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Everything posted by Drake Dragoon
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I agree that fishing can make for some great time wasting fun in games. Especially in the game 'Fate' where you get a big variety of fish with different attributes, other random items, and sometimes a very nice useful item. It could be a natural progression of farming, once they finish what G1 started there... That said, I am not sure if fishing in FE is a game changer, with so many other things to do, so I won't hold my breath on this one.
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Car exebitions in embry
Drake Dragoon replied to ResidentSmeagol's topic in Feedback and Suggestions
This would be a neat idea IF we had the ability to add decals to the cars for additional customization. And a step further would be if they developed the ability to add 'custom' uploaded decals to cars. When they start to develop FE2 someday (maybe), they should take a serious look at improving the overall handling and features of vehicles; add more options (like a truck), decals, and a horn. Then it might draw some folks from the 'car show' crowd, and othger collectors alike. -
What is being said with clarification: In Fallen Earth, players are abusing the 'Garage Manager' and 'Stable Manager' items by spawning these NPCs in front of entrances. A player that want's to disrupt the gameplay of others can simply spawn a Garage/Stable Manager in front of a Fast Travel entrance to block it, forcing nearby players to find more inconvenient ways to get around. Many folks would call this 'Trolling', and this behavior can fall under a violation of terms, where an item or feature is 'exploited' for unintended uses, and where a player intentionally griefs other players.
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ABF comes first
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There's a community based RP WEBSITE run by the well known RPers of FE for everything RP related. I feel like a subforum here just for FE RP would be unnecessary and get confusing, when you can just go and use the website that was made explicitly for us. Leave the G1 forums to everything else, and the FERP site to FERP. Makes sense in my head. Except when a player is in discovery mode and doesn't know of the 3rd party website. I didn't know until this thread.
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Community supported or Game supported? - since most people dont know there is a website, maybe add a sticky topic with a link to the RP website Or maybe Hollywood is suggesting a dedicated forum thread for RP - since that makes a lot of sense.
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Some people are waiting 6-7 weeks for a reply. I personally have sent 2-3 tickets with no replay ever (for various other things). Good luck my friend.
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Character appearance change?
Drake Dragoon replied to Skippicaa's topic in General Discussion Archive
You can only change hair styles in-game once the character is created. This has been an issue since the game was made. So many players made a HUGE male toon, thinking they get some extra tank ability for being big (as a trade of for choosing a small toon), only to find out after wasting so much time that you can only be a little girl in this game if you want to be successful. One would think that by now they would have added the ability to adjust your toon size after creation, but sadly no. And L.O. just took over so I don't see that happening until they completely rebuild the game. My suggestion to L.O.: when you rebuild the game, please find a solution for this: 1. Make all hit boxes the same size so that everyone is treated fairly and we can finally be a male toon. OR 2. Adjust abilities to match the player size. Example: small toons move faster and are harder to hit but do less damage, but big toons are more tanky and do a bit more damage. Thanks for reading! -
I agree and I too have made simple suggestions to L.O in these forums concerning much needed changes NOW - changes that will greatly improve the player perception of what's going on, yet take minimal effort. 1. Splash Screen - outdated and its a simple screen shot - you can't change that? - noticable right off the bat 2. Announcements on log-in screen. The last post is from 2013. Anyone logging in to check the state of the game is reading that nothing has happened in the last 5 years. Dead Game = log out. 3. Fix the broken loot on some marketplace boxes so that players might actually want to spend money on them. Same loot for 5 years NEVER did any game any good. There are plenty of mounts and pets to swap around in those boxes to keep things interresting. 4. Get rid of the danged Suspicious Cheese ad! It's so dumb! Everyone hates looking at it. 5. Your Idea - Change all indication of G1 to L.O. so that anyone returning to check the state of the game, via forum or website, will automatically know that something is different. Time to log in and see whats going on right? 6. And my #1 suggestion today is: Make a T-Shirt with the L.O. logo on it and send it to all accounts via marketplace redeem code for the upcoming anniversary (sep 22nd). YES this means developing a single basic item. But having all active players running around with the only new item in years, and advertising L.O. all over the wastelands, seems like a no brainer. Obviouisly there is so much more that can be done. These are only simple tasks that I believe will make a HUGE difference while we wait for real changes to be made.
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how do you plan to make a wipe work. while keeping player base up. some people have items that are rare, or basicly stuck to there toon, and those of us who have made many many level 55 and other gear. i want to know also about names. becuase some people will steal anthor players toon name to piss them off or just becuase they want it. all i need to know is how they plan on making all this "server wipe" bs work while kepping it's older player base like me around. There is no way they will be able to get a return on investment if they only get to keep old active players. Since the old player base is all but gone, I think they will be relying on new players and returning players to bring the players count and the economy back up. One problem is: although we 'should' be the most valuable players, the fact that we have so much experience and items means there is a good chance that we (the old players) will be the ones to unbalance the new system - something L.O. doesn't want to happen. So you see it's kind of a catch-22. They want to make us old players happy because we invested so much time and money, but really they need new investors to make this work. As much as I hate to say it, the new wave of players that L.O. wants to bring to the game are more important than us right now. That said, Matt suggested that he is aware of such issues and hopes to find a compromise that keeps as many people happy as possible, without punishing folks like us. Can it be done? Only time will tell.
