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Everything posted by MattScott
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Hi guys, The Joker Ticket / Fight Club issue has been an issue. The delivery system broke on the last patch. We fixed that, but while sending out the original batch of Joker Tickets, there was a problem in the ability to claim them from email. That got corrected, so most players should now have the JTs they missed. However we have one final issue that is a bit harder to fix related to the top tier rewards for winning the Fight Club. We're still working on it. Thanks, Matt
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why i have a 7 days lock trade
MattScott replied to TheManWithoutName's topic in General Discussion Archive
Hi there, I have made a separate post about adjustments we are making to the Trade System. However, the Trade Lock will re-engage every time you access the game from a new computer. The length of the lock is based on several under-the-hood values, but it will most commonly be 7 days right now. Thanks, Matt -
Adjusting Trade hold time for Legendaries
MattScott replied to MattScott's topic in General Discussion Archive
We are changing values on this week’s patch. I don’t feel comfortable giving out specifics. We needed to put in the artifical floor of 3 days to start. With that removed, some players will be able to trade Legendaries immediately. Unfortunately, I can’t say more, otherwise hackers will use that information to try and fool the system just like they do when they dethreat. Rest assured, we want the system to be largely invisible and non-intrusive. -
Hi everyone, We aren’t ignoring the DT problem or cheaters. We needed to launch the new Trading System because the new Report system uses some of the same underlying logic. I’m not going to make excuses. I see the same reports as everyone else. We are doing our best. We’re just running behind. Thanks, Matt
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Hi everyone, We’ve been tuning the Trade System and watching usage stats, and based on our metrics we are going to make some changes. But before I start, I want to clarify the two opposing design goals we are trying to meet with this system: 1) We want players to be able to securely trade items and money without getting ripped off. 2) We also need to protect the items and money of players so they cant easily be removed off their account in the event of a hack or credit card fraud. If handled badly, this system could lead to devastating results. So I admit we were very conservative with the rules on this initial week. It’s important to understand that the underlying logic is somewhat complex. The system is building a ‘risk’ profile for each player, and it still may choose to lock trades on an account level or an item level for periods of time based on any number of criteria. Unfortunately, there wasn’t any data to ‘pre-heat’ the system with, so it needed some time to warm up and watch transactions. Now to the good part: For most of you, the initial ‘new account’ seven day waiting period is over as long as you don’t switch computers or configurations too drastically. Going forward we are also reducing the lock time on Legendaries. You should be able to trade those much more freely. We will continue to watch the system and make adjustments. I appreciate your patience. Thanks, Matt
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We have been off mitigation for nearly a month. Unfortunately we were hit by a significant DDoS yesterday.
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This last patch also included a significant BattlEye update. We don’t advertise anti-cheat improvements.
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This has been fixed now.
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Thanks for the heads up. We're looking at that now. That shouldn't be happening.
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This is good feedback. We're going to monitor this closely and watch inflation.
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Hi guys, The system is working as intended. It'll take a couple days to "warm up" and lift the restrictions. There are a lot of complicated mechanisms that we put in place to safeguard fraud and abuse. Hopefully players will find the new system after the initial wait periods are lifted. Thanks, Matt
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Hi all, I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion. The stats are now a direct comparison between 1.19.7 and 1.19.6. https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html Thanks, Matt
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Sorry about that. This popped up on my radar when it was mentioned after the merge, but it got lost in the shuffle. Devs are looking at the issue.
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Play with Devs do over on Jericho 9/17 4pm PT with Matt
MattScott replied to MattScott's topic in General Discussion Archive
We’ll do it again - if only so we can get better at running events. -
Play with Devs do over on Jericho 9/17 4pm PT with Matt
MattScott replied to MattScott's topic in General Discussion Archive
I was still flagged as a GM. We eventually sorted it out right at the end. Next time. -
Play with Devs do over on Jericho 9/17 4pm PT with Matt
MattScott replied to MattScott's topic in General Discussion Archive
Agreed. We didn't have a chance to push to live to change the settings for the Prototype zones. Looks like we need to mix things up a bit. -
Hi all, My apologies. There was a significant miscommunication inside my team today. Running the event on a Sunday when some of us weren't available created the problem. Selali misunderstood and accidentally directed players to OTW. That was not our intention. However, for those that did join OTW and help, we were able to find a couple last minute bugs. Thank you! I'm going to call mulligan, and we're going to try this again the way we had planned - except for one change. This time, I'm going to get on and play too. So please join me and some other devs on LIVE Jericho in Prototype A at 4pm PT on Monday the 17th. I recognize 4pm on a weekday isn't as ideal as doing this on the weekend. For anyone who can't participate due to the timing, I'm sorry. We're still trying to complete the final test and collect player feedback before the 19th. Since our Admin Tracker has been finicky, I would appreciate the help in getting the word out to other North American players. Thanks, Matt
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Play with the devs! (Jericho edition)
MattScott replied to Lixil's topic in General Discussion Archive
Hi all, There was a miscommunication on running this event. Sorry. New event post here: Locking this thread. Thanks, Matt -
This really depends on how Unification is going. I don't want to hype new content. We have one piece of new content in the pipeline. But the main purpose is to facilitate Unreal 3.5. It's best if I leave that question for Beastie. He gave me those stats for the blog. does this mean texture / prop rework, or even some more map "rework" (more like adding stuff to make it look more alive)? There is a little of both. Mostly optimizations. But we also need to remove some of what got added to the console version maps to make them play better.
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Fixed. Thanks.
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Hi everyone, I've just put up a new blog with details on the upcoming 9/19 patch for PC. You can read it here: https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html I also spend some time to walk through the next steps for console and PC Unreal 3.5. Thanks, Matt
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Play with the devs! (Jericho edition)
MattScott replied to Lixil's topic in General Discussion Archive
We are committed to getting feedback. If there is a significant issue brought up, then we will hold pushing it out. I’ll leave that to Beastie. However, we have an aggressive development schedule to hit by the end of the year. So if the issues are subjective and not major, then I do want to push the Weapon Balance this week. Also many experienced players have reached out directly to complain about the current weapon balance in Live districts, so I’m keen to get the meta focused back on strategy and not spraying bullets. -
Play with the devs! (Jericho edition)
MattScott replied to Lixil's topic in General Discussion Archive
Hey everyone, The devs and testing will be on Prototype A. Those are the values we are looking to move forward with. Remember though it was morning for him since I think he is still in England... so not sure if tomorrow US time or tomorrow EU time. I’m back in the US now but still traveling. Blog should still make it up later today. Thanks, Matt -
Hi all, Voicechat is back online for all platforms. Kudos to Vivox for taking care of the issue, building us brand new servers, and upgrading our system to their latest codebase. Thanks, Matt
