VanilleKeks 755 Posted April 1 (edited) Dumb title aside; from existing plans I have seen I would really like to know when you'll actually make an attempt to gather new players. I don't see any large "wow moments" happening without newer engine capabilities Many issues would be solved by a larger playerbase (fairer matches, less disproportionate amount of cheaters among others). With the full engine upgrade being the original key to start marketing and that now being scrapped, what's the plan? If I missed some info about this please show me (and no I won't join your discord, publish your news properly) Edited April 1 by VanilleKeks Quote Share this post Link to post Share on other sites
Yapopal 196 Posted April 1 I once owned a Toyota Lite ace minibus with rear-wheel drive. He skidded on any surface. For example, he could slip on wet grass for no reason. This game reminds me of him. The developers are working hard, delving into the task. But it always turns out to be a minibus that is stalling. Quote Share this post Link to post Share on other sites
sweetLemonade 125 Posted April 1 (edited) 5 hours ago, VanilleKeks said: Dumb title aside; from existing plans I have seen I would really like to know when you'll actually make an attempt to gather new players. I don't see any large "wow moments" happening without newer engine capabilities Many issues would be solved by a larger playerbase (fairer matches, less disproportionate amount of cheaters among others). With the full engine upgrade being the original key to start marketing and that now being scrapped, what's the plan? If I missed some info about this please show me (and no I won't join your discord, publish your news properly) According to Matt's comments from the last AMA, advertising is planned after next content patch which is due in May–June this year. The content patch will include 2 new contacts, a (very likely) new PvE district, Epic Game Store launch, Cross-World Matchmaking and the new "GamersFirst Technology Platform" (A in-house client & server anti-cheat) along with a supposed Monthly Leaderboard (from the description of it, it'll be akin to Battle Passes in other games) Considering the state they plan to advertise the game in, the constant mention of a potential UE5 release (but explicitly mentioning that they won't repeat a "engine upgrade" scenario) in the AMA.... I don't have any hopes of this game gaining attraction again from new users, especially with the current gameplay mechanics. They've seemingly transitioned all their news updates to Discord, which is quite bizarre considering they host these forums and that's what forums are for... Edited April 1 by sweetLemonade Quote Share this post Link to post Share on other sites
VanilleKeks 755 Posted April 2 14 hours ago, sweetLemonade said: According to Matt's comments from the last AMA, advertising is planned after next content patch which is due in May–June this year. The content patch will include 2 new contacts, a (very likely) new PvE district, Epic Game Store launch, Cross-World Matchmaking and the new "GamersFirst Technology Platform" (A in-house client & server anti-cheat) along with a supposed Monthly Leaderboard (from the description of it, it'll be akin to Battle Passes in other games) Considering the state they plan to advertise the game in, the constant mention of a potential UE5 release (but explicitly mentioning that they won't repeat a "engine upgrade" scenario) in the AMA.... I don't have any hopes of this game gaining attraction again from new users, especially with the current gameplay mechanics. They've seemingly transitioned all their news updates to Discord, which is quite bizarre considering they host these forums and that's what forums are for... Thanks for sharing. It's something at least. Lets see where it goes 1 Quote Share this post Link to post Share on other sites
Gro 108 Posted April 7 You're gonna need necromancers for this, pal. Quote Share this post Link to post Share on other sites
Mitne 732 Posted April 8 Taking how G1 killed population in past with nonaction and false promises and then LO stepped in and both took too small fishing rod for too big of fish and also decided to limit their actions to the point they pretty much G1 v.2 in nonaction. I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim, Asian server called Han and Innova which was seperate one but russians at least had their place too. And over years population dropped, servers had to be merged one by one by one so we arrive here... with roughly 500 players at best hours. It's safe to say all the potential was there and was absolutely wasted. And popularity was absolutely ruined. You go to YouTube - type "APB: Reloaded" and the top results are about "Why it's 100 million $ disaster". So safe to say, that ship already sailed. We just facing inevitable. LO would need to do major... And I mean really major changes which would astound players. (Facepunch did that miracle with Rust but I doubt LO is capable to replicate what Facepunch did) Either that or release new APB in background (of course hyping it up first). Problem is franchise was sold to company called "Unit Game" which appears to just sit on title and present it like some trophy. So this game lost it future and really I blame developers (also game population didn't do any favours with cheating in rampant amounts for "people who love this game" and there's also people who treat newbies like "unnecessary evil" and decide to go full ham on them...) Quote Share this post Link to post Share on other sites
