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IAmDisappointSon

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Everything posted by IAmDisappointSon

  1. Don't know why people make goodby threads at all. Don't they know nobody gives a shit?
  2. If I remember correctly, I think it was said a while ago that it would first be put on OTW as soon as it's in a playable state. Meaning it could be good or bad. So even if it comes out on OTW and performs about average or slightly worse, it's only for testing on that version and would definitely be improved on before being put on live. This is just what I think I remember, so I could be wrong. Q1 2014, brother
  3. I don't think the cloud shadows are real, in the sense that the clouds in the sky you see don't actually cast the shadow on the ground in APB. In Unreal Engine there's something called a "light function" which you can add to lights. It can be used to change the shape of projected light, but more importantly add animation to the light itself. The cloud shadows in APB are likely a light function added to the directional sunlight to project animated cloud shadows on the ground. Either way whatever the cloud shadows are, they should find a way to allow you to disable it in your graphics settings for performance or whatever the reason.
  4. The Nici headlights for the Bishada don't light up properly for criminals because G1 redesigned it to use one of the bulbs as a flashing enforcer light. When a crim has the car the one light bulb in the headlight won't turn on so it constantly looks like one of them is burned out. A faction neutral version would be nice so criminals could buy the neutral one and have it light up properly, and enforcers can buy the police version and have their flashing headlights.
  5. Inb4 it gets restricted to Armas-Only by the capitalist scum
  6. It's like some kid put together his set of action figures and thinks it's a masterpiece. Bring back old login screen and music xd xdx dx dx dxd xdx
  7. The problem is the Vegas 4x4 doesn't follow this logic of being weak to compensate for "zippy". The Cisco has the slowest acceleration of all sports/muscle cars, the lowest health along with little to no ramming capability, and the worst grip despite its huge patootie wide fucking tires. Then you see the Vegas 4x4 which has the fastest acceleration in its class, best ramming capability, and highest health. How is that fair? It isn't because it's all a pyramid scheme so you spend money to buy it off A R M A S M A R K E T P L A C E , forget Joker cause it takes too long to get tickets, JUST SPEND SOME MONEY G1C G1C G1C G1C G1CFCASBFAHFBSKAHJBAJHB All jokes aside it's pretty unbalanced. The Cisco needs much better grip to match it's fucking wide patootie tires, better health and ramming capability with weight, but at the same time make it not something overpowered. The Vegas 4x4 can remain the same, maybe a slight health nerf if not no change at all. I just want to see more variety in cars on the streets instead of the same few cars over and over again. Not sure if it was fixed, but I remember the Coywolf could drive full speed with a HOLD objective inside.
  8. I mean the game looked pretty nice when it came out, but then the new company started to make it look worse and worse over time. Now Little Orbit bought the game and they're almost done the EU so it'll look good again I guess, but not as good as it did originally? Also that screenshot looks pretty ugly, disregarding the black hole glitch on the ground. The lighting and colors are pretty shit along with the emissive maps being too dark/washed out.
  9. I like this. I tried to get joker tickets once. I could only get 400 tickets from fight club after 3 hours, then it made me wait to do it again. In that time I made a shit ton of APB$, but the joker tickets were pocket change considering the joker store charges thousands for kits and stuff. I'd rather do less time consuming objectives for a fair amount of joker tickets like the 400 tickets for 30 kills you mentioned. This way getting joker tickets is more appealing than having to dish out cash for armas. In it's current state I hate joker because of the prices compared to how many tickets you can get each day.
  10. The top speed being seemingly slow is very important for gameplay. If it were any higher than what nitro offers, it could allow players to jump cars out of the map, or into out of bound areas much more easily. The top speed is perfectly fine as it is. The fake gear changing audio does the trick well enough to convince us that we're going pretty fast. Also as a matter of fact there are changes in driving when a vehicles is damage. Handling isn't affected, but acceleration and top speed is reduced depending on the amount of damage taken, and if you haven't already noticed, when your car starts to catch on fire you gradually slow to a stop and at some point the throttle doesn't work anymore. a change in handling would be more realistic, but in a game like APB it would be pretty annoying.
  11. Okay. What purpose does it serve that the Cisco, Bishada, Jericho, or Growl does not serve? I don’t know what you’re getting at, but the car would serve as new content and would add more variety to the cars in the game.
  12. I only mentioned the Cisco because of the acceleration starting from 0 mph, like some reference to get an idea of how fast the new car should accelerate since it shouldn't accelerate as fast as a Bishada. Other than that it should be completely different than the Cisco in every other regard.
  13. A car mod? You've got to be joking. Imagine buying a 2018 Civic from the dealer and the guy goes "oh sir, would you like to pay an additional $3000 for the door lock package?", but since it's APB it would be like $50000 for some reason lol. I agree with op though, it'd be an amazing mod. Too many times I've been left to fight like 4 people while my teammate just drives my car away.
