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Queen of Love

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Everything posted by Queen of Love

  1. now should appear better :3 merged. Gambling Addiction? Click image to ask help.
  2. @Nite is just a sys for entry in a pve mission, with an amount of lifes until game over, for continue the game, the player will spend another "coin" with a JT price.
  3. i would really like this benefits for JT , they are really understimated, but earning jt is a common activity for all maxranked . a revamp of Joker Store,, plus a solid workshop with user contents could save the boat for other 5 years. crazy idea: JT available on armas. are you asking why? for join the future pve district! 10 JT: 3 lifes and entry mission, 300 JT: freegame for a day. 2000JT: free game for a week. 5.000 Jt : for a month, and so on... like a coin up
  4. just remove car surfer, /solved.
  5. dethreating is the problem hyphotesis: have a nice 4 vs 4 perfectly MM. have just 1 player that is going to dethreat normal server mission performance thesis: just 1 dethreater (dt) can ruins both teams gameplay . demostration: one dt in own team means 25% team less, and obvius a solid 25% active more for opponent team if is griefing too. so we have a tecnical difference of 50% also with a perfect MM. on the opponent side, there is an huge probability of raging/harassing cheat incoming in case of district/whisper like "gg ez" ,maybe without any will of offense, but understood by griefed team as it is. also 2 friendly team could become deadly enemy's just for the acting of a single dethreater. and relative equivocal comunication. with this kind of opponent's team, every skill valutation is relative , and for the player become useless learn effectly how to improve itself (quality of future performance ,especialy in coop) or its arsenal (ARMAS market compromised) the dt behaviour could be get as legit by other players. final results: 7 hyphotetic good gamers could have in a mission with a dt the following results: 90% game ruined 50% raging /nervous chat 50% false positive mission results 30% will not consider to improve arsenal. 25% log off for more than 1 day 20% log-off for more than a week (this is nearly a goodbye) 10% will rest ingame for more than 2 missions. (if dt present in oppo) 5% will rest ingame for less than 2 missions ,(if dt present in own) this means 60% of losing a player forever and in just one mission. TLDR: set dethreating until extreme limit. make it near to impossible, is the solution. FAQ: the cheaters are worst! FALSE: the impact to game serenity of a cheater is neither the 30% of damage taken by a dethreater. with same hyphotesis, lets put 1 blatant cheater in a perfect 4 vs 4. in this case, the force balance give only a boost of 25% to only one side and there is no "affection" to oppo side, if a dethreater give a solid 25% help to oppo and a 25% deficit to own team this means a difference of 25+25=50 % of unbalance, the cheater is "just" 25% plus the raging is oriented to cheater mostly, and hardly the rage will affect the remaining team FAQ2: the griefers are worst! FALSE: usually a griefer dont have the purpose of disturb entire time mission, when he get the harass result, for stupid fun, he usually stop, he dont have to get a result, a dethreater instead does, until he dethreated ,one have a limited time of bad behaviour, other have to complete entire mission for dethreating. FAQ3: the MM is worst! FALSE: there are game with a MM ridicoulous ,but there is the will from weak side to show some skill, and have fun is the main goal of entire gameplay, not get the world cup. note that where there is a poor MM the strong player dont act like tryhards, but like a relaxed pro that dont use dirty tricks for get results at any cost, maybe these are not balanced matches ,but are always loyal. a dethreater suppose that use a tricks is legit, a real pro versus noobs hardly will infect his own favourite game. FAQ4: the p2w is worst! FALSE: in APB the coop objective mission dont depends by fire force available, the best gun available is perfectly useless in specific missions, and also the cheapest HVR could save the team, on other side, also the best team equipped is useless with a dethreater in team. TLDR: try to win a deathmatch with a dethreater in team, try to deliver an item with a dt in team, try to turn out by an hide corner while a dt is going straight to enemy and showing your precious tactic position. sorry for my earthquaked english. feel free to correct or launching rotten tomatos. Note_edit_ : the dethreating doesnt finish to be a problem when dt stops acting for dethreat, the real issues begin when he begin to be active where his real skill should not be present
  6. i am sure i miss the scale UV for both, wood is 1024x1024, should looks better, Marble is generated, i have to check sizeUV and also the Nabla, cause dark maculade looks too "large". AAx8 for a 50% jpg compressed, effectly i could post something more detailed
  7. Archimesh works well with "generated" texture cover, a bit less with uv cause mesh are not uv mapped. but with manual mark of uv borders there is some fast result. at least mostly common mesh are stored as unique type.
  8. Nope, it's actually a model of a fluid splash, but I couldn't get it to look right because it kept trying to reflect the blue sky so it ended up brighter and a little more washed out than it was supposed to be. just use a plain oriented to camera, you will save a lot of time and result is quite the same. mostly water fall in my poor, bad,ugly render are made with some plane oriented, but looks good (at least the water look nice! )
  9. sometime i am surprised how i never checked/searched this true golden suggestion i always used just 2 lights on 45/56 , plus the ambient occlusion at 20%, the rear light is a total new concept for me i hope more will read this . cause the various trouble on rendere 90% of times are the wrong light position. (or material specualr wrong settings)
  10. the problem with expression is that :is noT possible use a face expression POSE to different characters and have 100% match. One smile will look good to one, but hoorribly like Joker of Tim Burton to another face, so if i use 1h for pose the lips in one , doesnT means i can reuse it, i will need another 1h for another face, is a new pose at 50%) also one millimeter miss in pose face cause a weird result. for this is extremely hard use complex or raffinate face poses, usually is better keep an expression "seriuos" and slighty move some facebone, or on opposite side, move them more as possible, like "yelling" "shock" where mouth and eyes are compeltely open or completely closed. the "large smile" (in your pciture is in JOY) is still the most complex pose for the mouth, but for eyes expression the true "golem" is the "crying" expression (in your pic is in TERROR ). however in my forum avatar there is a "little heart lips kiss" pose, is the only one that works on universal face even in Zbisc character
  11. mmmh.... -_- really interesting. good job.
  12. in theory, every car could be find at high poly, just checking the model in real. (Vegas->Dodge Charger "hazard") Merged Meanwhile, near San Paro country.
  13. that was the most funny week for have smile reading old forum. never understood why they did a mass-ban. :P
  14. Katana before trenchcoat!!! (not as a weapon but as a cosmetic) why just cosmetic? Wirriam Mirrors kills zombies with Katana since 2014
  15. the shadows are really smooth. very good , this require an extra light setting on my side. honestly i avoid cycle cause is really slow on final result. i should give it a try sometime (for the best clients ) Merged mmm not so bad this cycles.... but hair still psychedelic what i miss?
  16. @BrandonBranderson i always avoid the plastiline skin effect, and also the excessive reflection, i really have problem in find what is wrong for the majority of people that render. (my R engine is the Blender Internal 2.78)
  17. nahh , Zbisc is a good boy, my best friend on forum he is just upset cause i dont post the Honey-Stuff anymore here.
  18. my experience shows that only few organized team know how to defend -every- drop zone. have a programmed plan helps. if enemy knows the weak point access of their "Easy" zone they should know that the real target is not the items, but themself. i lost item for first many time, and only when the opponet had "Easy drop" i had been full able to manage the item rescue. i agree in some way to remove heavy item drop. cause a player carrying it is a too vulnerable at every distance, and is always a team mate less in action. medium item drop should be enough. in any way carrier should dont need to be defended, situations should allow to carry items without active menaces around. APB is a real unique good game also for this kind of game mechanic where real coop team is a must for get the mission.
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