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Posts posted by Hexerin
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If that was an actual DDoS, you would be seeing massive and fluctuating packet loss as well.
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What makes you think they care about griefing, when they already have publicly stated they aren't going to take action against obvious dethreating?
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Just now, BXNNXD said:i’m sure mentioning the staff at midnight will help -
Didn't want to have to do this, but it's been over an hour and the server hasn't be restarted to fix the now unplayable levels of this.
@MattScott @Lixil @Selali @Majiik @Androvald @Aphadon -
Really need to have someone assigned to constantly monitoring the districts (as in actually logging in and entering them, and then running around for a bit), so that this stuff can be taken care of without me having to bring it up every night.
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Can only remember the BOGO and "pulling a legendary gives two instead" ones offhand, although I feel like there was another type as well.
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5 hours ago, Snappy said:Now it's a HS1 Ursus
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7 minutes ago, TheSxW said:- all ntec types and reskins
- cr5 rebalancing8 minutes ago, TheSxW said:- TG8 LTL weapon overpower
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Just now, Saxtus said:So it's either Visa + Fees or Paypal + Fees. Seems fair.
Someone told me that Steam doesn't have fees, I start to doubt that now... -
7 minutes ago, Saxtus said:Athens, Greece
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Piercing mod in general is really lackluster. In addition to suffering a significant damage reduction on the second target (basically doing nothing to the third, where it stops), the things it pierces through are inconsistent. Not to mention that if it's piercing through something you're hiding behind, you're being treated as the second target and are thus getting hit with the gimped damage.
Them adding it to the Ursus would be a bit silly at this point, but it wouldn't really change much in how the weapon functions. The situations where it would actually take advantage of the mod are very few and far between. There's a reason it was created for an SMG (the Sergeant, specifically), because the mod is at its best in tight spaces where the enemy will often stack as they fight.
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3 minutes ago, Saxtus said:Paypal has fees from what I see when I try to buy:
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It keeps the open mod slot too, so you can keep the Improved Rifling 3 in it.
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9 hours ago, BXNNXD said:might be a regional tax kind of thing. i live in NY and theres no tax on paypal purchases, nor is there any for other U.S. states afaik -
42 minutes ago, BXNNXD said:macros are bannable, but enforcing that is a logistical nightmare
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This is an ongoing problem, and destroys this vehicle that would otherwise be highly competitive. Not going to let this slide off into the depths of the forum.
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Just needs slightly lower range potential. It's supposed to be a CQC hipfire burst rifle, not that plus a slightly weaker OBIR.
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Rather than discontinue gameplay streams entirely, I would suggest something else. Create a special district type that you can spin up on command, that must be manually selected from the existing advanced district selection menu. This special district would exist specifically for Little Orbit staff to enter into and play against the normal populace using the standard action district rules. No special treatment for anyone, etc. The staff member wouldn't be allowed to directly group with anyone, but would still be able to get teammates from the matchmaking as per the usual. Normal players would be able to join this district while it's active, and would have the possibility of being matched with/against the staff member(s) while in it. As they would have to intentionally join this district, there is no basis for any complaints like we've seen around this incident.
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14 minutes ago, illgot said:shoes actually make noise your enemy can easily hear. -
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6 minutes ago, Kewlin said:No, like, MattScott said they're abandoning the name "Reloaded" but keeping "Gamersfirst". -
15 minutes ago, Kewlin said:^^^
This, which I'm happy about, because I've yet to see enough pop on OTW for anything, and the weapon test districts were very populated.LowHigh TTK district was just player health increased, with no accompanying weapon rebalances, which obviously resulted in a pointless shitshow that G1 used as an excuse to say "see, nobody likes it!" Let's also not forget about the SHAW's bullets causing OPGL detonations on impact (which was absolutely hilarious while it lasted).
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Restarting the servers temporarily fixes the server-based lag problem. I believe it was mentioned somewhere that it's a memory leak issue they're having trouble isolating for a fix.
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How is the RFP not CQC viable? It has better accuracy than the 45 while taking two less shots to kill and much higher overdamage. There's a reason it's so widespread used, it's easier and safer than the 45.
Adding more stuff to the joker store
in General Discussion Archive
Posted
The problem comes up when you take a second look at it and think about how the game environment would change if Resupply Box (Large) was freely available in unlimited quantity. It's the only consumable that's actually a problem for the game's balance, and thus you'd have to either limit how many can be bought per day (at which point you might as well just leave the system as is, since the mission rewards limit it this way), or limit it via how much it costs (which binarily grants advantage to higher skill players within a given skill range).
Resupply Box (Medium) is limited by Joker Tickets, of which you can obtain a maximum of 115 per day via action districts. As they cost 75 JT, you can only make one purchase per day (stack of 5) due to this limitation. Personally, I feel they're overpriced for how little ammo they supply (I still buy them though, as I don't have anything else to spend JT on).
The solution to all this is actually very simple. Make it so you can't resupply grenades from these boxes. With this one simple change, there would be no problem with selling both of these consumables for some small but not insignificant amount of APB$.
Although personally, I'd prefer the other path of just making consumables function like orange mods, in that they can be used infinitely but are restricted by a cooldown. This would be more intuitive, and more fun as you wouldn't have to bother with pointless resupply whenever you run out of your favorite consumable.
I just want an infinite supply of Satchel Charges, damnit.