of exclusivity so I can tell you it is not as profitable as someone could think because 80% of the players I've made business with cars were finding hard to understand why the "overpricing" which was basically because of a +25% of the car cost added to whatever I was pricing my work at. Let's say I create a car design that I want to sell for $50k, a tier 1 car (Bishada, Vegas, Mikro, etc) with 2 slots would have to be sold for $300k ($200k cost + $50k taxes) while a 3 slots car would hit something around $550k ($400k car + $100k taxes) and a 4 slots would be $1.350.000 ($1m car + $250k taxes) leaving so few margin for profits. Now let's take into consideration that for a 3 or a 4 slots car the initial investment is extremely high and not only in terms of the ingame currency but also considering you are kinda 'investing' some real money to unlock the body kits in order to provide a service for other player when creating ingame content for them to pay with ingame currencies for enhancements that are acquired exclusively with real money. All this makes me refrain from investing in high tier cars with too many slots since the price I should charge on these due the implied difficulties to get them is far away from what anyone would like to pay and these players who can afford these are the ones that already played long enough to unlock these cars themselves so usually these rather buy the body kits than getting the car from someone else. Of course the offer and demand are determinant factors on the final price, but having the same taxes over objects that are so hard to acquire in terms of ingame currency costs and real money investments needed, it feels at least unfair, and it is in fact killing one of the most essential creative activities of the game which is designing cars for everyone to enjoy. Icing the cake, if you ever manage to buy a car display in Social, which are auctioned from 50k-75k and you may pay above +100k most of the times, if you are planning to display a 3 or 4 slots car you made, the refurbishment to be able to sell it later is the 10% of its cost. Is just crazy, they should remove the need of equiping a car to display it, or at least make it auto-refurbish when you retrieve it, but I'm not sure about this, it seems very difficult to find a possible solution without breaking other aspects of the game economy tbh. EDIT: Right after I posted I saw this reply: And just figured that if this trade system allows to exchange any sort of items, then the car economy aspects I was pointing out will be broken since this would allow us to bypass marketplace taxes, right? If so, we'll have to see what the outcome of this is, otherwise I can just imagine they'd keep taxing also on PvP trades?
  2. Well said. I'm from the times of Counter Strike 1.3 in LAN basement caves where only Russians and Asians were opening these kind of business so I feel you. Also every time someone complains about a feature of the game I like to reply that if it is part of the game then everyone who thinks it is op could simply grab it and balance things, otherwise, as I usually enjoy more, you can take have some challenging fun using whatever you like to try to counter your opposite team tactics, rite? Now on-topic, if Matt and the team are planning to add content and even a map as he said, this is going to be just amazing.
  3. Quite sure someone else could've suggested that, but wouldn't be against the rules to bring another suggestion into a suggestion thread? ...nevermind. On topic: I agree that visible rank only helps people to get biased about their team mates and opposition, and given how this game is, it usually encourages more toxicity than competition imho.
  4. I don't know if helps but maybe here you can get a better picture of how things are going for Customer Support: Good luck with your stuff, be patient. Regards!
  5. Sorry but I had to vote for the taxes to stay. What we need are incentives for car selling , I barely see anyone selling cars, since these may cost up to $200k, $400k and $1.000.000, so I think there's something that could be reworked around marketplace, probably segmented taxes for the different categories, idk. Now what I'd beg for is a revamp on the UI for marketplace and mail, a way to select multiple items is needed.
  6. I mean that I like to imagine a riot in San Paro besides the game mode, or a gang fight like in the pics, something more cinematic I had in my head, lol. But I liked Anarchy districts, these also ended up empty, right?
