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Hexerin

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Posts posted by Hexerin


  1. This solution isn't feasible, as it requires an extensive existing network infrastructure (which Little Orbit obviously doesn't have). To make it happen, it would require multiple billions in expensive infrastructure setup, and it's highly unlikely that Little Orbit would make such an investment for a game that's barely scraping by on pity handouts as it is.


  2. Why is there even discussion about how to fix the current overtuning of the shotguns? The solution is extremely simple. Reduce the effective range on the traditional shotguns (JG, CSG, Strife, NFAS, True Ogre) to 5m, with the dropoff bottoming out at 15m with a 0% minimum damage percentage (in other words, they can't do damage past 15m). This allows the current changes to keep them completely consistent within their intended use case (point blank CQC and corner popping), while also fixing the current range problem. Everything is solved, with no downside.


  3. 6 minutes ago, BXNNXD said:
    doesn’t it work just like the group invite notifications? if a small green box that will go away on its own is that much of a problem you should prolly be /dnd at all times
    Take a moment to realize what /dnd does, and then understand why it isn't a valid workaround to specifically denying trade requests.
    • Like 1

  4. 35 minutes ago, Infinito said:

    Hi MattScott,

    Not sure if I can post it here, or should create a seperate topic. 
    Can we please have a queue system to join full districts?

    When a district is full, you'll be thrown in a queue which allows you to automatically connect once a spot is available. 
    This would be even better to play somewhere with a group of 4 players 🙂

    9331dc3cc710ee50bd6963ea7a00ed5a.png

  5. Just now, Keshi said:
    im suprised im getting 145fps on max.... i play on minimum on jericho and struggles to maintain 120..
    Gamerfirst/Reloaded continuously degraded the game's performance over the eight years they had the game, never bothering to even attempt to push fixes or attempts at improvement. It's unsurprising that you're seeing increased performance on an updated client, Little Orbit has shown (through action, repeatedly) that they're actually stripping all that broken garbage back out and replacing it with stable goodness. Just look at the server performance issues, there hasn't been latency issues in over a week, game's been completely stable after they pushed their fixes... albeit with the hitreg issue sneaking in.
    • Like 2

  6. 11 minutes ago, MattScott said:

    Yes. When you invite a friend, they now have to accept the request before they are added. We also now hide your exact location from friends till the entire process is complete.

    Edited for clarity.
    Further clarification needed: If you remove someone from your friends list, does it also now remove you from theirs as well? Cause that's another glaring issue with the current system.
    • Thanks 1

  7. 8 minutes ago, CookiePuss said:
    Yukon is a terrible weapon, so I personally dont care what they do with it.
    But it functions as the database says it should and it is a legendary. Ive never understood the assumption that the hipfire rof has to be different than the mm rof. 
    It's not an assumption. The devs confirmed it publicly as a bug, but just never fixed it because it makes them too much money on JMB sales.

  8. The more I think about it and discuss it, the more I continue to feel that the proposed shotgun change needs to be put on hold.

    We've had consistent shotguns in the past, and the result of that was that shotguns pushed all other weapons out of viability because nothing could compete with a consistent two-shot with a high rate of fire (aka the CSG). Most of the objective locations in Financial are indoors or in enclosed spaces, which perfectly cater to the CQC nature of shotguns. Waterfront has more open locations, but most of them cater to "drive up and hop out" as well.

    I would say to put the shotgun change on hold, wait until after the currently known and being worked on hitreg issues have been fixed. Once people have shaken out the state of shotguns from that, then you can reexamine the necessity of the proposed shotgun change. I can almost guarantee you that you'll find the change isn't actually needed.

    • Like 1

  9. 53 minutes ago, Yood said:
    thanks.  

    I did not link this issue to the controller
    It's a fairly common issue with gamepad peripherals on PC. The higher quality gamepads usually don't suffer it as much, and Logitech is one of the top tier.

  10. 6 hours ago, BXNNXD said:
    last time i used the swarm (prolly a year ago, so maybe my memory is shot), the recoil went both left and right, with no predictable pattern 
    Dunno what to tell you. I run with HS3, IR3, and Tagger, and never really have any problems controlling it (unless panic'd, like getting caught out at a corner or something). It's definitely not a primary you run as a main weapon (it's closer to the reactionary nature of the ALIG, than it is to the active nature of the NSSW), but within its niche I see great results from the few people who use it.
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