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Hexerin

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Posts posted by Hexerin


  1. 2 hours ago, Nagletz said:

    I wish every silencer in game worked like Condor's one. Otherwise i can't see the point of it's existance\non existance on certain weapons. Some stealth won't hurt for APB.

    The silencer mods were introduced before tracers were disabled. Back then, tracers were a dead giveaway to your exact location, so hiding them gave you a pretty nice edge when shooting at people from mid to long range. Tracers will return with the engine upgrade, so silenced guns will get their strongest benefit back.


  2. For the ARMAS / unlocked Raptors, there's a few different options that work. I personally recommend running Cooling Jacket 2, it's given me the most consistent performance across many sessions with the guns. For the legendary Raptor, the only correct option is Mobility Sling (as that's the entire reason it's so much better / more desirable than the ARMAS / unlocked ones).


  3. 14 hours ago, EvaPooh said:

    Yeah, and it helped ruin it, lol. Would be great for APB though until its numbers aren't so low.

    There's... literally no downside to this kind of system, while having a bunch of upsides (primarily backend stuff, but noticeable to the end-user if they're paying attention).


  4. 5 hours ago, xiphos said:

    tbh i'm not convinced g1 ever worked on the engine upgrade, other than their mad scramble to complete the console version after the original devs dropped out

    They definitely did do some work, of some description. We have actual proof that they did some map redesign work, as the updated Social District (which we were able to explore during LO's open betas) was basically identical to the Social District screenshots G1/RG shared back in the day.

    • Like 1

  5. 5 minutes ago, Spy said:

    Any new to be made weapons will be meta for a couple of months and then they will be nerfed into the ground and you'll be prepared fot the next new weapon, making you spend more money. It's been like that for years so there's really no point in buying any weapon if you're looking for something new and refreshing.

    On 2/17/2021 at 7:10 PM, Hexerin said:

    They really should add the Valentines snubnose to ARMAS, for those who don't want to go through the excruciatingly painful grind on that role.

     

    It'd also be nice if they could add more Valentines weapon variants. Considering it's literally just applying the Love Gun weapon skin and Tagger - Valentines mod to an existing weapon, I see no reason they can't just do this. Would be easy money, especially considering there's plenty of us waiting for new stuff to be added to ARMAS to buy.

    Just saying. Also, adding 45 and RSA variants would be a godsend for those who want to complete the role without suffering the snubnose (which while significantly better after the buffs, is still godawful to use). At the very least, there should be at least one Valentines gun per weapon class minimum.

     


  6. 1 hour ago, owzzy said:

    Just to be clear, I'm not talking about the old 2015 Christmas and 2013 Epidemic achievements that you can't get anymore, I'm talking about ones that you can get today but still don't show up on steam achievements when you complete them in-game.

    Oh, I'm fully aware. I'm just tossing it out there because it's still relevant, and still a disgrace that it hasn't been resolved to this day.


  7. 1 hour ago, Noob_Guardian said:

    I still haven't been able to get certain achievements because I missed the holiday #### ones...

    You and me both. Had I known that they were going to add Steam achievements to the game, I would have been more diligent in collecting them. That being said, it's still a total dick move to have achievements that can only be acquired at a certain point in time, because that breaks the fundamental foundation of what Steam achievements are. Will always remain a black mark against this game for me, unless Little Orbit decides one day to right the wrong and remove those seasonal achievements from the listing.

     

    • Like 1

  8. 1 hour ago, Bambola said:

    I believe the dispute we often have here on the forums regarding this subject is based on two widely differing interpretations of the gold threat. 

    Then allow me, as someone who played highly competitively and was low-mid-ish gold (fluctuated roughly gold 3-5 depending on various factors, likely wasn't my peak either) back when gold actually meant something (before RG/G1 shifted the curve way down so anyone could get gold if they pointed their gun in the general direction of the enemy), to explain it to you.

     

    There are many golds who (for a variety of reasons, depending on the player) have intentionally lowered their threat to enter bronze district.

     

    Some are down there to farm the generally lower skill level players who play there. Others are down there because they're sick of the competitive grind in silver district and just want to play casually (I myself am in this group). There's plenty of other reasons I've seen as well, but those are the main ones.

     

    I see these people every time I play, consistently. They are not hard to spot if you pay even the slightest attention.

    • Thanks 1

  9. 2 hours ago, Bambola said:

    I have never seen a gold player in bronze. Okay, maybe a couple of times, when they were fast-leveling a new altie. Every single "gold" player you can find in bronze is nothing more, nothing less, but a decent silver. Skill wise, they belong there. 

    Imagine being this willfully blind.

    • Like 1
    • Thanks 1

  10. 6 hours ago, SquirrelFace said:

    Then there's the RFP-9 with a 1.5s TTK. It blooms too much to land every shot, so the average ttk is much higher.

    That would be because instead of fixing the very simple issue the guns had, LO decided to instead effectively delete them from the game. All they had to do was swap out the Improved Rifling 3 the Fang variant had, with Improved Rifling 1. That's literally the only thing the RFP-9 line needed to be put back into a balanced state. The Fang was the only one that was overtuned, the rest were average to decent at best.


  11. They really should add the Valentines snubnose to ARMAS, for those who don't want to go through the excruciatingly painful grind on that role.

     

    It'd also be nice if they could add more Valentines weapon variants. Considering it's literally just applying the Love Gun weapon skin and Tagger - Valentines mod to an existing weapon, I see no reason they can't just do this. Would be easy money, especially considering there's plenty of us waiting for new stuff to be added to ARMAS to buy.


  12. 17 hours ago, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA said:

    its less that people will forfeit left and right (altho i think its very likely they will), and more that specific players would be repeatedly forfeited against

    If that's happening, it's for one of two reasons:

    1. They're a cheater, and thus deserve to never have opp.
    2. There's something off with the matchmaker, and it's putting that person against people who are vastly under their skill level. This is resolved by identifying the issue in the matchmaker, and then fixing it.

    Neither reason is a valid reason against the re-implementation of being able to /abandonmission against opp.

    • Like 1

  13. 9 hours ago, CookiePuss said:

    Boy I cant wait to never finish a match because my opp keeps forfeiting.

    You assume that people will just forfeit left and right, which is an idea that is laughable and consistently proven wrong in pretty much every game ever that features a forfeit feature.


  14. 1 hour ago, RatedX said:

    This spawn system segment falls into the "I feel" category so feel free to not take it into consideration.

    You are absolutely correct on the subject of the game's actual design heavily favoring the criminal faction.

     

    However, as you clarify in the segment I left in the quote, the spawn system is just a simple case of perception bias. I've raised a multitude of characters in both factions over the 10 years I've been playing this game, and I can confirm that both sides are relatively equal on spawns. They spawn system just simply sometimes gives you good ones, and sometimes fucks you over.

     

    That being said, there are certain sections of the two maps that kinda break the spawn system. The most well known of these is of course the warehouses on the shoreline in Waterfront. One side will pretty much 100% of the time get fucked over with spawns on the other side of the artificial river. Which while only like 50-200m from bird's eye, is more like 300-500m in actual travel that cannot be hoofed on foot for shortcuts like most bad spawns can be.

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