VanilleKeks 755 Posted April 9 20 hours ago, Mitne said: Taking how G1 killed population in past with nonaction and false promises and then LO stepped in and both took too small fishing rod for too big of fish and also decided to limit their actions to the point they pretty much G1 v.2 in nonaction. I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim, Asian server called Han and Innova which was seperate one but russians at least had their place too. And over years population dropped, servers had to be merged one by one by one so we arrive here... with roughly 500 players at best hours. It's safe to say all the potential was there and was absolutely wasted. And popularity was absolutely ruined. You go to YouTube - type "APB: Reloaded" and the top results are about "Why it's 100 million $ disaster". So safe to say, that ship already sailed. We just facing inevitable. LO would need to do major... And I mean really major changes which would astound players. (Facepunch did that miracle with Rust but I doubt LO is capable to replicate what Facepunch did) Either that or release new APB in background (of course hyping it up first). Problem is franchise was sold to company called "Unit Game" which appears to just sit on title and present it like some trophy. So this game lost it future and really I blame developers (also game population didn't do any favours with cheating in rampant amounts for "people who love this game" and there's also people who treat newbies like "unnecessary evil" and decide to go full ham on them...) "I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. 2 Quote Share this post Link to post Share on other sites
sweetLemonade 125 Posted April 10 (edited) On 4/9/2025 at 8:58 AM, VanilleKeks said: The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. I was always perplexed as to why that occured. Was it complete lack of care from the management team or developers team in terms of new content & balancing? Was it the abysmal game performance at the time? Was it the supposed "ghost-shot" issues? (which were mostly RNG complaints) Was it the, supposed, rampant cheating & lack of a illusion that a anti-cheat solution exists? (lack of separate casual & comp queue exacerbated this even further, PB wasn't helping it, however) As a concept, APB did many things right... it just lacked support after it's release due to lack of, as we can now easily claim, good management. Edited April 10 by sweetLemonade Quote Share this post Link to post Share on other sites
VanilleKeks 755 Posted April 10 (edited) 4 hours ago, sweetLemonade said: I was always perplexed as to why that occured. Was it complete lack of care from the management team or developers team in terms of new content & balancing? Was it the abysmal game performance at the time? Was it the supposed "ghost-shot" issues? (which were mostly RNG complaints) Was it the, supposed, rampant cheating & lack of a illusion that a anti-cheat solution exists? (lack of separate casual & comp queue exacerbated this even further, PB wasn't helping it, however) As a concept, APB did many things right... it just lacked support after it's release due to lack of, as we can now easily claim, good management. RTW APB was already a failure so I would assume that the amount of returning players for a "sequel/re-release" wasn't that high to begin with. The rest is up to speculation. I would say 6k is actually a decent number as a seed for growth, but they never managed to pour water on it. Cheating has always been an issue for the community and that's largely because APB's district design is really bad for a PvP environment. Early on I would say we had "normal" cheater numbers but they are disproportionally encountered compared to other shooters. With most people in a district being a mission you have maybe 10 possible enemies to encounter at any given time, which means if you queued into a cheater there is a high chance that that's all you're gonna get for the rest of the session. Had we have gotten phasing earlier (and not in such an annoying state) I doubt that this game would have ever gotten such a large reputation for cheating. Edited April 10 by VanilleKeks Quote Share this post Link to post Share on other sites
Uhtdred 249 Posted April 11 this game is dead without a proper anti cheat system. Fair fight needs to come back asap. 1 Quote Share this post Link to post Share on other sites
