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Hexerin

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Posts posted by Hexerin


  1. 47 minutes ago, MsMercedes said:

    That doesn't sound like the next 10 years, sounds like before the end of the year.

    Oh you sweet summer child...

    Ā 

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    47 minutes ago, MsMercedes said:

    I personally believe they need to sell APB/ipĀ to a big known company ... Sell it to EA , or Rockstar lol, or whoever else out there who is a big company/dev.Ā 

    LO doesn't own the IP anymore. They sold it to some Chinese dude years ago, who's done nothing with it.

    https://unitgame.com/

    Ā 

    LO can develop what we have here, but they can never sell/transfer to anyone else nor can they make a sequel or new game.


  2. 5 hours ago, N66 said:

    Is there any chance of having all the invisible walls / Out of Bounds active only during missions in the future? Off map exploration was a "legitimate" fun community activity

    18 minutes ago, Ritual said:

    and @N66: I will forward your feedback to the team so we get some more visibility on this topic

    If/when they work on this, please also do a pass on all the existing locations. Many of these "out of bounds" zones are placed poorly. This allows many of them to be ignored/bypassed, while in other cases they extend into legitimate gameplay areas and can cause problems for players. There's also locations players can get to that should have these zones, but don't have a zone in place.

    • Like 1

  3. On 3/31/2023 at 6:33 AM, ufellmate said:

    was browsing youtube and found this:

    Back when I was still playing seriously (early/mid 2010s), I'd often get matched against pairs of silvers with a bronze (I fluctuated gold 2-4 back then). No option for me to call backup. Those kinds of matchups always came across to me as a bug with the system. Nowadays I know better though, those matches are the result of someone using /abandonmission, which disables matchmaking and causes the system to just immediately throw whatever player/group is at the front of the queue on the opposing side.


  4. 17 hours ago, glaciers said:

    i'll add on that weapon roles (and their requirements) should continue to infinity instead of having a max level, even if there's no rewards (yet) for role 17-999

    That being a good or bad idea depending on how you look at it. That would make it so that even if you're "capped" on a role (all current rewards obtained), you're still theoretically progressing (theoretical future rewards being added etc). However, that means that there's no incentive for a player to return to the role to progress it once the new content is out, as it just instantly unlocks for them when the servers come up. So you basically trade "no future grind" for "no future incentive". That being said, that future isn't even necessarily a thing that applies to the individual anyways. Maybe they move on from the game by then, for example. For such a player, they might find enjoyment in the present seeing their role rank number go up.


  5. Roles need to be completely reworked anyways. Others have also brought this up, but it bears repeating every time the topic is brought up.

    • Roles should have linear growth per rank, so the player knows what to expect and can easily calculate their progress.
      • Start with 50 kills for rank 0 to rank 1, and add 50 more for each rank beyond.
        • 50 kills for rank 1
        • 100 kills for rank 2
        • 150 kills for rank 3, etc
          • This results in 6,800 total kills for the current rank 16 cap. It is also makes it easy to increase the ranks with new content.
    • Slotted weapons should be granted every 3rd rank.
      • Rank 3 grants 1 slot (300 total kills)
      • Rank 6 grants 2 slot (1,050 total kills)
      • Rank 9 grants 3 slot (2,250 total kills)
    • Weapon mods should be granted as a batch, and also every 3rd rank. So Rifleman would grant its Hunting Sight 1 and Magazine Pull 1 both at rank 3.
      • This fixes the current situation where you unlock your first weapon mod (or in the case of roles like Rifleman, your first two weapon mods), but literally can't use them as you haven't been granted any open slotted weapon unlocks.
    • These two changes make it so that a player doesn't need to have played the game for literal years before they can access 3 slot weapons.
      • It also fixes the issue of market scarcity of weapon mods, which helps balance the playing field for newer players.
    • "Alternative" weapons (for example, N-TEC 5 Stock) are unlocked slotless at rank 1 as they already are.
      • Slotted versions are unlocked at the same time as other slotted weapons (ranks 3, 6, and 9).
    • As for all the other ranks, the rewards should be purely cosmetic stuff like how Cop role already grants. Titles, clothing (both customizable and preset), weapon skins, etc.
      • Every rank should have at least one reward. In the case of clothing, customizable can be granted a piece at a time but presets should be granted as sets.

    I could go on with more details and extra specifics, but I'll leave it there.

    • Like 3

  6. 7 hours ago, Ritual said:

    - Tweaked the Vegas G20's suspension to be more stiff.

    Can't wait for the drastically negative effects this is almost certain to have on the already horrendously inconsistent stability of the Vegas.

    Ā 

    3 hours ago, Frosi said:

    It does not and its only for the regular Vegas, not the 4x4.

    Which brings up the question of "why?"


  7. 7 hours ago, KyoukiDotExe said:

    Legal modifications =/= cheating

    Half the things ya'll config are absolutely cheating by any reasonable definition of the term. Removing smoke particles makes it so you can see clearly through grenade explosions. Outlines on entities makes it so you can easily see enemy position through obscuring objects. Adding high contrast particles to projectile trails makes it much easier to see incoming projectiles. Etc, etc.


  8. On 3/8/2023 at 12:20 PM, NotZombieBiscuit said:

    What do you think the gold/silver/bronze/green is?

    Something that is completely ignored by the matchmaking system, because it is currently designed to just throw people together as quickly as possible with zero consideration.


  9. 10 hours ago, Reprimand said:

    Some of the weaker weapons need to be buffed

    Nah, we need the strongest guns to be nerfed so that overall TTK goes higher.

    Ā 

    What really needs to happen though, is that all guns have their damage cut to half (or even a quarter), and fire rates jacked up by double or triple across the board. Same amount of damage in a given time frame, but spread across significantly more bullets. This would resolve a current issue the game has, where slow firing weapons will miss shots simply because of the left/right movement that normal gunplay encourages (which makes faster firing weapons automatically superior for consistency).

    Ā 

    10 hours ago, Reprimand said:

    and the max player health needs increasing.

    Absolutely fucking not.

    • Like 2

  10. 1 hour ago, glaciers said:

    edit: i don't want rayscaling back either, just to be clear, that was a terrible mechanic

    Rayscaling as a mechanic was perfectly fine, and solved the entire issue that shotguns suffer from. The problem was that the initial numbers were scaled way, way too fucking high (the first pellet on most of the shotguns did like 90% of the total damage of the shot, for fuck's sake). All LO had to do was dial back the scaling. Instead, they buckled instantly under an extremely vocal minority that has no clue what they're talking about, and just outright reverted instead of making even a first attempt at adjusting.

    • Like 2
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