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Posts posted by Hexerin
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8 hours ago, Szambi said:SWARM needs to be buffed tho. I like that it can be used at longer ranges because of how accurate it is but on the other hand the recoil of it - absolutely terrible.
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2 hours ago, MrsHappyPenguin said:It's not an issue with just the vaquero, all vehicles come close to max speed at the end of 3rd gear. The same thing happens when you use nos in 2nd or 3rd gear. You will reach max speed, then decelerate even though the engine sounds like it's still increasing RPM.
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13 minutes ago, Toasted said:perhaps getting a higher spawn rate (50% more?) for the nano activities once you reach R255 could help? -
55 minutes ago, Trivirium said:So is the OTW live right now? Or does anyone know a date.. or is it over.. or am I wasting my time redownloading the OTW launcher?
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12 minutes ago, GhosT said:We're already struggling to get proper matchmaking with only 4 threat levels.
What the hell are you expecting out of 30 (40 if green) levels? -
17 minutes ago, Ignas / qsn said:loyalty rewards are fine as long as their price is not rising.. f.e we never got a loyalty which required to spend less g1c than previous ones..
Like, next reward would require to spend roughly around 600€ -
1 hour ago, KnifuWaifu said:considering the Euryale, this is a good idea, non-tradeable of course.
1 hour ago, KnifuWaifu said:Or an AAEPD R&D III. -
Should add the FFA 5.56 R&D III to the next loyalty tier.
Totally not asking for selfish reasons.
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I lost some achievement unlocks and some skins, but not anything that I care enough to submit a support ticket for (at least not while the support desk is as overloaded as it is currently). Half the stuff I never use (only earned for the sake of having), and the couple things I would use are either available via better means (Raptors from ARMAS, account bound instead of 10 day cash leases from contacts) or have equivalents that serve the same purpose.
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1 hour ago, Noob_Guardian said:I thought it was still 30m? odd, but okay. Still would explain why the IR varient is stupid strong, and is why i bought it because it feels better than an act and RSA. -
1 hour ago, Noob_Guardian said:barely noticable with IR but definitely with CJ, buuut the ttk decrease is somewhat worth it sometimes.- 1
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10 minutes ago, Karyon said:Now that you mention it, I can remember seeing someone test CJ and that ended up being the case; I stand corrected.
As you can see, Cooling Jacket is really fucked. -
Cooling Jacket does, in fact, share the same downside as Improved Rifling. In fact, it decreases the top-end accuracy even further than Improved Rifling does. Cooling Jacket also increases the rate of bloom per shot as well, causing a double negative from a single effect.
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RFP wasn't a problem until they buffed its base effective range from 30m to 40m. All they have to do is revert that, and it would be just fine again.
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Still tracking this thread, despite very little activity within. Good show, Matt.- 1
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Improved Rifling isn't bugged. How do people still fail to understand this? It's so incredibly easy to test as well, as @Crusade has already shown.
That being said, the downside it has is completely irrelevant for 90% of the guns that want to use it... so yea. -
1 minute ago, Knite said:Didn't realize the unlock came with the lease; counterintuitive, though -
29 minutes ago, Goldtiger said:Add the option of buying permanent weapons, 10000 for no-slot, 20000 for 1 slot, etc... -
Just now, Goldtiger said:They would just need their own access to LTL weapons, or even their own unique LTL weapons.- Convert the Stabba weapons into lethal weapons (PIG would be removed from the game, fortunately or unfortunately depending on your opinion of the weapon).
- Move all the Cop role Stabba weapon unlocks into contact progression, like every other weapon in the game.
- Introduce open slot versions of the Stabba primaries, unlocked at Cop 5/10/15 per the usual.
- Introduce a new mod, ideally being a green mod so it doesn't conflict with any existing mods.
- "Subsonic Rounds" - Simply swaps the health and stamina damage values on the gun it's slotted into.
- Copy all this over to the Criminal side. Give Criminals the "Hostage" role to mirror Cop.
- Remove the increased score, cash, and standing rewards you get for arrests and taking hostages. These were there because of how weak LTL was.
- Common misconception: The increased respawn time isn't an increased respawn timer. It's the normal respawn timer plus the several seconds you're cuffed.
- If you're rescued, you get back into the field at a minimum of 30 seconds faster, potentially even minutes if your respawn options were Waterfront tier.
- The increased potential downtime is the reward for taking the risk that the target might get rescued. The mechanic balances itself.
- The risk you take to arrest or take the target hostage is balanced against the risk the target's teammates take to rescue them. Self-balance.
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41 minutes ago, BXNNXD said:also if ltl was actually competitive i'd be pretty seriously in favor of giving criminals some sort of equivalent mechanic -
Any incentive given would have to be on a level that would completely imbalance the game, because it has to incentivize them away from easy farming of low skill opposition.
Alternatively, Little Orbit could have their GMs actually do the core job the position entails. You know, moderating the game and upholding the ToS/CoC by actioning intentional dethreaters. -
You should probably sticky this thread, because otherwise it'll wind up buried without notice.
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Or is this something that hasn't even been brought up yet? I ask this not seeking any details, just out of simple curiosity about whether or not the team has any interest whatsoever in reworking the entire system so that it can be in a healthy, and competitive state. As it stands the weaponry is universally, exceptionally weak (with one exception that is essentially a mechanical exploit), and is only actually viable if you're fighting people much lower skill than yourself.
Worst performing weapons
in General Discussion Archive
Posted