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5/23 AMA with Matt Scott

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Hello everyone,

 

we're excited to announce that our CEO Matt Scott will host another AMA on Saturday the 23rd of May at 6 PM UTC!


Submit your questions ahead of time in this thread, mark your calendars and join us as we talk about the release of Legends and what is coming up next for APB:Reloaded!

 

See you there!

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How far along are the plans to get GFAC working on Linux? You guys are the only reason i keep a dual boot with Windows around. The latest update i can find on this topic is from last year august just saying it is high on your todo list.

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I have been playing APB since 2014. I’m a grown man now and I still think back to this game every once in a while. Do you have any roadmap for a potential mobile release or resurgence?

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The biggest reason I eventually left was the anti-cheat system. Spending £500 as a 17-year-old on customisations and Armas was a huge investment.

As much as I loved APB, the game undeniably declined because of the lack of updates, the removal of FairFight, and slow moderation response. I know the business has changed hands, but the APB concept was far too strong to be allowed to fade like this.
 

What are your plans for the future of APB, if any? I’d love to know whether there is a long-term vision for the game that might give players like me a reason to return one day.

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I have a question, now that as far as members of this game since 2010\2011 have known about the future content that was in RTW files and now with the release of the legends patch as far as contacts rank ect what is left to be released or do you have plans for new contacts and higher rank caps of your own.

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How's technical side of things going? Anything interesting to tell about what has been done to the code base in recent months, years?

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1) Any updates as to the use of the independently developed
    “APB Population Status” utility ?

    https://will.io/apb/  
 

    I remember that you had mentioned in your 10/21/2025 AMA
    that you liked this utility, and it would be worth while 
    to contact the developer to get this working again.
 

2) What is your assessment of the effectiveness of GFAC ?
    Anything you can share with the community ?
    Are you pleased with the results so far ?
    Any changes or additions you would like to make with regards to GFAC ?

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Is Little Orbit going to start being more open with the community in regards to actions on cheaters? You brought out GFAC but after that you have gone silent and the game continues to have a high number of cheaters openly cheating and even streaming the cheats on youtube and twitch. It feels like LO doesnt care if the problem is resolved or showing the community they are taking any actions on reports.

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9 hours ago, Maplex15 said:

How far along are the plans to get GFAC working on Linux? You guys are the only reason i keep a dual boot with Windows around. The latest update i can find on this topic is from last year august just saying it is high on your todo list.

It runs in a Windows virtual machine. Not ideal, but at least they're not actively breaking compatibility.

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- Competitive queue (1 mission per district; crim vs enf only; fixed 3vs3 or 4vs4 format) & casual queue (enf/crim Vs enf/crim; mm based on playtime and/or other factors), when?
- Server tickrate upgrade, when?
- District balancing, when? Waterfront is still extremely dreadful for 14 years now. Financial also has very problematic spots. See: https://forums.gamersfirst.com/topic/33404-“not-so-lazy-ideas-for-map-changing”-—-ellixs-mission-district-balancing-suggestions/
- Mission balancing, when?
- Vehicle balancing, when?
- Higher TTK with low to no bullet spread in ADS, when?
- In-game FPS limiter in the UI without the need to adjust configs, when?
- New clothing & hair styles, when?
- Overhaul of designers (car, clothing, symbols) by fixing decade old issues, when?
- Removal of Scaleform segments of the UI (due to performance reasons) & opting for a Kismet (UnrealScript)-only UI, when?
- UE5, when? If this is still a thing, please skip it and go for UE4.27. I have absolutely no certainty that you'll manage to make UE5 performant as live currently is right now.
- New game modes (PvP, not PvE), when?
- New districts, when?
- New clan content, when? See: https://forums.gamersfirst.com/topic/2042-game-clan-progression/
- UI Scaling fix (tied to specific resolution, crosshair gets scaled with UI and isn't correct for 1080/1440p/4k), when? See https://forums.gamersfirst.com/topic/2804-resolution-differences-affecting-crosshair-and-perceived-recoil/
- MSI AB / RTSS support reintroduction, when? They don't work in live.
- Melee weapons (make them to 50-100hp; TTK=5-6s), when?
- What happened to the Epic Games Store release? Will it ever get released there?
- Any works for a new Tutorial or perhaps a fully separate district for new players?
- Crosshair customizations, when?  
- Are there any plans to debundle certain clothing items, weapons or vehicles from ARMAS packs and place them into the Joker Store?
- What are your thoughts on buffing the crouch movement speed? Something along the lines of multiplying it by 2.
- Are there any plans on upgrading the pinging system? Perhaps adding a bind which allows for a user to ping a location without entering the map.
- Gun bullet tracers? When?
- Will you ever adjust the in-game crosshair to accurately reflect weapon accuracy, regardless of resolution?
- More account lifetime vehicles, when?

- New VOIP system, when?

Edited by purpleHorizons

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