vsb 6191 Posted April 11 16 hours ago, sweetLemonade said: I was always perplexed as to why that occured. Was it complete lack of care from the management team or developers team in terms of new content & balancing? Was it the abysmal game performance at the time? Was it the supposed "ghost-shot" issues? (which were mostly RNG complaints) Was it the, supposed, rampant cheating & lack of a illusion that a anti-cheat solution exists? (lack of separate casual & comp queue exacerbated this even further, PB wasn't helping it, however) As a concept, APB did many things right... it just lacked support after it's release due to lack of, as we can now easily claim, good management. rtw was a very large, very public failures and gamersfirst really miscalculated the brand recognition (and so did little orbit) combined with poor advertising and slow, monetization focused development the game has been relegated to “shitty gta clone with cheaters” by just about every gamer i’ve ever met Quote Share this post Link to post Share on other sites
DedGaem 162 Posted April 11 On 4/9/2025 at 1:58 AM, VanilleKeks said: "I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. You're so wrong... GamersFirst has confirmed that APB: Reloaded has over 3 million user accounts. The game sees between 25,000 and 30,000 active players every day.APB: Reloaded Surpasses 3 Million Players Following Steam Launch Quote Share this post Link to post Share on other sites
VanilleKeks 755 Posted April 11 (edited) 1 hour ago, DedGaem said: You're so wrong... GamersFirst has confirmed that APB: Reloaded has over 3 million user accounts. The game sees between 25,000 and 30,000 active players every day.APB: Reloaded Surpasses 3 Million Players Following Steam Launch There is no way to verify this source. Anyone can write an article and G1 marketing said all kinds of stuff. Steam has statistics dating all the way back and if the all-time peak is 6k on the most popular gaming platform there is no way G1 managed to pull in 5 times those numbers with whatever crappy launcher they had at the time. Also I was playing during this time and we had no where near enough the amount of active districts to accompany what would average around like 10k players at any given time of day Edited April 11 by VanilleKeks 1 Quote Share this post Link to post Share on other sites
Mitne 732 Posted April 14 (edited) On 4/9/2025 at 8:58 AM, VanilleKeks said: "I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. You talking about Steam like it was universally used back then. LOL. Game for some time wasn't even RELEASED on Steam? Hello? Who are people liking your comment? Are they misguided or don't know history of this game? Clearly both. I'm suprised YOU don't remember history of this game since you been here even earlier than me. And also btw. read with understatement - 20k on each two servers. Each, two servers had 20k. Edited April 14 by Mitne 1 Quote Share this post Link to post Share on other sites
DedGaem 162 Posted April 20 (edited) On 4/11/2025 at 5:38 AM, VanilleKeks said: There is no way to verify this source. Anyone can write an article and G1 marketing said all kinds of stuff. Steam has statistics dating all the way back and if the all-time peak is 6k on the most popular gaming platform there is no way G1 managed to pull in 5 times those numbers with whatever crappy launcher they had at the time. Also I was playing during this time and we had no where near enough the amount of active districts to accompany what would average around like 10k players at any given time of day People also tended to avoid the steam launcher and use game launcher from desktop or a number of privte launchers that tweaked settings and config files. It was conpetitive, people were changing xhair, removing the videos, etc to gain some fps advantage back in the day. Steam population stats were a fraction of the active players. I was there... we had Citadel, Han, Innova, Colby, Jericho. They had full districts.. sometimes 40-50 full districts.. major clans... it really did have glory days. This was followed by inreasingly aggressive permanent bans of THOUSANDS... I believe Tiggs lost her wig at one point and stepped in beyond Fairfight and began manual bans.. something like 14,000 were banned in one banwave just before Little Orbit bought the game. How differently the game would benow had the company simply listened to their playerbase who asked for TEMPORARY BANS... since many were questionable and unfair... and permanent bans simply created new raging hacker accounts that nearly killed the game. LO stepped in and did right by unbanning... but Battleye sucked, Fairfight did not. the problem with FFwas twofold... 