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Hexerin

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Posts posted by Hexerin


  1. 2 hours ago, sweetLemonade said:

    I want new players with a STAR to have an equal change at beating an NTEC consistently if their aim is mechanically better than their opponents. I don't want RNG (bullet spread) to decide whether someone wins encounters or not. It's that simple.

    This isn't a competitive shooter. It's an arcade shooter that has some allowance for team coordination and personal skill to grant certain advantages in some situations. What you're asking for simply isn't within the parameters of what this game is, nor will it ever be. Additionally, it's very clear (and has been for a very long time) that MattScott doesn't give a shit about competition-level balance in the game. Hell, the person currently in charge of the weapon balance is yellow-plated.


  2. 22 hours ago, MageLO said:

    Low-Yield Fragmentation Grenade

    • Max damage radius increased from 2 meters to 3.5 meters.
    • Maximum Stamina Damage increased from 295 to 365.
    • Maximum Hard Damage increased from 375.95 to 434.66.

    Dev note: A lot has changed since the Low-Yield meta that we addressed many years ago so we feel like we can now bring those grenades back up in power without causing another meta that is dominated by this grenade type.

    This does precisely fuck all for yolos. Until you revert the absolute gutting that they got to their health damage, they'll still be unusable garbage.

    • Like 1

  3. On 12/18/2024 at 5:20 AM, sweetLemonade said:

    That is your definition, the game does not use these terms from my understanding.

    No, but they are the colloquial that the community understands and uses. If you want the actual technical terms, I'll use the STAR 556 as an example:

     

    cc665ff50a0cc667fb963b8873b0aaeb.png

    • Accuracy Radius at 10m - This is the base accuracy of the weapon. This applies while:
      • Standing.
      • Motionless.
      • Not aiming down sights (ADS).
    • Per Shot Modifier - This is "bloom", the amount of accuracy loss per shot.
    • Shot Modifier Cap - This is the max multiplier of base accuracy that bloom can push the weapon to.
    • Recovery Delay - This is the duration of time that must elapse since the last shot, before accuracy starts to recover.
      • Recovery Delay ignores player input, it is based entirely on the actual physical last shot performed by the weapon.
    • Recovery Per Second - This stat determines how much accuracy is regained once the Recovery Delay has elapsed.
      • Recovery Per Second ends the moment another shot is fired.
      • Recovery Per Second is not the same number as Per Shot Modifier. Using the STAR 556 stats above, the "4" is still less than the "0.6".
    • The colloquial term "spread" has no actual specific stat, it is a dynamic combination of the above stats that describes the current accuracy state of the weapon.

  4. 2 minutes ago, MageLO said:

    Please keep in mind that these bans have been applied fairly, so there’s no need to reach out to customer support.

    Translation: "We believe our AI-driven anticheat is so perfect, that it cannot false ban an account. As such, we will not hear out any appeals for any reason."

     

    Shit like this is why people can't take LO seriously.

    • Like 3

  5. So did the original plan of seamless instance switching happen, or are players going to be hit with full loading screens every match when they get pulled to another instance? If the latter, how does it handle mission starting in the case of not everyone having the same loading times? Will the mission wait for everyone to load in, or will slow loaders become a burden on everyone else?

    • Like 2

  6. 21 hours ago, Darkzero3802 said:

    I guarantee you LO doesnt make any profit off of APB. Anyone left who plays owns everything already.

    Game gets a steady turnover of new players (whether they stick around or ultimately leave), and at least some of them are going to drop some amount on ARMAS. Combine this with G1 having basically no staff to pay, and server hosting costing next to nothing, and it's not hard to make a steady profit (even if only a trickle).


  7. On 11/1/2024 at 7:36 AM, CookiePuss said:

    Whatever it used to cater to, now it should cater to the current playerbase which is largely SA. 

    The migration of SA players after Hoplon shut down is one of the two major events that killed APB's NA servers in the first place (the other being threat segregation). If LO had any sense whatsoever, they would absolutely not cater to SA.


  8. On 10/14/2024 at 7:29 AM, MageLO said:

    S1-NA 'Frenzy'

    • Significantly decreased both horizontal and vertical recoil.
    • Health Damage increased from 143 to 153.

    Interesting, a recoil buff for one of my favorite guns. Wonder how much of an actual effect the buff gives the weapon. The damage increase doesn't boost it to 6 STK, but it does potentially give it a few extra meters of effective range... not that it really needs that, the gun is best at short to mid range anyways (nice boost for plinking tho).

    On 10/14/2024 at 7:29 AM, MageLO said:

    ISSR-A

    • Hard Damage per shot lowered from 54 to 40.5.

    Dev Note: The recent rework to the ISSR-A has landed extremely well but we do think it is over performing in some aspects so we are lowering its Hard Damage to be more in line with other Assault Rifles.

    Could ya'll please stop removing (and ideally return) the literal defining feature and purpose of usage for the ISSR series weapons? There's no reason to use the ISSRs anymore thanks to this shit.

    On 10/14/2024 at 7:29 AM, MageLO said:

    R2 'Harbinger'

    • Accuracy Cooldown removed.
    • Equip time reduced from 0.8s to 0.5s.
    • Reload time reduced from 3s to 2s.
    • Ammo per Resupply cycle increased from 6 to 7.
    • Maximum Bloom reduced by 50%.
    • Recovery per second increased by 20%.
    • Run Modifier reduced by 25%.
    • Effective Range reduced from 65m to 50m.

    Dev Note: These changes intend to move the Harbinger out of its currently awkward spot between the Act-44 and RSA by reducing its range and doubling down on its fast firing close range capabilities making it much more efficient in close range whilst allowing it to be a decent mid range choice up to 50 meters.

    Back to the dumpster it goes. Harbinger being usable was nice while it lasted, but-

     

    ded5038715446a0b38d7a5d794ef870d.jpg


  9. 2 hours ago, vsb said:

    i dont think its a crusade, they just dont know how to balance lol

     

    its like watching a toddler throw paint at an easel, sure some of it will stick but there's a fuckin mess behind it

    Nah. Both G1/RG and LO have a very obvious vendetta against LTL. You don't "accidentally" go this hard on changes to something, especially when it's been consistent and going on for several years.

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