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Everything posted by ColorBauss
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Need help with "minimum accurate kill time"
ColorBauss replied to ColorBauss's topic in General Discussion Archive
Apb certainly does have one of the highest bloom mechanics in any game.. but what other mechanic can you really think of that makes guns diverse enough? We have damage, fire rate, accuracy, bloom, magazine size and reload speed... along with some minor ones like walking speed while in marksman. If you take bloom out of this equation, people will just take the gun that kills fastest. What difference will there be in, say, assault rifles after that? -
Need help with "minimum accurate kill time"
ColorBauss replied to ColorBauss's topic in General Discussion Archive
What a stupid opinion, you really want to make all weapons point-and-click ATACs and raptors? -
Need help with "minimum accurate kill time"
ColorBauss replied to ColorBauss's topic in General Discussion Archive
Thank you! -
Need help with "minimum accurate kill time"
ColorBauss replied to ColorBauss's topic in General Discussion Archive
This is exactly what I wanted to know, thanks a lot! What about Ursus? That's the last one I would like to know. -
I would like a makeover for the T-25 in a similar vein as the han veo had with coywolf variant
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Need help with "minimum accurate kill time"
ColorBauss replied to ColorBauss's topic in General Discussion Archive
Yeah the values are all there but I don't know how to calculate them, to figure out this "minimum accurate kill time" you're going to need Fire Rate, Per Shot Modifier, Shot Modifier Cap (doesnt matter in this case actually because you won't reach max bloom with any of these weapons), Recovery Delay, Recovery Per Second and calculate how long does it take after every shot to return to minimum bloom I would also consider something like 2 shot bursts vs tap fire, if the 2 shot burst doesn't lose enough accuracy to be considered a detriment -
I've long been interested in what I like to call "minimum accurate kill time", which means how fast a gun can kill while maintaining maximum accuracy. For example, how long does an ntec take to kill when: - All 6 shots hit - Shots are fired at the maximum fire rate that allows the bloom to reset completely - And obviously no health regening in between shots If there's any mathematically inclined people here, I'd like to know these stats on some weapons. Specifically on assault rifles like ntec, far, cobr-a, and rifles like obeya cr. These stats can most likely be figured out by looking at the stats at apbdb, but I just never bothered to do it.
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Please contact the Dungeon Master (Vnight) to have your request processed
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Well I wouldn't say it has "vanilla stats" as it was quite recently nerfed, a year or two ago? Whenever it was they last release balance patches... It used to have 0.64 kill time or something like that, now it's at 0,72, which is just stupid considering it has above average smg recoil and is best used in marksman mode which inherently makes it worse at reacting to cqc situations.
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Just revert the changes to S1-NA, and it will be good... there was no reason to nerf it. N-tec is fine Colby 45 is fine Submachine guns should, in theory, have a better kill time but in this game that just doesn't work... if you increase smg ttk, it will ruin the game balance in an instant... they are fine as they are. Only thing that is stupid about smgs is that PMG currently has lower range than OCA, which should be the opposite!
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This so much.. the game is old, forgotten and dead in tracks when it comes to development.. but the gameplay feeling is so unique, and the customization is one of the best in any online game to this day, if they just do SOMETHING, literally ANYTHING with this game, I think APB could still have a chance to recover and become (somewhat) successfull. The joker box change was a good start, now add more content and balancing changes.
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I hope it's soon and I hope it's big... but I suppose I'm an idiot for even hoping at this point.
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I got the same thing a few days ago, first time it happened to me in a long time... updated driver and it was gone.
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APB 2022 Roadmap Discussion
ColorBauss replied to CombatMedic02's topic in General Discussion Archive
All this sounds good to me... honestly, fix the stuttering and fps problems, add new content. That's all the game needs to be good. -
where are the legendary boxes mistery???
ColorBauss replied to yBielFTP05's topic in General Discussion Archive
This current system is much better, and the prices are cheaper compared to Joker boxes. I think on average you had to spend 80-100$ on a JMB to get a legendary, now it's 50$ (rent for 10 weeks at 5€ a week) and you also have a chance to get it permanent after every time you rent it. -
I think it's a good idea but to do this they would need to implement a complicated system of either the game recording your gameplay at all times and sending it to server thus causing lag for the player, or the server recording every single player at all times and thus causing more load on the servers. EDIT: The way kill-cams work in Call of Duty for example, is that it shows a log of actions played in sequence rather than a video recording. This obviously is much more performance friendly but would require a complicated new system.
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He's right, they fucked over OCA-SD variants making them worse than both normal oca and whisper. I'm especially annoyed at this because I bought a oca-sd reskin for like 10k jt and shortly after they nerfed the range to 17.5m. They should put the range back to 30m.
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I agree, when in a group and not in a mission it serves no purpose.
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What? That video is from 2018 and the rocket obviously exploded https://imgur.com/a/qtKfABE
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I think it's better to have the norm be "will result in a permanent ban" but evaluate every offence on a case by case basis. It's kinda like laws, they don't actually prevent anyone from doing crime, but people will choose not to because those laws and punishments are in place.
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I saw 1 hitmarker, then 1 that should have hit but it ghosted. Just apb being apb