1. permanent bans... and 2. Name & shame hostility of named announcements and Fairfight flames hate forum. We NEED a GOOD anticheat LIKE Fairfight... but just temp bans to discourage cheating, not kill the playerbase. I don't know what the max level of playerbase was.. some published reports say 1-3 million when G1 first opened it on Steam. But when I joined, easily... there were tens of thousands of ACTIVE players on multiple THRIVING servers.. and MANY were paying a monthly sub. Ask yourself logically... if there were only "the all-time peak is 6k" How the HELL did they manage to BAN so many THOUSANDS regularly over the years and STILL have a playerbase? Right off the bat your figure of 6k is refuted by the published SteamDB figure nearly 2x higher.. and you completely exclude the majority who launched from desktop or private launchers.. which easily would have been 2/3 of players esp then when computers and graphics cards ran like potatoes. That would give a reasonable estimate of 30,000-40,000 active players with easily 5x more accounts that played less actively. Maybe the published early articles exaggerated the 1-3million accounts.. the number of 6k is a dramatic undercount. Quote "Hello APB community, Today we unbanned thousands of accounts that were done by Fair Fight and a few other very specific types of bans. We are going to be doing a second wave of unbans in the near future. We knew that not all accounts that were banned for cheating were going to be hit by this first wave of unbans. These mass unbans, since they hit thousands of accounts, take time to preform and so we split them up into more than one wave. Please be patient till we do the second wave. Thank you all for being understanding." Selali Account Unbanning - General Discussion Archive - GamersFirst Forums Quote "APB Reloaded had an all-time peak of 11813 concurrent players on 10 December 2011. SteamDB has been running ad-free since 2012." APB Reloaded Steam Charts · SteamDB Quote "Hi all, We recently banned a large number of players for using external tools to modify their game directory files. I want to remind everyone that only the Advanced Launcher has been approved by Little Orbit. This program only makes changes to the config that any normal player can make by hand editing the config themselves. Use of the Advanced Launcher has been temporarily approved until we can integrate these features directly into APB Reloaded, and then we will not allow it any more. Players should only download the Advanced Launcher directly from us here: -Matt Scott Recent ban wave and approved launchers - General Discussion Archive - GamersFirst Forums Edited April 20 by DedGaem Quote Share this post Link to post Share on other sites
Darkzero3802 628 Posted Friday at 01:51 PM We revive APB when cheaters are removed 2 Quote Share this post Link to post Share on other sites
Weaboos 90 Posted Friday at 09:50 PM (edited) On 4/9/2025 at 9:58 AM, VanilleKeks said: "I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. A lot of ppl used to play via G1 launcher, hell, at first the game wasn't even available on Steam. While I personally never seen 20 k/server I have myself seen 10-11 k+ on EU1 in like 2011. Later in 2012-2013 population dropped and EU1 about 7 k players while EU2 had 3 K and it all went down the gutter since. Late 2012 to 2013 is when the game's performance degraded with every patch to the point where me and some of my friends quit due to simply being unable to run the game at satisfactory performance. I remember this clear as day. What didn't help is that all the cheaters get unbanned every time. How many unban waves has there been? 3? Every singe one was unbanned and free to cheat again. Hell under G1 cheaters even got free premium after being unbanned lol. Edited Friday at 09:59 PM by Weaboos Quote Share this post Link to post Share on other sites
LilyRain 706 Posted Saturday at 04:24 AM (edited) On 4/9/2025 at 10:58 AM, VanilleKeks said: "I remember when I joined this game we had EU with populations of 20k on each two servers, two instances of NA for both East and West, equally filled to brim" The game has never been beyond a 6k population peak in total on Steam and we did not get 20k per server from launcher users lol. By all means G1 and LO have let the player-base decline but let's not act like APB Reloaded was ever a major title that was killed or anything. The population was always abysmal for a free online title. Self-contradiction right there. Of course, APB was never FIFA or Call of Duty but going down from those numbers to the current PEAKS (sub 500 players on EU, sub 160 players on NA) most certainly counts as killing APB's playerbase. Even for those that didn't feel like playing, at the very least, socializing in Social was a thing to do all day. Now? If you're in social, you're literally wasting power. Better off attempt mining some crypto. YES, the game was killed to the point where Live Servers are currently the Open Test Servers. Anyone who says otherwise is simply not living in this timeline. +Those peaks are factually half since many Players run around with multiple characters. So it is even worse. Edited Saturday at 04:24 AM by LilyRain 1 Quote Share this post Link to post Share on other sites
