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Hexerin

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Posts posted by Hexerin


  1. 4 hours ago, Defibrillator said:

    Consumables:
    Putting consumables for ingame cash would be a good thing as well. I dont think players purchase ammobox from the jokerstore for 75 jokertickets.

    Many people have been saying this from the start of the feature (myself included).

    The problem comes up when you take a second look at it and think about how the game environment would change if Resupply Box (Large) was freely available in unlimited quantity. It's the only consumable that's actually a problem for the game's balance, and thus you'd have to either limit how many can be bought per day (at which point you might as well just leave the system as is, since the mission rewards limit it this way), or limit it via how much it costs (which binarily grants advantage to higher skill players within a given skill range).

    Resupply Box (Medium) is limited by Joker Tickets, of which you can obtain a maximum of 115 per day via action districts. As they cost 75 JT, you can only make one purchase per day (stack of 5) due to this limitation. Personally, I feel they're overpriced for how little ammo they supply (I still buy them though, as I don't have anything else to spend JT on).

    The solution to all this is actually very simple. Make it so you can't resupply grenades from these boxes. With this one simple change, there would be no problem with selling both of these consumables for some small but not insignificant amount of APB$.

    Although personally, I'd prefer the other path of just making consumables function like orange mods, in that they can be used infinitely but are restricted by a cooldown. This would be more intuitive, and more fun as you wouldn't have to bother with pointless resupply whenever you run out of your favorite consumable.

    I just want an infinite supply of Satchel Charges, damnit.

  2. Piercing mod in general is really lackluster. In addition to suffering a significant damage reduction on the second target (basically doing nothing to the third, where it stops), the things it pierces through are inconsistent. Not to mention that if it's piercing through something you're hiding behind, you're being treated as the second target and are thus getting hit with the gimped damage.

    Them adding it to the Ursus would be a bit silly at this point, but it wouldn't really change much in how the weapon functions. The situations where it would actually take advantage of the mod are very few and far between. There's a reason it was created for an SMG (the Sergeant, specifically), because the mod is at its best in tight spaces where the enemy will often stack as they fight.
     


  3. Rather than discontinue gameplay streams entirely, I would suggest something else. Create a special district type that you can spin up on command, that must be manually selected from the existing advanced district selection menu. This special district would exist specifically for Little Orbit staff to enter into and play against the normal populace using the standard action district rules. No special treatment for anyone, etc. The staff member wouldn't be allowed to directly group with anyone, but would still be able to get teammates from the matchmaking as per the usual. Normal players would be able to join this district while it's active, and would have the possibility of being matched with/against the staff member(s) while in it. As they would have to intentionally join this district, there is no basis for any complaints like we've seen around this incident.

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  4. 14 minutes ago, illgot said:
    shoes actually make noise your enemy can easily hear.
    There's also different noises for different footwear. Some are quieter than others, while others make a different type of sound entirely. It's one of my lesser spoken of frustrations with this game, your customizations shouldn't have any gameplay effect whatsoever (aside from things like making yourself bright pink with glowing clothing making it easy as hell to see you, of course).

  5. 6 minutes ago, Kewlin said:
    No, like, MattScott said they're abandoning the name "Reloaded" but keeping "Gamersfirst".
    Which is a horrendously terrible idea. "Gamersfirst" is synonymous with all the bad shit we've been dealing with for over a decade, not to mention is the direct legacy of K2 Networks.

  6. 15 minutes ago, Kewlin said:
    ^^^
    This, which I'm happy about, because I've yet to see enough pop on OTW for anything, and the weapon test districts were very populated.
    They were also very, very broken on multiple levels. Low High TTK district was just player health increased, with no accompanying weapon rebalances, which obviously resulted in a pointless shitshow that G1 used as an excuse to say "see, nobody likes it!" Let's also not forget about the SHAW's bullets causing OPGL detonations on impact (which was absolutely hilarious while it lasted).
     
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