NyanPowa 86 Posted September 15, 2018 Can we get an Increase in Customization Limit for Characters? 1 Share this post Link to post Share on other sites
Goldtiger 133 Posted September 15, 2018 I would like that a lot. But since it's too simple to do it will probably not happen Share this post Link to post Share on other sites
Leefekyn 203 Posted September 15, 2018 I would imagine after the EU, this would be much easier to do. Right now we can't even have 50v50 maps because max customization characters prove to put too much stress on the server. Extending that limit would only make things worse. Besides, there is so much you can do with the current limit if you just optimize your symbols a little! 2 Share this post Link to post Share on other sites
Too_many_snowflakes 80 Posted September 15, 2018 21 minutes ago, Leefekyn said: I would imagine after the EU, this would be much easier to do. Right now we can't even have 50v50 maps because max customization characters prove to put too much stress on the server. Extending that limit would only make things worse. Besides, there is so much you can do with the current limit if you just optimize your symbols a little! This. It if the limit were increased, and everyone started putting more symbols on their characters, server performance would skyrocket downwards. Share this post Link to post Share on other sites
Snubnose 639 Posted September 15, 2018 (edited) I'd rather have higher resolution for our designs... it's starting to look outdated, and should be increased a little (especially with everything else going to look better after the engine update and at some point UE4) I mean, wouldn't it be nice to have these small details be just a bit sharper? Edited September 15, 2018 by Snubnose 1 Share this post Link to post Share on other sites
vsb 6171 Posted September 15, 2018 Just now, Snubnose said: I'd rather have higher resolution for our designs... it's starting to look outdated, and should be increased a little (especially with everything else going to look better after the engine update and at some point UE4) I mean, wouldn't it be nice to have these small details be just a bit sharper? ive heard a few people say vector based symbols would eliminate the pixelation caused by scaling and would be better for performance overall, but idk how correct that is Share this post Link to post Share on other sites
Hexerin 1140 Posted September 15, 2018 1 hour ago, Snubnose said: I'd rather have higher resolution for our designs... it's starting to look outdated, and should be increased a little (especially with everything else going to look better after the engine update and at some point UE4) I mean, wouldn't it be nice to have these small details be just a bit sharper? There's a very, very good reason for the low resolutions on customizations. That being said, it's something that could be easily fixed with some devwork on the underlying/background systems involved. Wouldn't be an overnight project, but definitely something that they should be keeping in mind with UE4. 1 hour ago, BXNNXD said: ive heard a few people say vector based symbols would eliminate the pixelation caused by scaling and would be better for performance overall, but idk how correct that is It's very correct. Vectoring allows for nearly infinite scaling with no loss of quality, while having an essentially insignificant performance impact. No idea if the current systems in this game could be adapted to use it though, it's a whole other beast of a thing. Share this post Link to post Share on other sites
Keshi 436 Posted September 15, 2018 can we get UE3.5? Share this post Link to post Share on other sites
iTzBlackout 139 Posted September 15, 2018 The customization limit is totally fine for the current resolution. People already create awesome symbols with only 50 layers. Instead of increasing the customization limit we should get a extra option to download high-resolution symbols. People with slow computers or bad internet can keep use the low-resolution symbols. 33 minutes ago, Hexerin said: There's a very, very good reason for the low resolutions on customizations. That being said, it's something that could be easily fixed with some devwork on the underlying/background systems involved. Wouldn't be an overnight project, but definitely something that they should be keeping in mind with UE4. I would like to know what is that very, very good reason for the low resolution on customizations? Share this post Link to post Share on other sites
Revoluzzer 274 Posted September 15, 2018 7 hours ago, BXNNXD said: ive heard a few people say vector based symbols would eliminate the pixelation caused by scaling and would be better for performance overall, but idk how correct that is Technically all player-created symbols are vector based. And if they were stored as numeric values and rebuilt client-side, the quality could be entirely dependent on that client's graphics settings. But they ditched that system for textures distributed by the server for some reason. Share this post Link to post Share on other sites
MACKxBOLAN 427 Posted September 15, 2018 I agree, can we get a raise in layers, and or. For premium, Why I cant change my cop lights without premium. I understand that if I want mass layers i need to pay. but if you pay n then premium runs out, they wont let u change anything. I would like that part changed. At least to where i can change wheels n lights, without effecting the layer limit. Share this post Link to post Share on other sites
NotZombieBiscuit 3146 Posted September 15, 2018 15 hours ago, BXNNXD said: 15 hours ago, Snubnose said: I'd rather have higher resolution for our designs... it's starting to look outdated, and should be increased a little (especially with everything else going to look better after the engine update and at some point UE4) I mean, wouldn't it be nice to have these small details be just a bit sharper? ive heard a few people say vector based symbols would eliminate the pixelation caused by scaling and would be better for performance overall, but idk how correct that is They already are vector based, however at some point that have to be rasterized and baked on to the textures. It is the quality of that baking/texture that affects it. Share this post Link to post Share on other sites