MageLO 250 Posted yesterday at 12:54 PM Hello everybody, We’re excited to announce that our CEO Matt Scott will be hosting an AMA on Saturday, June 28, 2025 5:00 PM UTC over on the Little Orbit twitch channel. Tune in to see what’s happening next for APB Reloaded. If you have any questions you’d like answered during the stream, please post them in this forum thread. See you there! 1 Quote Share this post Link to post Share on other sites
Wasted_Potential 106 Posted yesterday at 01:19 PM Some modern cards, mainly Intel's lineup struggle with older non DX12 games like APB. I know in the past Matt mentioned that he wanted to update the game to DX12. Is this something that is currently being worked on or is it just something he would like to do but is a low priority now? Thanks. Quote Share this post Link to post Share on other sites
TackoGirl 131 Posted yesterday at 05:23 PM Crosshair Dot Option (like in Social District) ?In the Social District, there’s a small dot in the center of the screen. Could we get an option to enable that in all districts? For some players, this acts like a minimal aim assist, and it would also reduce the need for third-party overlays or software, which is better for the anti-cheat system overall. More Cars and Tuning Options ?Are there any plans to introduce new vehicles or expand the tuning/customization system? The current selection is solid, but more variety (especially for older or underused vehicles) would really refresh the game. New Map Incoming ?Any news or rumors about a new district/map being developed? A new location would bring a big breath of fresh air into the game and give veterans something new to explore and learn. 1 Quote Share this post Link to post Share on other sites
Yapopal 198 Posted yesterday at 07:35 PM Will the gameplay issues be resolved? I'll list some particularly dumb solutions. 1. The cars of third-party players are not an obstacle to bullets. By seeking protection from fraud, you sacrifice common sense. 2. Grenades, rockets fly past the sight near cars. This solution is from the same series as the first one. It works, but it doesn't make sense. 3. Shotguns are dead. Completely. They have no advantage at any distance, under any circumstances. Their damage is unpredictable, each shot is like choosing the side the goalkeeper will fall on when catching the penalty ball. 4. Escalation. Mission-breaking bullshoot. It has no other function. 5. The fight against rapid cargo transfer has been going on for many years. Have you thought of adding a timer to roll back the sprint and jump for a second? 6. Armored glass fences and, in general, problems with collisions and the drawing of some obstacles. 7. Health - slope interface. Add stereo sound from the bullet hitting the character and link it to the camera. Add a huge red mark from the first shot of any weapon. The choice of further actions is based on the information received from the health interface. Often this slope does not give out any information at all. 8. Underground explosions OPGL. Collision problems. And for some time now, Iran. 9. Jumping machine gunners and snipers. 10. Gold and bronze in one mission. It's the same as a ferret in a chicken coop. Who am I writing this to? Matt will come up with his own ideas and answer the questions that concern only him and Frosty) Quote Share this post Link to post Share on other sites
Nanometic 266 Posted 17 hours ago Is there any concern that discussing the new anti-cheat today will cause it to be less effective by exposing its inner workings to those who would want to exploit it? Quote Share this post Link to post Share on other sites