VanilleKeks 755 Posted Tuesday at 07:37 AM (edited) On 4/26/2025 at 6:24 AM, LilyRain said: Self-contradiction right there. Of course, APB was never FIFA or Call of Duty but going down from those numbers to the current PEAKS (sub 500 players on EU, sub 160 players on NA) most certainly counts as killing APB's playerbase. Even for those that didn't feel like playing, at the very least, socializing in Social was a thing to do all day. Now? If you're in social, you're literally wasting power. Better off attempt mining some crypto. YES, the game was killed to the point where Live Servers are currently the Open Test Servers. Anyone who says otherwise is simply not living in this timeline. +Those peaks are factually half since many Players run around with multiple characters. So it is even worse. That's not a self-contradiction because I am quoting someone else. Try reading the conversation before writing some stupid "gotcha" for worthless forum points. To everyone else; Here you have a stream from June 2013 of either Joker East or Colby West (can't tell) with a whole whopping 677 players on during presumably prime time (not many stream at 4AM). Another from November 2013 with just a few hundred online: A few fundred people on Colby in April 2012, with 2012 being part of the golden APB Reloaded Era still: That's way off the supposed thousands of players per server. But you guys can keep making things up. Surely these are all bad examples and those 18k players are all on Europe. Edited Tuesday at 07:54 AM by VanilleKeks Quote Share this post Link to post Share on other sites
VanilleKeks 755 Posted Tuesday at 08:03 AM (edited) On 4/14/2025 at 4:55 PM, Mitne said: You talking about Steam like it was universally used back then. LOL. Game for some time wasn't even RELEASED on Steam? Hello? Who are people liking your comment? Are they misguided or don't know history of this game? Clearly both. I'm suprised YOU don't remember history of this game since you been here even earlier than me. And also btw. read with understatement - 20k on each two servers. Each, two servers had 20k. The announcement for APB Reloaded release came in late 2010, with a supposed release in early 2011. https://www.eurogamer.net/apb-to-relaunch-next-year-as-f2p#justposted The game appeared on Steam in December 2011 and has since then never held more than a few thousand players. https://steamdb.info/app/113400/ You're telling me that during approx. 6 months we somehow had 20k players on all server combined, which then never shows up in any stream or gameplay from that time as per my videos above. The game has been without Steam for only a few months at most and even back then, Steam was already one of / if not the most popular gaming launcher. You have no proof for anything that you claim. Can't even find any release without Steam during 2011. Edited Tuesday at 08:17 AM by VanilleKeks Quote Share this post Link to post Share on other sites
LilyRain 706 Posted Tuesday at 05:59 PM 10 hours ago, VanilleKeks said: That's not a self-contradiction because I am quoting someone else. Try reading the conversation before writing some stupid "gotcha" for worthless forum points. Still a contradiction since your VERY thread is about "reviving" APB. When you call for "not act like APB Reloaded was ever a major title that was killed or anything."... then why are you making a thread about reviving it? lol.. The only stupid thing here are your takes. Only someone who was living under a rock would even make such a pointless thread in the first place. Quote Share this post Link to post Share on other sites
Mitne 732 Posted 18 hours ago (edited) On 4/29/2025 at 10:03 AM, VanilleKeks said: The announcement for APB Reloaded release came in late 2010, with a supposed release in early 2011. https://www.eurogamer.net/apb-to-relaunch-next-year-as-f2p#justposted The game appeared on Steam in December 2011 and has since then never held more than a few thousand players. https://steamdb.info/app/113400/ You're telling me that during approx. 6 months we somehow had 20k players on all server combined, which then never shows up in any stream or gameplay from that time as per my videos above. The game has been without Steam for only a few months at most and even back then, Steam was already one of / if not the most popular gaming launcher. You have no proof for anything that you claim. Can't even find any release without Steam during 2011. Here's my proof of how most of players played back then before most (if not all) moved onto Steam: https://www.gamersfirst.com/download/ And you know that was first way to play this game. Also Steam back then was tiny platform comparing to today. Some people used it at best to play Source games and it just started to enter other areas. So don't call "bullshoot" on my childhood which I vividly remember. Gosh... you people are miserable. Edited 18 hours ago by Mitne Quote Share this post Link to post Share on other sites