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Oh and here is one more thing that I think is critical, yet gets left out a lot: Can we get all hit boxes the same size on the new engine, so that we are not forced to be a little girl to be good? Almost every single new player makes a big male toon, only to find out after many hours invested that they will never be good - The hit box is too big. Typically we would get something to balance it out, like more power if you are a bigger target (tanky). You get the idea...
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OK but if I say I am going to 'Let go a bit', then I am letting go of, idk $700 (or a lot more? I don't really want to know the real number) and 3620 man hours collecting digital garbage for apparently no reason. It seems to me that it's only a matter of extracting account data, which already exists on the server anyways, and building a simple program (if even necessary) to filter the itemized list into the new engine. When you log in with your new account, it could ask if you want to import, click yes, and the items import - 1 time only. <just hypothetical o.k. And since they are writing a new engine anyways, this shouldn't be hard to do. It's just an items list. They should have full control of their object creation, object UUIDs, player account data, and anything else they need by then. Matt already indicated that he will (and should) have the ability to transfer items to the new server, but hinted that he wanted to limit some items, or item types, to reduce the chance of unbalancing the new system - where duped items might get transfered too (especially from clan vaults). But - I have this to say about cosmetic items: Cosmetics and pets can't even be *successfully duped. *That is, unless they are crafted, a code redeemed, rewarded from a mission or event, or they can stack. Read more if you care... This is because each cosmetic item has a unique object id. If two or more exist at the same time, then the server see's that there is a dupe, and it deletes all but the last one. The server correction will be seen when the player logs back in. The exception: It is possible to trap a cosmetic dupe in the mail box or the auction house during horrible lag, where the item server FIFO system is a clogged toilet (I won't describe how this can be done). But once the mail is opened or the auction item is viewed, the server will automatically delete or lock all but 1 of the items. Most games would delete all of the items altogether, which is probably how it should be. Stackables share ID's, thus can be duped (hence part of the stack splitting issues, but not all). Craftables can be duped because they are new object creations - with newly assigned IDs each time the item is crafted. But again, Cosmetics and pets, with very few exceptions, can NOT be duped successfully. Therefore, there is no reason why all of my cosmetics and pets shouldn't be transfered over, whether obtained through trades or purchased by me on the marketplace. And if you are about to troll me about how I know this much about duping, it is because I am a programmer - and understanding how these things work is the best way to defend against them. THAT SAID, I don't know the actual inner-workings of the current Fallen Earth engine, but this information is more than likely the way it works. Matt may correct me on this. In fact I hope he responds because I would love to know more, always =P Disclaimer: DO NOT DUPE OR ATTEMPT TO DUPE - no duping methods were described above and this information is not intended to be abused.
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What would be the purpose of playing on the old engine if the new server is up? No one will want or care about my entire 'old server' collection if thats the case, rendering it all meaningless anyways.
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I want to know if it's possible to do some simple, but noticable, things that players will see right away. 1. Simply update the log in window to reflect current news. Right now, the most current post says 2013. If I am a returning player to see if FE is active - this basically says it's not. 2. Can you simply make another marketplace sale for the Anniversary, but this time, mix the items up a bit and fix the loot boxes with missing items. - Example: If you simply fixed the yellow box (pet) so that the 2 missing pets were obtainable again, guess how many people would rush to buy keys to get the Scav Sam? LOTS - Example, simply fix the Vehicle key box so that it doesn't only give you a Camo Hatchback (pretty much), and maybe mix it up with Valkyrie Choppers, Grafitti Fastback, Fastback Flames, and other cars that players really wish they could get. Key Boxes Anyone? Fix it and you bet. - The tradable premiums are gone now, and those were the best tradable items for players with lots of collectible loot, and were the most expensive item you sold.... lol 3. Since you are already working on textures and models, why not do a SIMPLE t-shirt reskin with the LO logo and give it away to all active acounts for free during the Anniversary. Now all the players can advertise all over the game that LO is here now. Otherwise, the game hasnt changed other than removing abilities. These ideas are not game changers or difficult tasks, but will certainly demonstrate some sort of noticable progress on the front end to satisfy folks that feel stale when they log in. P.S. IF YOU SERVER WIPE - keep in mind that I have spent hundreds of dollars on the marketplace, soley for the purpose of flipping those items for chips so that I can collect rare items. I have spent 4 years collecting items and I have kept track of all items on the wiki to manage my collection list. I will certainly be the biggest man baby on the planet if you wipe it all, or even some. I have spent 3 months in a row, hundreds of hours, JUST to obtain 2-3 items. Don't do it. Batch process our data and import it over so my items appear on the new server (or however you might need to accomplish this). It will pay off because you won't have man babies everywhere having a tantrum. (I only collect 1 of each item)
