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CommandantSteele

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Everything posted by CommandantSteele

  1. Well, yeah. Rare exceptions can be fun, and some of the lack of viability can be blamed on poor skill and servers being junky, but I feel like we need to at least consider the possibility that something should be done.
  2. I bounce around weapons a lot and honestly prefer not to use the N-TEC or it's reskins because I feel like they're kinda crutch-y. But mods affecting the guns a bit more would be nice. Though TBH I don't have a 100% understanding of the mod mechanics (Something somewhere about CJ being good for tapfire due to bloom resetting faster? Le wut?) but I feel like it's a bit too easy to undo the drawbacks of a mod? Like with the N-TEC and IR3. If you tapfire well you don't really even care about the increased bloom or w/e it is. So you get +7m effective range for the downside of having to shoot a tiny bit slower? Kinda busted. I would like to see a balance pass to make various weapon classes more distinct and reign in the weapons that kinda just do whatever a bit. (Like the N-TEC) Balancing shotguns to be good at, say, 10-20m? SMG's from 20-30m? AR's from 40-60? DMR's/Snipers 60-100? I'd leave it up to actual developers for final numbers, but it feels like the classes of weapons have become way to blurry.
  3. From what I understand: Traditionally, the AK is seen as more of a closer range spray weapon that's a bit higher power vs the M16/M4A1 that's a bit lower power but more accurate at long ranges. Though this is more of Counter-Strike talking and less of APB. With how many weapons that are reskins of the N-TEC we might need to rework them to not be 1:1 reskins, which can be tricky. We've kinda got a lose-lose situation on our hands. If we rework the N-TEC and it's reskins as one group you might anger a lot of people who now have a vastly different weapon, if we rework the N-TEC by itself while also reworking it's previous reskins into something more unique, we increase the "Pay 2 win!!!!!!" "ammo" for that argument since the guns are now statistically different. Tough calls.
  4. They need to do something to the N-TEC to make it less universal. As it stands if you get good at tapfire and can remain good at tapfire under pressure you have a weapon that can perform well in most situations and ranges. And it's not like the STAR where it's "okay" at most things that aren't sniping, the N-TEC is GOOD at most things that aren't sniping. And even then it can put pressure on snipers pretty well. Something's gotta give with this thing, but I don't really know what.
  5. IMO they wouldn't look that good without physics. It would probably anchor to the legs for the lower half and look godawful. And if we add physics to ONE piece of clothing, others will demand more. I think I'll give it a pass for now.
  6. I know that feeling. *Teammate dies once* "Ugh game so broken." / "Ugh this lag"
  7. Missions where the final objective is a PVP section and one team gets one kill and then wants to run the rest of the time for a cheap win instead of fighting it out.
  8. I've had it happen tons of times, and it's hugely annoying when it happens. I'm getting out of my truck, going into a sprint to go for the objective. My truck is several feet away from me even though I haven't finished the "get out" animation entirely. I can still move though. I press shift to start sprinting. FWISSSSHE Oh. There goes my turbo. Can we make it so that this isn't a thing? I'm not sure if it's a bug or intended but it's really kinda annoying.
  9. Am I seriously the only one that uses the detonation packs? Just drop one on the car in question and it's bye-bye to the car spawn. One of these days I'm going to have someone spawn in right as the pack detonates. That'll be a hoot.
  10. Isn't CSGO a fundamentally different game though? I think it's kinda weird that for something that drastically changes gameplay for everyone people are okay with it, but the salt that I experienced when I brought up MAYBE removing crouch spamming (Something that CSGO has also done.) was pretty intense. Kinda strange, but w/e.
  11. I can actually sympathize with that. It reminds me of when people grab my car instead of their own car when both vehicles are relatively close. It's not "TEH END OF DE WUUUUURLD" but it's still kinda irritating.
  12. From what I remember, this mechanic wasn't well liked when it was tried last due to, IIRC, the weapon pickups not reflecting on the scoreboard. So you could have someone on the scoreboard say the had an ACES SMG but then they sniped you with a HVR that they picked up from someone. If it wasn't that, then there was some other reason that people didn't like it. I remember complaining, at the very least. I dunno. It probably needs refinement. I'd want to see it tested extensively to see if people actually like it or not.
