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Vivox vs UE3.5

Vivox vs UE3.5  

155 members have voted

  1. 1. Which one should be top priority?

    • Vivox voice chat
      3
    • Unreal Engine 3.5
      136
    • LO Should build their own VOIP
      4
    • Neither
      9
    • Where's the 2FA?
      3


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10 hours ago, BXNNXD said:
as far as im aware the ue4 upgrade isnt dependent on ue3.5, and the only reason we're getting ue4 is because epic is discontinuing support for ue3

 

I'm not a coder, so i may be totally wrong about it, but doesn't it make sense that with a better/optmized code, with not so many screwed up lines, re-coding the game on 4.0 would make it a bit easier?

By 3.5 i meant, they need "a base" to start building on.

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13 minutes ago, Poperon said:

I'm not a coder, so i may be totally wrong about it, but doesn't it make sense that with a better/optmized code, with not so many screwed up lines, re-coding the game on 4.0 would make it a bit easier?

By 3.5 i meant, they need "a base" to start building on.
Someone explained it to me in this fashion...
Current engine is like Spanish, and upgrading to 3.5 is like translating to French, but 4.0 is like Klingon.

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1 hour ago, Poperon said:

I'm not a coder, so i may be totally wrong about it, but doesn't it make sense that with a better/optmized code, with not so many screwed up lines, re-coding the game on 4.0 would make it a bit easier?

By 3.5 i meant, they need "a base" to start building on.
1 hour ago, CookiePuss said:
Someone explained it to me in this fashion...
Current engine is like Spanish, and upgrading to 3.5 is like translating to French, but 4.0 is like Klingon.
Basically, the UE3.5 port can be done without too much rewriting needed (as far as APB goes at least... yikes, RTW), it's mostly for optimisation and some new content to tide us over.
But an upgrade to UE4 will require completely rebuilding the game from the ground up as the two engines are so different. Though it will be far easier to update the game afterwards. Still gonna be a good couple of years away at least, here's hoping we're still going 🙂


https://forums.unrealengine.com/development-discussion/content-creation/2596-transferring-from-ue3-to-ue4
https://forums.unrealengine.com/community/general-discussion/101273-is-it-possible-to-upgrade-a-project-built-in-ue3-to-ue4
https://wiki.unrealengine.com/UE3_to_UE4_Transition_Guide
  Edited by Kiida
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58 minutes ago, Kiida said:
Basically, the UE3.5 port can be done without too much rewriting needed (as far as APB goes at least... yikes, RTW), it's mostly for optimisation and some new content to tide us over.
But an upgrade to UE4 will require completely rebuilding the game from the ground up as the two engines are so different. Though it will be far easier to update the game afterwards. Still gonna be a good couple of years away at least, here's hoping we're still going 🙂


https://forums.unrealengine.com/development-discussion/content-creation/2596-transferring-from-ue3-to-ue4
https://forums.unrealengine.com/community/general-discussion/101273-is-it-possible-to-upgrade-a-project-built-in-ue3-to-ue4
https://wiki.unrealengine.com/UE3_to_UE4_Transition_Guide
 
Rebuilding from the ground is what this game needs honestly, and have a proper or better optimization. But one can only hope that UE4 would come to life for this game in the future

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6 hours ago, CookiePuss said:
Someone explained it to me in this fashion...
Current engine is like Spanish, and upgrading to 3.5 is like translating to French, but 4.0 is like Klingon.

 

5 hours ago, Kiida said:
Basically, the UE3.5 port can be done without too much rewriting needed (as far as APB goes at least... yikes, RTW), it's mostly for optimisation and some new content to tide us over.
But an upgrade to UE4 will require completely rebuilding the game from the ground up as the two engines are so different. Though it will be far easier to update the game afterwards. Still gonna be a good couple of years away at least, here's hoping we're still going 🙂


https://forums.unrealengine.com/development-discussion/content-creation/2596-transferring-from-ue3-to-ue4
https://forums.unrealengine.com/community/general-discussion/101273-is-it-possible-to-upgrade-a-project-built-in-ue3-to-ue4
https://wiki.unrealengine.com/UE3_to_UE4_Transition_Guide
 

I can feel the pain

We still have a long road to atone for RTW's sins...

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On 9/4/2018 at 10:03 PM, IROCkiller said:

i think it's quite clear what LO needs to focus on




and that's the 4x4 vegas passenger cam glitch

What is this glitch you speak of?

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U3.5 comes first. Also LO should just pick a wohlly different VOIP service. Vivox is a piece of shit.

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8 minutes ago, LazyLizard said:

U3.5 comes first. Also LO should just pick a wohlly different VOIP service. Vivox is a piece of shit.

they should make their own voip tbh. Maybe being more dependent on themselves can also save some $ to invest in something else 
Its not easy but would be a nice project for the future ... *cough* after UE3.5 *cough* Edited by Keshi

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On 9/4/2018 at 11:13 PM, IROCkiller said:
On 9/4/2018 at 11:12 PM, Keshi said:
and the wheelie if it's bugged on UE3.5   :v
I CANNOT LIKE THIS MORE, that would destroy APB for me 
Couldn't agree more.  I tried it on both PS4 and Xbone, and the Vegas is just boring without it 😞 
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16 hours ago, Archon said:
On 9/4/2018 at 10:03 PM, IROCkiller said:

i think it's quite clear what LO needs to focus on




and that's the 4x4 vegas passenger cam glitch

What is this glitch you speak of?
when you sit in the passenger seat of a 4x4 the camera is zoomed more than normal

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