Jump to content

Hexerin

Members
  • Content Count

    2706
  • Joined

  • Last visited

Posts posted by Hexerin


  1. 7 hours ago, Bambola said:

    What would you say, why it isn't?

    I touched on it here:

    1 hour ago, Bambola said:

    Given the subject of the thread is Jericho's population, and taking into account it was a ghost town before the segregation change, I'd argue there was/is a significant difference between NA and EU servers. 

    Except it wasn't a ghost town. There was consistently at least one active bronze district, and commonly a partially active silver district. Now, there's barely one active district. The golds that refused to play (because they'd have to fight other golds), now play because they have easy opp to farm, which leads to the bronze/silver population leaving (and the golds thus becoming less active because they're again forced to actually fight other golds). Add into the mix the massive uptick in blatant cheating (no longer a barrier to entry - needing to reroll new accounts to access bronze district when silver dies off in the later hours), and population continues to decline.

     

    Of course, I don't know why I bother to directly respond. You're not open to hearing any of this, because "tHeRe'S nOtHiNg WrOnG, gAmE's BeTtEr NoW!1!!!11!"

     


  2. 7 hours ago, glaciers said:

    its cool and all that the original intent may have been a hipfire gun, but in practice both times the rfp has had more than tolerable hipfire abilities its also been far too strong

    if the only time the gun has been properly balanced was as a marksmanship pistol, and its been a marskmanship pistol for longer than not, i think its better to restore that balance than to go chasing after a design concept that has never worked in practice

    i also doubt that another hipfire semi auto secondary will ever be correctly balanced in the fbw/.45 meta, and i don't think we need another hipfire secondary at all with how saturated that niche is

    If you want it to be an ADS-centric gun, then you need to give it 70m dropoff range like the ACT 44 / RSA... at which point it's a "pocket OBIR" again. Your concept for the gun doesn't work, while the hipfire design has always worked. If it was too strong, simply reel in its damage somewhat (like I did in my suggested changes, almost like I'm literally aware of what made the gun become a problem in the first place).


  3. 13 hours ago, xHenryman90x said:

    We still have secondaries with HS3 and HMS mod: ACT44 GM and RSA "Hunter"

     

    Then we have secondaries with 3PS3 mods slapped on them.

    In the case of the ACT 44 GM PR1, Hunting Sight 3 doesn't really do anything. The ACT 44 is already quite accurate when ADS'd (it's intended for long range, after all), the mod just exaggerates that. However, I still stand by my statement of fixing it. Since there's already an ACT 44 with Hunting Sight 1 ("Executioner 4Four", the role reward), I'd say swapping it for High-Magnification Scope would be the best option. Keeps in line with the gun's design intent and gimmick.

     

    The RSA "Hunter" uses High-Magnification Scope, a mod without tier. While its effect is identical to Hunting Sight 3, it also suffers a downside which keeps it balanced. There's no need to change it.

     

    Not sure what you're getting at with your statement about 3-Point Sling 3, I've already stated that no secondary should have a tier 2/3 mod.

     

    18 hours ago, glaciers said:

    the rfp is a marksmanship gun that has tolerable hipfire if forced

    It's only like that because of "balance" changes made by the chimpanzees that run this game's development. The gun has been bastardized over the past decade, only being actually good for the times it was allowed to actually do its job (before and after G1/RG had that idiotic sprint penalty on it, and before LO effectively deleting the gun).

     

    It was always intended to be a hipfire gun. It's entire design (minus the changes made by the G1/RG chimps, and LO's deletion) supports that intent. There's nothing about the gun that ever pointed towards it being an ADS weapon, outside of those instances mentioned above.

     


  4. 20 hours ago, Nagletz said:

    Agreed with everything except Fang and Swift Silver, replace Ir3 to HS3 and leave EM3 as it was.

