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Everything posted by R3ACT3M
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Head shots don't exist in APB, the "higher" you think exists doesn't cause no matter the height of the character the hitbox will always be the same. Should be the opposite if LO can deliver on the EMP grenade in version 2.1
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Epinephrine=Faster but lower health Medspray (could) = faster regen slower movement speed
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Yea that makes sense man, if only LO balanced weapons in this way...fixes instead of turning everything into a potato
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Please do. The .45 is dominating range side arm combat....wtf
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It's kinda of weird. It's VERY good at being an ambush weapon the Nunavut in particular because of the extended mag 2. So good that you CAN if lucky beat an OCA with one. I haven't been playing it recently though favoring long range pistols. It's just one of those side arms you can't touch too much in fear of making it broken. The Yukon apparently fired WAAAAY to fast, compared to the Nunavut which what made the Yukon Brok- I mean... more desirable sidearm. Since the nerf no one wants it. So perhaps it is fair to say give the Nunavut a small fire-rate boost. SMALL!
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plz don't. Maybe buff the yukon, but as someone who plays the nunavut. DON'T!
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That was the idea, I see it fitting in perfectly into social
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I should edit the post with less bloom more recoil because then something like a recoil rebound system would make sense. But honestly I don't think a tutorial will help new players. It just wont. Not in a game like this. I feel like something like kill cams would sooner teach players what they did wrong. Tutorials would only be good for teaching stuff like how mods work, and chat functions. Unless some serious PVE content comes out this is what a tutorial will be limited too. APB is a game you learn how to play by playing it but for new players to stick around the skill ceiling HAS to be lowered via gameplay changes. Not weapon changes. I suggested the SMG change but they could also make it so Shotguns get no movement debuff while aiming if aiming is what they are encouraging. Also it's not really "aim assist" not like a console aim assist, im just suggesting what other arcade shooters do. Most hardcore shooters don't have weapon recoil rebound because that's realistic. But APB is far from realistic. The only problem I could see with such a system is maybe fighting such a system. (like over compensating the rebound just because veteran muscle memory) I will also reiterate that you cannot call it fair how the SMG class of weapons can super strafe while every other class is standing still by comparison. I could see myself enjoying CQB weapons much more if I didn't feel like I was cheesing everyone out of kills because you can strafe at lightning speeds and hold lmb.
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Not removed, but it really needs a cool down nerf. Rich people can afford to buy max stacks of them and can pop them off like a pack of skittles
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I should have mentioned that I would like to see better accuracy in trade for more recoil, which would also make recoil recovery more viable. And like I said this feature is very common across games. Most HARDCORE shooters don't have this kind of feature which is probably very jarring for the new player. So adding in a feature like this to some guns could help lower said skill ceiling. Bloom control isn't very engaging and can be very frustrating. Many people hate the "RNG" feel of this game. So that's why you see more accurate guns picked over less accurate guns. Unless they reliably can get kills fast in CQB. Id like to have what you're smoking. I doubt anyone in APB would purposely pick a more "skillfull" weapon. That just doesn't make sense. Because if this statement was true people would be playing the norseman. Pressing wasd in a circle isn't "skilled" movement. Jumpshot (which were nerfed) are an example of skilled movement. Then more guns should be able to strafe like an OCA. Why is it my fault that the enemy im fighting gets to move at running speed while shooting me as if I was standing still. LO should bring back assault rifle jump shots then. Because skilled good movement should beat out who has the better gun then. I love how many times you say JG even though I mentioned it 0 times. There are other shotguns you know? But I guess someone who joined the forums this year wouldn't know that. You're clearly just a salty oca user.