  13. 1,3, and 4 we might have some problems implementing (I could totally see laser rifles as an april fools event though). However, I don't think that adding motorcycles would be impossible. Though it would be quite the undertaking to code an entirely new class of vehicle.
  14. You are correct in that they're not entirely modern. They do, however, look cool. Isn't that what really matters?
  15. Once the dust has settled on the engine updates and we can get the ball rolling on content again, I'd like to see the following weapons make an appearance in some form in order to diversify the weapons on offering in APB. Please note that this is a subjective list and as such you might not find everything to you're liking. That's okay! If you want to make your own, here's a format to copy and paste: Weapon name: Weapon model: (If you're not making a generic weapon.) Unique mods/mechanics:
  16. No. That's not toxicity. That's giving an opinion to a question that's asked. The toxicity part comes in when people are going "Oh this noob wants to nerf crouching? We'll just go and nerf sprinting and jumping while we're at it." It's a combination of this while also crouching up and down rapidly in a similar situation. In essence, what this video shows but also crouching up and down constantly without always shooting.
  17. I'm honestly kinda surprised about the toxicity that such a question has provoked. The reaction images and various accusations are rather disheartening, though I suppose that is merely the cost of doing business. It seems that people are not used to dealing with someone that isn't going to be upset about being wrong.
  18. Maybe. We need to be careful though. Final Fantasy 14 died because the game gave flower pots the same graphical attention as player characters. Nobody could run the game well. Let's not have APB do the same thing, aye?
  19. I'd be for cleaning things up and making things scale better, but I really hope that they don't do what a lot of AAA devs do and blow tons of money on graphics at the expense of everything else. Plus I'd rather not see the hardware requirements of the game go up much, if at all. That would be annoying.
  20. Something that kinda bothers me about the whole "Reee dethreat" debate is that everyone seems to exclusively focus on golds in bronze district, but what about bronze/trainees in silver? I hate playing in bronze districts due to the advantage I'll have over people who are legitimately bronze, and I prefer to play in Silver to actually face a challenge and not feel bad about using more than the stock STAR/FBW. Not to mention silver might not constantly be full if bronze players were pulled into the actual bronze district.
  21. If 492 hours still classifies me as "inexperienced" then I'm rather impressed.
  22. No. I wanted to gather community opinion on something I thought might be an issue. That's why I made the thread in social and put a poll up instead of putting the thread in the suggestions forum and going "This is a problem and needs to be fixed." Most of the community seems to think it's not an issue. so it might just be a me thing. But I'm not 100% sure because the people who are vocal for this change are also making strong arguments. (I'm not counting my own arguments here.)
  23. Yeah. That too. That's really frustrating but I didn't want to overload the topic with stuff and have it get bogged down. Maybe later. APB is pretty good about that though because in most cases you'll need to have the barrel of the weapon exposed in order to take the shot since that's where the game registers the laser beam. I've had situations where I could see the target and had my crosshair perfect but I still didn't hit because the weapon itself wasn't out of cover. Needs to be a bit more consistent and I think the root of the problem is the leaning system. But we certainly can't take that out of the game. I mean we could but that has 99 valid uses and only one problem for now.
  24. If this was implemented properly, you could still pop up, take a shot, and then duck back down. You just couldn't bounce up and down 100000 times in a few moments and have perfect aim while doing so. Crouching up and down during a duel isn't a problem, it's honestly kinda expected, like popping out of a corner to take a shot in any other circumstance where you don't have convenient chest high walls. It's people who crouch up and down almost CONSTANTLY while still having perfect aim is the problem. That's what really needs to be fixed. If APB had projectile based weapons this wouldn't be a problem because you could just preshoot before they stood up, but it doesn't, and adding projectile based weapons would be a much larger change in gameplay than fixing crouchspamming. Doing this should not enable you to keep perfect aim. MLG plays will still be possible. You just need to commit to actually taking the shot when you stand up. Not just stand up, decide against it, and then get up again with no consequence.
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