  7. Thanks for spoiling this amazing news, I couldn't imagine what that riot mode will be about, but if there's something I've been dreaming of it in this game since ever is of such a thing as a riot in the streets of San Paro, I think the lore screams for it. Also, taken from the trailer:
  8. Well, you made a good point there, and I agree FC then serves the purpose for mods unlocking by progressing roles way faster, as an Action Districts player I can tell unlocking mods takes longer for my secondary characters than what it did with my main which I used to grind FC a lot in the past. But I still doubt that getting into the chaos of a FC mode would help to get awareness of your surroundings, I think it helps a lot to improve reaction on corners and awareness in the sense camera panning habits to identify enemy spots but it still don't help for team play. A lot of experienced players struggle in missions when they don't have a team and are fighting against coordinated players, even being yourself a max rank gold vs a couple of bronze and silver guys who are recently crossing the learning curve you can easily lose a match because of the good communication and map awareness of the opposite team no matter how many kills you made. Yet I insist, I'm not against FC but interested in every new thing we can try disregarding if it implies removing it.
  9. Yeah well, that's right, but it is also stressing and does not provide any progress towards unlocks and such, and neither provides map awareness for tactical playing when it comes to these op spots you have in Waterfront and Financial where a strong team work is required to attempt to win, that's what I mean. Other than gun&run, imo FC neither does contribute to the MMO atmosphere when you have 80 to 100 players playing 2v2 or 4v4 missions but then the only "massive" matches you can get are in FC while it is a chaotic death-match mode, but we all like different things so I'm not against it, I just don't see the purpose other than having fun and learn the guns. Also I think they added Asylum as a sneak peak of a map in progress they never finished if I remember right?
  10. +1 Removing FC -1 Adding BattleRoyale modes Also, FC never helped to newcomers to learn anything while also I'm not sure why some of the FC players seems to dislike action districts so much, as a MMO this game can provide a lot of fun doing missions where you get different scenarios that requires adaption and versatility, if I want play death-match mode all day I'd stick to other shooters with actual hitboxes and such indeed...
  11. Sounds great to me, I'd say someone with the vision seems to be aiming to optimize the resources of this game imo.
  12. See that dozen of downvotes your thread got? Well, those are the dozen of players funding the game by spending like x10 what you spent indeed. On a serious note, I really wish they can come with a different business strategy, because G1 always been sticking to cattle the whales leading the game to what it is now while free2play games are moving to new strategies where they manage to capitalize a bigger amount of players, considerably increasing revenues while constantly growing their player base, instead of keeping a small amount of loyal players with a huge rotation of newcomers joining and leaving the game every time.
  13. Excuse me guys but I wonder if you are sure this is not a district instance crash maybe? When you guys try to reconnect can confirm the same district instance you were playing is still available? If not, then that means that instance is down, I don't know if this is the case though, good luck.
  14. Yeah, exactly that's what I was trying to say, thank you. I've heard a couple of players talking that way about Armas stuff.
  15. Maybe he thinks that when you buy a product with real money you are actually "donating" to the game? it is normal to hear people talking in Spanish about "donation items" referring to Armas bought items, personally I hate it, yikes.
  16. Absolutelly. But look, when this thing I said happened to me with some guy bypassing the /ignore function to tell me he would get me in trouble for hackusating him, I was totally new in the game with something about a year or almost two playing as much. I'm not really worried about the GMs, but I know some people when is new in a game sometimes they just don't ask and instead they assume things and get in trouble, idk. Adding another comment to the main thread, it was intriguing at first for me to see if any admins were around, lately it was frustrating to barely notice any presence of them, although I would say there were very few times I would like to have an admin to assist with anything, but these were probably minor violations to the code of conduct that we were asked to report via support ticket instead of saving time for the players and resources for the customer support area by attending to any ingame situation when it is happening to contain it. That's why I bring this basically.
  17. I mean, I'm okay with colored fonts, despite it indeed is a bit annoying to me but not biggie, so I was wondering the same when you asked him. >_<
  18. Trust me, cheaters will, they do everything they can to avoid the admins, because they can by-pass an automatic system but a human spectator is totally different. Specially the closet ones and those of them who lasted long enough, these players really develop an intricate and complex skill to hide their cheats, and I'm pretty sure they could be just super good at the game without cheating if they'd put that huge effort on attempting to master the game instead of cheat. lol Thanks for asking him that.
