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Posts posted by Hexerin
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15 hours ago, largeAPBgamer said:The devs are either making stuff up as they go or relying on the noobs in their SPCT team, who also happen to be people that support cheaters or have a history of cheating themselves. SPCT also has players who are silver, and low golds who are really bad and get carried by cheaters on their team.
Quoting truth for emphasis.
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5 hours ago, glaciers said:it doesn't matter how you scale back the damage, either rayscaling guarantees a 2stk and is way too strong or it doesn't guarantee a 2stk and shotguns still rely on rng for min ttk
Did you even think about what you typed out before posting it? Shotguns aren't an "all or nothing" gun like the rest, where you have only one damage value.
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8 hours ago, Genobee said:What's with the sudden change from everyone on this though?
Can't speak for others, but I've personally held this view since day 1 of consumables being a thing.
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16 hours ago, glaciers said:rayscaling only "solved" shotgun rng by making even partial shots do so much damage that rng was effectively bypassed, it was nearly impossible to land shotgun pellets and not do 500+ health damage if damage is lowered so that 500+ guarantee goes away then shotguns go right back to "maybe you landed enough pellets for a 2stk, maybe you didn't" rng hell
22 hours ago, Hexerin said:The only problem was that the stat values were scaled a bit too high, which could've been easily fixed by simply lowering the values slightly in a followup balance pass (or few, depending).
You should try reading what you're quoting before posting. I already addressed your complaint in the very post you quoted.
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20 hours ago, FakeBungo said:-snip for childish ranting-
Shotguns place their hits randomly, loosely within a series of large squares arranged in a grid. That is the definition of RNG, and it completely negates player skill. The guns are literally rolling dice for potentially doing enough damage to retain the 2-shot potential, because if the RNG screws you to force a third shot, you're just fucked.
Rayscaling ensured 2-shot for good aim. The only problem was that the stat values were scaled a bit too high, which could've been easily fixed by simply lowering the values slightly in a followup balance pass (or few, depending). There was no need to completely revert / remove the system like the NTEC kiddies screamed with frothing mouths for.
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By the way, is this being held in the normal districts, disrupting normal gameplay?
EDIT: The answer is yes, yes it is. Why am I not surprised...
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53 minutes ago, Gindian said:01:00 CEST / 18:00 CT
03:00 CEST / 20:00 CT
You do realize these stated times span across two days right?
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On 8/26/2021 at 12:03 AM, Rivona said:Not sure this is weird or normal but i post this anyway =p
They're just outside the OSMAW's max damage radius (0.235m). Considering the OSMAW deals 1,000 damage (equal to a player's max health), even a fraction of distance outside its max damage radius will cause it to deal 999 damage or less, allowing the person to survive.
The other person might also be wearing Flak Jacket, which reduces explosive damage by 40%. Flak Jacket would reduce the OSMAW's 1,000 damage to only 600 damage. Players have 1,000 health, so the person would survive with 400 health remaining.
Based on their speed when they ran up earlier, they aren't wearing Kevlar of any tier. However, even Kevlar 1 would save you from a direct OSMAW hit, as it brings your health up to 1,100 which would result in you surviving with 100 health remaining.
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Change consumables to mods with a cooldown, like they should've been in the first place.
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On 8/19/2021 at 5:56 AM, Nickolai said:Would be nice seeing some unpopular guns getting a buff like the Thumper.
Just like all shotguns, will never actually be viable so long as they remain pure RNG. The "high tier" players meme'ing with them is not indicative of actual gameplay balance.
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Change consumables to mods with a cooldown, like they should've been in the first place.
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30 minutes ago, Bambola said:but I get to meet new players regardless, quite regularly.
They then quit the game within a few matches, due to being farmed by veterans that have dethreated to enter bronze district.
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17 hours ago, OCrazyGuyO said:They don’t care. I can’t wait to see there are no player when there engine update finally come
Let's assume for a second the engine upgrade is actually a thing that they're working on and will release sometime in the future (news flash: it isn't. open your eyes).
There will certainly be at least a handful of people still around (I'll likely be one of them, it's not hard to keep tabs on a game after all). However, most of those people will bounce when they finally get it through their heads (by actually having the upgrade in their hands) that nothing is actually going to change from the perspective of the end user. The few that remain won't be enough to support active gameplay, which means the game will still be in the same state it is now. Even if new players join (say, LO runs an advertisement campaign), they'll leave immediately upon getting farmed by existing players because LO refuses to take action against people breaking ToS/CoC ("but their feefees might get hurt!").
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QuoteLO are you purposly letthing this game die ?
Yes.
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On 8/7/2021 at 9:40 AM, Rivona said:Where boom????
You aimed (and thus fired) under the car. Nothing out of the ordinary on that one.
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On 8/7/2021 at 8:33 AM, Euxoa said:They're my friends, they can't be cheating!
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Change consumables to mods with a cooldown, like they should've been in the first place.
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Change consumables to mods with a cooldown, like they should've been in the first place.
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4 hours ago, Queen of Love said:They will remove surfer .mod.
Would probably be one of the single best decisions they could make with this game.
4 hours ago, Queen of Love said:Then as deployable.
Which would defeat the point of removing it in the first place.
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Either merge, or offer free character transfers. What few left play on Jericho shouldn't have to suffer just because Little Orbit is incapable of keeping their promises about the engine upgrade.
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Change consumables to mods with a cooldown, like they should've been in the first place.
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15 hours ago, PLAYLUXE said:just remake the game lmao
They don't own the rights to the IP anymore, so they literally can't.
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9 hours ago, Westford said:So I thought that that exploit had been patched.
Considering how thin the spaghetti that holds this game together is, it really wouldn't surprise me if it broke again.
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Change consumables to mods with a cooldown, like they should've been in the first place.
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9/1 Maintenance Announcement
in General Discussion Archive
Posted
Change consumables to mods with a cooldown, like they should've been in the first place.
Merged.
In order of events:
What was your point again?