Jump to content

Hexerin

Members
  • Content Count

    2710
  • Joined

  • Last visited

Posts posted by Hexerin


  1. 11 hours ago, cowhorseman said:

    i'm not suggesting anything here or anything, but it isn't that hard to find matt on google. or things relating to him that may or may not be means of a certain kind that the player base is looking for. and i am not suggesting you look into these things and do those things with them in any given way what so ever.

    So many scams/cons...


  2. 2 hours ago, Frosi said:

    Simon Tran (The enforcer one) was also removed since that contact never had missions assigned to the contact meaning that if all enforcers in a group were pledged to it they would guarantee themselves ONLY Defense missions.

    Both factions had one of those, and both were in Waterfront. Criminal one was in the big parking garage in the center of the map, while the Enforcer one was in the far end of the map in that one corner building. Their contact stronghold stuff is all still there in both places, too (the Joker vending machines, various crates, electronic equipment, etc).


  3. 2 hours ago, Frosi said:

    That'd be just as bad honestly, I agree this sale is a mess but making something that invalidates all other CSG's as part of a limited time sale (or even as a permanent addition to armas) would be a spit in the face to all those that bought the existing CSG's which are now much worse and basically completely invalidated compared to the 3 Slot which can do everything they can and even more.

    Where was that indignation at the thought when this released:

     

    https://www.gamersfirst.com/marketplace/ingame/product_details.php?storetype=g1c&gameID=20&catID=63&subcatID=199&productId=4236

     

    Which fucked over those who bought these packs prior:

     

    https://www.gamersfirst.com/marketplace/ingame/product_details.php?storetype=g1c&gameID=20&catID=65&subcatID=204&productId=3339

    https://www.gamersfirst.com/marketplace/ingame/product_details.php?storetype=g1c&gameID=20&catID=65&subcatID=204&productId=3340

    2 hours ago, vsb said:

    you're the reason "events" like this exist

    e963a969ba487469d9f2aa17418aa78c.gif

     

    They won't actually do it, because they aren't interested in giving the players something that is actually worthwhile to buy. This entire """event""" is a cash grab by a dying company, intended to milk whatever they possibly can out of what few people still play it. A company that killed themselves by, ironically, their own greed and the horrid ethics currently on display.

    • Like 1

  4. On 9/6/2023 at 3:21 PM, BlatMan said:

    For #3, I doubt /report does anything

    It does not, it's been tested by actual networking peeps in the past. It doesn't submit anything, it just prints the "your report has been submitted" or w/e message in chat.

     

    https://en.wikipedia.org/wiki/Placebo

     

    I've also done extensive testing on it myself over multiple years, and can personally confirm it to be as such myself. It has never changed, and never will.


  5. 7 hours ago, BlatMan said:

    Macchina Calabria.

    This, but unironically. It only has two drawbacks (which granted, are pretty major), being paper durability and non-linear acceleration that gives you one of the strongest kicks off the starting line but takes a long time to reach the game's speed cap. On the flip side, it has the single best handling in the game. Only Mikro comes close, but unlike Mikro the Calabria has blue mod flexibility. It also is unique in that it's the only vehicle in the game that the grieftruck consistently loses to in head on collisions (and sometimes sending the grieftruck into the skybox as a bonus).


  6. G1C can only be purchased in USD$5 increments. There's also no tax on G1C purchases. You're clearly from a different region, so most likely the difference you're seeing (if any actual difference) is something related to laws of your government and/or changes in exchange rates.

     

    64adfceff347c70b7a9a7d77b20ee45a.png


  7. On 8/15/2023 at 3:15 PM, TheCorruptedVoid said:

    So it did change, It's $12USD for 1,100 G1C now.

    Looked at past order history on Steam.

    1.1 Cent per 1 G1C

    The price of G1C has not changed since LO's rework of ARMAS when they first took over the game years ago. That rework involved normalizing the value of G1C (used to be 80 G1C per USD$1, which means we get 20 G1C more now) and the costs of weapons on ARMAS across the board, with the end result being literally everything across the board becoming massively cheaper. It's one of the only good things LO has done for the game.


  8. 20 hours ago, CookiePuss said:

    The FFA being available for a limited time only is a way to appease both those who want to get their hands on one, as well as those wishing to keep it scarce. 
    I dunno what all the fuss is, seems a logical solution.

    It is never correct to cater to selfishness. Period.

    • Like 3

  9. 1 hour ago, Ritual said:
    • The VBR' Temptress' and the Obeya CAP40-C NFCP 2 are making a limited-time comeback as Joker Ticket items with a trial period of 6 hours for the Mid-Summer event.
    • The 2016 FFA 5.56 R&D III will be available for the standard price of other legendary weapons during the event and will be obtainable via Anne Partridge, the legendary Joker Store associate.

    Imagine relying on unethical and predatory marketing tricks in 2023, instead of just making these items permanently available to the players.

     

    Speaking as someone who has all the items in question, by the way.

    • Like 6

  10. On 7/18/2023 at 6:09 PM, Y2Venom said:

    Yet people feel the need to shoot down the post whilst trying to character assinate the poster or anybody that agrees.

    Then you ban those people, because they clearly have motive to protect cheaters. Whether that means they themselves are cheating, or they're friends with someone they know is cheating, etc.

     

    This would require him to actually grow a pair and do something about the issue, which as we well know at this point will never actually happen.

    • Like 1

  11. 11 hours ago, illgot said:

    those macro's do crap for accuracy and almost instantly maxes out bloom. Latency between the servers and your computer is so unpredictable that no simple quick fire macro can perfectly time shots to balance bloom and accuracy. What happens if you try to minimize bloom is you will skip shots doubling the time between firing.

    Tell us you have no clue how macros work, without telling us you have no clue how macros work.


  12. On 7/14/2023 at 4:11 AM, Azukii said:

    Hello, Even though it was mentioned multiple times by @Flight and @Ritual, I would like to remind everyone that the purpose of this topic is to collect players' suggestions about clothing and clothing accessories only. In an effort to keep this thread as readable as possible for our team, any post or suggestion unrelated to this topic will be removed.

    Thank you for your understanding. - Azukii

    Maybe update the thread title? It's a well known thing that 99% of people just read titles of things.

    • Like 1

  13. On 7/12/2023 at 2:35 AM, Thial said:

    -snip for not having a clue what formatting is-

    Expecting AI in a game to be capable of actually competing against players is absurd. That's not the point, and no dev with even a single functional brain cell would actually waste time trying to make it so (because it's literally impossible). It's why games have their AI use pseudo or full on cheats, because it's the only way to make AI work. Look at something like the infamous Mario Kart 64 for a prime example of this in action. Every game at least tries to hide it, to varying levels of success. MK64 was... very bad at hiding it.

     

    In the context of APB, bots simply need to be capable of doing the objectives, path in from whatever angles are available, and make a loose attempt at sticking together.

     

    The only complicated bit is making them dynamically adjust their strength to account for the players they're fighting. If the bot is losing fights, it would have to react faster to the player (whether the player passes its sight cone, or it starts taking fire from the player) and fire upon them more accurately once it has reacted, until it's actually trading kills with the player. The system would also need to keep records of individual player accounts, so that the bots would automatically know at the start of a mission how strong they need to be (could use existing threat levels as a baseline).

     

    Or LO could just take the easy path, and just set up a fixed set of difficulty levels. Logically, there would be four, one for each threat level. Then the player would simply choose what difficulty level to queue against, based on what level of play they feel comfortable playing at. Could even put in bonuses to mission rewards (APB$/standing) for attempting the higher difficulties.

×
×
  • Create New...