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I am certainly startled that a player who was previously banned is now a considered a trusty spokesman. But despite the choice of co-host, I am happy that Matt has decided to move forward with a better public relations strategy. I know Matt is reaching out, but is it too late? Many people have suggested that the game is already dead. This is my current suggestion:
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"We don't often comment on suggestions" Why Not? It is my personal opinion (and probably good advice) that if you 'engage' with your community more, you can gain their respect. And the community is more likely to support your efforts - even when things aren't going so well. I came over here from the Fallen Earth forum to see why Fallen Earth is still a wasteland (pun intended) and to confirm that the attention is far away from the game I am [was] playing. I whole heartedly 'suggest' that you pay a social media expert to handle interactions with your community on all platforms: - Responding to community suggestions more often and where appropriate - Handling announcements and diuscussions pertaining to updates and upcoming events/news - Baiting people to join your FaceBook and Twitter accounts to get regular updates on the state of the game and its server status - Offer free items or discounts when visitors follow your social media pages - Community challenges for achievements or art work submissions (either on the social media pages or within the forums, or both) - Community participation in new item development (submissions get community votes, or the community submits ideas/concepts) - Any Developer logging into each game at least 2-3 times a week, demonstrating to players that the 'developers' are actively involved in the game - Adding more community volunteers to monitor global chats, update wiki pages, and help new players find their way around *These are only ideas that you may already be working on [Matt], but I wouldn't be over in this forum if it was being done well. Social Media and personable interaction can really go a long way when you have a community that is waiting for the games to improve, but might otherwise leave if no changes are coming. In short - Just make it more personal, people love that =P Thanks Matt for reading my post (I think).
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State of the Game 08/12/2018
Drake Dragoon replied to MattScott's topic in General Discussion Archive
So I am going to make this one important suggestion, because I feel like it should be brought up, but I'm not holding my breath that Matt will actually read this: If FE needs to be rebuilt from the ground up, and new textures and assets need to be made anyways, why not start over on a new engine? And if you need to use a new engine to rebuild the game and develop all new assets anyways, then why not just start developing FE2 instead? It doesn't make sense to dump a lot of money into a dying game - FTP has changed and there are better ways to make money than this old system. *You can revamp the system to a more up-to-date business model by starting over. The Plan - Make FE2 on a new engine (recycling many assets where possible). Then when proceeds come in, players come back, and revisiting the old FE seems right, simply update/import FE1 to the new engine and call it FE Remastered. <-- still a huge task, but continuosly battling the old system might be harder -
Ya they are certainly hard to get - I can get one if I come up with enough to pry it from someones cold hands!
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Hello - I am looking for the following items: Vehicles: ___________ Hot Hatch Fastback Flames Fastback Camo Fastback Grafitti Pets: ______ Skindog Pup Ant Bait Scavaging Sam Colorful Creeper Special Wasp Nest Cosmetics: ___________ Painted Pants Skeleton Button-Down Shirt 8-bit Bow 8-bit Top Hat Umbrella Jaunty Fedora Other Items: _____________ Figgy Pudding Bruised Green Pepper Tune Up in a Box Portland Runner Armor Wasteland Rider Armor GA-10S Service Pistol S (silenced) GA-8 Mark II Sidearm S (silenced) I can pay in trade or chips. Please let me know in a Mail Message or PM (Drake Dragoon). If I do not have the amount fo chips you desire, I will scrounge them up shorty. TY
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Gimme Armored Horses Back!
Drake Dragoon replied to Drake Dragoon's topic in General Discussion Archive
Or the Camo Horse: Or the Ronald Mackdonald Camo Horse! ~ Stealthy! -
Gimme Armored Horses Back!
Drake Dragoon replied to Drake Dragoon's topic in General Discussion Archive
bump -
Gimme Armored Horses Back!
Drake Dragoon replied to Drake Dragoon's topic in General Discussion Archive
Or someone suggested a [Unicorn Runner] the other day too =P -
Gimme Armored Horses Back!
Drake Dragoon replied to Drake Dragoon's topic in General Discussion Archive
Maybe it can be a [Grunch Runner] instead then... -
bump and like if you agree!
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Suggestion Missing AP Weapons / Fallen Earth
Drake Dragoon replied to Kinksta's topic in Feedback and Suggestions
What about the AP weapons that are actually missing from builds that were "meant to be" like Heavy Weapons and Crossbow, or wheres the AP version of the Volatile M-Croall Shark? These are the ones they need to start with before making even more pistols and swords. Although I did see that you mentioned the crossbow, and an smg as well, which isnt a bad idea. One concern I have always had is that they limited the diversity of builds to a few main categories while leaving the rest behind. Heavy Weapoons SHOULD be a comparable build to all others, with pros and cons to choosing that build. About the only thing its been good for is the healing cannon in Dome.