  14. It would be cool to get a new roadster like the Mazda Mx-5. APB seems to take place in the early 2000s, based on the design of cellphones, tvs, and vehicles in the game. By this logic the Growl should have been the latest a 2010 model rather than the newest one. I think it'd make more sense if we could get a new vehicle being an older model of a roadster. Specifically a Mazda Mx-5 from the 90s. Mainly a car from this time period because the newest model wouldn't make sense for this game's time period, and the models in the 2000s look kinda tacky. This is what I have in mind. I would see this car having good acceleration, about at the level of the Cisco's acceleration. It would have good traction, handling, and grip. Also have basic, but somewhat to decently reliable drifting capability, and ideally enough weight to not be pushed around by every other car. The top speed should be slightly less than the speed of the high tier vehicles, but faster than something like a coywolf. My idea for performance is kinda vague, basically make it have decent acceleration and speed, grip the road good with minimal sliding unless you pull the handbrake, and have it not be as fast as the Bishada or Jericho. Since those two are like Porsche/Supra and Ford Mustang. I'm kinda sick of all the bulky sharp looking kits that G1 has made. Like we need a smoother sleek looking car for once. Idea's for kits could be basic stuff like different rims and tires, different pieces of bodywork, but nothing too extra or bulky like any of G1's kits(huge patootie sharp bumpers and panels). Bumpers, spoilers that range from small to GT wings, different exhausts, turbo charger, transmission sound, dump valve, bodywork option to raise or lower the headlights, and probably the ability to choose between hard top and soft top(softtop could have different colors). It'd be nice to get this as some free content that you could buy with ingame money like a no slot version for a reasonable price(not 400 thousand dollars like the stupid Growl which isn't even a good car), and at least be able to unlock the rims and some basic bodywork kits with audio. All the other higher up kits could be armas or something, at list give the players a basic set of bumpers and spoilers for free. I'm asking too much, but even if there's like a 5% chance of this happening, it's worth for me.
  15. The part about suspension actually sounds really cool. Being able to choose suspension height for your vehicle. It could work like GTA where they have preset heights. You could get a normal higher suspension height on the pioneer, or you could start your own space program and slam the car's suspension to the floor like it is now. All jokes aside it would be awesome to be able to choose from preset suspension heights that would affect driving performance. As long as it's not armas-only or joker-only, then it would be awesome.
  16. Also they should fix the Nuland Pioneer. The suspension is literally bottomed out. They should raise it like it used to be before G1 changed it. The suspension is the only problem I see with the Pioneer
  17. The transmissions for all cars are pretty scuffed. First gear always has no power, but then second gear has all the power. I know there isn't actually a transmission for the cars, but it's simulated in the sense that the vehicle's torque and acceleration changes depending on the vehicle's speed as if to simulate gears. It was done poorly though and just messed stuff up. When I look at RTW though it shows that the cars back then used to just accelerate more linearly. This makes more sense because IRL automatic transmissions shift smoothly and quickly enough to not have the car noticeably rock back and forth from shifting. The Moirai needs some love. Change it to all wheel drive for better performance. And no I don't mean add some stupid joker store 4x4 version which costs ten million joker tickets because getting 400 tickets takes forever which just makes it a shitty incentive to buy the armas version I hate armas I hate the premium model of this gmae ajdbsakgsjhi khfuewha iu hui But all jokes aside we should get some free non-joker store vehicle content once in a while that we can buy through regular ingame APB$
  18. In my experience the Mikro drives just about how I'd expect it to, but a little extra weight and power wouldn't hurt it. I want to talk about two other vehicles which need more weight and torque. The obvious one being the Charge Cisco, and the other one being the Machina Cosenza. Charge Cisco: We all know this car just needs a buff overall, but it's weight and torque are especially shite and don't match the appearance of the car at all. Also you'd think since it's all wheel drive it would be decent at pushing other cars, but it's really bad at it. Machina Cosenza: This car is mailed to new players as the second starting vehicle. This car is in fact the lightest weight car in the entire game, and cannot push anything. It's extremely light and fragile on top of the fact that it's extremely slow. This makes it a very unreliable vehicle for new players. I'm not saying we should make it extremely buffed, just suggesting that this car be somewhat buffed so it performs at a decent level for new players.
  19. For me it kinda seems like the spawns are based on where you died. Say for example if the objective marker changed to the opposite end of the map, killing the enemy would not allow them to spawn across the map beside the objective, but only to spawn relatively close to where they died. This allows you to "hold them off" so that in order for them to spawn near the objective's general location they have to physically get there in order to move their spawns closer to the objective. That's kinda how I think it works. It's backed up by the fact that if you die farther from the objective, your spawns typically move farther as if to show your team is being pushed back by the enemy. This can be annoying though since it punishes you for getting killed and makes it harder to make a comeback. At the same time though if you hold off an objective successfully it would give you a reasonable amount of time to resupply and prepare for the next wave of opposition.