  19. Totally >.< This is something I'm very intrigued to see, I really think of two possible scenarios, of course the first is about how well will a GM refrain from telling his closer friends about it, and the second is a bit more murky where I wonder if GMs could try to boicot another GM by spreading the voice of who they are if they find out, but that would be only if they pick any bad seeds which I really doubt Lixil will. I remember a former SPCT I hackusated and ignored after a rude exchange that then by-passed the ignore function to threaten me, lately he was spotted using triggerbots and even trying to defend the use of it and ofc he got removed from the program and banned. But sadly, because of a very few ones, most of the player base ended up disbelieving of all the SPCT/SPCM, at the same time most of them stopped being communicative and nice with the players which is imo justified since the regular bashing they were exposed to.
  20. Yeah, the suggestion was for the tag they'd wear when they are on-duty / incognito, that's how its gonna work so I was wondering if they'll be using the same GM tag as any GM and for 2-way communication, I beg for that as I said in the main post, totally. I agree, they'll be using the tag on an alternative account anyways, and Lixil said they'll wont be allowed to reveal their private ingame identity, also is true that it is harder to caught a cheater when they are toggling off their cheats because of the admins, but also, since chasing cheaters will not their only function, sometimes the visible presence of an admin in a game makes people behave properly in every aspect. I brought this question because I'm aiming to create more empathy with the upcoming community GMs, we will not know who they are but it could be any player around, and looking at the positive side of this, it means that when we express our concerns and suggestions to the GMs will do it being confident that they'll listen from the perspective of a player instead of having some staff that is indeed disconnected from the game and the community as it used to happen some times. Many of us should remember the times before online gaming became massive, we used to play in private servers where the admins where also players and I think we'll agree players used to be very respectful with the admins and if someone was pushing the limits on every opportunity an admin kindly warned a player we saw how they just behave better. That's why I brought all this. Also, I edited the main post removing the second question of the poll and shortened a bit some text because Lixil already said her GMs will have the same tag once they are promoted and the thread is intended to exchange our thoughts and ideas than suggesting anything.
  21. Have you read it? I'd like to know what do you expect from the GMs and any other thoughts you have about it, that's what this is about. I'm open to consider changing the tittle if you suggest something, wasn't trying to do a click bait but trying to make it attractive.
  22. Also, from another thread to answer this here since its related with this topic: I agree, indeed I voted they should wear the red tag, but I really think there should be a few considerations when assigning the same tag as the company staff, impersonating company staff on support matters is one of them, and right in the opposite sense a player could confuse actual company staff with regular players idk. That's why I brought it as a suggestion with a poll, because I'm really interested to know what do you and anyone else thinks, and discussing this here on forums opens the debate to a wider diversity of opinions.
  23. I agree, let's bring it to the other thread where you also posted? What you think?
  24. Well, right after posting this thread I saw what you said about Lixil answer where she stated that every GM will have the same tag. This changes some aspects of my thread but I'll leave it as it is and see what other players think about. To answer your question and after seeing this clarification you brought from Lixil in the other thread there's no need to differentiating them since only Lixil and a few staff will have real power to ban a player and they should be very easy to spot, so I'll edit the main post to clarify this.
  25. If you ever get a latency value like that and have the chance to put two computers together to play and test you'd get surprised, I really changed the way I used to think by 180° after doing it. Lol, well I wasn't talking about that kind of /whispers, but we can also prevent that if we are experienced enough to detect when a less skilled player is getting stomped and we just kindly whisper them in the middle of the match to assist them or at least to let them laugh a bit with a joke between kills. I mean, usually the angriest players are those that are still struggling to get better but are actually getting bullied by tryhards and pre-made groups of tryhards imo, I started to see these kind of message less often when I started communicating with my opposition in a friendly way when I feel is necessary. And what do you mean about segregating? The current Trial GMs already have a tag like <TGM> and I'm not sure if it is a good idea to mix players with actual company staff at the eyes of everyone else.
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