i'd like to have Fishing for both late game and early game.
i like fishing in games.
just a simple cast, wait a few seconds, click when the fish bites, and you get a fish, trash or an unlocked box with some random loot.
but since water is very limited in the world i have some ideas for getting water around,
1. just use the construction skill to build portable fishing holes.
2 edit the world to have more water, or just one big lake per sector.
3 a new area that acts similar to the bloodsports arenas, rather than pvp its focus is just simple activities. and you have to pay chips to get in.
4 use all all three methods but implement them one at a time.
but if i had to choose ONE method to vote for...it would be number 1. players create the fishing holes.
it can be for both roleplayers and non roleplayers.
there can also be activities related to fishing.
like with mini quests like turn in some fish or trash for a new NPC faction,
a fishing group that wants both fish and to clean the water from the useless trash.
what do you guys think? also give suggestions to improve the idea should Little Orbit think it would be fun.