VanilleKeks 755 Posted 18 hours ago 3 minutes ago, Mitne said: Here's my proof of how most of players played back then before most (if not all) moved onto Steam: https://www.gamersfirst.com/download/ And you know that was first way to play this game. Also Steam back then was tiny platform comparing to today. Some people used it at best to play Source games and it just started to enter other areas. So don't call "bullshoot" on my childhood which I vividly remember. Gosh... you people are miserable. The proof is a download link? And it was "most people" because you remember it so? "Most if not all migrated to Steam". Yet Steam only has 6k which is not even close to your childhood memories. It took me less than 5 minutes to provide some actual numbers, which furthers the conversation. Yet you divert to personal attacks instead. Perhaps take your last sentence to heart. Quote Share this post Link to post Share on other sites
VanilleKeks 755 Posted 18 hours ago 21 hours ago, LilyRain said: Still a contradiction since your VERY thread is about "reviving" APB. When you call for "not act like APB Reloaded was ever a major title that was killed or anything."... then why are you making a thread about reviving it? lol.. The only stupid thing here are your takes. Only someone who was living under a rock would even make such a pointless thread in the first place. The thread is not about "reviving" APB because it's a "dead" major title. I make fun of that silly title in the first sentence of the thread. I was asking about the marketing strategy to get new players, which even for a small title like APB is a valid question. Considering LO is actually updating the title. And I had this question answered properly. This whole thing about APB being a "big title" only started because these goofballs came and derailed the thread with made up player numbers. Once again, please read before responding. Quote Share this post Link to post Share on other sites
DedGaem 162 Posted 5 hours ago (edited) On 4/29/2025 at 3:03 AM, VanilleKeks said: The announcement for APB Reloaded release came in late 2010, with a supposed release in early 2011. https://www.eurogamer.net/apb-to-relaunch-next-year-as-f2p#justposted The game appeared on Steam in December 2011 and has since then never held more than a few thousand players. https://steamdb.info/app/113400/ You're telling me that during approx. 6 months we somehow had 20k players on all server combined, which then never shows up in any stream or gameplay from that time as per my videos above. The game has been without Steam for only a few months at most and even back then, Steam was already one of / if not the most popular gaming launcher. You have no proof for anything that you claim. Can't even find any release without Steam during 2011. Bro you literally used a steam chart to "prove" there were never more than 6,000 players on at one time. YET... I posted Steam charts which contradict you claiming there were nearly 12,000 on at one time... that's double of your claim. MOREOVER... we ALL KNOW... majority of the playerbase didn't use the steam launcher... so even if that's only 1/2... and I'm sure it's more (possibly even 3-4x more who bypassed the Steam launcher)... that would amount to approx 24,000 on at one time minimum... and that's AT ONE TIME... not... the actual PLAYERBASE.. possibly as high as 50,000 (if we go by 4x (steam launcher bypassers) x (Steam launcher all-time high of 11,813). These are numbers approximating what I and others recall when playing this game in it's heyday. We are NOT wrong... YOU ARE. Compared to what we have NOW... 6,000 would seem like a lot... but back then 6,000 would seem like a crash in population. Yes.. Little Orbit.. DESTROYED this game. We need a working anticheat.. to save it... NOW. Look at the DEAD forums... with posts still up from years ago... we used to have major DAILY discussions on a variety of topics with G1 Devs and GMs actually interacting with us answering questions. We used to have answers to support tickets within 24 hours... now it's DEAD. Little Orbit catered to cheaters who EMPTIED out the playerbase... and have nearly KILLED their game. They have to change tactics... even to get back a tiny functional portion of population.. and they need to do it SOON. For a competitive game to EXIST... it has to be competitive. Without a working anticheat, cheaters are exterminating legits.. and the population that pays for cheats... is small... relative to the thousands of legits who quit because they have no competitive chance worth playing. Again, I know playerbase is now "too small" to permanently ban cheaters... but we need to immediately KICK them out of missions on detection, and keep them out for a bit, say 15-30 minutes as a DISCOURAGEMENT to using cheats... that are so rampant now it's killing what's left of a small population.https://steamdb.info/app/113400/charts/ "Steam player counter indicates there are currently 164 players live playing APB Reloaded on Steam. APB Reloaded had an all-time peak of 11813 concurrent players on 10 December 2011." Edited 4 hours ago by DedGaem Quote Share this post Link to post Share on other sites