    Secondaries shouldn't have tier 3 (or 2) mods. It's a big part of what causes balance problems with them. Need look no further than the very gun we're all talking about here, to see that fact.

     

    Additionally, Hunting Sight would do nothing but keep the Fang in an unusable state, so that is a terrible idea. The RFP is a hipfire gun, not an ADS gun. Extended Magazine (regardless of tier) creates a situation where the gun cannot fire a full burst at the end of its magazine, which both is and feels terrible. Meanwhile Bandolier gives it an entire extra magazine.


  5. 16 hours ago, LilyRain said:

    #FixRFP (Remove IR3 from RFP-Fang)

    How to fix RFP:

    • Sprint Modifier: 3 -> 1.5
    • Run Modifier: 1.75 -> 1.1
    • Walk Modifier: 1.2 -> 1
    • Jump Modifier: 7 -> 5
    • Health Damage: 110 -> 125
    • Dropoff Range: 40m -> 30m
    • Min Damage Range: 55m -> 60m
    • Minimum Damage: 30% -> 50%

    "Fang" variant:

    • Modification: Improved Rifling 3 -> Improved Rifling 1

    "Swift Silver" variant:

    • Modification: Heavy Barrel 1 -> Mobility Sling

    "Comanche" variant:

    • Modification: Extended Magazine 3 -> Bandolier 1

     

    These changes accomplish the following:

    • Can now be fired from the hip with normal accuracy like it's supposed to be (and used to be capable of).
    • Returns to 3 STK, which makes it viable again. Of the 9 bullets shot, allows for 1 to miss. 8 bullets = 1,000 health damage.
    • Shorter range, but a more gradual falloff with a higher minimum damage keeps it feeling good. Requires all 9 bullets at 31m.
    • Prevents the return of the "pocket OBIR" issue, that led to it being effectively deleted from the game in the first place.

     

    • Like 2

  6. On 10/19/2021 at 7:55 PM, JasonFireson said:

    nah the whole point of scroll wheel is that you can bind the fire key to it, or change the layout with mouse software. they think its macroing although it really isnt macroing at all, its just changing a keybind and THAT is not bannable

    Scrollwheel has a reputation because once upon a time, it allowed a certain gun to empty its entire mag in a fraction of a second. However, this stopped being a thing once that gun was given a proper refire rate. It's honestly kinda surprising that this has persisted for so long, since this was only a thing back in beta (can't remember if both CBT and OBT, or just CBT, though).


  7. 9 hours ago, EVInezca said:

    Its protect only from high speed.

    Incorrect. The mod increases the threshold of relative speed at which point a car colliding with you will start causing damage. In other words, a car has to travel faster (relative to your own movement) before it will actually run you down. The difference is significant, and will save you from being run down in most situations (other than just being blindsided).


  8. 1 hour ago, BlatMan said:

    Besides, I still see players blow themselves up. You can't fix human error.

    That isn't actually human error. The compensation system (which is what causes projectiles, such as rockets and grenades) to behave strangely when near edges of geometry (be it vehicle hitboxes or terrain features like walls) has a very limited angle of operation depending on what projectile and what geometry is involved. You can have fully cleared angles (from any player's PoV) on both the OSMAW and your crosshair, yet still suffer self-destruction, because of this. Speaking from extensive experience here.

     

    There's an easy fix as far as the OSMAW and Volcano are concerned. Give them a minimum range to simulate the "arming range" that these kinds of weapons have IRL. This would allow removing that compensation system, since the player would no longer be able to catastrophically misfire their weapon. The rocket would simply hit their car/wall/whatever and drop to the ground harmlessly. The cost would be a lost round of ammunition, which is a fair cost for unskilled play. It would also nerf the abuse case these weapons have, which is point blank suicide shots (or near-suicide if smart and equipped with Flak), potentially allowing the removal of the wind-up timer that was implemented to counter this abuse case.


