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The 64Bit update is an entirely foundational change, its not meant to change the games looks but rather modernize the engine to a 64Bit standard which then allows them to backport things from 2.x and more reliably work on the games issues and therefore steer it into a better future. In other words, 1.30 is so they can continue to support the game and actually develop things. 64Bit also fixes the RTX crash and increases the memory ceiling which allows for future game optimization, one such example being a new approach to garbage collection and texture streaming so stutters aren't as frequent or don't happen in active gameplay scenarios.

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