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So I have played many games in the shooter category and I found out what APB lacks that other, more arcade-y shooters have and that is Automatic recoil recovery. Two games that I play that come to mind would be Siege and Fallout 4 both have a system in place where shooting full auto will eventually bring the crosshair back to where it was. No something like this wouldn't work for EVERY weapon in APB. But if you shoot in APB you can sort of see a small amount of this recoil recover. So if you ever played games like ARMA, or post scriptum these types of shooters don't have this recoil recovery because they focus on being much more true to real life. Simulators I think adding this recoil recovery to something like assault rifles would be the most beneficial, as adding it to other weapons would in turn either make them useless or overpowered. Another thing is APBs meta in this day and age revolves around strafing. So what should counter an SMG? typically a shotgun or if lucky an assault rifle but because most PROS can strafe with ease with an smg making them a super hard target to hit ONTOP of being able to dish out accurate blows is very unfair. And playing a shotgun recently I tried something and was kinda surprised. How come with a shotgun if you ADS, your movement is slowed? While SMGs don't suffer from such a debuff. One could argue that because shotguns are able to dish out kill in as little as 2 kills this makes it fair. But it really isn't due to SMG users having the ability to fire non-stop while strafing at running speeds. So? Simply increase the max bloom, and encourage aiming an SMG then add a movement debuff to that. This would make fighting an smg much more fair. They should still dominate the Close quarters field so in turn assault rifles should have their full auto bloom increased at least a bit. Assault rifles should dominate the mid range to long range While SMGs, Shotguns, and misc rifles like the joker carbine dominate close. Because the Shotgun pellet spread rework encourages aiming SMGs should also have some kind of aiming requirement Hopefully there are no spelling/grammar errors in this post im writing this tired.
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The balance is shit and the community is to blame. Everyone cried of for nerfs so now every gun feels like shit. I doubt we'll see any balance updates until the new engine cause LO doesn't give a fuck
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Struggling with Raptor 45 Vulture
R3ACT3M replied to Reprimand's topic in General Discussion Archive
Use it for sneak attacks, ive always done really well with it when attacking from weird areas -
When is this list coming out? Before or after 2.1 when they become useless
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Oh for sure, those bars mean absolutely nothing. If anything they should put the direct stats right in there for players too see. Or better put a picture or some other type of indicator to show bloom/recoil similar to rainbow six siege. OR EVEN BETTER attach video demonstrations of weapons and their intended range and use. OR EVEN SPECTACULAR add in a gun range.
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Trading JT is a great idea for us the players, but is a horrible idea for LO making money. So in that regard I don't think tradable JT would ever happen. If they do decide I imagine some kind of limit would be put in place. What about something like a loose streak, so after maybe 2-5 losses the game will double/triple the xp game for a 1 match. Hmm I do imagine it being problematic as people may begin to loose on purpose for more XP. What they should do is add a gun range to Social district to let you test a gun right then and there without having to waste a free rent. It would also/just maybe show players how weapons behave to know how to better counter them rather than just complain about balance and cheating.
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Don't be an idiot 2917 should be enough
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I have no idea how to know who's actually cheating or not ingame anymore. It just so happens that sometimes you'll get some really sus kills just because you saw the enemy's name 98m away for 1/2 a second. APB is the kinda game that NEEDS killcams then have a smaller popup that says something like "report kill cam for cheating" or something like that. If abused then the person reporting could get a suspension.
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The ability to think of a character and make them. Without this APB wouldn't have made it more than a week,
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Is there any in game moderation at all ??
R3ACT3M replied to Y2Venom's topic in General Discussion Archive
imagine being able to whisper to GMs to avoid name shaming the chat They seem intentionally useless -
If you want to trade your cash over you'll need a friend. Then have your friend trade the money to your new character. You can trade cars and symbols over via the mailbox but cannot be customized on the new character. But if you want to tweak them, send them back to the original character. Then the last question...nothing. If you follow the stuff above. But if you need to buy stuff, buy clotting agent immediately. Send it to the new character and replace field supplier with it until you get another character slot. Buy ir3,hs3,rs3, and cj3 if you can. Anything else bought should be unique to your cop. (Car-wise and clothing-wise)
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Sure it's been mentioned at some point. But for those of us who have many characters (I myself have 5) having a shared bank would be really nice for the normal in-game $ (not JT) Currently the only way to get money from one character to another is via trading with a middle man. Which if you have someone you trust readily available that's great but a bit of an inconvenience. I think GTA 5 has this as a feature that the bank is shared between both characters but money can be withdrawn so it's directly in the characters inventory. Next, as most APB players know. leveling in APB...is SO FREAKING SLOW. It would be nice to see in the future double xp events to attract players back for the time frame and help with some of the grind.