  9. 18 hours ago, CookiePuss said:

    Given the amount of veterans and dethreaters who ran rampant in bronze district, I have a hard time believing things have gotten much worse for newbies. Really its more of the same.

    I have personally observed many of the higher level players are in fact holding back against the lower level players (whenever they can, anyways). Honestly kinda surprised. Lower level players still just stand no chance though. While many of the dethreaters have stopped playing due to to the segregation removal (and thus no longer get their free farm), there's more than enough high level returnees to cover the "curbstomping the lowbies quota".


  10. 2 hours ago, Nerima said:

    Generally speaking people who can unmistakably distinguish a hacker from a really good player do not hackusate. You need a lot of expirience to do that, and when you get to this point you don't really care anymore. So I never had a feeling that whiners in chat treat themselves as a gamegods.

    That apathy is one of the core reasons cheating is so prevalent in modern multiplayer gaming. Congrats, you're part of the problem.

     

    Makes it all the more frustrating for older gamers like myself who know how good things were before.

    • Thanks 1

  11. 5 hours ago, glaciers said:

    i'd imagine orbit is responsible for both charge and chargeback processing fees

     

    and too many chargebacks might have certain banks declining further business with orbit

    Both are correct. Those fees are significant, just like any other bank fee. On the second point however, LO would just need to speak with the bank and show proof of the abuse to get their account reactivated. Which circles back to "LO would have to put in even the bare minimum effort" again, of course.

    • Like 1

  12. 15 hours ago, MrChan said:

    I'm not familiar with the source material

    It's about traditional Japanese biker gangs. Nothing inherently racist or objectionable at all.

     

    Further info about the anime adaptation:

    https://myanimelist.net/anime/42249/Tokyo_Revengers

    Quote

    Takemichi Hanagaki’s second year of middle school was the highest point in his life. He had respect, a gang of friends he could count on, and even a girlfriend. But that was twelve years ago. Today, he’s a nobody: a washed-up nonentity made fun of by children and always forced to apologize to his younger boss. A sudden news report on the Tokyo Manji Gang’s cruel murder of the only girlfriend he ever had alongside her brother only adds insult to injury. Half a second before a train ends his pitiful life for good, Takemichi flashes back to that same day twelve years ago, when he was still dating Hinata Tachibana.

    After being forced to relive the very same day that began his downward spiral, Takemichi meets Hinata’s younger brother. Without thinking, he admits to his seeming death before flashing back to the past. Takemichi urges him to protect his sister before inexplicably returning to the future. Miraculously, he isn’t dead. Stranger still, the future has changed. It seems as though Takemichi can alter the flow of time. Given the chance to prevent his ex-girlfriend’s tragic death at the hands of the Tokyo Manji Gang, Takemichi decides to fly through time to change the course of the future.

     

    Further info about Japanese biker gangs:

    https://en.wikipedia.org/wiki/Bōsōzoku

    Quote

    Bōsōzoku (暴走族, literally "running-out-of-control (as of a vehicle) tribe") is a Japanese youth subculture associated with customized motorcycles. The first appearance of these types of biker gangs was in the 1950s. Popularity climbed throughout the 1980s and 1990s, peaking at an estimated 42,510 members in 1982. Their numbers dropped dramatically in the 2000s with a reported number of under 7,297 members in 2012.

    Bōsōzoku style traditionally involves boilersuits similar to those of manual laborers or leather military jackets with baggy pants, and tall boots. This uniform became known as the tokkō-fuku (特攻服, "special attack clothing") and is often adorned with kanji slogans. Typical accessories to this uniform are hachimaki, surgical masks, and patches displaying the Japanese Imperial Flag. Bōsōzoku members are known for taking a Japanese Road Bike and adding modifications such as over-sized fairings, lifted handle bars shifted inwards, large seat backs, extravagant paint jobs, and modified mufflers. Bōsōzoku styles take inspiration from choppers, greasers, and Teddy boys.

     

×
×
  • Create New...