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@BlatMan I'm using an i4790K in linux for something else and like you I found that my BIOS settings being overridden. Below may work for you. Using "intel_idle.max_cstate=0 cpuidle.off=1 idle=poll" as boot line options ensures a fixed clock frequency. Once booted, I can then choose to have the CPU running at a fixed 4GHz or at a fixed 4.4GHz (Max turbo boost frequency), using console commands; echo 1 > /sys/devices/system/cpu/intel_pstate/no_turbo or echo 0 > /sys/devices/system/cpu/intel_pstate/no_turbo I'm not blacklisting any drivers.
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They put the cheating figure to around 30% of players, I'm sure once they have perfected their algorithms it will be higher.
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I think my idea of perfect is your idea of the dream matchmaking system where the moment you press K you are in a mission with opposition. But lets run with your idea because when you think about it you just made the point that /abandonmission would be a redundant feature and therefore not needed, and can be removed.
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They should disable the /abandonmission feature as it is being abused by golds as a means to manipulate their odds of staying gold. It is also adding to the match making issues as people frequently abandoning the mission before opposition means more 1v1s and more waiting around for matches to start.
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Top Tier Recommendations [Somewhat Satire]
Rade replied to Jama's topic in Social District (General Discussion)
11. Add an audible voice alert when your cross hair goes red when aiming at opponents. -
I gave m_bUseDiskCache=False a little go and the game was stuttering excessively and ran badly, this is under Fedora 37. I can confirm it was working as the AssetCache was empty throughout playing around on social and FC. Might give it a go in Ubuntu 22.04 LTS or 22.10 see if works any better. Update 22/03/23 Tried m_bUseDiskCache=False in Ubuntu 22.10 and it introduces frequent stutters but not as bad as Fedora 37. Therefore in my experience it's not an option I would use.
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If you want to limit FPS use the DXVK_FRAME_RATE= setting in your run options. And if you really like messing about, create a ram disk for the AssetCache folder before you play the game. The example below links the AssetCache folder to RAM, essentially your AssetCache folder is a RAM drive and files are being written directly to your RAM, it has a size limit of 8GB, and will delete upon a system reboot or if you unmount it. (Please don't blindly copy and paste this - educational only) - root required Some people like to test its working by using the DD command (measure read / write speed etc) but that could be a disaster waiting to happen. I like to use a very simple technique, copy a 2GB video mp4 file to the AssetCache folder and watch your memory usage go down with whatever GUI system monitor your distro has.
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This is very interesting. I'm running with an Intel Arc A770 LE and in Windows 11 APB runs very poor, one big stutter mess. Its almost impossible at times to kill anyone and thats with the current latest Arc drivers. I've just installed Ubuntu 22.04 LTS and compiled a 6.2 Linux Kernel (native Intel Arc support), will see how APB runs. EDIT Just played a FC round and it runs much better than I expected and better than Windows! I am using the following for the APB launcher, Ubuntu 22.04 LTS, Steam/Proton. '/home/USERNAME/.steam/steam/steamapps/common/Proton 7.0'/proton waitforexitandrun '/home/USERNAME/.steam/steam/steamapps/common/APB Reloaded/Binaries/APB.exe' -nosteam # %command%
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How is the mission queue system going to work if you are playing in a group of 2- 4 players and each players so called skill rating ranges from one end to the other? What happens when people in your team quit during the match and the backup option pops up? The added delay of finding players to fill the gap seems unreasonable? What are you going to do to prevent players from the losing team quitting a match before it ends (so that they dont lose their threat level)? What are you going to do to prevent players from manipulating their threat level?
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Matchmaking and Extiction of middle threat levels.
Rade replied to Queen of Love's topic in General Discussion Archive
In relation to the other parts of your post, another cool story bro. In my book helping players get better is the morally right and common sense option that is a billion times better than wiping them out or going afk. -
Matchmaking and Extiction of middle threat levels.
Rade replied to Queen of Love's topic in General Discussion Archive
But you do it anyway because its not your fault the matchmaking system is broken and you dont want to lose your gold threat. If threat didnt exist people like you may not be so try hard on newbies / not so good players because you would have nothing to lose. Equally if we had a working matchmaking, you would never be up against newbies / not so good players. I still maintain the concept of matchmaking in general doesnt help players get better it just divides the good from the not so good and we dress it up under the label of creating a fair playing environment. -
Matchmaking and Extiction of middle threat levels.
Rade replied to Queen of Love's topic in General Discussion Archive
glaciers, this is a conversation about APB.... On that note, you are free to do whatever floats your boat. If stomping the opposition is rewarding and entertaining for you, cool story bro.