  20. Yes exactly, and yeah the sounds are all kinds of messed up now too. The current Vegas sounds like the engine is about to die, while the old one sounded throaty and powerful. That little pitch shift made a huge difference. I noticed that with the Vegas (normal not 4x4) the reason it rockets off in 2nd gear is because it spends its entire 1st gear doing a burnout, and the tires finally catch by the time it gets to 2nd gear. But since they removed most of the tire smoke particles from the Vegas, the only indication we have that that's happening is by looking closely at the rear wheels when taking off. There's also the bug where the Vegas (Normal and 4x4) will get stuck around max RPM, and to get the sound to go back to normal, you need to either make a complete stop, or push it to the next gear by hitting max speed. I agree and want to expand a bit along with mentioning some other stuff The vegas doing a burnout in 1st gear seems to be a pretty reasonable explanation, and also seems to be the case given the wheels spin really fast but the car goes nowhere. But the same thing happens for many other vehicles, minus the burnout. The Jericho launches its acceleration the same way, but there is no burnout. I don't remember if I mentioned before so just gonna add it here. The suspension for the Blue Steel security truck has alignment issues which cause it to constantly steer to one side. The bug where the RPM gets stuck at max is caused when the car's wheels go off the ground and land while the throttle is not active. This can happen when braking on a few cars, and often happens on small bumps and when cornering over the curb of a sidewalk. To fix this bug while it's active all you need to do is either put the car in reverse for a sec, jump in the air and land while the throttle is active, or like you mentioned keep driving until the audio catches up to where that gear was supposed to be. Did they actually reduce tire smoke at some point? I don't understand the old dev team's logic. If they want to remove things for performance, why don't they have it so it's only removed on the lower graphic preset, rather than remove it on all presets including the maximum preset? Also final point which is unrelated to most vehicles, but is still relevant to the conversation of broken vehicles. They should revert the stats for the dump truck/cement truck/large cargo truck to the original stats. The current stats give it a seemingly infinite amount of mass, making it so no one can push it unless they have the same truck. It also has the slowest acceleration known to man kind which doesn't make sense since it should be lighter than the armor plated Blue Steel security truck. The abysmal acceleration makes this vehicle of no practical use in gameplay, but its massive weight allows it to be used for griefing. The old stats gave the large truck a decent acceleration so you can actually move reasonably quickly for the trucks size while still making sense, and much lower weight so other smaller vehicles can push you like pickup trucks, but your weight is still massive overall. The old stats gave it some role in gameplay, and the reduced weight made it so you couldn't just use it's infinite mass to block roads with. Also the old stats had working suspension, unlike the one we have now.
  21. The Jericho used to drive like a dream and didn't have the crazy oversteer issue we have now. The Jericho and Bishada also used to perform very similarly like they should; whereas now with G1's changes the Jericho is a much better choice than the Bishada due to it's higher weight and torque, but oh wait you don't get that choice as a crim unless you spend some G1C. It was better when the faction specific vehicles used to be more of a cosmetic difference rather than performance. I also want to point out that the audio of some vehicles were changed as in how they go through each of the gears. The Jericho used to have its RPM climb through gears a bit slower, and would sound more consistent. Now the new sound is just the RPM going all over the place and personally I think it sounds really annoying. This is the best video I could find to show what the Jericho used to sound like. Also shows the way it used to drive I noticed that for some reason every car or at least most cars in the game start accelerating super slow, then all of the sudden gain a ton of torque and fly off to max speed. The most noticable car is the vegas. You know with the first gear being nothing, then flying off in second gear. This makes it very difficult to use a car to get away from enemies. Your first gear is snail speed, but by the time you get to the phase with more torque, your car has already been damaged and escape is impossible. RTW used to have a more linear acceleration which lines up with how automatic transmissions feel IRL.
  22. true as heck. The console version is bare bones just to be able to run. The pc version should have everything on it. Looking forward to the better visuals and more accurate colors, tired of red being pink, and blue being violet for some reason(shitty instagram filter graphics AHEM OLD G1 TEAMxdxdxdxdxdx) Also it's kinda neat how they matched the firerate of the Star with the beat of the music in the video.
  23. it most likely is, but the point of this thread is to acknowledge that LO's art team knows what looks good. Doesn't matter if something is re-used, as long as it looks good and is iconic to the game.
  24. The new splash screen thing for version 1.19.6 is so fucking good. None of that Instagram filter bullshoot that G1 used to do. This shit is actually clean as fuck. Something small like this proves to me that LO's art team isn't dumb like the previous one. I love this so much
  25. I agree with everything. Especially suspension, reverse, and weight. The lifted pioneer looked really cool, and it used to have great acceleration. Now it looks autismo and accelerates really slow. Also the jericho's suspension needs some work since it causes uncontrollable oversteer way too much. Another thing with suspension, the cars in the customization menu have the original suspension heights, along with when NPCs drive them. You ever notice how if you carjack someone their car's suspension will change it's height when you hop in? The Morai, Cisco, and Kurai get raised and look weird as hell, the Vegas gets bottomed out along with the garbage trucks, and the bank truck's front suspension becomes unbalanced which causes it to constantly steer to one side when driving. One thing I would add though is a section for tire grip/handling. The way the cars handle with grip and steering doesn't match with their appearance. For example, the Cisco has one of if not the widest tires of all sports cars ingame, yet it has the worst grip resulting in the car sliding everytime you steer. Then you look at something like the Gx8800 and it has much better grip even though it's tires are narrow compared to the Cisco. The same should be said for the Kurai, which has extremely wide wheels for a sporty offroad suv, yet struggles with turning, even at low speed.
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