been preaching this for years. there is probably some senior moron on the team that kept saying, naw we should do it this way, no this way is better, nah we can upgrade engine 3.5 faster...
at the time maybe this was true, but after this much time? guys cmon...
the spaghetti code mess they are trying to "update" so that new content/upgrades can be rolled out easier is taking longer then 11 years.
the messed up engine they are trying to patch is TWO generations behind what the industry is capable of.
as time goes by, the tools get better and better to put out wonderful content for less time/effort put in.
what is happening now in apb dev is a prime example of sunk cost fallacy, 11 years in the gutter. yall devs are showing off an unlit rendered sphere that looks like it belongs in 2003 LMAO.
stop wasting everyones time, get rid of those devs that are holding up progress, hire some new people and start over already.
your not going to need those dinosaurs when you switch over to ue4 or EVEN UNITY AT THIS POINT.
don't forget you devs just spent some time reimporting all your assets, could have used that time reimporting assets in something new.
with the team you guys have it shoulda taken you 4-5 years to put out a new version of APB on modern tech...
instead you are taking twice that amount of time to.... update ancient technology to what??? less ancient technology ?????